Warrior.
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Berserker: a ferocious fighter that forgoes all notion of defense in favor of raw offense.
Favored Equipment: axes, two-handed weapons, light armor.
Combat Style: buffs that depend on how much damage has been taken or dealt. Powerful close combat attacks.
Stat Caps: Str starts at a 1:1 ratio and caps every 100 points. Agi, Int and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:2 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Fighter: a skilled combatant trained to use a wide variety of weapons and armor.
Favored Equipment: all melee weapons and armor types.
Combat Style: power and health buffs. Weapon dependent spell effects. Close and medium range attacks.
Stat Caps: Str and Agi start at a 1:1 ratio and cap every 100 points. Int and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Brawler: a close ranged combatant that utilizes unarmed attacks and martial arts.
Favored Equipment: fist weapon, dagger, light armor, medium armor.
Combat Style: low cost attacks that can stun, disarm or disable enemies..
Stat Caps: Str and Agi start at a 1:1 ratio and cap every 100 points. Int and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Squire
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Knight: a heavily armored combatant that can soak a great deal of damage before falling
Favored Equipment: sword, mace, shield, heavy armor.
Combat Style: defensive buffs, shield reliant spells and close combat attacks.
Stat Caps: Str starts at a 1:1 ratio and caps every 100 points. Agi, Int and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Lancer: a mounted combatant focused around cavalry charges.
Favored Equipment: spear, medium armor, heavy armor.
Combat Style: hard hitting charges that depend on distance crossed, push backs, medium range attacks and passing strikes.
Stat Caps: Str and Agi start at a 1:1 ratio and cap every 100 points. Int and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Templar
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Crusader: a balanced combatant that utilizes Light or Dark magic.
Favored Equipment: mace, shield, medium armor.
Combat Style: can create weapon forms or barriers out of hard light.
Stat Caps: Int starts at a 1:1 ratio and caps every 100 points. Str, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Inquisitor: a damage dealing combatant that utilizes blessed fire.
Favored Equipment: wand, staff, light armor.
Combat Style: powerful Fire and Light spells, fire related DoT
Stat Caps: Int starts at a 1:1 ratio and caps every 100 points. Str, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Paladin: a defense oriented class that uses the Light to augment attacks.
Favored Equipment: sword, mace, hammer, shield, heavy armor.
Combat Style: physical defense and magic resistance buffs, self heals, minor healing ability.
Stat Caps: Str and Int start at a 1:1 ratio and cap every 100 points. Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Mage: a spellcaster that primarily utilizes Elemental magic.
Favored Equipment: wand, staff, robes.
Combat Style:
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Fire: powerful and destructive spells, wide AoE spells, fire related DoT.
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Water: minor healing ability, water related barriers and damage, poison related DoT.
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Air: average damage, lightning spells that can stun, bleed related DoT.
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Earth: spells that deal physical and magical damage, earth related barriers, field control and disabling spells.
Stat Caps: Str, Agi Int and Cha start at a 1:1 ratio and cap every 100 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Warlock
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Necromancer: a weak combatant that relies on raised corpses and summoned undead.
Unlocks the Max Summons stat.
+1 to Max Summons stat.
Favored Equipment: wand, staff, robes.
Combat Style: raising corpses, long lasting minions, summoning wraiths and spirits, weak dark damage.
Stat Caps: Int starts at a 1:1 ratio and caps every 100 points. Str, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Leecher: an offense oriented class that relies on draining spells.
Favored Equipment: wand, staff, dagger, robes, light armor.
Combat Style: Dark spells that drain an number of stats from enemies to grant temporary self buffs, weak spells that grow in power while you are buffed.
Stat Caps: Str, Agi Int and Cha start at a 1:1 ratio and cap every 100 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Plague Bringer: a dark mage that focuses on debilitating status effects.
Favored Equipment: wand, staff, robes.
Combat Style: spells to inflict status effects, spells that deal more damage based on a targets status.
Stat Caps: Int starts at a 1:1 ratio and caps every 100 points. Str, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Priest
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Cleric: a support character that can still manage to hold their own.
Favored Equipment: mace, shield, staff, robes, heavy armor.
Combat Style: powerful buffs and Light damage, minor healing ability.
Stat Caps: Str and Int start at a 1:1 ratio and cap every 100 points. Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Purifier: a support character that works best with others.
Favored Equipment: staff, robes.
Combat Style: powerful healing ability, wide AoE heals, minor Light damage.
Stat Caps: Str, Agi, Int and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:2 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Exorcist: a Light user that deals with the vanquishing of evil.
Favored Equipment: mace, shield, staff, robes, light armor.
Combat Style: anti-undead and demon banishing spells, powerful Light damage spells.
Stat Caps: Int starts at a 1:1 ratio and caps every 100 points. Str, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Druid
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Changer: a shape shifter that takes on animal forms.
Favored Equipment: staff, robes.
Combat Style: can transform into full or hybrid animal forms for temporary buffs, tag team attacks with an animal companion.
Stat Caps: Str starts at a 1:1 ratio and caps every 100 points. Int, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Naturalist: a spellcaster that calls upon the spirit of nature for aid.
Favored Equipment: staff, robes.
Combat Style: plant related Earth spells and barriers, poison DoT.
Stat Caps: Str starts at a 1:1 ratio and caps every 100 points. Int, Agi and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Summoner
Rogue
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Thief: a thug that focuses on stealing whatever they can.
Favored Equipment: dagger, fist weapon, light armor.
Combat Style: damaging spells that can steal items, gold and, temporarily, stats.
Stat Caps: Agi starts at a 1:1 ratio and caps every 100 points. Str, Int, and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Assassin: a deadly fighter that aims to end a fight before it has even begun.
Favored Equipment: swords, daggers, throwing items, light armor, medium armor.
Combat Style: back stabs, fatal crits and poisons.
Stat Caps: Agi starts at a 1:1 ratio and caps every 100 points. Str, Int, and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Ninja: a tricky fights that utilizes misdirection and traps.
Favored Equipment: dagger, sword, throwing items, light armor, medium armor.
Combat Style: capable of dual wielding big weapons, trap laying and related field control, minor magic ability.
Stat Caps: Agi starts at a 1:1 ratio and caps every 100 points. Str, Int, and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Archer
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Speed Shooter: an archer practiced at making fast but accurate shots.
Favored Equipment: bow, light armor, medium armor.
Combat Style: low cost spells with push back and debilitating effects.
Stat Caps: Agi starts at a 1:1 ratio and caps every 100 points. Str, Int, and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Ranger: a close/long range combatant that focuses on power over speed.
Favored Equipment: bow, crossbow, sword, dagger, medium armor.
Combat Style: slow but powerful shots, tag team attacks with an animal companion.
Stat Caps: Str and Agi start at a 1:1 ratio and cap every 100 points. Int, and Cha start at a 1:1 ratio and cap every 50 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
Acrobat
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Bomber: an explosive combatant that deals area wide damage.
Favored Equipment: bombs, throwing items, light armor, medium armor.
Combat Style: wide AoE explosives with various effects, deployable turrets and sentries.
Stat Caps: Str, Int, Agi and Cha start at a 1:1 ratio and cap every 75 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Gambler: a jovial fighter that depends on luck more than skill.
Favored Equipment: throwing items, dagger, light armor, medium armor.
Combat Style: luck related spells with random effect application, critical hits.
Stat Caps: Str, Int, Agi and Cha start at a 1:1 ratio and cap every 75 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.
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Jester: a cheerful trickster that employs a speedy style of fighting.
Favored Equipment: whip, throwing items, dagger, light armor.
Combat Style: buffs to increase crits, dodging and speed, throwing items and weapons, trap laying.
Stat Caps: Str, Int, Agi and Cha start at a 1:1 ratio and cap every 75 points. Vit starts at a 1:1 ratio and has no cap. Wis starts at a 3:1 ratio and has no cap.