Chapter 2
Kolarthecool
Hiding from the light of day.
- Location
- Calgary, Canada.
A/N: I've simplified the currency mechanic to only include Gold. Trying to figure out the general worth of each item is way too much work with a multi currency system lol.
--==+++==--
Adventurer Quest
Arc 1: A New Frontier
Chapter 2
--==+++==--
Day 277 of the Year 290 AW.
Mid Afternoon.
Weather: Overcast.
[X] Ambitious and optimistic.
[Your overly optimistic personality means that you are always willing to see the best in others. -1 to Bluff and Insight skills]
For a moment, your nervousness wars with your anger. Then you take a deep breath and just smile. It's fine. This is such a little thing. Not even something to get mad over. Who cares how some random guy treats your adventurer plate, it's not like the thing's all that easy to break. No. This is just some grumpy Dwarf with a chip on his shoulder. You've dealt with his type before. You won't give him the satisfaction of seeing you angry.
Besides, it's not like you plan to hang onto this plate for very long anyways. No sirree. You're going to work super hard and move up the ranks to a Copper plate in no time. Then a Silver, then Gold, then all the way up to the mythical Oricalcum Plate. Why? Because you're that awesome, that's why!
Heck, now that you think about it, you're not even sure why you were nervous in the first place. This is the sort of stuff you have to deal with from now on, no way are you going to let something so minor get you down. Psh, it's probably just this gloomy swamp messing with your head. Well, no more of that!
Let this bozo act however he wants, one day he'll look back and feel proud of the time spent basking in your awesomeness!
You slap your cheeks and shake your head about. Geez. What is it with you today? Join a guild? Give up your time, money, fame and experience? No way! That's like the worst idea ever. You can totally handle things on your own!
Sure, you might have been bamboozled by that perky Fairy into signing up and coming to this dreadful place but that's no reason to wuss out. No way. You've totally got this. Anything this swamp wants to throw your way, you'll take it and rush back asking for more!
...And if you do get in over your head and need some help, then you can just go and find some totally awesome adventurers like yourself to help you out. Yeah! You don't need some stupid guild tying you down!
--==+++==--
[X] General Store
[X] The Dread Swamp
[The darkness of the Dread Swamp seeps into your body, leeching strength from your bones. -1 to Endurance]
Tracing out a path on the map you were provided, you set off towards the General Store. You have all this gold sitting in your bag, might as well spend it on some useful items right? Right!
The path to the store is a bit of a winding one. You could totally make it there in a couple of minutes if you cut a straight path but one look at the sickly, grey water beside you dissuades you from that line of thinking. Better to stick to the path. The Dread Swamp really lives up to its name. They sky above is clogged with thick, dark clouds while the marsh below is a mess of putrid water and gooey mud. While there's some safe areas of solid ground, these are few and far between. It's only thanks to a series of wooden platforms tied together like rafts and held above the water by wooden posts that you can get around. Still, you have to move carefully as they tend to sway and wobble with each step.
The Frontier Town itself is actually just a number of log cabins built onto the sides of the massive trees that grow here, each with a retractable ladder to the platforms below. It sort of reminds you of a Wood Elf village you passed on the way here, though the atmosphere is more dreary and the treehouses more shoddy. Oh well, this is what you left your home, job and friends for. New vistas to explore, grand adventures to have and all that jazz. You're not going to let something like a gloomy swamp kill your buzz.
You reach the General Store sooner than you were expecting. It's much like the other treehouses around here except bigger and there's a sign out front displaying the traditional image of a potion vial overlaying a herb leaf. You look up, up, up at the base of the cabin and decide to pass on the ladder. Your wings.. flare.. out… gosh darn it, you could have flown here the entire time! Gah! You're going to remember that, screw walking around on the wobbly platforms.
[Roll 1d20 + 2(Flight) = 17]
Your wings give one powerful flap and you feel your magic, your Light, respond. You shoot up into the sky, leaving the trappings of the ground behind but rather than breaking for the unconquered sky above like you wish to do, you force yourself to come to a stop at the lip of the wooden walkway surrounding the cabin. The door into the shop opens with a simple push and you enter accompanied by a musical chime from the runes carved into the doorway. The inside of the shop is about what you expected. Bigger on the inside than the outside, with a large variety of items on the counters and shelves.
An old, colorfully dressed Lebian stands behind the main counter examining a gemstone of some kind. He looks up at the chime and grins upon catching sight of you.
"Ah, a customer! Welcome, welcome. You are a new face." The man greets in an enthusiastic tone. "I am Azzar Namurander, proprietor of this fine establishment and currently the only General Shop in the region. I suppose you're here for your package?"
"Ah, Lireal. Nice to meet you." You hurriedly reply before giving him a look of confusion. "My package?"
Azzar snorts and shakes his head.
"That damn Dwarf, he always forgets." He grumbles before reaching for something beneath the counter. "You're a new adventurer that signed up to come to the area right?"
You nod.
"Well, just show me your Plate and you get this here care package-" He pulls a parchment wrapped package from below the counter and place it down with a solid thump. "-for free. It's a gift from whatever department is funding this whole thing. It's got a bunch of the basic stuff you need for these parts."
"Oh really? Sweet!" You cheer, pulling out your plate and showing it to him. Azzar nods and slides you the package before taking a closer look at your plate.
"Huh, a newbie eh? Well, you look through that there package, I'll get you a list of items you'll be interested in." He says before walking off and disappearing into the back room. You look down and grin before quickly shredding the package. You find within a number of thick, square packages and eight labeled potion vials.
Items gained.
Provisions x7.
Minor Healing Potion x2.
Minor Potion of Regeneration x2.
Weak Antidote x2.
Weak Remedy x2.
Still grinning, you tuck the items into your bag one after the other. You're just finishing up when Azzar returns with a sheaf of parchment. At a quick glance you can see it's a list of some sort with a large number of the items crossed out.
"Here you go lass, full item list with the stuff I can't sell you crossed out." He says, slapping the parchment onto the table. "Take a gander there and let me know if you want anything, I'll bring it out for you. Better than looking at the shelves and maybe missing something. Supplies are limited out here though, I can't sell you too many of my wares."
"Thank you Azzar." You reply, looking down at the list. A quick gander through and you decide to buy:
Where do you want to go after this?
[] The Frontier: you can explore the region (Random Encounter. Recommended Level: 10).
[] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.
[] Weapon Store: sells weapons.
[] Armor Store: sells armor.
[] General Store: sells potions and misc items.
[] Profession Workshop: can gather resources or craft items.
[] Bank: stores money and items for a fee, can be accessed from any branch.
[] Your Cabin: You can sleep here and store items for free.
[] Write in.
A/N 2: Huh, no one voted for the Red Sands and only one vote for the North? I'm surprised. The jungle and swamp are pretty much the worst places you guys could have chosen. The desert has so much direct sunlight that you could abuse the heck out of your racial trait and the North is a lot of empty sky for your flying. The jungle has too thick a canopy for both those of bonuses and the swamp is overcast a majority of the time. Well, good luck.
--==+++==--
Adventurer Quest
Arc 1: A New Frontier
Chapter 2
--==+++==--
Day 277 of the Year 290 AW.
Mid Afternoon.
Weather: Overcast.
[X] Ambitious and optimistic.
[Your overly optimistic personality means that you are always willing to see the best in others. -1 to Bluff and Insight skills]
For a moment, your nervousness wars with your anger. Then you take a deep breath and just smile. It's fine. This is such a little thing. Not even something to get mad over. Who cares how some random guy treats your adventurer plate, it's not like the thing's all that easy to break. No. This is just some grumpy Dwarf with a chip on his shoulder. You've dealt with his type before. You won't give him the satisfaction of seeing you angry.
Besides, it's not like you plan to hang onto this plate for very long anyways. No sirree. You're going to work super hard and move up the ranks to a Copper plate in no time. Then a Silver, then Gold, then all the way up to the mythical Oricalcum Plate. Why? Because you're that awesome, that's why!
Heck, now that you think about it, you're not even sure why you were nervous in the first place. This is the sort of stuff you have to deal with from now on, no way are you going to let something so minor get you down. Psh, it's probably just this gloomy swamp messing with your head. Well, no more of that!
Let this bozo act however he wants, one day he'll look back and feel proud of the time spent basking in your awesomeness!
--==+++==--
[X] Remain independent.
You slap your cheeks and shake your head about. Geez. What is it with you today? Join a guild? Give up your time, money, fame and experience? No way! That's like the worst idea ever. You can totally handle things on your own!
Sure, you might have been bamboozled by that perky Fairy into signing up and coming to this dreadful place but that's no reason to wuss out. No way. You've totally got this. Anything this swamp wants to throw your way, you'll take it and rush back asking for more!
...And if you do get in over your head and need some help, then you can just go and find some totally awesome adventurers like yourself to help you out. Yeah! You don't need some stupid guild tying you down!
--==+++==--
[X] General Store
[X] The Dread Swamp
[The darkness of the Dread Swamp seeps into your body, leeching strength from your bones. -1 to Endurance]
Tracing out a path on the map you were provided, you set off towards the General Store. You have all this gold sitting in your bag, might as well spend it on some useful items right? Right!
The path to the store is a bit of a winding one. You could totally make it there in a couple of minutes if you cut a straight path but one look at the sickly, grey water beside you dissuades you from that line of thinking. Better to stick to the path. The Dread Swamp really lives up to its name. They sky above is clogged with thick, dark clouds while the marsh below is a mess of putrid water and gooey mud. While there's some safe areas of solid ground, these are few and far between. It's only thanks to a series of wooden platforms tied together like rafts and held above the water by wooden posts that you can get around. Still, you have to move carefully as they tend to sway and wobble with each step.
The Frontier Town itself is actually just a number of log cabins built onto the sides of the massive trees that grow here, each with a retractable ladder to the platforms below. It sort of reminds you of a Wood Elf village you passed on the way here, though the atmosphere is more dreary and the treehouses more shoddy. Oh well, this is what you left your home, job and friends for. New vistas to explore, grand adventures to have and all that jazz. You're not going to let something like a gloomy swamp kill your buzz.
You reach the General Store sooner than you were expecting. It's much like the other treehouses around here except bigger and there's a sign out front displaying the traditional image of a potion vial overlaying a herb leaf. You look up, up, up at the base of the cabin and decide to pass on the ladder. Your wings.. flare.. out… gosh darn it, you could have flown here the entire time! Gah! You're going to remember that, screw walking around on the wobbly platforms.
[Roll 1d20 + 2(Flight) = 17]
Your wings give one powerful flap and you feel your magic, your Light, respond. You shoot up into the sky, leaving the trappings of the ground behind but rather than breaking for the unconquered sky above like you wish to do, you force yourself to come to a stop at the lip of the wooden walkway surrounding the cabin. The door into the shop opens with a simple push and you enter accompanied by a musical chime from the runes carved into the doorway. The inside of the shop is about what you expected. Bigger on the inside than the outside, with a large variety of items on the counters and shelves.
An old, colorfully dressed Lebian stands behind the main counter examining a gemstone of some kind. He looks up at the chime and grins upon catching sight of you.
"Ah, a customer! Welcome, welcome. You are a new face." The man greets in an enthusiastic tone. "I am Azzar Namurander, proprietor of this fine establishment and currently the only General Shop in the region. I suppose you're here for your package?"
"Ah, Lireal. Nice to meet you." You hurriedly reply before giving him a look of confusion. "My package?"
Azzar snorts and shakes his head.
"That damn Dwarf, he always forgets." He grumbles before reaching for something beneath the counter. "You're a new adventurer that signed up to come to the area right?"
You nod.
"Well, just show me your Plate and you get this here care package-" He pulls a parchment wrapped package from below the counter and place it down with a solid thump. "-for free. It's a gift from whatever department is funding this whole thing. It's got a bunch of the basic stuff you need for these parts."
"Oh really? Sweet!" You cheer, pulling out your plate and showing it to him. Azzar nods and slides you the package before taking a closer look at your plate.
"Huh, a newbie eh? Well, you look through that there package, I'll get you a list of items you'll be interested in." He says before walking off and disappearing into the back room. You look down and grin before quickly shredding the package. You find within a number of thick, square packages and eight labeled potion vials.
Items gained.
Provisions x7.
Minor Healing Potion x2.
Minor Potion of Regeneration x2.
Weak Antidote x2.
Weak Remedy x2.
Still grinning, you tuck the items into your bag one after the other. You're just finishing up when Azzar returns with a sheaf of parchment. At a quick glance you can see it's a list of some sort with a large number of the items crossed out.
"Here you go lass, full item list with the stuff I can't sell you crossed out." He says, slapping the parchment onto the table. "Take a gander there and let me know if you want anything, I'll bring it out for you. Better than looking at the shelves and maybe missing something. Supplies are limited out here though, I can't sell you too many of my wares."
"Thank you Azzar." You reply, looking down at the list. A quick gander through and you decide to buy:
100 Copper = 1 Silver. 100 Silver = 1 Gold. 100 Gold = 1 Platinum.
[] x12 Minor Healing Potion: instantly restores 50 hp. 32 G ea.
[] x8 Minor Potion of Regeneration: Recovers 75 hp over 3 turns. 28 G ea.
[] x7 Weak Antidote: removes Poison I status. 50 G ea.
[] x4 Echo Herb: removes Silence I status. 75 G ea.
[] x9 Weak Remedy: removes Stunned I status.. 33 G ea.
[] x5 Weak Poison: can be applied to weapons and other items. Inflicts Poison I status. 60 G ea.
[] x8 Provisions: a food item that keeps the user fed for a full day. 50 G ea.
[] x2 Basic Survival Kit: a well stocked kit that contains all of the basic items required for up to three nights in the wild. Adds +2 Survival. 100 G ea.
[] x11 Lockpick: an item for picking locks. Is broken upon a fail attempt. 4 G ea.
[] x4 Basic Thievery Kit: a well stocked kit with all the items for 10 Disarm Trap attempts and 10 Lockpick attempts. Adds +2 Thievery. 60 G ea.
[] x1 Basic Adventures Sack: an adventurer's bag upgrade with twenty additional slots of inventory space. 500 G ea.
[] x3 Dread Swamp Teleport Stone: a one use item that teleports the user to the Frontier Camp in the Dread Swamp. 30 G ea.
[] x31 Low-quality Leather: a crafting material for the Shoemaker, Smith and Tailor professions. 5 G ea.
[] x22 Low-quality Cloth: a crafting material for the Tailor, Carver and Shoemaker professions. 3 G ea.
[] x12 Low-grade Ore: a crafting material for the Smith, Carver, Artifice and Jeweler professions. 10 G ea.
[] x17 Cracked Gemstone: a crafting material for the Jeweler and Carver professions. 15 G ea.
[] x18 Ash Wood: a crafting material for level the Carver, Artifice and Smith professions. 3 G ea.
[] x52 Magic Powder: a crafting material for level the Artifice and Carver professions. 8 G ea.
[] x24 Oil: a crafting material for level the Baker and Hunter professions. 4 G ea.
[] x8 Meat: a crafting material for level the Hunter profession. 12 G ea.
[] x23 Spices: a crafting material for the Hunter and Alchemist professions. 2 G ea
[] x13 Yeast: a crafting material for the Baker profession. 4 G ea.
[] x22 Wheat: a crafting material for the Baker profession. 7 G ea.
[] x36 Herb: a crafting material for the Alchemist profession. 3 G ea.
[] x21 Distilled Water: a crafting material for the Alchemist and Baker professions. 5 G ea.
[] x42 Potion Vial: a crafting material for the Alchemist profession. 10 G ea.
Where do you want to go after this?
[] The Frontier: you can explore the region (Random Encounter. Recommended Level: 10).
[] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.
[] Weapon Store: sells weapons.
[] Armor Store: sells armor.
[] Profession Workshop: can gather resources or craft items.
[] Bank: stores money and items for a fee, can be accessed from any branch.
[] Your Cabin: You can sleep here and store items for free.
[] Write in.
--==+++==--
Voting is Closed.
Voting is Closed.
A/N 2: Huh, no one voted for the Red Sands and only one vote for the North? I'm surprised. The jungle and swamp are pretty much the worst places you guys could have chosen. The desert has so much direct sunlight that you could abuse the heck out of your racial trait and the North is a lot of empty sky for your flying. The jungle has too thick a canopy for both those of bonuses and the swamp is overcast a majority of the time. Well, good luck.
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