Adventurer Quest

Chapter 2
A/N: I've simplified the currency mechanic to only include Gold. Trying to figure out the general worth of each item is way too much work with a multi currency system lol.

--==+++==--
Adventurer Quest
Arc 1: A New Frontier
Chapter 2

--==+++==--​

Day 277 of the Year 290 AW.
Mid Afternoon.
Weather: Overcast.


[X] Ambitious and optimistic.

[Your overly optimistic personality means that you are always willing to see the best in others. -1 to Bluff and Insight skills]

For a moment, your nervousness wars with your anger. Then you take a deep breath and just smile. It's fine. This is such a little thing. Not even something to get mad over. Who cares how some random guy treats your adventurer plate, it's not like the thing's all that easy to break. No. This is just some grumpy Dwarf with a chip on his shoulder. You've dealt with his type before. You won't give him the satisfaction of seeing you angry.

Besides, it's not like you plan to hang onto this plate for very long anyways. No sirree. You're going to work super hard and move up the ranks to a Copper plate in no time. Then a Silver, then Gold, then all the way up to the mythical Oricalcum Plate. Why? Because you're that awesome, that's why!

Heck, now that you think about it, you're not even sure why you were nervous in the first place. This is the sort of stuff you have to deal with from now on, no way are you going to let something so minor get you down. Psh, it's probably just this gloomy swamp messing with your head. Well, no more of that!

Let this bozo act however he wants, one day he'll look back and feel proud of the time spent basking in your awesomeness!


--==+++==--
[X] Remain independent.

You slap your cheeks and shake your head about. Geez. What is it with you today? Join a guild? Give up your time, money, fame and experience? No way! That's like the worst idea ever. You can totally handle things on your own!

Sure, you might have been bamboozled by that perky Fairy into signing up and coming to this dreadful place but that's no reason to wuss out. No way. You've totally got this. Anything this swamp wants to throw your way, you'll take it and rush back asking for more!

...And if you do get in over your head and need some help, then you can just go and find some totally awesome adventurers like yourself to help you out. Yeah! You don't need some stupid guild tying you down!

--==+++==--

[X] General Store
[X] The Dread Swamp



[The darkness of the Dread Swamp seeps into your body, leeching strength from your bones. -1 to Endurance]

Tracing out a path on the map you were provided, you set off towards the General Store. You have all this gold sitting in your bag, might as well spend it on some useful items right? Right!

The path to the store is a bit of a winding one. You could totally make it there in a couple of minutes if you cut a straight path but one look at the sickly, grey water beside you dissuades you from that line of thinking. Better to stick to the path. The Dread Swamp really lives up to its name. They sky above is clogged with thick, dark clouds while the marsh below is a mess of putrid water and gooey mud. While there's some safe areas of solid ground, these are few and far between. It's only thanks to a series of wooden platforms tied together like rafts and held above the water by wooden posts that you can get around. Still, you have to move carefully as they tend to sway and wobble with each step.

The Frontier Town itself is actually just a number of log cabins built onto the sides of the massive trees that grow here, each with a retractable ladder to the platforms below. It sort of reminds you of a Wood Elf village you passed on the way here, though the atmosphere is more dreary and the treehouses more shoddy. Oh well, this is what you left your home, job and friends for. New vistas to explore, grand adventures to have and all that jazz. You're not going to let something like a gloomy swamp kill your buzz.

You reach the General Store sooner than you were expecting. It's much like the other treehouses around here except bigger and there's a sign out front displaying the traditional image of a potion vial overlaying a herb leaf. You look up, up, up at the base of the cabin and decide to pass on the ladder. Your wings.. flare.. out… gosh darn it, you could have flown here the entire time! Gah! You're going to remember that, screw walking around on the wobbly platforms.

[Roll 1d20 + 2(Flight) = 17]

Your wings give one powerful flap and you feel your magic, your Light, respond. You shoot up into the sky, leaving the trappings of the ground behind but rather than breaking for the unconquered sky above like you wish to do, you force yourself to come to a stop at the lip of the wooden walkway surrounding the cabin. The door into the shop opens with a simple push and you enter accompanied by a musical chime from the runes carved into the doorway. The inside of the shop is about what you expected. Bigger on the inside than the outside, with a large variety of items on the counters and shelves.



An old, colorfully dressed Lebian stands behind the main counter examining a gemstone of some kind. He looks up at the chime and grins upon catching sight of you.

"Ah, a customer! Welcome, welcome. You are a new face." The man greets in an enthusiastic tone. "I am Azzar Namurander, proprietor of this fine establishment and currently the only General Shop in the region. I suppose you're here for your package?"



"Ah, Lireal. Nice to meet you." You hurriedly reply before giving him a look of confusion. "My package?"

Azzar snorts and shakes his head.

"That damn Dwarf, he always forgets." He grumbles before reaching for something beneath the counter. "You're a new adventurer that signed up to come to the area right?"

You nod.

"Well, just show me your Plate and you get this here care package-" He pulls a parchment wrapped package from below the counter and place it down with a solid thump. "-for free. It's a gift from whatever department is funding this whole thing. It's got a bunch of the basic stuff you need for these parts."

"Oh really? Sweet!" You cheer, pulling out your plate and showing it to him. Azzar nods and slides you the package before taking a closer look at your plate.

"Huh, a newbie eh? Well, you look through that there package, I'll get you a list of items you'll be interested in." He says before walking off and disappearing into the back room. You look down and grin before quickly shredding the package. You find within a number of thick, square packages and eight labeled potion vials.

Items gained.
Provisions x7.
Minor Healing Potion x2.
Minor Potion of Regeneration x2.
Weak Antidote x2.
Weak Remedy x2.

Still grinning, you tuck the items into your bag one after the other. You're just finishing up when Azzar returns with a sheaf of parchment. At a quick glance you can see it's a list of some sort with a large number of the items crossed out.

"Here you go lass, full item list with the stuff I can't sell you crossed out." He says, slapping the parchment onto the table. "Take a gander there and let me know if you want anything, I'll bring it out for you. Better than looking at the shelves and maybe missing something. Supplies are limited out here though, I can't sell you too many of my wares."

"Thank you Azzar." You reply, looking down at the list. A quick gander through and you decide to buy:

100 Copper = 1 Silver. 100 Silver = 1 Gold. 100 Gold = 1 Platinum.

[] x12 Minor Healing Potion: instantly restores 50 hp. 32 G ea.
[] x8 Minor Potion of Regeneration: Recovers 75 hp over 3 turns. 28 G ea.
[] x7 Weak Antidote: removes Poison I status. 50 G ea.
[] x4 Echo Herb: removes Silence I status. 75 G ea.
[] x9 Weak Remedy: removes Stunned I status.. 33 G ea.
[] x5 Weak Poison: can be applied to weapons and other items. Inflicts Poison I status. 60 G ea.
[] x8 Provisions: a food item that keeps the user fed for a full day. 50 G ea.
[] x2 Basic Survival Kit: a well stocked kit that contains all of the basic items required for up to three nights in the wild. Adds +2 Survival. 100 G ea.
[] x11 Lockpick: an item for picking locks. Is broken upon a fail attempt. 4 G ea.
[] x4 Basic Thievery Kit: a well stocked kit with all the items for 10 Disarm Trap attempts and 10 Lockpick attempts. Adds +2 Thievery. 60 G ea.
[] x1 Basic Adventures Sack: an adventurer's bag upgrade with twenty additional slots of inventory space. 500 G ea.
[] x3 Dread Swamp Teleport Stone: a one use item that teleports the user to the Frontier Camp in the Dread Swamp. 30 G ea.
[] x31 Low-quality Leather: a crafting material for the Shoemaker, Smith and Tailor professions. 5 G ea.
[] x22 Low-quality Cloth: a crafting material for the Tailor, Carver and Shoemaker professions. 3 G ea.
[] x12 Low-grade Ore: a crafting material for the Smith, Carver, Artifice and Jeweler professions. 10 G ea.
[] x17 Cracked Gemstone: a crafting material for the Jeweler and Carver professions. 15 G ea.
[] x18 Ash Wood: a crafting material for level the Carver, Artifice and Smith professions. 3 G ea.
[] x52 Magic Powder: a crafting material for level the Artifice and Carver professions. 8 G ea.
[] x24 Oil: a crafting material for level the Baker and Hunter professions. 4 G ea.
[] x8 Meat: a crafting material for level the Hunter profession. 12 G ea.
[] x23 Spices: a crafting material for the Hunter and Alchemist professions. 2 G ea
[] x13 Yeast: a crafting material for the Baker profession. 4 G ea.
[] x22 Wheat: a crafting material for the Baker profession. 7 G ea.
[] x36 Herb: a crafting material for the Alchemist profession. 3 G ea.
[] x21 Distilled Water: a crafting material for the Alchemist and Baker professions. 5 G ea.
[] x42 Potion Vial: a crafting material for the Alchemist profession. 10 G ea.

Where do you want to go after this?
[] The Frontier: you can explore the region (Random Encounter. Recommended Level: 10).
[] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.
[] Weapon Store: sells weapons.
[] Armor Store: sells armor.
[] General Store: sells potions and misc items.
[] Profession Workshop: can gather resources or craft items.
[] Bank: stores money and items for a fee, can be accessed from any branch.
[] Your Cabin: You can sleep here and store items for free.
[] Write in.

--==+++==--
Voting is Closed.​

A/N 2: Huh, no one voted for the Red Sands and only one vote for the North? I'm surprised. The jungle and swamp are pretty much the worst places you guys could have chosen. The desert has so much direct sunlight that you could abuse the heck out of your racial trait and the North is a lot of empty sky for your flying. The jungle has too thick a canopy for both those of bonuses and the swamp is overcast a majority of the time. Well, good luck.
 
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I actually thought about voting, went to sleep and then promptly forgot to do it. I feel bad about it.

>those -1

Ouch. Anyway, i'm up for some exploration, but lets get basic stuff first. We already fell behind a bit.

[X] Plan Basic shopping
-[X] 2x Minor Healing Potion
-[X] 1x Minor Potion of Regeneration
-[X] 1x Echo Herb
-[X] 1x Basic Survival Kit
-[X] 1x Dread Swamp Teleportation Stone
[X] The Inn

That's 297/500 gold, for shit we really want to have at hand. Then get to Inn to pick up some quest and get basic info and we can finally start.
 
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Huh, no one voted for the Red Sands and only one vote for the North? I'm surprised. The jungle and swamp are pretty much the worst places you guys could have chosen. The desert has so much direct sunlight that you could abuse the heck out of your racial trait and the North is a lot of empty sky for your flying. The jungle has too thick a canopy for both those of bonuses and the swamp is overcast a majority of the time. Well, good luck.

Yeah, I'm kinda annoyed at that. We also could had those options on the plains(the sun and open sky) but noooo. *Bitter grumbling*

[X] Plan Shopping
-[X] 2x Echo Herb
-[X] 1x Basic Survival Kit
-[X] 1x Dread Swamp Teleportation Stone

[X] Armor Store: sells armor.

See if we can get some better armor for this place, if not, oh well. Then on to the inn for info.
 
I kinda don't want to waste time though. I want to get out while it's still day. We could wait for the morning, but that would mean paying for sleeping in Inn, so there's that.
 
[X] Plan Shopping + Antidotes
-[X] 2x Echo Herb
-[X] 2x Weak Antidote
-[X] 1x Basic Survival Kit
-[X] 2x Dread Swamp Teleportationstonr

[X] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.

Antidotes sound incredibly useful, we are in a Swamp better safe then sorry.

TeleportationStone stones look important and Incredibly useful for our survival.

No need to buy potions currently we're just wasting gold buying those. We just got a ton of potions we don't need more until we use these up.

We need to go to the inn and atleast get 1 party member. Do we need to hire them or can we just befriend a guy or 2?
 
We have two potions. We kinda need them as they are way better our heal in battles, so we should end up using them. There is no need to get another teleportation stone, as we can buy another if we use the first one. Like, only use is selling/evacuating others, but 100g is a big investment at this juncture.

I'm not sure if we need more antidotes, or more than single anti-silence. Like, we can fly and wait out the second one if it really becomes an issue. I'd like to get some, but i also want to save money for armor and shit. In that way, i like Kherpi's plan, as we can offset the need for heal with our in-build healing. Guess i'm gonna switch, although i'm for getting one Echo Herb less as well.

[X] Plan Shopping
-[X] 2x Echo Herb
-[X] 1x Basic Survival Kit
-[X] 1x Dread Swamp Teleportation Stone

[X] Armor Store: sells armor.
 
How many level 1s would we need to have a good chance against a level 10 encounter?

Two to five depending of the enemy and your strategy. If you just fly up and spam spells then the fights will be easy but there's a chance the monster will just flee if it cant fight you.

We need to go to the inn and atleast get 1 party member. Do we need to hire them or can we just befriend a guy or 2?

You can try to befriend someone but that will take some time, effort, and Diplomacy. Fastest way is to just hire them on.
 
[X] Plan Shopping
-[X] 2x Echo Herb
-[X] 1x Basic Survival Kit
-[X] 1x Dread Swamp Teleportation Stone

[X] Armor Store: sells armor.
 
I actually thought about voting, went to sleep and then promptly forgot to do it. I feel bad about it.

>those -1

Ouch. Anyway, i'm up for some exploration, but lets get basic stuff first. We already fell behind a bit.

You were going to get minuses no matter what you voted for. It's not fun if you succeed at everything after all so I have to give you a few minuses in some areas. Just gives you the opportunity to focus on the things you're good at.
 
I'm assuming that -1 is at -25 skill points, correct? Speaking of which, when did we get a minus to Endurance? Is it because of inventory or what.
 
I'm assuming that -1 is at -25 skill points, correct? Speaking of which, when did we get a minus to Endurance? Is it because of inventory or what.

Yeah, if you get -25 in a stat then all relevant skills will go down by 1. Only certain equips or status effects can drop you down past 0 in a stat though. Spell effecta like Steal wont do it.

You got the minus End for being in the Swamp, it's a sickly place riddled with poison and illness. The msg is right under the pic of the swamp.

If you go past the max Inv slots, you become encumbered. Which just means that your Mp drops by a ton and you can't fly.
 
Chapter 3
A/N: A list of current status effects has been added to the Stats section of the quest mechanics post. Flame Whip now has a chance to apply the Burned status effect.

--==+++==--
Adventurer Quest
Arc 1: A New Frontier
Chapter 3

--==+++==--​
Day 277 of the Year 290 AW.
Mid Afternoon.
Weather: Overcast.


[X] Plan Shopping.
-310 G.

"Good, good. Let me get those for you." Azzar says with a smile. He steps around the counter and quickly darts around the shop, grabbing a number of items at random before returning to the counter with them. When the items are placed on the counter, you see that they are a pair of small packets with a minty scent, a small box with an image of a campfire on the top and a couple of black stones with glowing blue runes carved into them. "There you are, that will be three hundred and ten gold."

You almost blanch as you do the math in your head and realize he's right. That is quite a lot of money. Well... you know how to deal with this.

You lean forward onto the counter and smile, batting you lashes while absentmindedly tugging on the collar of your tunic to reveal some cleavage.

"Aww, come on Azzar, that's far too much. I'm just a newbie you know." You reply with a pout. "Can't you give a girl a tiny discount?"

[Roll 1d20 + 1 (haggle) = 14]
[Opposing Roll: 1d20 + 2 (limited supplies) = 18]


The old merchant releases a boisterous laugh.

"Ha! Nice try girl but I've been in this business far too long to fall for your feminine wiles." He chuckles, shaking his head and crossing his arms. "No discounts today. I'm already losing gold keeping at market prices despite the limited supply deliveries. Three ten, take it or leave it."

You grumble as you fish out the requested gold but the old man just laughs again. Handing the coins over, you stuff the items into your bag and make for the door.

Items gained.
Echo Herb x2.
Basic Survival Kit.
Dread Swamp Teleportation Stone x2.

"Nice doing business with you girl, come back soon!" Azzar calls out. You give a curt wave over your shoulder and he laughs a third time.

--==+++==--​

[X] Armor Store.

Consulting your map once outside the General Store, you pick out the symbol for the Armor Store. It's actually pretty close by, same with the Weapon Store. Double checking the map to be sure, you place it back in your bag and flare your wings out.

[Roll 1d20 + 2 (flight) = 11]

Your take off is a tad rushed and you almost smack into a tree branch but you stabilize in time to avoid it. Balancing out, you glide towards the sizable cabin that serves as the Armor stop. You come to a soft landing on the walkway surrounding the building and enter with a push of the door.

This store is much smaller much than Azzar's, with only a few hanging shields on the walls and some helmets and chest pieces on the shelves. Everything else seems to be packed away in the crates and boxes that are all over the place. You'd think the store was still fairly new if it weren't for the thick layer of dust covering everything.



There's no chime from the door opening but the muscular Orc sitting behind the counter looks up anyways. He looks you up and down before grunting and looking away. You're not sure how to feel about that.



"Hi there, I'm Lireal!" You greet enthusiastically. "I'm a new adventurer and I want to get some new armor. Had this stuff for years, now's about the best time to get something new dontcha think?"

He gives you an unimpressed look.

"Plate." He growls, holding one massive hand out.

"Oh, uh, yeah!"

You fumble for the plate in your bag, mixed up among all the other items as it is. It takes a few seconds under his blank stare before you feel something of the right size and material. You pull the plate out of the sack and quickly slap it onto his hand. He snorts and looks it over. A moment passes. Then you plate comes flying back as he tosses it. You barely manage to catch it. How rude!

"Too weak." The Orc grunts, staring with that blank look again. "Nothing lower than level ten here."

You parse the statement out but before you can reply, he grunts again and goes back to looking at something down below the counter. Ignoring you. You frown before turning on your heel and leaving. Just another jerk that will come to rue this day!

Where do you go next?
[] The Frontier: you can explore the region (Random Encounter. Recommended Level: 10).
[] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.
[] Weapon Store: sells weapons.
[] Armor Store: sells armor.
[] General Store: sells potions and misc items.
[] Profession Workshop: can gather resources or craft items.
[] Bank: stores money and items for a fee, can be accessed from any branch.
[] Your Cabin: You can sleep here and store items for free.
[] Write in.

--==+++==--
Voting is Still Open.​
 
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[X] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.

Well, that was unfortunately a major bust. I kinda want to go to the weapons store, but I'm uncertain if we'll get the same kind of reception that we got here, so Inn it is.
 
[X] Profession Workshop: can gather resources or craft items.

We're going to need an income source to back us up for supplies
 
[X] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.

Are those flight skill checks really necessary? Having almost fifty percent chance of failing standard action with little benefits is annoying, and getting spammed by 1d20 just makes that nat 1 more inevitable. At least I assume that DC is 10.

Is there any point to it besides randomly fucking us over here and there?

As you can tell, I'm not fan of 1d20 checks. Quest authors tend to be terrible with them.
 
[X] The Inn: You can sleep here for a fee, gather information about the area, pick up a mission or hire party members for a quest.

Are those flight skill checks really necessary? Having almost fifty percent chance of failing standard action with little benefits is annoying, and getting spammed by 1d20 just makes that nat 1 more inevitable. At least I assume that DC is 10.

Is there any point to it besides randomly fucking us over here and there?

As you can tell, I'm not fan of 1d20 checks. Quest authors tend to be terrible with them.

Hmmmmmmmmmm..... lol alright. I'll leave the checks for certain occasions. Like if you try to fly durong a storm or while enemies are nearby and capable of stopping it.
 
I really appreciate it.

You have no idea how infuriating is having GMs give you three 1d20 with DC15 in a row on pretty basic actions. It's like people can't use basic math to figure out that we have less than 3% of passing those.
 
Shit. Why did people want to even go hard mode? And it seems like most of said people haven't even voted in the last couple bits. Argh. This is what I hate about CharGen.
Because questers always choose hard mode, I knew that the Frontier would be voted for as soon as I saw it was an option. This just happens to be a quest where it's actually treated as such, like "Why would you even want to come here? You're not suited for it."
 
Chapter 4
A/N: Spoilers just contain images, feel free to skip them if you dont care.

--==+++==--
Adventurer Quest
Arc 1: A New Frontier
Chapter 4

--==+++==--​

Day 277 of the Year 290 AW.
Mid Afternoon.
Weather: Overcast.

[X] The Inn.


The Frontier Inn is a solidly built, two story building situated on one of the few patches of solid ground in the town. The bleached skulls of various horned animals are fixed on top and there is a pen to the containing nearly a dozen chickens and half that in boars. A stairway on the opposite side leads up to a porch where you can spot a trio of cloaked and hooded figures occupying the lone table. Each figure is holding a half empty mug of some brown liquid but these are being currently ignored as the three have their hooded heads close in hushed conversation.

You enter the structure with a hint of trepidation but find that it's actually well illuminated and warm inside. This is courtesy of the various candles on the support beams and a roaring fire pit in the center of the room, above which a trio of chickens roast on a spit. The scent of cooked meat fills the place, banishing the putrid stench of the swamp outside. There are a number of tables, some filled and some empty, on both the ground floor and the one above but you also spot doors that likely lead to sleeping quarters on the floor above. Barrels and bottles of alcohol are stocked all over the ground floor. It's good to see someone isn't troubled by the limited supply shipments.


To the left of the room is a long bar manned by another Orc, this one less muscular than the Armor shop owner. He's dressed in plain clothes and is cleaning a glass mug with a cloth. You receive a short nod when he sees you looking. Above him hangs a crude sign of chalk on stone, a short menu and price list.

Shrimp and Oyster stew w/ Cabbage. 5 G.
Salted Eel and Cheese. 4 G.
Stewed Crab and Bread. 8 G.
Swamp Platter (pork, eggs, chicken and bread). 12 G.
Tankard of Bitter, Ale or Stout (3 G)

Room: 20 G/night

To the left of the bar is a wooden sign board with a number of papers nailed to it. This must be the mission board, from which you can take on missions in exchange for gold or items of value. From what you can see, there are already very few such missions left available. Even as you notice this, one of the mission papers is torn off the board by another cloaked and hooded figure, who darts past you with a muttered 'excuse me' and turns towards the stairs leading to the porch.

Seated around a long table are seven Dwarves, four Gold Blooded and three Nethers. They seem to be enjoying themselves as they hoot and holler while drinking down their tankards.

In a corner of the room sits a young looking Sun Elf maiden. She's dressed in an expensive looking robe of blue and green, and leaning against the wall to her side is a gnarled staff topped with a sapphire the size of your fist. She seems to be distracted by a mission paper in her hand, which she is frowning at with furrowed brows. Seated across from the Elf is a towering Bovine Beastkin in a full suit of armor, sans the helmet as his long horns make any thought of headgear unfeasible. He seems to be alert, constantly looking around the room and his hand never straying too far from the massive battleaxe at his side.

A giggle comes from somewhere up above but you're not able to see the cause.

Lastly is a cloaked figure sitting in a darkened corner of the room. They are too well shadowed to spot details but you catch sight of glowing red eyes from inside their hood. The figure seems to be toying with a small knife with one gloved hand while the other nurses an almost empty mug of golden brown liquid.

You:
*choose as many as you want to do but list them in the order you want to do them in. Some are time sensitive however.
[] Go to the bar:
[] Talk with the innkeeper.
[] Order a meal.
[] Rent a room.​
[] Check the mission board.
[] Talk to the partying Dwarves.
[] Talk to the Sun Elf and Bovine Beastkin.
[] Investigate the giggle.
[] Talk to the dark stranger.
[] Go outside and talk to the cloaked quartet.
[] Write in.

--==+++==--
Voting is Closed.​
 
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