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- He/Him
[X] Plan Tanks and Shells
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Up to a point.Agreed like Care about collateral damage is way gone like we have repeatedly used nukes in last stands and to deny areas and using it in artillery strikes as well.
The catch is that if we don't focus our efforts on destroying the alien infantry and pushing back the front line, then the enemy is under no obligation to even bother reinforcing their existing beachheads on our planet and is free to drop their reinforcement wave on a third, entirely different location. That's pretty bad for us.I don't see the point in focusing our efforts on destroying alien infantry and pushing back the front line. They will be reinforced soon by 6 infantry division and any frontline gains can be reversed by enemy armour crashing trough our defenses. We can close the quality gap to enemy infantry fairly quickly with a bit of production, the real issue are the alien tank forces.
I think they absolutely are, because (1) they're relying on the IFVs to thicken their laser defense network, without which nuclear artillery shells start landing unacceptably close to them, and (2) they're relying on the infantry and IFVs to screen them so we can't get commandos close enough to, say, break the tracks on the things. This will become especially serious as an issue when we start carrying around the new incendiary grenades, because with those, you really don't want Seelie infantry getting close to your tanks.Except those tanks aren't particularly reliant on infantry support.
think that maybe that's specifically contradicted by facts in the updates. Even if you're right about that part, your argument boils down to "it is useless to defeat the enemy in detail." Because your argument is, approximately, that it's pointless to blow up 50 enemy IFVs now if they're just going to get 150 more next month. But if you don't seize the opportunity to inflict casualties on the enemy while his forces are divided and the enemy's large replenishment force is in transit, then you will be faced with an even worse situation when the replenishments actually arrive and the enemy is fully reinforced and even more numerous.I'm assuming the enemy tank division has in-built IFV support, with the incoming divisions having a lot of IFVs as well.
YES.Right, and it's a good idea to degrade our heavy armour as a distraction when the enemy has a second armoured division on the way? For the sake of killing IFVs?
Actually, long range heavy ATGMs are explicitly designed to kill enemy armor in the open.An ATGM or a blinding grenade isn't going to kill enemy tank formation in open terrain.
I'm not taking criticism about treating this as an RTS game on board when the alternative strategy amounts to "exchange our heavy tank in the field for supporting units, right before reinforcements are landing". Any gap created here will be limited timewise until the reinforcements arrive, and we are far better of making this exchange for parity. People talk about how vulnerable the enemy tanks are without IFV, but the IFVs are even more vulnerable without tanks! It's a lot easier to kill an IFV without armour support, using our overly heavy tank divisions. It's a lot harder to turn an infantry advantage into losses for the enemy armour.Because frankly, the best tanks we have are about co-equal with an enemy IFV, at best. The tanks don't upgrade in the field because this isn't an RTS game. While we will have greater numbers of tanks more capable of credibly threatening enemy tanks in the future, we do not have them now. Expending our existing tanks to destroy what they can, while it is vulnerable and before the enemy reinforcements show up, is very much a good idea for us.
You know what I'm talking about. This isn't warfare against a modern near-peer opponent, it's warfare against an opponent who is immune to frontal tank destroyer shots. ATGMs aren't going to kill the alien tanks if they are forward facing. I'm not even sure how reliable those can kill an attacking tank formation sideways.Actually, long range heavy ATGMs are explicitly designed to kill enemy armor in the open.
No, it isn't. The last time they attempted an unsupported landing, our lases killed 2 of their landing capsules. We have since increased production, especially the one of anti-orbital submarines. Any effort to land those forces indepdently would open up a second, unconnected front that takes high casulties, with twice the forces engaging (twice the attrition) and little room for reinforcement. This isn't a good play for the enemy, nor is it influenced by the number of infantry there. Your analysis is flawed, and there is no benefit to opening up a second front for the enemy.The catch is that if we don't focus our efforts on destroying the alien infantry and pushing back the front line, then the enemy is under no obligation to even bother reinforcing their existing beachheads on our planet and is free to drop their reinforcement wave on a third, entirely different location. That's pretty bad for us.
@Blackstar do they still just have 5 assault carriers? Or has the one we shot down been replaced?Current reinforcements have entered the system with a confirmed effort by the Alien Enemy to manufacture more drop-pods for further landings.
I think that to an extent, our army's doctrine on artillery being effective as a major killer is a case of "refighting the last war," in that we're accustomed to fighting enemies that don't have workable artillery defense networks. It may well be that in-universe, the entire concept of long range ballistic artillery bombardment is undergoing a transition sort of like horse cavalry did starting in the mid-1800s. Horse cavalry aren't at all useless on a late 19th century battlefield, but if you try to use your cavalry the way Napoleon used his cuirassiers, you're going to get them all killed and accomplish very little. They're just not the decisive arm anymore.Furthermore, Plan Yellow relies very heavily on artillery being the primary exploitation method and casualty inflictor. These aren't things I believe our artillery is good at doing, since past battle reports and the existence of powered armor indicate that artillery has trouble inflicting lasting casualties. Armored and motorized assaults from past experience seem to have done a much better job in inflicting the necessary shock and following up on it than artillery has thus far. Artillery seems best used as a suppressing element, which is what Plan Orange has it doing.
That's the trouble. We can't make this exchange for parity, because we don't have parity.I'm not taking criticism about treating this as an RTS game on board when the alternative strategy amounts to "exchange our heavy tank in the field for supporting units, right before reinforcements are landing". Any gap created here will be limited timewise until the reinforcements arrive, and we are far better of making this exchange for parity.
Because you're fighting a large scale positional war, not a 'white room' conflict between one of your vehicles and one of theirs.You know what I'm talking about. This isn't warfare against a modern near-peer opponent, it's warfare against an opponent who is immune to frontal tank destroyer shots. ATGMs aren't going to kill the alien tanks if they are forward facing. I'm not even sure how reliable those can kill an attacking tank formation sideways.
Well, I'm operating on the assumption that a destroyed tank can do very little to deter an armoured attack. If we destroy a sizeable portion via massed artillery fire, those dead tanks can't shoot our own armour down, nor attack our manevouring units in the future. Both plans make an exchange, the difference is that exploiting the armour protection gap against AFVs with mobile units can be done easier than exploiting an IFV gap against tanks.Moreover, if we turn our armor against the enemy's lighter units... well, what are their heavier units supposed to do, anyway? Sit on their hands?
Considering the 120mm tank destroyer gun has considerable trouble getting trough the side either, I don't think the elf ATGM is getting many side kill shots either. It can theoretically, but you need a lot of luck. I'm going to maintain that it's a lot easier to concentrate tank formations to waltz over enemy IFV than it is to get infantry ATGM's to destroy enemy tanks. Mobile units can chase and threaten to encircle, ATGMs aren't offensive weapons and can be avoided by moving your armour back.If we are fighting together, my ATGM position or tank destroyer probably cannot line up a kill-shot on an IFV or tank approaching MY position. The enemy's frontal armor is too good.
But it absolutely can line up a kill-shot on the flanks of a vehicle approaching YOUR position a kilometer or two to the west. This becomes a matter of terrain, of shaping the battlefield, of threatening the flanks of an attacking force. Because the enemy is so heavily outnumbered and tactically simplistic, it's hard for them to avoid giving us openings like that when they're on the offensive.
We already know the old ATGM's could do rear shots on IFV's, if the new ones (which are mostly crew mounted fyi) can't do side shots I will be very surprised and disappointed at our engineering teams.Considering the 120mm tank destroyer gun has considerable trouble getting trough the side either, I don't think the elf ATGM is getting many side kill shots either. It can theoretically, but you need a lot of luck. I'm going to maintain that it's a lot easier to concentrate tank formations to waltz over enemy IFV than it is to get infantry ATGM's to destroy enemy tanks. Mobile units can chase and threaten to encircle, ATGMs aren't offensive weapons and can be avoided by moving your armour back.
I have to stress here how much of the enemy army ability relies on having tanks. We can't hold the lines due to tanks. We can't skirmish deep due to tanks. We can't perform counteroffensives due to tanks. We can't encircle, break into the rear because of tanks. Tanks are vital for ground capability in defending against attacks. Without tanks to protect them, a lot more of their forces would have already died due to attacks.
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I'm going to maintain that it's a lot easier to concentrate tank formations to waltz over enemy IFV than it is to get infantry ATGM's to destroy enemy tanks. Mobile units can chase and threaten to encircle, ATGMs aren't offensive weapons and can be avoided by moving your armour back.
Dang... would we have totally destroyed the cube with the 1 gigaton blast? Denying the aliens stuff to show to the investors might've helped more than the moral save from a smaller nuke. Oh well, water under the bridge.From Discord, the Cube was actually ejected rather than completely destroyed, and landed somewhere in southeast Curach, where the aliens picked it up.
The good news is that everything inside the Cube is almost certainly scrambled into uselessness by the uh...acceleration and deceleration. So all they've got is a giant black paperweight.
What I am worried about is, how survivable is the CREW of our tanks? If we burn out our stock of metal to kill some enemy IFVs but kill most of our tankers in the process, would it badly impact the newly raised tank divisions we're about to crank out?YES.
Because frankly, the best tanks we have are about co-equal with an enemy IFV, at best. The tanks don't upgrade in the field because this isn't an RTS game. While we will have greater numbers of tanks more capable of credibly threatening enemy tanks in the future, we do not have them now. Expending our existing tanks to destroy what they can, while it is vulnerable and before the enemy reinforcements show up, is very much a good idea for us.
Apparently not, thought it would have had a better chance of it being yeeted out of the Sallie's reach.Dang... would we have totally destroyed the cube with the 1 gigaton blast? Denying the aliens stuff to show to the investors might've helped more than the moral save from a smaller nuke. Oh well, water under the bridge.
All our vehicles are deathtraps, the tanks can survive frontal laser rifle fire but that's it. We will lose a lot of tankers no matter how this goes, which is why we pushed hard to do the training action a couple of turns ago. Our ability to produce tanks is almost certainly going to outstrip our ability to produce tankers of the same quality as we are accustomed to.What I am worried about is, how survivable is the CREW of our tanks? If we burn out our stock of metal to kill some enemy IFVs but kill most of our tankers in the process, would it badly impact the newly raised tank divisions we're about to crank out?
As I understand it, no, but it would have had a chance of sending the Cube spaceborne.Dang... would we have totally destroyed the cube with the 1 gigaton blast? Denying the aliens stuff to show to the investors might've helped more than the moral save from a smaller nuke. Oh well, water under the bridge.
Not significantly, since we took the Armor Training Programs earlier. We've already cycled out a lot of our armor veterans to keep the quality of our newly trained tank crews high. Plus, the tank crews themselves are probably pretty survivable (or at least they are compared to the sheer firepower the enemy can put out) because the crew compartment is all at the very rear of the tank.What I am worried about is, how survivable is the CREW of our tanks? If we burn out our stock of metal to kill some enemy IFVs but kill most of our tankers in the process, would it badly impact the newly raised tank divisions we're about to crank out?