I'm not sure how much damage we can expect from kinetic impactors launched from the alien fleet in mid-flight at a great distance from the planet.
First, I'm not sure what their physical size or top speed is; my rule of thumb for impact energies is that at 0.01c (3000 km/s) you get one kiloton of impact energy per kilogram; energy scales with the square of the velocity so you can crank things up or down from there. How much weight of shot can they be throwing at us, and how fast are they going when they do it?
Second, I'm not sure those shots would actually be on the right vector to hit the planet at all unless they are in fact
missiles (that is, capable of a significant course change to hit the planet). The aliens
could put their ships on a trajectory that permits them to launch impactors that would hit us with minimal guidance effort, of course, but we'd know it if they were doing it because they'd be "pointed straight at us" rather than moving in a direction that enables them to rendezvous with us after slowing down a lot. A map of the trajectory for "make your shots fired at top speed intersect the planet on a ballistic trajectory" and the trajectory for "make sure that if you brake to zero relative velocity with the planet you're actually AT the planet" will not look at all the same.
Third, if the aliens are launching impactors from interplanetary distances, they either (3a) have a major targeting problem or (3b) aren't really aiming at all.
In case (3a), they're trying to hit targets from millions of kilometers away; their ability to resolve precise locations on the planetary surface is going to be a bit limited since as far as we know they have no prior reconnaissance of Danaan on relevant historic timescales. Suppose we're worrying about a megaton-class weapon (read: multi-ton impactor traveling at a few thousand km/s or multi-hundred-ton impactor traveling at a few hundred km/s). Even with that kind of blast radius, here are a lot more places on a planet where hitting that point will do nothing relevant for your war effort than there are places where it will be decisive enough to be worth expending a bulky munition. If you are at all interested in conquering and exploiting the planet, you don't want to literally carpet-bomb it with megaton-range impactors, even if you have the ability to do so, so you want to be able to aim to hit a relatively pinpoint target ("there, not 100 km to either side of there.") This, in turn, significantly increases the cost of the projectile and requires a lot more effort to go into guiding it.
In case (3b), they're going to need to effectively carpet-bomb the planet to accomplish much of military significance, which means they need to throw a LOT of tonnage at us, and also means they're losing a lot of potential economic value from conquering us. I can see why they'd want to do the latter given how obvious it is that we're going to fight back hard, but it becomes a question just how much of the former they can manage. How many tons of impactor did they bring, and how fast will they be tossing it at us?
Y'all are voting for a plan that doesn't let us understand anything the enemy is saying, conscripts millions of randos to build ground fortifications which will be destroyed in literal seconds, and focuses on conventional artillery over nukes.
I'll say again: -50 to combat rolls. That's not going to work.
Remind me again what you suggest as an alternative?