[]Plan War of the Biter
-[]Plan Blue
-[]Form Auxiliary Troops
-[]Surge of Electronics Production (-10)
-[]Munitions Plants (-15)
-[]Quantum Computing Systems (-25)
-[]Build Fortified Works in the Mouran Sector (-30)
-[]Build Fortified Works in the Eastern Sector (-20)
-[]Partial Retreat From the Orbitals (-10)
-[]Anti-Orbital Gun Upgrades(1/2) (-35)
145/150 -> 205 MC next turn
Rapid fire plan.
Plan Blue is, imo, the best option given what we are working with. We want to fight the enemy on our terms, so a defensive posture, rather than committing to decisive battle in the open. The idea of doing a grand spoiling attack is nice in theory, but can also 2nd Kharkov us like muppets. Meanwhile spreading out too much will let the enemy defeat us in detail if they target the weaker areas, or just has less troops in the key places if they focus on the important areas. We'll have lighter stay behind formations to contest less important urban centers- no need to go beyond that.
This dovetails nicely into Auxiliary Troops- less area to protect means we dont stretch out our smaller army too much. Auxiliary Troops also lets us equip the troops we do have much better- and allows us both to properly harden mobilized forces with veterans and keep veteran mobile formations that are fully functional at the start of the war. IMO we also do want to build those fortification works- we have a great base with the urban areas but they'll be so much tougher to crack if we fortify them properly. Im focusing on Mouran and Eastern for being key production centers first, the other sectors will be fortified next turn to prevent there being an obvious easy target to focus on.
Surge electronics to give us a year or two of stocks before its too late- in addition we can always salvage electronics like we did during the nuclear war. Munitions Plants will solve one of the key shortfalls noted- longer term we need to disperse but dispersal actions can be taken next turn- it'll be a short run thing but we desperately need to use the current window of opportunity to build up key capabilities. Quantum Computing Systems promise to crack alien comms which would give us a huge strategic advantage, in addition to opening up interesting psychological warfare options which are admittedly very secondary to the information we gain.
Ive already explained the fortification stuff. Partial Retreat from the Orbitals for only being a bit more expensive than the full retreat and possibly delaying or disrupting the alien landings. If they can buy us a week they'd have pay'd themselves off multiple times, never mind how many enemy soldiers they kill. Anti Orbital Guns meanwhile need to be started ASAP so they can actually fend off the enemy from Low Earth Orbit. We will struggle to build new pulse laser batteries if we do lose Low Earth Orbit.
I'll probably come up with a next turn plan as well, assuming no new, critical projects come up.