Cheaper than an F-22. And it really, really focuses on maneuverability if the description is to be believed.
Just because the description says "focuses on maneuverability" doesn't mean it's the most maneuverable plane available.
Supermaneuverable plane plus EML or PLSL for the win!
If you want a supermaneuverable plane with the aforementioned weapons, your options are to get the Su-57 and arm it with pulse laser pods, or wait for Charlie to come up with something... better... oh snap.
Okay, so I finally have some time to sit down today, and took that time to slam a couple more bugs and finalize the shape of the anti-alien aircraft you had Burns make, given the key constraints of:
- Cheap
- Extreme manueverability
- Immediate results.
This will also be in the update for this vote, not the debriefing update.
F-14X XCOM Hellcat II
Cost: 2400 IC
Carrier Capable: Yes
Special Weapons:
QAAM
SAAM
SASM
XMA4
XLAA
A large carrier aircraft. Based on the F-14D's airframe, Charlie Burns has upgraded nearly everything except the frame itself, and even on the frame he added canards and more tail control surfaces. The end result, Charlie says, is a plane that's second or third best in a lot of categories; maneuverability second to the likes of the Wyvern or Nosferatu, avionics second to the likes of the F-35C, and speed second to the Mig-31. Compared to any one of those, however, Charlie thinks the F-14X stacks up.
OK.
This is a good plane. But it is, alas,
NOT super-special weapon capable.
We'll take a bunch, but we should also still take Su-33-EMLs soon, unless we can get a high-end special weapon on this basic plane. I'll come up with a revised plan accordingly.
Ok, updated my plan with new info, mostly just changed the plane and weapon orders and what science division will do now that the anti-alien plane is ready.
[] Plan: Rearm and Refuel
-[] Charlie Burns Status Report (15 Focus)
--[] Is there a possibility to upgrade the F-14X to use EML, TSL or PLSL?
--[] Is the Research Division in need of anything specific, materials, equipment, etc.?
--[] Has Dr. Vahlen learned anything from the aliens themselves from the pilots' corpses? Anything that would explain the "telepathy" FUG seemed to be utilizing?
--[] Start new [Research] Alien Alloys [30/120]
Suggestion: rephrase that as
modify. I don't mind if the F-14Y sacrifices a bit of performance in exchange for being EML-capable, in other words.
-[] Dr. Shen Status Report (15 Focus)
--[] How is Mead's work on the Lighthouse coming along?
--[] Considering the, relative, effectiveness of the cannons of our fighters on the aliens, how viable would it be to upgrade them to more powerful versions?
Hopefully Dr. Shen will consider this as 'all options on table.' Redesigning a plane with a heavier autocannon is hard, but coming up with new ammunition to fire through the old one is easy.
-[] Daniel Snow Status Report (15 Focus)
--[] Get cost estimates on TLS and PLSL weapon systems.
--[] Order List (20 000 IC)
---[] 7xF-14Xs for Jaeger, Pixy, Cyclops Squadron and Baker (17800)
---[] EML for Rigel 1's Su-33 (2000 IC)
HmmMMM. Well, I wish we could get more special heavy weapons, but standardizing on a high-performance low-cost jet for the bulk of our forces is probably worth it.
Next turn I'd like to equip more Su-33-EMLs or other special weapon planes, or start work on an F-14Y that can carry the EML, TLS, or PLSL.
-[] Bradford Status Report (15 Focus)
--[] Delegate to Bradford the task of organizing our pilots into proper 4-man squadrons.
--[] Have Baker's old Su-37 given to Rigel 2
--[] Have Jaeger's old F-15 given to Waltz 1 after he has been recovered. If not recovered, it is to be given to Waltz 2.
Hm. I don't necessarily want to impose a four-plane force structure on everything. Two-plane teams
can be useful in specified roles for which a four-plane squadron would be overkill. Until and unless we have something like six to eight full four-ship squadrons, we need the flexibility of smaller units.
Wait wait wait
Missed it at first
But don't we need some focus on it, to ensure we get our loot?
I think we can live with sharing the loot here. Among other things, some of the other X-COM branches have taken a beating; if we don't want them to fold and force us to take up their slack, we need to remember to throw them a bone once in a while.
Ohh yess.
I think we should get those to...well, all without superplanes.
Ehhh.
It's a great baseline for us to make sure everyone is well equipped and no one's tooling around in an F-15C. But we'll still want higher-end special weapon capability soon. Our lack of firepower is seriously handicapping us.
Noticed something that we missed from the previous update:
[Salamander 4 needs an ace title]
So, any ideas?
I got nothing right now. We can't use "Little Boy" because she's a woman as I understand it.
Oh, yeah, some other things because I haunt too many places and I talk a little too much:
First, you guys genuinely did pretty well in the Battle of Granada Plains. The losses were mostly out of your control or being unlucky, and you did correctly identify FGU as massive tarpits that would've sucked away your aces had you set all of them on the FGU.
1) Razgriz Squadron was positively inspired for the long range chase, due to their X-02A Wyverns and XLAAs making them the best interceptors in your force bar none, and Blaze being Blaze meant that Razgriz could've and did kill them all, even without help from Harpy Squadron.
2) Mobius Squadron was a little bit overkill for taking down shield ships, but it did save your bacon when you guys missed that there were two other shield ships that could probably do the same thing as the ramming shield ship.
3) Strider Squadron's assignment on FGU duty was a little unfortunate, because that tied down four of your best pilots, but quite reasonable.
4) Salamander Flight's assignment was a good choice, considering you needed someone doing that work. Could've been Strider Squadron, but you can't get 'em all.
5) Rigel 4 just got unlucky, like his twin brother before him
6) Getting Pixy to follow Cipher Elcero was definitely the correct choice.
7) Most of the forces in the Battle of Granada Plains don't blame you for taking few losses in comparison; most of them are more thankful that you showed up, because they don't want to imagine what would've happened if you went "we're XCOM USEA and staying in USEA."
8 ) That said, Osean hardliners are probably going to make noises about how XCOM USEA has taken so many of Osea's best pilots; hell, only two of your aces are actually Usean, and the rest are from Osea.
9) The primary spin on the Battle of Granada Plains seems to be that "Losses were heavy, and many good pilots gave their lives in defense of their country and planet. In the end, we were triumphant because of these aces, and that's why we need you to sign up for pilot training programs."
10) Pilot training programs have begun worldwide. They're incredibly fast, getting completely fresh pilots into jet fighters in a timeframe of a month or two. That said, it has been two weeks, and if you try to scramble those F-tier pilots, there is actually a significant chance they don't make it off the runway.
11) The highest that peacetime training can get you is the bottom of A-tier, as Waltz 1's rank up text attests to.
12) COFFIN/ZOE tech would increase training XP gain rate, but it would nothelp non-ZOE-drone pilots break past A-tier piloting.
13) There's another rank beyond SSR-tier piloting. Achieving that seems like it might be somewhere in the same part of the game as COFFIN/ZOE tech, and that will change everything.
14) Other Aces:
-Monk 2 "Bodhi" has been revealed to be an S-tier Ace through the Battle of Granada Plains.
-Gryphus 1 "Southern Cross" has advanced to the SS-tier.
-Dormarch 1 "Elcero" has advanced into the SSR-tier.
1) Speaking as the author of the plan, thanks! That was basically my reasoning, yeah. Fast planes, at least one true ace of aces type (even if 'only' SS-tier), with very long range weapons that are nonetheless not
super-weapons. Ideal for a stern chase.
2) I'd figured that ramming might be sacrificial for the shield ship, or at least put it at great risk, and that they might not want to take that risk twice in rapid succession. But yeah, it did turn out to be a relief. As to whether it was overkill... Well, saving the Arsenal Bird was, in that moment, a top priority, and when I want something dead, I point an SSR-tier ace at it and pull the trigger.
3) Furthermore, given that keeping them tied up was seriously important, it had to be somebody
good, and preferably a numerous squadron that they couldn't gang up on three-on-one or anything. Given how much trouble they were giving the Galm Team, I figured that it would be a lot safer to throw four planes at them rather than two. Which meant either Strider or the Razgriz, and the Razgriz were specifically needed for something else that they were by far best suited for. Also, see previous. I was
fondly hoping we could score a kill on Flowing Guard Unbreakable as a stretch goal. So I pointed an SSR-tier ace at them and pulled the Trigger.
4) Subject to the constraints above, you see my problem. Imagine I'd had Strider Squadron flying cover for the attacks on the shield ships, but kept the Razgriz on the fighters attacking our AWACS. Who would I have thrown at Flowing Guard Unbreakable, then? Rigel and Salamander! I don't know if any of them would have survived the experience.
6) I honestly suspected that if we did
anything besides Galm Team the Reunion Tour, Pixy might have just ignored orders and done it anyway. Better to go with the flow, especially when "the flow" has historically turned the tide of major air battles before.
14) Good to hear. If it had been me, I would have just said "Dormarch 1 "Elcero" has returned."
you know, crazy idea. get stonehedge back up and running as an orbital defense installation.
This is definitely on the collective agenda; it was even alluded to in the OP of the thread.
Not that crazy. After all, Long Caster has seen Stonehenge in action, and it was restored under combat conditions, so...
Yeah.
This time we don't have to be
covert about getting it working.
