Accursed Citrine - Yet another Dark Soul/Madoka Magica Crossover

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Do keep in mind he was meant to go the opposite of whatever the player sides with. Of course, that requires him to live long enough to reach Kaathe/Frampt. I'm also not going to do the weird thing where the other never shows up since you made eye contact with one of them, even if it does kinda make some sense that it was done that way, both gameplay and lore wise. This will make it a bit more vague on which way Kirika will swing, if she ends up going along with the whole First Flame thing at all.
I don't really see kirika joining either of the toothy serpents unless Kaathe or Frampt are hiding Oriko somewhere as a hostage. Given the utter dickbags those two are I can see them saying they'll help her find her waifu just to get her on their side without ever actually committing to helping.
 
I don't really see kirika joining either of the toothy serpents unless Kaathe or Frampt are hiding Oriko somewhere as a hostage. Given the utter dickbags those two are I can see them saying they'll help her find her waifu just to get her on their side without ever actually committing to helping.
Kaathe: "Well, these last two attempts to bring about the Age of Darkness resulted in horrible, violent slaughters of utter maddness. Third time's the charm though, right?"
Frampt: "This system is going against the natural progression of the world and I'm just going to switch sides if Kaathe gets his Dark Lord, but hey, why not help prolong my god-friend's systematic oppression and brainwashing."

I don't know what you're talking about, the primordial serpants aren't assholes at all. They just want to help :V
 
Embers fly off of the fire as you plop the knight down beside it and you watch as they seep in through the cracks in his armour. A faint glow emits from those cracks and the dents in his armour pop back out on their own. Even the blood staining the cloth he's wearing over the armour fade away.
I see you're taking mechanics from DS2&DS3 instead of just what was in DS1 given you had to buy a repair box and spend souls to fix your stuff in the first game. I wonder what else is going to be slipping back on over from the later games? Being able to wear more than two rings seems like it'd be another obvious one, and given the whole magical girl thing we already got the whole 'able to get more spell uses without having to stop at a bonfire' thing going on via soul gem cleansing with purging stones.
 
I see you're taking mechanics from DS2&DS3 instead of just what was in DS1 given you had to buy a repair box and spend souls to fix your stuff in the first game. I wonder what else is going to be slipping back on over from the later games? Being able to wear more than two rings seems like it'd be another obvious one, and given the whole magical girl thing we already got the whole 'able to get more spell uses without having to stop at a bonfire' thing going on via soul gem cleansing with purging stones.
I'll be honestly, that was entirely me trying to figure out the hell sitting down at a fancy campfire somehow heals you and refills Estus. I completely forgot equipment doesn't auto repair in DS1, probably because most stuff has such a high durability that it never really matters (although i mostly used thrust weapons and rarely hit walls, so...)

As for how many rings, four does make more sense. That said, I'm going to limit it to three, with Kirika's soul gem counting as the fourth.
The excuse for limiting how many is that your body will be overwhelmed by the magic power and too many conflicting magics will cause issues.
 
That said, I'm going to limit it to three, with Kirika's soul gem counting as the fourth.
The question then becomes which rings to use. Normally I tend to go with Havel's and the Favor ring, but I don't really see Kirika going for a heavy armor build the way I do. Favor and Protection ring is just great in general for the health and stamina boost. Cursebite ring is probably a must if you're having curse related stuff relate to greif. I'd probably slot in the bellowing dragoncrest ring for the last one given its a good boost for magic.

Alternatively the ring of fog and the slumbering dragoncrest ring tend to make the game hella easy.
 
[X] What's down those stairs next to Mr Moody?
[X] Is that a big bird's nest up in the tower…?


Definitely the bird's nest, if just because Kirika is going to have a much easier time hopping up a tower and not having to worry about a potential fall like Oscar might. As for down the stairs, possible interactions with Anastasia and maaaybe New Londo. Heck if New Londo is entered, there's that blacksmith/magic seller down below to give a possible jumpstart on utilizing souls magic.
The question then becomes which rings to use. Normally I tend to go with Havel's and the Favor ring, but I don't really see Kirika going for a heavy armor build the way I do. Favor and Protection ring is just great in general for the health and stamina boost. Cursebite ring is probably a must if you're having curse related stuff relate to greif. I'd probably slot in the bellowing dragoncrest ring for the last one given its a good boost for magic.

Alternatively the ring of fog and the slumbering dragoncrest ring tend to make the game hella easy.
I've actually never made much use of the DS1 Ring of Favor myself because of the limited ring slots available and the whole "breaks if you take it off" thing. Personally I prefer to have the option to swap in multiple rings if necessary, like the ring of fog/slumbering dragoncrest combo you mention, or bellowing dragoncrest + silver serpent for overkill soul farming. That's not even mentioning that if you use the Ring of Favor, you're completely locked into it for areas like Lost Izalith or The Four Kings due to required ring slots in those areas.

That said with Four Three ring slots available to Kirika, I'd say it's more than viable to fill up one of those slots with the Ring of Favor. I do wonder how something like the Chloranthy ring would work for her though, considering that as a magical girl she wouldn't really tire out, or even just how there's not really going to be a straight up stamina system in a quest.
 
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That's not even mentioning that if you use the Ring of Favor, you're completely locked into it for areas like Lost Izalith or The Four Kings due to required ring slots in those areas.
You can actually get two of them in a single run if you both kill lautrec and do the trade with the crow so you aren't completely locked out of using it if you want to take it off once. You can also skip getting the orange charred ring by spending enough humanity on the chaos servant covenant.
I do wonder how something like the Chloranthy ring would work for her though, considering that as a magical girl she wouldn't really tire out, or even just how there's not really going to be a straight up stamina system in a quest.
We'd probably just hand that over to oscar so he'd be able to keep up a little better. Well assuming we actually plan on keeping this so called knight around, I don't see why some people hype him up in some stories when he canonically can't even beat the first boss, so taking care of him for the entire adventure could end up being a hell of a chore if we actually stick with him.

Edit: Then again with this not being the game other undead people probably won't for some reason just randomly stay dead when killed so he could end up lasting longer than I expect.
 
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other undead people probably won't for some reason just randomly stay dead when killed
Eh, there does seem to be a vague 'final death' point for Undead, it's just hard to tell why said threshold is so easy to hit for NPCs as opposed to, say, any of the hundreds of generic Hollowed soldiers Lordran's infested with.
E: Well. Most NPCs. It's pretty simple to tell why Sieglinde's death is permanent, considering she's not Undead.
Second Edit: Which might make her the most badass NPC in the series, because she managed to get all the way to... wherever Seath's minions grabbed her and shoved her into a golem... despite being, well, not Undead.
 
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Eh, there does seem to be a vague 'final death' point for Undead, it's just hard to tell why said threshold is so easy to hit for NPCs as opposed to, say, any of the hundreds of generic Hollowed soldiers Lordran's infested with.
E: Well. Most NPCs. It's pretty simple to tell why Sieglinde's death is permanent, considering she's not Undead.
Second Edit: Which might make her the most badass NPC in the series, because she managed to get all the way to... wherever Seath's minions grabbed her and shoved her into a golem... despite being, well, not Undead.
My own interpretation of going hollow used to be that when the fires fades its just not hot enough to burn you out of existence all at once but it still gets part of you each time you die with your final death being when there is nothing of what made you who you are left. The reason seigmeyer went hollow being even if he wasn't falling in combat over and over bring he ultimately lost his purpose with other people facing his challenges for him (the times you save him and likely his daughter protecting him while they are off doing their thing) and was left empty inside. Of course then dark souls 3 came along and ruined my theory what with its dark sigils and being hollow means you can get stronger from just dieing over and over and running to yoel.

Honestly a lot of things seem a bit inconsistent in this series, like if lautrec kills a firekeeper and takes her soul you can use her soul to bring her back if you hunt lautrec down so it seems souls are tied to life, but then in DS2 Alsanna can just hand her soul over to you and be none the worse for wear as a result. Also how the fuck do ghost like in new londo and the one merchant in the castle in DS2 factor into this whole life and death thing going on?
 
Considering we probably aren't on the videogame timetable of shit only happens when you are there to make it happen we might want to hurry up considering that the pyromancy trainer might be eaten if we don't reach him fast enough.
 
[X] Why not take a peak around that path along the cliffside?
[X] Is that a big bird's nest up in the tower…?


Yasssss This scratches the itch I've had ever since Mami Souls: Prepare to Waifu, As thanks here is a quote from Leo Stav

"You have a monster. Not just any monster. One that's smart. Learn and adapts. And is completely immortal. No matter how many times you kill it, it will always come back. And it will be stronger than last time. It will be better. It will know your moves. Each time you kill it you make it stronger. It's impossible to kill it. Your only option you have is to just die and let it continue its path.
That monster is the player in every Dark Souls game."
 
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[X] Is that a big bird's nest up in the tower…?
[X] Why not take a peak around that path along the cliffside?
I honestly feel Oscar is better off handling the rest
[] What's down those stairs next to Mr Moody?
The firelink shrine keeper isn't even able to talk right now and like hell would it be a good idea to take on new londo this early so lets avoid going down any stairs from here.
[] You saw a big graveyard behind the ruins on the way in…
I'm not sure if Kirika could actually keep the skeletons down if she tried to fight them unlike the dude with the holy sword so he can handle that mess
[] Maybe there's something interesting in the ruins…?
There should be just a few humanities, firebombs, and soul items if I remember right so gathering loot isn't really imperative right now. Even the stuff under the elevator isn't that great.
 
[X] Is that a big bird's nest up in the tower…?
[X] Why not take a peak around that path along the cliffside?
 
Vote closed.

The post might take a bit longer than normal today, since I'm dealing with some pretty sudden personal stuff.
Apologies in advance if the next post is a bit lower in quality and quantity as a result.

Adhoc vote count started by AClassyBunny on Dec 17, 2020 at 9:33 PM, finished with 27 posts and 7 votes.

  • [X] Why not take a peak around that path along the cliffside?
    [X] Is that a big bird's nest up in the tower…?
    [X] What's down those stairs next to Mr Moody?
    [X] Is that a big bird's nest up in the tower…?
    [x] [X] What's down those stairs next to Mr Moody?
    [x] [X] Is that a big bird's nest up in the tower…?
 
Part 7: Firelink Shrine II
[X] Why not take a peak around that path along the cliffside?
[X] Is that a big bird's nest up in the tower…?



"Well, no point just sitting around here all day." You say, looking around at your surroundings. "We won't find Oriko by just doing nothing!"

Oscar nods. "Indeed. For now, let's take a look around this place and see if we can find a way up to the city proper. I'll see if there's any hidden paths within the ruins."

"Right. Then I guess I'll look… that way!" You reply, pointing over at the stone bridge crossing the valley. "I'll scout it out super quick and come back with a report!" You add with a mock salute before hurrying off.

The path along the cliff face is even thinner and shoddier than it looked from a distance. You're a magical girl, though, so it's no issue.

As you climb the path-stairs, you start to hear footsteps from up ahead. A half-broken sword suddenly swings out at your head when you round the corner. You duck under the attack with ease and hop back, getting a full look at your attacker.

It's a guy in some kind of thin leather armour and tattered sections of chain. Well, maybe calling him a guy is a stretch, as his skin is twisted and dried out like one of those shrunken head things, and his eye sockets are an empty black. This must be what Oscar meant by mindless Hollows, you suppose. It certainly looks like some hollow zombie.

The not-person looks at the spot you were just standing with confusion, as if unsure how you avoided his attack and not yet realising you've moved. It notices you again when you summon your claws and magical girl outfit, though, letting out a dry screech and charging you.

The thin and rusted armour puts up no resistance against your magical claws, and you easily cleave the thing apart. The momentum of your attack sends the corpse tumbling off the cliff and you take a peek over to admire your handywork.

You almost take another sword to the back for your troubles as another Hollow slashes at you while you're distracted. You deal with this one just as easily as the first, slicing its head clean off and kicking the body back onto its ass.

Bracing yourself for more, your look around for any other foes. You find them aplenty, as another, far better armoured Hollow approaches you slowly with a shield raised and sword ready. Even if this one seems a bit more competent than the first two, that doesn't say much, so you lunge forward and slash your claws out around the small-ish shield.

The Hollow suddenly stops and backsteps at your movement. You notice a small black shape pass by your head just before you hear a shattering sound and fire erupts up from beneath you. You don't feel the fire, since you forgot to switch your body's senses back on after escaping the cold of the Asylum, but your clothes catch alight pretty quick and you smell burning flesh.

Another Hollow stands up on a raised rocky outcrop over the armoured Hollow, a sack of little black balls laid out beside him. Seeing your apparent injury, the armoured Hollow lowers his shield and charges you.

You growl at being caught off guard and duck under the thrusted sword. As you dodge, you slash one hand out at the Hollow's legs, cutting through them with your claws. You flick your other hand up at the second Hollow, sending a pair of your claws flying up at him.

The first, now legless, Hollow hits the ground at the same time the second one is pinned against the wall of the bridge by your ejected claws. The first attempts to swing its sword up at you from the grass, but you simply sidestep the blade and hook one of your claws in its empty eye socket before pulling up.

Silence falls as the thing's head is destroyed and you inspect the damage to your body.

For the most part, it seems the fire didn't make it past your clothes. The few spots it did are a nasty red-black colour and stretch weirdly when you move. It's no problem to heal, however. No more than a thought and the skin begins to repair itself. You place your hand over the worst spots and manually heal them, speeding up the process.

With that dealt with, you hop up the stairs to where the guy throwing stuff is pinned to the wall. A loud half-gargled warcry erupts from behind a short set of stairs when you touch down, and yet another of these damn Hollows comes running towards you with a big axe. At the same time, a fourth one rushes down the stairs with a makeshift shield and broken sword.

You're now in no mood to deal with these guys after catching that fire attack, so you spin on your heel and lash out with your claws, cutting down both of them in one go.

Finally, with nowhere else for more of the things to hide, you let out an annoyed huff and relax. You dig through that sack of black bombs, but it seems most of them were shattered to begin with, so you decide to not bother with them and head up the stairs.

A little archway leads inside and – you immediately pull your foot away when you hear a splash under your step. A horrible stench reaches your nose and you quickly realise this isn't a bridge. It's a sewerage system. What's more, you hear a pretty loud squeaking to your left. When you look, a giant rat, rotting and filthy, comes barrelling down the tunnel at you with its giant teeth gnawing.

Nope. Nope, nope, nope, nope, nope.

Wanting nothing to do with any of that, you back out onto the stairs and jump down to the rocky outcrop where you fought the Hollows. Within moments, you're back down at the bonfire in the ruins.

"Are you okay?" Oscar asks, coming up from the stairs besides Mr Moody, who only chuckles at your discomfort.

"Fucking sewers and fucking giant rats!" You exclaim, rubbing your wet foot against the dirt in hopes of getting the sewer water out.

Oscar seems taken about by your outburst. "A young maiden shouldn't speak like that…" He says in a way that reminds you of when your mum was about to give you a lecture.

"Shut up." You retort, finally giving up on drying your foot and crossing your arms. "I take it you found something better?"

His visor remains on you for a moment longer before he replies. "Well, I wouldn't quite call it better. There's a young woman trapped behind some bars on the level below, although she didn't seem to have noticed me when I tried to speak to her. I think she's this place's firekeeper."

"That doesn't seem nearly as bad as giant rats in a sewer." You say, putting a hint of annoyance in your voice.

Oscar nods. "Indeed. The bad part is below her. Another set of stairs leads down to an elevator. At the bottom of that is something I can only think to call a ghost town."

You frown, tilting your head. "Okay, so that's kinda spooky. What's the big deal though? You scared of ghosts?"

"Normally, no. Among the many beasts and evils that stalk the lands as of late, ghosts are hardly something I usually pay any mind to." He replies with a sickly tone. "However, something about the place made me unsettled. A few echoing screams from further in were enough to make me turn around. It's certainly not somewhere anyone, undead or not, would dwell, so we have no need to venture there anyway."

You nod your head in agreeance. No need to go somewhere Oriko probably isn't. At least, you can hold it off until searching more likely places first.

"There's also a rather large graveyard behind the ruins." Oscar continues. "Nothing but bones and corpses back there, I believe."

"Oh, there's more than just that." Mr Moody suddenly chimes in with a mocking smirk. "Those bags of bones are kept functioning by the power of a bunch of necromancers further within the catacombs. Stray too close and those skeletons will skewer you like a pig." He says, chuckling.

"No reason to go that way either, then." Oscar says. "I suppose that just leaves the ruins themselves."

Nodding, you look over the crumbling mess of a structure with only a passing interest. As you do, however, something up in the half-ruined tower catches your eye. "Hey, is that a big bird nest up in the tower?"

Oscar follows your gaze. "I believe so. Likely the home of that giant crow, if I were to guess."

A nasty idea comes to mind, making you smirk. "Hey, you think that damn crow would be pissed if I wrecked its nest?"

"I can't imagine it would be too happy." Oscar replies, turning his head back down to you. "That's awfully high, however. If you fell.."

"Nah, I'll be fine." You say, dismissing his worries with a wave. "Just watch!"

Without waiting for him to make another complaint, you leap up onto the stone arch. The giant crow eyes you cautiously as you hop from one section to another quickly making your way up to the top of the tower. It seems to be on alert, but doesn't stop you from approaching the nest, so you carry on.

As you reach the crest of the giant nest, you hear a high pitched caw and a small (well, slightly above average, but small compared to the big one) crow hops up onto the weaved together branches.

"Caw, Caw! You, you. Who, you? Caw!"

You stare at the bird, mouth hanging open. Did this crow just talk? Are you really not in a Witch's Labyrinth…?

As you contemplate this weird discovery, you notice a faint warmth coming from the pocket you placed the shard of Oriko's soul gem in. Reaching into the pocket, you grasp both the shard and weird pendant and retrieve them.

Both seem to be glowing brightly, the silver light of the shard appearing to mix with the pink of the pendant. What's going on? Is this-?

"Caw! Give me warm! Give me soft! Caw!"

The bird suddenly flaps its wings and snatches Oriko's shard from your hands. Panicking, you grasp for it, but the little black thing flies back out of your reach.

"Hey give that back, you little bird brain!"

"Caw! Warm, mine! Caw!"

Growling, you summon your claws again and go to leap up at the little bastard. Apparently the tower stonework is even less stable than you thought, since a loose brick shifts and gives way under your foot. With your balance suddenly thrown off, you flail about in attempt to recover.

The last thing you hear before plummeting to the ground is the caw of that damned crow…





You awaken with a start. The ruins and birds and zombie things have disappeared, being replaced by… is this the tea table in Oriko's garden…? Wait, was that all just a dream?! Oriko! Where's Oriko?!

"I hope you like the garden. I thought you'd like something familiar."

You jump at the sound of the voice, leaping up out of your chair and summoning your claws.

The speaker lets out a small "eep!" and shrinks back into her chair. "I-I'm sorry! I didn't mean to startle you!" Her panicked movements send her long pink hair flying and it floats about as if you were underwater or in space. "I mean you no harm, I promise!"

Something about the girl seems familiar. It doesn't click where you've seen her until your gaze meets her golden eyes.

"You… you're that girl, aren't you?" You ask, unsure. "The one Oriko wanted to kill. Ka… Kadoma!"

"Madoka Kaname…" The girl corrects, sighing.

"Yeah, that."

Wait… if this is the girl Oriko was after, and she's here right now…

But… you killed her. Oriko pierced her heart with a shard of your crumbling witch. Right…?

But if she's here right now, then that means you failed.

You died for nothing.

Oriko died for nothing.

"You... I killed you…" You mumble, your mind racing. "But, I didn't… I… Oriko died, and…!"

"Ah, no, wait! You did kill me that time!" The pinkette exclaims, waving her hands about in a panic. "You definitely did kill me in your world, so you didn't die for nothing!"

You can't help a frown. "What? But… But you're here, right now…"

She nods slowly. "I am, but I'm mostly a different Madoka from the one you killed. See, one of the girls you were fighting at the end can go back in time. Whenever she does that, she creates a different timeline – and slightly different world. My main consciousness is from one of those other timelines."

You stare at her blankly. "Uhh… what?"

Sorry, that probably doesn't make any sense." She muses, pressing her fingers together awkwardly. "Um, think of it like this: There are a bunch of different worlds and you certainly succeeded in achieving Oriko's goal in yours. Even if Mitakihara was destroyed not long after…"

Still not entirely sure about what's going on, you slump back down into your chair. So, she's saying you achieved what Oriko wanted, right? That's all that really matters, you suppose. But that doesn't really explain what's going on right now, though.

"So, uh, what's with... all of this?" You ask, gesturing around at the fake garden.

Her mood seems to improve immediately at your acceptance. "Oh, right! Well, It would probably take too long to explain properly, but I'm something like a super powerful being now. I go round to every Magical Girl, past present and future, and take them into the Law of the Cycle just before they die or become Witches."

"…I'm pretty sure you weren't anywhere to be seen when I became a Witch or when Oriko died."

"Hmm, that's right…" The girl admits with a shallow nod. "Certain factors around your transformation and Oriko's following death made it difficult for me to get to you. The thing is, though, when I came to get you afterwards, you were both… gone."

You tilt your head at her wording. "Gone?"

"That's right. I'm not quite sure why, but you were somehow transported to the world you're in now." She says, frowning. "My power is very limited outside of our normal reality, so the best I could do was try to contact one of you. That's what that pendant you have was for; it acts as a kind of beacon for me to reach you."

"Uh, right." You reply, nodding along despite not really following. "But… why contact me? Would it have been better to talk to Oriko instead? She's much smarter than me and probably already figured out what to do."

"That's the thing. I can sense that Oriko is somewhere in the same world as you – somewhere very, very high up in the city you're in – but I can't pinpoint her location or contact her at all."

"So… you want to help me find her, then?"

Madoka nods. "Yeah, I want to save both of you, but I can't do that unless I can reach you. For now, it's probably best to have you search, while I do what I can to help."

--------------------

[] Ask some more questions
-[] Write in (all questions will be compiled together)

[] Leave this weird not-garden place… somehow

[] Write in
 
Uh.
Doesn't Snuggly - like the other crows - only take things you deliberately drop on the ground?
E: Like, one, I definitely remember her not taking things directly, if she grabbed the stuff out of your inventory, it'd make the unique-for-unique trades really inconvenient.
 
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Uh.
Doesn't Snuggly - like the other crows - only take things you deliberately drop on the ground?
E: Like, one, I definitely remember her not taking things directly, if she grabbed the stuff out of your inventory, it'd make the unique-for-unique trades really inconvenient.
I would do my best to end the bird if it stole my ascended pyromancy flame for a red titanite slab or if it took manus's soul to give me pursuers when I could have made the manus catalyst.

Also would be odd for the crows to be theives given their whole schtick being tied to velka who is very much someone who would have a problem with sinners. That birds days are numbered be it by Kirikas hand or by the hands of a goddess angered by the actions of one of her followers. Maybe we'll see the darkmoon blades early? I always found it kind of odd that you report sins to velka via indictment but the darkmoon blades are the one who do something about it. Is velka basically someone who sits at a desk job at the police station while the blades are officers on duty?
 
On an entirely unrelated note, anyone want to talk possible Covenants?
I'll start off with listing one or two I can see working, I guess:
- Darkmoon: Darkmoon Blade, as I've mentioned, is really good, and the way the Covenant's associated gear lets FAI and INT be used essentially interchangeably is a helpful side benefit. Plus, 'this person is causing and/or going to cause problems, go kill them' was basically half of Kirika's role with Oriko anyway, so it wouldn't be that jarring of a shift.
- Darkwraith: Included because it's the other major PvP Covenant, and, well, Kirika wasn't exactly being told to target bad people exclusively. The interaction between the Dark Hand and how Soul Gems work might be, uh, interesting... and I'm not entirely sure if that's in the good way or the bad way.
- Gravelord: Technically, I suppose, the third PvP covenant, and it's not like 'go cause problems on purpose' wasn't also one of Kirika's jobs.
- ... It's entirely possible Kirika's fixation on Oriko effectively takes up her Covenant 'slot', I suppose. Only way to check would be to talk to the Confessor in the Parish.

- Way of White: Included solely so we can all collectively point and laugh at how pointless this Covenant is. Oh, sure, you get the same 'bonus gold sign appearance rate' bonus Warriors of Sunlight and Princess' Guard get, but you could, y'know, get the same thing from one that actually does literally anything else.
 
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