Abyssal Princesses 2 (Not Actually the Second One): A Kancolle GSRP

Status Screens

Slaughtering Depths Princess (ForgottonFuture)

Slaughtering Depths Princess
Status
Current Resources: 6
Current Sorcery: 7

Resources/Turn: +3
Sorcery/Turn: +2

Sea People
Beneath The Waves
Of the Sea
Sorcery
Fleets

Slaughtering Depths Princess (Leader) (Drake Passage)
Attributes
Diplomacy: 9
Martial: 21
Stewardship: 15
Intrigue: 20
Learning: 18


Fleet
1 Submarine Tender
3 Submarines
Installations
Drake Passage Outpost (Underwater) (1/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+3 resources/turn)

Fleet
None
Elusive Carrier Princess (Happerry)
Elusive Carrier Princess
@Happerry
Status
Current Resources: 3
Current Sorcery: 7

Resources/Turn: 0
Sorcery/Turn: +2

Fair Weather's Friends
Scatterbrained Geniuses
Sorcery
Fleets

Elusive Carrier Princess (Leader) (Solomon Islands) (1/3 slots available)
Attributes
Diplomacy : 18
Martial : 7
Stewardship : 19
Intrigue : 18
Learning : 18


Air Power
1x Fighter Wing (Elusive Carrier Princess)
1x Bomber Wing (Elusive Carrier Princess)

Fleet
None​



IJN Fubuki (Solomon Islands)
Attributes
Diplomacy : 4
Martial : 12
Stewardship : 11
Intrigue : 10
Learning : 4


Fleet
None
Installations

Solomon Islands Outpost (1/2 Construction Slots Available)
Modules
Airfield (1 slot) (Can Construct Fighter and Bomber Wings)

Fleet
None

Rogue Wrathful Princess (Terran Imperium)

Rogue Wrathful Princess
@Terran Imperium

Status
Current Resources: 3
Current Sorcery: 7

Resources/Turn: 0
Sorcery/Turn: +2

Fleet in Being
Fair Weather's Friends
Sorcery
Fleets

Rogue Wrathful Princess (10/12) (Leader) (Polynesie Francaise)
Attributes
Diplomacy: 21
Martial: 22
Stewardship: 10
Intrigue: 14
Learning: 16


Fleet
None

HMS Victorious (Polynesie Francaise) (1/3 slots available)​
Attributes
Diplomacy: 4
Martial: 12
Stewardship: 12
Intrigue: 6
Learning: 12


Air Power
1x Fighter Wing (HMS Victorious)
1x Bomber Wing (HMS Victorious)

Fleet
None​



Installations

None

Industrial Princess (Nihilo)

Industrial Princess
@Nihilo

Status
Current Resources: 7
Current Sorcery: 6

Resources/Turn: +4
Sorcery/Turn: +1

Arms of the Mother
Focused Scholars
Destroyer Construction
Fortifications
Efficiency I
Fleets

None
Installations

Industrial Princess (Harbor) (New Zealand) (2/4 Construction Slots Available)
Attributes
Diplomacy: 17
Martial: 10
Stewardship: 22
Intrigue: 17
Learning: 22


Modules
Surface Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
2 Destroyers
Western Island Princess (Coshiua)

Western Island Princess
@Coshiua
Status
Current Resources: 4
Current Sorcery: 6

Resources/Turn: +1
Sorcery/Turn: +1

Arms of the Mother
Clever Engineers
Destroyer Construction
Fortifications
Efficiency I
Fleets

None
Installations

Western Island Princess (Harbor) (Palau) (2/4 Construction Slots Available)
Attributes
Diplomacy: 17
Martial: 12
Stewardship: 20
Intrigue: 18
Learning: 18


Modules
Surface Resource Gathering (1 slot) (+1 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
5 Destroyers

Ravishing Depths Princess (Murderhobo of Nod)

Ravishing Depths Princess
@Murderhobo of Nod
Status
Current Resources: 6
Current Sorcery: 6

Resources/Turn: +3
Sorcery/Turn: +1

Sea People
Chameleon Mentalities
Of the Sea
Stalk the Prey
Fleets
Ravishing Depths Princess (Submarine) (Bering Sea)
Attributes
Diplomacy: 8
Martial: 21
Stewardship: 16
Intrigue: 21
Learning: 15


Fleet
3 Submarines
Installations
Bering Sea Installation (Underwater) (1/2 Construction Slots Available)
Modules
Underwater Resource Gathering (1 slot) (+3 resources/turn)

Fleet
None



Disdainful Dread Princess (Troglodyte)

Disdainful Dread Princess
@Troglodyte
Status
Current Resources: 5.5
Current Sorcery: 6

Resources/Turn: +2.5
Sorcery/Turn: +1

Arms of the Mother
Focused Scholars
Construction I
Fortifications
Efficiency I

Fleets

None

Installations
Disdainful Dread Princess (Leader) (Harbor) (Fiji) (2/4 Construction Slots Available)
Attributes
Diplomacy: 9
Martial: 13
Stewardship: 20
Intrigue: 17
Learning: 18


Modules
Surface Resource Gathering (1 slot) (+3 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
2 Submarines​

Devil Trench Princess (Sukrai)

Devil Trench Princess
@Sukrai

Status
Current Resources: 3
Current Sorcery: 6

Resources/Turn: 0
Sorcery/Turn: +1

Fleet in Being
Chameleon Mentalities
[Choose one Tech]Armor I

Fleets
Devil Trench Princess (Leader) (Mariana Islands)
Attributes
Diplomacy: 10
Martial: 21
Stewardship: 14
Intrigue: 21
Learning: 14


Fleet
None

IJN Onami (Mariana Islands)
Attributes
Diplomacy: 6
Martial: 4
Stewardship: 11
Intrigue: 16
Learning: 7


Fleet
None

Installations

None
Great Mother Princess (Gorgoth)

Great Mother Princess
@Gorgoth

Status
Current Resources: 7
Current Sorcery: 6

Resources/Turn: +4
Sorcery/Turn: +1​

Clever Engineers
Scatterbrained Geniuses
Construction I

Fleets
USS Samuel B. Roberts (Philippines)
Attributes
Diplomacy: 6
Martial: 12
Stewardship: 3
Intrigue: 9
Learning: 10


Fleet
None

Installations

Great Mother Princess (Harbor) (Phillippines) (2/4 Construction Slots Available)
Attributes
Diplomacy: 9
Martial: 17
Stewardship: 18
Intrigue: 17
Learning: 22

Modules
Surface Resource Gathering (1 slot) (+4 resources/turn)
Shipyard (1 slot) (May Commission Ships at this Installation)

Fleet
None

 
Last edited:
UM.

You never PM'd me for this! I specifically asked you to on Discord! D:

Is....is there any way I can have time to make a application?
 
UM.

You never PM'd me for this! I specifically asked you to on Discord! D:

Is....is there any way I can have time to make a application?

Well... Shoot. Sorry. I tried going back to notify everyone on discord but I only went back through the last few hundred messages, if you missed it then you must have not posted in a while.

I'm... Kinda swamped with nine people already, especially since I originally planned to start with six...

Next time?

Sorry again...

EDIT: I mean... You could always use the system and start your own if you wanted. I have no problems with that.
 
Last edited:
Well... Shoot. Sorry. I tried going back to notify everyone on discord but I only went back through the last few hundred messages, if you missed it then you must have not posted in a while.

I'm... Kinda swamped with nine people already, especially since I originally planned to start with six...

Next time?

Sorry again...

EDIT: I mean... You could always use the system and start your own if you wanted. I have no problems with that.
I'm....not much of a Gm.

I specifically requested to be notified on SV because my Discord isn't AVAILABLE where I am. >.>
 
I'm....not much of a Gm.

I specifically requested to be notified on SV because my Discord isn't AVAILABLE where I am. >.>

Well I'm really sorry but... Honestly at this point I'm not sure what I can do. Every extra player is a lot of work for me, and I'm already well over the number I initially planned to start with.

I won't force someone to drop out of the game.

If it turns out someone is unable to continue playing at some point I could transfer their faction over to you maybe?
 
GAME START
The Game has Begun!

So... Just to break things down, posting will probably go like this.

  1. I post the opening of a turn, including events and such.
  2. You choose responses to events and plans for the turn, post those along with any flavour you want to add to the narrative.
  3. Once everyone has submitted their actions and responses, I write up the results of those actions.
  4. Everyone gets one final post for reactions and more fluff/narrative.
  5. I post the opening of the next turn.
Make sense? This cycle is still a work in progress so I might change the specifics if this proves to be too cumbersome.

For the moment, I expect everyone to have submitted their actions by the same time next week. That is to say. Thursday the 20th of December.

Until then!
 
Last edited:
@Spectral Waltz

Here comes the summoning roll for Devil Trench Princess!

Going for submarine demon if I can, adding martial to the roll. Total of 70
Sukrai threw 1 100-faced dice. Reason: Summoning roll Total: 49
49 49
 
@Gorgoth @Troglodyte @Coshiua @Nihilo

I have made a slight update to Installation Princesses since giving them the 'Consrtuction I' technology at the start of the game was actually kind of useless for them. All Installation Princesses have had their 'Construction I' tech replaced with 'Destroyer Construction' allowing them to build a fleet early on if they wish, though they will still need to find a way of promoting one of those destroyers to a Demon in order to move them anywhere.

Your available actions for the first turn have been updated accordingly. As long as you do so before the turn deadline you may change your plans if you wish.
 
Summoning is a go.

Edit: Cue despair.
Nihilo threw 1 100-faced dice. Reason: Summoning Total: 10
10 10
Nihilo threw 1 4-faced dice. Reason: Destroyers Total: 2
2 2
 
Just so everyone knows, I made a big update to the rules, including some specificity on how installations work and what exactly their modules actually do. No major changes, just a bunch of clearing up and disambiguation.
 
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