A World Turned Upside Down - A Military R&D Quest

As much as I hate a 20+ complexity drone, unintuitive and heavy maintenance drone defeats the purpose of a more disposable drone system.



[X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
 
[x] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues.
 
[X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
 
[X] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues.
 
[X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
 
[X] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues.
 
[X] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues.

Given the state of things, any detriment is not welcome, the drone is not too complex, and minus three points isn't going to change much besides adding more training time, reduced speed, and increased maintenance necessary for it to work.
 
[X] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues.

I would argue that less speed is something the drone can afford but the question "does the decrease in complexity it brings make the sacrifice worth it?" ultimately just makes me go with this choice. On the plus side the maintained speed means it has more time to deploy into a wider formation if the operators desire? I don't know how much of an effect that would have though if any that is notable.
 
[X] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues
 
[X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
 
Vote Closed
Alright, I'm calling the vote here. Looks like keeping the drone as it is wins. Can I get someone to roll me a 5d100? And another person to roll me a 6d100?
Scheduled vote count started by Daemon Hunter on Apr 20, 2023 at 3:01 AM, finished with 19 posts and 18 votes.

  • [X] None - While the drone is complex, it is not too complex. By accepting unknown minor issues we can create a more useful drone than if we accept known issues.
    [X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
    [X] Unintuitive - Making the system require higher levels of training to operate can allow designers to remove some of the idiot-proofing features. But increasing the time needed to train operators on an already complex system may be problematic. *-1 Complexity. Increasing training time by 50%*
    [X] plan 20 points
    -[X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
    -[X] Unintuitive - Making the system require higher levels of training to operate can allow designers to remove some of the idiot-proofing features. But increasing the time needed to train operators on an already complex system may be problematic. *-1 Complexity. Increasing training time by 50%*
    [X] slow maintenance
    -[X] Slow - By utilizing smaller propulsion systems, additional mass and volume can be allocated to the other systems. Additionally, due to its use as an ECM platform, it does not need to move quickly. *-1 Complexity. Can be taken up to 2 times. Reduces speed by ~30%.*
    -[X] Maintenance Heavy - By accepting lower tolerance standards, the drone's design can be simplified to an extent. However, this will mean more drones will require depot-level maintenance, but this can be resolved by simply buying more drones and cycling the Goliath's inventory. *-1 Complexity. Can be taken up to 4
    [X] None
    [X] slow maintenance
 
Alright, so for what the rolls mean: Basically the DC to avoid issues was 97, but development rolls were in fact high enough in total to resolve the various issues. During the design/build process, the majority of the focus was put into the ECM and operations which had most of the work thrown into them. However, thanks to your high development roll, you're able to get a system upgraded in quality compared to the initial design. Additionally, the nat 100 gives another fun toy to play with.

ECM: 20
Intercept Systems: 69
Operations: 20
NBC Protection: 72
Datalink: 70

Development: 81, 12, 75, 96, 100, 6 (370)
 
So what is the fun thing we get to work with now?

For that, it's essentially a choice of a system upgrade. Things like finding a way to improve the datalink, improved NBC protection, or some additional ability to intercept under rapid timeframes. The nat 100 is basically an idea for a tertiary system that you can install along the lines of an AI subsystem, minor fuel optimizations, etc.
 
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