I think Fallen Lapis is much more comparable. But also may or may not be cannon.
This is the only mention of it in 3e, from Tepet Arada describing the campaign:

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The year after Fear-Eater loosed his allies on us, we knew the campaign was lost. We'd smashed the Bull's van at Fallen Lapis, led him and that witch through that city (which we then burned to the ground), took her arm and broke the back of their supply lines. It was a bloody nose to save face, and we all knew it.
Source: WFHW pg.134


No mention of a Sidereal involved, although he probably wouldn't have known if there were. It's an example of the Realm destroying a city in war, though, I guess.
 
There being less senseless death and tragedy than in second edition is something I would be quite glad of.

We just started out seeing such... cruelty and spite and apathy toward suffering.
 
There being less senseless death and tragedy than in second edition is something I would be quite glad of.

We just started out seeing such... cruelty and spite and apathy toward suffering.

In3e Creation is still all too often not a pleasant place to live in. But most people's suffering is more mundane, whether it takes the form of slaving under an oppressive empire or fighting in a war that lasts decades the focus is on the humans there. Creation exists in a Time of Tumult but improving it on a local level feels a lot more doable now for PCs
 
It's not like the Solars have much choice. Either they deal huge destructive blows to the Realm and force the Sidereals to deal with the consequences, they abandon everything they care about and flee to the very edges of Creation or they'll be hunted down and killed for the crime of exalting.
 
It's not like the Solars have much choice. Either they deal huge destructive blows to the Realm and force the Sidereals to deal with the consequences, they abandon everything they care about and flee to the very edges of Creation or they'll be hunted down and killed for the crime of exalting.

The Realm isn't that much of a panopticon, back in the days when there were maybe six to eight Solars alive period, they could get away with giving the impression of omniscience. But in the modern world with no Empress, the idea that they'll somehow lock on and hunt you down if you're keeping your head down is ludicrous.

Of course, most people don't know this, because the Realm is good at pretending they're in control even when they're not, and we're still in early days of the Solars getting unleashed, but even then, you have to get into the whole issue that Creation is very big and finding a Solar who doesn't want to be found is like finding a needle in a haystack.

Sure, they could pull it off pre Jade Prison being busted open, but that's because you could throw a hundred Dragon Blooded and a circle of Sidereals at every single individual Solar presently active, and track them down through sheer gross overkill. That's not an option in the current day and age.

There are options other than "Commit megadeths or run to the edge of the world", it's just that Solar Exaltations favor going to people who aren't going to be terribly subtle about what they're doing.

And yes, sometimes you get someone getting Exalted in an utterly intractable position. Like that one Second Edition Abyssal who Exalted as a Solar right in front of the Silver Prince (And subsequently got forced into being an Abyssal because even the new Exaltation high can't let you stand up to a second edition Deathlord and their scene-long perfect defense bullshit and "Every Abyssal Charm that they have the slightest interest in mastering"). Another one of Third Edition's great ideas was to make it so that the Abyssal/Solar pipeline wasn't largely one way (Solars can become Abyssals relatively easily, but Abyssals can only become Solars with absurd effort. There's also the whole "Being an Abyssal doesn't automatically make you complicit in atrocities" bit. Sure, you're agreeing to play a part in the death of the world, but nothing's forcing that to happen tomorrow, or on any terms other than your own.

Kind of got away from me, but the point is. "The idea that you have to commit atrocities or the Realm will get you" is very much more successful psyops than reality. It's a lot easier to track a Solar who comes to your center of power because they think they have no other choice than to launch a devastating pre-emptive attack on you to survive, than one who plays their cards right and builds their strength and influence legitimately and with a degree of discretion.
 
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Solars are catastrophically bad at keeping their heads down as well, as a group, over anything but the short term. They wage wars, they grab power or even launch coups, they destabilize nations and assassinate rulers, they do incredibly unwise things with artifice or sorcery. The Solar Exalted just like, are pushed to impose themselves on Creation and use their power through Essence Fever and general inclination, the same way a Sidereal's Essence fever pushes them to bring things into order and generally act like control freaks who know what's best, or a Lunar's takes the things that already make them angry and turns them into a like, animating supernatural rage that drives them to address it.

The Shogunate, the Realm, and the other major Shogunate successor states spent their entire history killing every Solar and Lunar they could for a few reasons, and it's not just because the Dragon-Blooded and the Bronze Faction are dicks.
 
"Solar Essence cries out for heedless glory, imparting a great desire to act, to do, to grasp and wield their newfound power to seize longstanding dreams, settle old grudges, and otherwise recklessly impose themselves on the world. If greatness is in the nature of the Solar Exalted, then their Essence pushes them to seize that greatness now. It's neither irresistible nor insurmountable, even for the very young—but the urge is there. As a Solar gains experience with his power—generally within a span of months or years—he tames his Essence, quiets the voice that speaks out and urges him onward, to glory, to victory, to more. He makes that impulse serve him, rather than letting it drive him." -core, 36

I don't think this would result in the kind of sociopathy displayed by this group. But it is supported in text.
 
This isn't even getting into the Abyssals or Infernals that are stating to poke their head out. Both which are significantly more difficult for sidereals to track.

They entered the scene with Thorns, but I don't think anyone quite has a grasp of how much more of them will be running about.
 
I don't think this would result in the kind of sociopathy displayed by this group. But it is supported in text.
I mean this particular kind of sociopathy comes about when you have a war culture that treats civilian infrastructure as a valid military target and conquest by warfare a legitimate means of government diplomacy. War in the modern era gets pretty fucked up, but it used to be way worse, for the societies involved. Gaz brought it up earlier but people just do that a lot in Creation, the unusual thing is that so few people are needed and they can do it so suddenly as solars.
 
Carve out a place for themselves in the setting in spite of adversity, and successfully not die? Maybe that involves skillfully avoiding the major powers that hate them, maybe it involves actively fighting the Realm, they have immense power with which to do these things, there's just not a free lunch for them.
 
So, what options are there for a Solar other than causing mass destruction or fleeing to the edges of Creation?
you could go to prasad and join the Pure Way. They have a kinda suicide squad for Anathema. depending on what you mean by the edges of creation there are likely a number of minor powers where a solar could set up shop. Volivat, Ysyr, and Skullstone spring to mind. you might have to deal with a few armies but that's far more morally acceptable than killing a city of civillians just because. you could decide to ditch creation entirely and hang out in Yu Shan. that waoulsd involve killing sidereal assassins until they stop showing up but you could.
 
you could go to prasad and join the Pure Way. They have a kinda suicide squad for Anathema. depending on what you mean by the edges of creation there are likely a number of minor powers where a solar could set up shop. Volivat, Ysyr, and Skullstone spring to mind. you might have to deal with a few armies but that's far more morally acceptable than killing a city of civillians just because. you could decide to ditch creation entirely and hang out in Yu Shan. that waoulsd involve killing sidereal assassins until they stop showing up but you could.
Prasadi Wyld Hunts kill Anathema as a matter of course the same way the Realm does. They're just more likely to entertain a surrender if you're willing to be imprisoned in a monastery for religious instruction and spiritual enlightenment for the rest of your life to purify your soul for you next incarnation, with the implication being that when you're ready you're expected to kill yourself. The idea of an Anathema suicide squad is fanon that's really really dubiously supported by the material.

Going to a power like Ysyr or Skullstone is viable, but they also have pretty good reason to be wary of you, especially Ysyr with its like, history with the sorcerer-tyrant the rest of the princes banded together to kill a while back.

No free lunch.
 
So, what options are there for a Solar other than causing mass destruction or fleeing to the edges of Creation?
Don't go the Blessed Fucking Isle, for one. You're much less likely to get jumped by two Sidereals and five Dragon-Blooded in a well-coordinated ambush if you don't come to the imperial core.

Though I guess after blowing up enough satrapies and sinking enough Realm ships, you might get the notion that it's better to stab the Hydra in the heart rather than keep cutting off its heads. It's a complicated issue.
 
So, what options are there for a Solar other than causing mass destruction or fleeing to the edges of Creation?
Fighting the realm in less city destroying ways, being sneakier and angling to end up as some sort of shadow ruler of a city or something, making a deal with some city state in the Scavenger lands, which, while distant from the realm isn't the edge of the world.

Of course that all assumes you don't have anything tying you down, which, if a family member was enslaved by the realm a year ago or you were put to work on a realm sugar plantation or you've lived in your little village your whole life or something, you might not be inclined to do.
 
"Solars who seek out the Cult of Illuminated soon encounter Gold Faction benefactors, garbed in the resplendent destinies of Illumined priests, enigmatic sages, and pious mendicants. They're trained in statecraft, strategy, martial arts, sorcery, or philosophy, as befits their talents — the skills they'll need to aid the Gold Faction in making a better future. All the while, their Sidereal mentors test their character and temperament, offering moral guidance and lessons in discipline to those receptive to them. Solars who ultimately prove unsuitable as allies of the Gold Faction are guided toward paths where they might indirectly advance the Gold Faction's cause through the pursuit of their own agendas, often by pitting them against the Realm."-3E sid

There are a number of Sidereals who do have plans for. And do try and find a place for nascent solar Exalted.

Makes me wonder what the Gold Faction dolar mentoring... Flotsam? Was up to. Probably was busy.
 
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Also something I feel might be getting missed in the crush here is that you do not have to play a good person.

You don't have to make the best, most moral decisions! You don't have to approach every conflict you encounter in an Exalted game with the lightest, most demure touch for fear of becoming a bad guy, or whatever. Make big decisions! Take risks! Be a complicated, morally flawed jerk! Playing a flawed character is fun! Basically every Exalted character is full of flaws, and that's what makes them interesting, gives them depth, makes them dynamic in play. I don't really think this sequence is Gazetteer pinioning Typical Solar Players and telling them that they're playing the game wrong or whatever. This is just one story in a thousand, a hundred thousand. This circle of characters made a series of bad decisions, and it got them all killed.

My own feelings about this situation are complicated, but I think it's important to understand that nobody is attacking anybody else's visions of the setting or like, playstyles (at least, I hope not!).
 
Makes me wonder what the Gold Faction dolar mentoring... Flotsam? Was up to. Probably was busy.
There's a number of options, which might get explored more given that comment singular grace made about knowing the guy who taught him Violet Bier style, but it's entirely possible that they're just plain out of fucks to give because they lived in the West, or even that this is a preventative measure for the civil war. Bittern exploding would cause a lot of trouble, yeah, but it would also destroy one of the largest and most important shipyards in the Realm, and one of the key holdings of house Peleps. The murder and imperialism they're doing is pretty terrible, yeah, but they're also currently fantasizing, planning, and actively preparing to fuck off and conquer the entire west. Like, the whole thing, right now, with their control of the entire Imperial Navy, which might have matched the number of the Imperial Legions. If they lose Bittern, they would have a lot more trouble getting to that, and the blow might weaken their position enough they can't tell the rest of the Realm to sit on it and spin while they go manifest destiny all over the west.

And also like, they're looting the shit out of all their satrapies on the assumption they can kill V'neef scions and take their holdings later on. Things aren't good here! If you do the insanely fucked up moral calculus on this, someone who's in the Gold Faction ideologically but likes the Realm might think this would be a good thing. I mean, they would probably also be in the middle of a Celestial Hubris, but they could have a solid argument worked out for it when they need to justify their actions.
 
Like didn't the Bull of the North only get the giant Tepet response because he was expanding into Tepet Satrapies, and their rulers didn't want to be dethroned by a expanding Solar and ran to their Realm Patrons for help?
 
Like didn't the Bull of the North only get the giant Tepet response because he was expanding into Tepet Satrapies, and their rulers didn't want to be dethroned by a expanding Solar and ran to their Realm Patrons for help?
I believe it was a direct charge by the empress to deal with his empire. a task given to them by imperial decree, as it were, though I suppose it being both is plausible. Though, it feels like they would be in less of a position to need to rely on Sesus for supplies if the nearby satrapies were there's.
 
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Like didn't the Bull of the North only get the giant Tepet response because he was expanding into Tepet Satrapies, and their rulers didn't want to be dethroned by a expanding Solar and ran to their Realm Patrons for help?
The Empress directly charged them with dealing with the situation. They do/did have a lot of northern satrapies though.
 
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