A Vision in Bronze; A Sidereal quest
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You are a young agent of heaven's Bureau of Destiny, working to mitigate or forestall a civil war that will ruin countless destinies, and kill or destroy millions of lives. All the while, shadowy forces strive to make the coming conflict worse.
Singular Grace Character Sheet
Singular Grace, Chosen of Venus

Singular Grace is considered to be a talented young Sidereal, an Exalted agent of Destiny skilled at social intrigue, matchmaking, and martial arts, the latter of which she enjoys for the focus and discipline it requires. She has no love of actual violence any more than she takes any joy in seduction, but a tool is a tool.

Born in ry743. Exalted in ry762. A Sidereal of eight years seniority.

Birth Sign: The Sword
A constellation in the House of Endings that governs the end of hopes and dreams, whether by being fulfilled or dashed, as well as slow and painful deaths. The Expectant Maiden. There is always an ending.

Exaltation Sign: The Lovers
A constellation in the House of Serenity that governs unequal or imbalanced interpersonal relationships, positive, negative, or in between, frequently those where one party holds power or authority the other. The Desperate Maiden. Love is hard.

Skills

A Vision in Bronze is a narrative quest, and does not formally use numbered statistics or abilities. However, the strange and esoteric magic of the Sidereal Exalted are strongly tied in with both their abilities and the constellations associated with them. This section will document Grace's strongest areas of focus. Grace's skills will change and develop over the course of the quest, and she knows techniques found outside of these five places, but this establishes her core competencies.

Constellations of focus:

- The Gull (Thrown)
- The Ewer (Dodge)
- The Lovers (Socialise)
- The Peacock (Craft)
- The Mask (Stealth)
- The Rising Smoke (Athletics)

Martial Arts Styles:

Grace knows several martial arts well, and has dabbled in others. These will not be listed in full, and will be voted on and revealed as the quest goes on. She may learn more in the future.

Throne Shadow Style:
Grace is a master of Throne Shadow Style, a strange fighting style focusing on mentorship, quiet guidance, and hiding in plain sight. The first martial art Grace studied, it was first taught to her by her mentor, Chejop Kejak, and she has taken many of its philosophical lessons deeply to heart.

Current shadow fingers:
- Lew Stojca​

Emerald Gyre of Aeons Style:
Grace has began her studies of Emerald Gyre of Aeons Style, a powerful Sidereal Martial Art focused on manipulating time through physical and spiritual emulation of the shape of eternity. Grace has honed the physical elements of the style to a perfection that is inadequate to wielding its supernatural techniques. This will come gradually through time, training, and the cultivation of Emerald Gyre's principles. This style was taught to her by her mentor, Chejop Kejak.​

Intimacies

Intimacies represent the values and relationships that are both important to Grace and carry narrative weight and focus. Principles represent abstract beliefs and values, ties represent feelings and emotions for people and organisations. They are ranked either Minor (1), Major (2), or Defining (3), depending on their intensity. This list is nonexhaustive, and more will be discovered or created as the quest proceeds. Others will change, strengthen, or weaken over time. Other characters will also have intimacies for Grace — these will be recorded in a separate post, once we have more of our main cast introduced.

Principles

Defining: I embody my name
Defining: What I do is for the good of Creation

Major: A guiding hand achieves more than a closed fist
Major: My work is my life
Major: Replacing one flawed system with another is not an improvement
Major: Violence is not a first resort

Minor: The best lies contain no falsehoods
Minor: Eternity has a shape

Ties

Defining: Lohna Prince's Scribe (Love)

Major: Anathema (Disgust)
Major: Chejop Kejak (Respect)
Major: The Realm (Bitter homesickness)
Major: V'neef Ambraea (Conflicted sisterly affection and resentment)

Minor: The Bronze Faction (Loyalty)
Minor: The Immaculate Philosophy (Lingering affinity)
Minor: Incarnadine Chorus (Wariness)
Minor: Shajah Holok (Admiration)
Minor: Stinging Nettle (Despairing trust)
Minor: Venus, Maiden of Serenity (Wary ambivalence)
Minor: Yaogin: (Muted dislike)
Minor: Yula Cerenye (Friendship)

Minor: Sapphiria the Night-Lily (Quiet fascination)
Minor: Scattered Silver (Frustrated trust)
Minor: Teresu Hari (Trust)
Minor: Lew Stojca (Mixed affection and concern)

The Great Curse

All the Exalted unknowingly suffer from a baleful death curse placed upon the concept of Exaltation itself, its specific form and manifestation differing between the different types of Exalted. Unlike the Dragon-Blooded, whose behaviour is affected in more subtle ways, the Chosen of the Celestial Incarnae, Sidereal Exalted among them, are driven to far more dramatic manifestations.

Sidereal Essence is heavily defined by instruction, orderliness, and manipulation. As such, the Great Curse takes the form of a growing certainty among a Sidereal that they are right in their beliefs in methods, that they alone understand the correct course of action. It fills them with confidence and self assurance.

This is measured for Grace through a resource called Limit. As the quest progresses, certain decisions and events will cause her to gain or to lose Limit. When she reaches Limit 10, she will experience Celestial Hubris. This will cause problems for her.

Grace gains Limit in the following circumstances:

- She denies or goes against one of her major or defining intimacies

- Someone ignores her advice or rejects one of her plans

- She receives evidence reaffirming the necessity of her methods

She may lose Limit in the process of carrying out Destiny's will, and loses all of it after an episode of Celestial Hubris.

Limit: 0/10

Arcane Fate

The Sidereal Exalted in particular carry a second curse, this one far better understood and far more intrusive. Whenever a Sidereal leaves someone's presence, they are forgotten completely, the individual's memories rewriting themself to attribute the Sidereal's actions to other characters or plausible coincidence. If documents or records detailing a Sidereal, or giving detailed information on the Sidereal Exalted in general, are kept in the care of someone who is affected by arcane fate, the information is destroyed or obscured by bizarre coincidence.

This effect can be resisted or overcome with difficulty and luck. It is easier for supernatural beings, like the Exalted or powerful gods, to do so. It also becomes easier the closer a tie the individual holds for the Sidereal in question, and the more they know about Sidereals and arcane fate. Their feelings for a Sidereal do not change even after they have forgotten her, although the context becomes unclear.

Certain beings are immune to arcane fate. These include:

- The Sidereal Exalted

- Spirits, magical constructs, or familiars created or bound into service by the Sidereal Exalted, such as demons and elementals summoned through sorcery, or bound by stranger Sidereal magic

- Gods employed by the Bureau of Destiny, although not gods employed by other bureaus of the Celestial Bureaucracy, or by other spirits or humans employed by the Bureau of Destiny

- Particular "enemies of fate" who are very powerful or Exalted. An enemy of fate is a being such as a ghost, a demon, or a fae, who originate or draw their power from outside the borders of Creation. They are not subject to the normal workings of fate and destiny, including arcane fate. Enemies of fate immune to arcane fate include the Abyssal, Infernal, and Getimian Exalted categorically.

Resplendent Destinies

In order to operate in Creation, Sidereals frequently use specialised magic to create Resplendent Destinies, a magical disguise that draws on one of the Constellations to cloak her in a role or archetype. These are not physical disguises, but people instinctively connect the Sidereal to her role. They can remember the specific resplendent destiny as a distinct person, but their impressions will be broad and lacking in small details, and they will forget small details.

While a Sidereal is wearing a resplendent destiny, she must continue to act out her role even in private, or risk damaging or destroying the destiny. A damaged resplendent destiny still functions, but is much more fragile than it would normally be. If a destiny is destroyed or discarded permanently, memories associated with it are subject to Arcane Fate. Beings who are immune to Arcane Fate are not affected by resplendent destinies, and see the Sidereal as they truly are.

Grace may possess a limited number of resplendent destinies at any given time. Some she already has on hand, otther she will create, lose, or discard over the course of the quest.

Grace's Resplendent Destinies:

1. The Pillar: A junior Bureaucrat (intact)
2. The Lovers: An expensive slave-handmaiden (intact)
3. --
4. --
5. --
6. --
 
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Status of ongoing relationships, mysteries, training projects
Over the course of this quest, important relationships and ongoing projects will be developed. This space is for tracking their progress, and the information you currently have on them.

Relationships:

Flowing with jade and silver
Teresu Hari, Chosen of Mercury

Intimacies:
Major: Her children (wounded devotion)
Minor: Amilar Larias, her husband (slight regret)
Minor: Singular Grace (trust)

- Hari is an independent Sidereal, still practicing Lookshy's version of Immaculacy and professing loyalty to her family and homeland, but mistrusting the Realm and the motivations of the Bronze Faction
- Hari is a scion of Gens Teresu of Lookshy in the Scavenger Lands. She married into Gens Amilar
- She is the oldest member of your circle, and the newest Sidereal
- She had a family before Mercury Chose her. You have attempted to steer her toward reconnecting with them, despite the difficulties of doing so.

Until he shattered the wall
Scattered Silver, Chosen of Mars

Intimacies:
Minor: Singular Grace (disappointment)

- Silver is a Gold Faction Sidereal, his negative views on imperialist powers formed by the excesses of the Azurite Empire, and extending easily to the Realm
- Silver is a Tya from Brightwork, in the Auspice Isles, part of the Coral Archipelago in the West
- Silver respects Grace as a moral actor enough to find her adherence to the Bronze Faction frustrating, leading them to frequently argue

Not one of them struck free her chains
Sapphiria the Night-Lily, Chosen of Jupiter

Intimacies:
Major: Open-Handed Yasza Love and devotion

- Sapphiria is a Gold Faction Sidereal, mistrusting Prasad, the Realm, and other centralised Immaculate powers. Within the Gold Faction, she aligns herself with the "Empty Thrones"
- Sapphiria was the slave-apprentice and lover of a Ys sorcerer-prince named Open-Handed Yasza, and was training to become a sorcerer-prince of Ysyr herself before Jupiter Chose her. Her feelings for Yasza are somehow frozen or fixed in place as a result of her training in Black Claw Style, a demonic martial art
- Sapphiria seems to like Grace despite their political and social differences, although Grace remains uncertain as to her motives
- Grace was the one who recruited her to the Bureau of Destiny, rescuing her from Open-Handed Yasza's dungeons in the process. They have never spoken of this.

Blood in place of wine
Lew Stojca, Chosen of Saturn

Intimacies:
Minor: Singular Grace (exasperated affection)

- Lew is a Bronze Faction Sidereal, believing that the Immaculate Order and the Realm are necessary for fighting the dark forces of the world
- Lew is from a greater vojvadas of the Northern satrapy of Clovina, as well as a "moroi" monster hunter, born with the capacity to wield thaumaturgic powers against ghosts and dark creatures, as well as being a warrior exorcist trained in the divine Golden Jannisary Style martial art
- Lew both looks up to Grace as his senior Circlemate and companion of three years, but also finds her fussiness and nurturing instincts stifling at times
- At twenty years old, Lew is the youngest of Grace's Circle, and is kind of a horrible twink with bad taste in men

The Last Daughter
V'neef Ambraea, Chosen of the Elemental Dragons

Intimacies:
Defining: Her lovers (love, protectiveness)
Major: Her Sworn Kinship (fierce devotion)
Major: Lohna Prince's Scribe (worry)
Major: Singular Grace (???)

- Ambraea is the youngest daughter of the Scarlet Empress, as well as the adoptive daughter of Matriarch V'neef and a powerful young sorceress
- She was Grace's milk sister, and the lady who she served for all her life before being Chosen by Venus
- Ambraea has shown no signs of remembering Grace's existence, and Grace has deeply mixed feelings about her

Mysteries

The Lunar Saboteur

The Solar Circle that Grace stopped from destroying Bittern were working with a mysterious Lunar who is still at large. Who is she, and what does she intend?

- The Lunar's name is Bitter Cherry, a Changing Moon infiltrator and assassin, originally a Realm slave
- The Lunar was Flotsam's lover, and possibly his Lunar mate
- The Lunar has a dog spirit shape
- The Lunar has designs against the Merchant Fleet and House V'neef

Training

Time
Emerald Gyre of Aeons Style

- Grace is training to wield the Sidereal Martial art, Emerald Gyre of Aeons Style under the direction of her mentor, Chejop Kejak
- She has honed herself in its physical movements, but struggles with its supernatural techniques still
 
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List of characters
Yu-Shan and the Celestial Bureaucracy

The Most Excellent Designers of Destiny and Sidereal Conjunctions ("The Bureau of Destiny")


Grace's Circle

Teresu Hari, Chosen of Mercury. Born under the Peacock, Exalted under the Captain. Independent. A scion of one of Lookshy's Gentes Major, Hari served Lookshy both in the Seventh Legion's ranger corps and later as part of the Stores Directorate, married to suit her family, and raised several children, Exalting relatively late in life.

Singular Grace, Chosen of Venus. Born under the Sword, Exalted under the Lovers. Bronze Faction. Born Demure Peony, the daughter of an Imperial palace slave, Grace was raised as the companion and servant of Ambraea, the youngest daughter of the Scarlet Empress. Now in heaven's service, she works to avert or mitigate the brewing war on the Blessed Isle. As the most experienced and well connected Sidereal among them, defacto leader of her Circle.

Scattered Silver, Chosen of Mars. Born under the Gauntlet, Exalted under the Shield. Gold Faction. A Tya from Brightwork, in the Auspice Isles, Silver is a former mercenary and pirate hunter with an intense resentment for the Azurite Empire and similar imperial powers, like the Realm. Despite his integrity, his temper gets him into trouble.

Sapphiria the Night-Lily, Chosen of Jupiter. Born under the Lovers, Exalted under the Sorcerer. Gold Faction. Initiated into the Emerald Circle of sorcery. The former slave-apprentice of a Ys sorcerer-prince, Sapphiria now styles herself as a sorcerer-prince of Ysyr in turn. Part of the Gold Faction's "Empty Thrones" group, who oppose central leadership within the Faction.

Lew Stojca, Chosen of Saturn. Born under the Quiver, Exalted under the Rising Smoke. Bronze Faction. A Clovinan moroi monster hunter, born to one of his homeland's greater vojvadas, Lew Exalted at the tender age of seventeen. While he holds no love for the Realm, he hates Anathema and what he sees as the forces of darkness, and considers the Realm and Immaculacy as necessary evils.

The Division of Journeys

Ayesha Ura, Chosen of Mercury. Gold Faction. A prominent leader within the Gold Faction who advocates for mentoring and guiding the newly returned Solar Exalted through the Cult of the Illuminated. A former protege of Chejop Kejak. A Circlemate to Grace's previous incarnation, Wayward Prayer.

Radiant Sky, Chosen of Mercury. Bronze Faction. A Shogunate era Harbinger, chair of the Convention on Commerce. Famously hedonistic, concerns herself with steering young Sidereals away from burnout. Hari's mentor.

Ruvia, Captain of the Golden Barque, Lord of Roads. Head of the Division of journeys.

Stinging Nettle, Chosen of Mercury. Born under the Lovers, Exalted under the Messenger. Bronze Faction. A former roadside bandit, originally from Zephyr. Course, callous, and shockingly amoral, but very loyal. Grace's friend, Yula's Circlemate, married to Incarnadine Chorus.

The Division of Serenity

Forest Bell, lesser marriage god. Grace's personal assistant.

Gentle Pherula, Divine Provisioner of Maiden Tea. Goddess of maiden tea. Ambitious, adopts children born through the failure of maiden tea as her spiritual children. Sometimes brings them to Yu-Shan to save them from peril. Ambitious.

Red Osprey, Chosen of Venus. Deceased. Gold Faction. A Joybringer who died several years ago in a suspicious incident involving a Wyld Hunt and her close friend, Sad Ivory.

Shaja Holok, Chosen of Venus. Bronze Faction. A First Age elder heavily involved in the original curation of the Immaculate Texts, and the formation of the modern Immaculate Order. Known to be patient, thoughtful, and spiritually-minded. Chejop Kejak's closest confidant. He is friendly with Grace, and often gives her assignments or advice.

Wayward Prayer, Chosen of Venus. Deceased. Born under the Sword, Exalted under the Musician. Gold Faction. Grace's previous incarnation. Previously one of the Gold Faction's oldest and most powerful members, died under mysterious circumstances.

Yaogin, Bearer of the Lapis Ewer, God of Beautiful Dreams. Head of the Division of Serenity, once a mortal, blessed with Divinity by Venus for his beauty. Grace's boss.

Yula Cerenye, Chosen of Venus. Born under the Treasure Trove, Exalted under the Pillar. Gold Faction. Initiated into the Ivory Circle of necromancy. A noblewoman from Onyx, the capital of the shadowland nation of Skullstone. A caustic but deeply compassionate woman. Grace's friend, Nettle's Circlemate.

The Division of Battles

Hu Dai Liang, Shogun of the Crimson Banner, God of Decisive Stratagems. Head of the Division of Battles.

Incarnadine Chorus, Warden of Unrighteous Slaughter. A goddess of mass execution, the murder of civilians, and massacres under flags of truce. Considers Grace a friend, married to Stinging Nettle.

Red-Handed Kijamano, Chosen of Mars. Gold Faction. A famed warrior among the Fivescore Fellowship and long time member of the Gold Faction, currently dedicated to acting as a teacher for the Cult of the Illuminated. A Circlemate to Grace's previous incarnation, Wayward Prayer.

The Division of Secrets

Chejop Kejak, Chosen of Jupiter. Bronze Faction. Initiated into the Sapphire Circle of sorcery. A first age elder and one of the architects of the Solar Purge, as well as the undisputed leader of the Bronze Faction for its entire history. He is nearing the end of his life without a clear successor. Grace's teacher and mentor.

Nara-O, Gatekeeper of the Forbidding Manse, Lord of Secrets Untold. Head of the Division of Secrets.

The Division of Endings

Keening-Blade Sai, Chosen of Saturn. Born under the Guardians, Exalted under the Crow. Bronze Faction. Initiated into the Ivory Circle of necromancy. The daughter of an exorcist clan from Uluiru, sometimes teaches at the Heptagram. A tutor to Sesus Amiti.

Wayang, Mourner of the Violet Bier, Lord of Silence. Head of the Division of Endings.

Other Yu-Shan Characters

The Gilded House. The mysterious animating spirit of the manse of the same name, which Grace inherited from her predecessor.

Heart's Desire, god-blooded. The daughter of a god of forbidden love. She works as a much sought-after courtesan in Yu-Shan. Lohna's friend.

Lohna Prince's Scribe, mortal. A former slave of the Scarlet Empress's personal household, originally born to a family of hereditary scholars from what is now the satrapy of the Lesser Cowries. Singular Grace's mother, who resides in heaven with her. She only periodically remembers who her daughter is, but always loves her.

Translucent Alabaster, Central Goddess of Porcelain and Pottery. A popular goddess in the Realm, and a lover of the arts.

Wun Ja, Goddess of the Shining Metropolis, Director of Humanity. The goddess of cities, head of the Bureau of Humanity, and superior to all of Creation's city gods. Has an ongoing inter office dispute with Ruvia of the Division of Journeys, who suspects her of corruption.

The Realm

Ambraea's Hearth

Sesus Amiti, Air Aspect Dragon-Blood. Initiated into the Ivory Circle of necromancy. The daughter of well-regarded military officer, Amiti is a strange and morbid young woman with an unsettling interest in necromancy and the Underworld. Well-loved by her friends.

Tepet Usala Sola, Air Aspect Dragon-Blood. Initiated into the Emerald Circle of sorcery. The last surviving daughter of the late Matriarch Tepet Usala, Sola is an exceptional swordswoman, as well as a skilled logistical sorcerer well versed in war and command. Ambraea's lover.

V'neef Ambraea, Earth Aspect Dragon-Blood. Initiated into the Emerald Circle of sorcery. The youngest daughter of the Scarlet Empress, adopted into the household of her half-sister, V'neef. A sorcerer and warrior of great talent. Grace's milk-sister.

Erona Maia, Water Aspect Dragon-Blood. Initiated into the Emerald Circle of sorcery. A young woman from a middling patrician house, Maia is currently in service to House Peleps to pay her family's debts, working as an assassin, bodyguard, and sorcerer. In truth, secretly a direct descendant of the fallen House Iselsi, who works to bring about their sinister agenda. Ambraea's lover.

V'neef L'nessa, Wood Aspect Dragon-Blood. Initiated into the Emerald Circle of sorcery. The daughter of Matriarch V'neef, compared to the rest of her Hearth L'nessa is a successful socialite despite her status as a sorcerer. Ambraea's niece and adoptive sister.

The Scarlet Dynasty

Cynis Barel, Wood Aspect Dragon-Blood. Matriarch of House Cynis, eldest living daughter of Cynis. A skilled socialite who shares power with her two sisters as the Cynis triumvirate.

Cynis Barel Daro, Wood Aspect Dragon-Blood. The youngest son of Matriarch Cynis Barel, betrothed to V'neef L'nessa.

Cynis Falen, Wood Aspect Dragon-Blood. A daughter of Cynis, who runs House Cynis's slave trade. Part of the Cynis triumvirate.

Cynis Wisel, Wood Aspect Dragon-Blood. A daughter of Cynis, who runs House Cynis's narcotics trade. Part of the Cynis triumvirate.

Cynis Wisel Wilim, mortal. A grandson of Cynis Wisel. An artist who is engaged to a Sesus Dragon-Blooded woman.

Mnemon, Earth Aspect Dragon-Blood. Initiated into the Emerald Circle of sorcery. Matriarch and founder of House Mnemon, one of the two frontrunners for the Imperial throne. Eldest living daughter of the Scarlet Empress.

Peleps Nori, Water Aspect Dragon-Blood. The son of an admiral and a well-known young artist. heavily in dept.

Peleps Sava, Water Aspect Dragon-Blood. An aging Dynast who is tasked with watching over a Peleps-owned manse in the Sideshores. Goes to all the local parties. Distantly Nori's aunt.

Sesus Ambar, Fire Aspect Dragon-Blood. A skillful young socialite from an old military family, V'neef Ambraea's husband of several years.

V'neef, Wood Aspect Dragon-Blood. Matriarch and founder of House V'neef, one of the two frontrunners for the Imperial throne. Sister and adoptive mother to Ambraea.

Other Realm characters

Teng Evening Garnet, mortal. A freedwoman from the Southwestern satrapy of Zhaojūn. Ambraea's current handmaiden.

The Threshold and Beyond

Amatha Kinslayer, Changing Moon Caste Chosen of Luna. A Shahan-Ya of the Silver Pact. Originally a daughter of Cynis, Great House founder and daughter of the Scarlet Empress. Amatha escaped her abusive marriage, became an Anathema, and swore vengeance against her kin. Disowned sister to the Cynis triumvirate.

Amilar Hana, mortal. Hari's daughter and second child, a teenage girl in the middle of her education. Wants to be a bureaucrat.

Amilar Larias, mortal. Hari's husband, with whom she had a strained relationship.

Amilar Mari, mortal. Hari's daughter and eldest child, who is going through training to become a Lookshyan ranger.

Amilar Tarius, Air Aspect Dragon-Blood. Hari's son and youngest child, who has Exalted early and is just starting his education at the Firmament Academy.

Bitter Cherry, Changing Moon Caste Chosen of Luna. A former Realm slave fighting the Realm as part of the Silver Pact's centuries-long war.

Open-Handed Yasza,, Sorcerer-Prince of Ysyr, "mortal" sorcerer. A powerful Ys sorcerer who has extended her life to well over a century. Sapphiria's former mistress and lover. The woman who taught Sapphiria Black Claw Style.

Flotsam's Circle

Smiling Chalus, Dawn Caste Chosen of the Unconquered Sun. Deceased. A Solar from the Azurite Empire, who was killed by a Wyld Hunt while trying to destroy the Realm city of Bittern.

Descending Radiance, Zenith Caste Chosen of the Unconquered Sun. Deceased. A Solar from the far-Western Island of Vaaisami, who was killed by a Wyld Hunt while trying to destroy the Realm city of Bittern.

Flotsam, Night Caste Chosen of the Unconquered Sun. Deceased. A Solar from the Baihu city states, who was killed by a Wyld Hunt while trying to destroy the Realm city of Bittern.

Joje u Rika, Twilight Caste Chosen of the Unconquered Sun. Deceased. A Solar from the island nation of Randan, who was killed by a Wyld Hunt while trying to destroy the Realm city of Bittern.
 
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The Sidereal Exalted, an informational primer
My intent is for A Vision in Bronze to be something you can pick up and follow without super dense pre-existing knowledge about Sidereals, but especially with serialised fiction like this, it's useful to have a source of basic information to call back to.

For more in-depth information, the most relevant primary source for this quest is Sidereals: Charting Fate's Course from Exalted Third Edition. I also draw heavily from other 3e books, such as Across the Eight Directions, The Realm, and others.

The Sidereal Exalted and the Maidens of Fate

The Sidereal Exalted are the collective Chosen of the five Maidens of Fate, sister Incarnae whose natures are intertwined enough for their Exalted to be grouped together as one Sidereal Host with five Castes. The Maidens are as follows:

- Mercury, the Maiden of Journeys, governing fate and destinies relating to journeys mundane and supernatural, and to travel of all kinds. Her colour is yellow, and her Sidereals are known as Harbingers.

- Venus, the Maiden of Serenity, governing fate and destinies relating to interpersonal relationships of all kinds, love, and sex. Her colour is blue, and her Sidereals are known as Joybringers.

- Mars, the Maiden of Battles, governing fate and destinies relating to warfare, battles, and conflicts of all kinds. Her colour is red, and her Sidereals are known as Shieldbearers.

- Jupiter, the Maiden of Secrets, governing fate and destinies relating to information being obscured or revealed, and to secrets of all kinds. Her colour is green, and her Sidereals are also known as Oracles.

- Saturn, the Maiden of Endings, governing fate and destinies relating to death and other endings of all kinds. Her colour is purple, and her Sidereals are also known as Reckoners.

Together, the maidens hold primacy over the stars, fate, and destiny, each within her respective purview. They are strange, distant, and inhuman in their outlook even compared to the other surviving Celestial Incarnae, and have long since ceded the day to day workings of destiny and preservation of fate to their Chosen and to the Bureau of Destiny.

There are never more than one-hundred Sidereals alive at any time, twenty for each Division, although each Division is always short-handed due to deaths, extended absences and permanent departures from heaven, disappearances, or even outright betrayals. These one-hundred Exaltations are passed down from one Sidereal to the next, each Chosen from birth, but only coming into their power later in life. From the moment of their Exaltation, each Sidereal can sense the will of destiny within their Maiden's purview, and are immediately afflicted by arcane fate, a baleful curse that causes them to be forgotten by most of the people around them. If not killed earlier through accident or malice, a Sidereal's lifespan is fixed from the moment of their Exaltation, ranging between 3000 and 5000 years. Unlike that of other Exalts, it may never be extended by any means.

The Sidereal Exalted possess an array of strange and mighty powers, governed by the themes, purviews, and trappings of twenty-five constellations, five for each maiden. They are also famously powerful martial artists, and the greatest of their sorcerers are matched or exceeded only by other Celestial Exalts such as the Lunar and Solar Exalted.

In Yu-Shan, Sidereals working for the Bureau of Destiny work alongside the gods of the Bureau to plan destinies, and are sent to Creation in the event that their direct intervention is required to see one fulfilled.

The twenty-five Constellations are as follows:

- The House of Journeys: The Captain, the Gull, the Mast, the Messenger, the Ship's Wheel
- The House of Serenity: The Ewer, the Lovers, the Musician, the Peacock, the Pillar
- The House of Battles: The Banner, the Gauntlet, the Quiver, the Shield, the Spear
- The House of Secrets: The Guardians, the Key, the Mask, the Sorcerer, the Treasure Trove
- The House of Endings: The Corpse, the Crow, the Haywain, the Rising Smoke, the Sword

Each Sidereal has a birth and Exaltation sign from among the constellations, the latter of which always come from one of their Maidens' five.

Fate and Destiny

Fate and destiny are distinct, but related concepts. Fate refers to the causal laws of Creation, dictating what is possible within its parameters, and what possible futures may come to pass.

These possible futures are destinies. The Bureau of Destiny uses the Loom of Fate to assess which of the possible futures are most feasible and desirable due to any number of factors ranging from the practical to the nakedly political. The selected destiny is then woven into the Loom of Fate by the pattern spiders, and it coming to pass reinforces fate and the integrity of Creation. Destinies going unfulfilled can cause a snarl in the Loom, which can result in the creation of paradox spirits and other malignant phenomenon.

The Bureau of Destiny has numerous ways to ensure that destinies come to pass, from the simple probabilistic nudges that the Loom itself provide, to the intervention of the Bureau's numerous gods, all the way up to one or more of the Sidereal Exalted being dispatched as troubleshooters when matters are truly dire.

All beings have some capacity to defy their own destiny and that of others, from the lowliest mortal slave to the greatest of the Exalted. Mortals and other mundane creatures have a much more limited capacity to disrupt the workings of destiny than gods, Exalted or other supernatural beings, however. The Bureau of Destiny preferentially avoids writing destinies that hinge on such beings, although this is not always possible, especially within societies like the Scarlet Realm, which are ruled over by the Dragon-Blooded Exalted. Disruptive actions taken by these beings are among the most common reasons why Sidereals are called upon to intervene in matters of destiny.

Certain supernatural beings have their origins outside of the bounds of Creation, are not directly tied into the workings of fate, and are only perceived and affected loosely by destiny. These beings are collectively known as the enemies of fate, and they can have dramatic and unpredictable effects on destinies that they interfere with, even compared to other potent supernatural beings. Enemies of fate include demons, fae of all kinds, ghosts and other undead, paradox spirits, and the Abyssal, Getimian, and Infernal Exalted. While enemies of fate are often more vulnerable to the powers of the Sidereal Exalted, they are very difficult to track through scrying and divination, and very powerful or Exalted enemies of fate are unaffected by arcane fate or resplendent destinies.

The Divisions of the Bureau of Destiny and the Fivescore Fellowship

The Bureau of Destiny has five Divisions, one for each Maiden. Each Division focuses on a particular kind of destiny, working with the other Divisions and the other Bureaus of the Celestial Bureaucracy to design and steer destiny across Creation. Each Division has a number of gods in its employ, as well as, at most, twenty Sidereal Exalted.

The Divisions are also often referred to interchangeably with the respective headquarters, located amid a large campus centred on the Loom of Fate itself called the Most Perfect Lotus of Heavenly Design. The headquarters are as follows:

- The Division of Journeys: The Golden Barque of the Heavens
- The Division of Serenity: The Cerulean Lute of Harmony
- The Division of Battles: The Crimson Panoply of Victory
- The Division of Secrets: The Forbidding Manse of Ivy
- The Division of Endings: The Violet Bier of Sorrows

Because of their small numbers and the close conditions that they work under, the Sidereal Host as a whole is often referred to as the Fivescore Fellowship, or simply "the Fellowship" for short.

The Bureau of Destiny also forms conventions, temporary or permanent bodies that cross Divisional lines in order to track and manage important areas of destiny. These include the Directional conventions: the Convention on the Centre, the Convention on the North, the Convention on the East, the Convention on the South, and the Convention on the West. Other long term conventions include the Convention on the Underworld, the Convention on the Wyld, and the Convention on Commerce. Others are created on a short-term basis to address a specific problem, and disbanded after this ceases to be relevant. Most Sidereals sit on one or more convention.

Sidereal Factions

In the Second Age, the Sidereal Host has been internally divided between two significant political cliques, known as the Bronze Faction and the Gold Faction. The factions have their origins in the Solar Purge that ended the First Age, but today are more concerned with the material conditions on Creation and the factions' differing visions for how best to safeguard destiny and Creation as a whole.

The Bronze Faction has been the largest and most dominant political faction within the Fivescore Fellowship for the entire history of the Second Age, making up a plurality of the Sidereal Host and possessing many divine allies throughout the Celestial Bureaucracy. Led by the First Age elder, Chejop Kejak and a trusted inner circle of other old and powerful Sidereals, the Bronze Faction enforces a status quo that they believe renders Creation safer and easier to manage. This status quo primarily concerns itself with a strong, Dragon-Blooded ruled Realm at the centre of Creation, influenced and guided by the Immaculate Philosophy and the Immaculate Order as its state religion. Through their influence over these institutions, the Bronze Faction wields vast power over the fate of the world, and along with their allies dominate all the major bodies of the Bureau of Destiny. However, with the disappearance of the Scarlet Empress, the Realm's undying monarch and the Bronze Faction's uneasy partner for centuries, along with the return of the Solar Exalted, their grip on Creation has been shaken in a way it hasn't been since the days of the Great Contagion.

The Gold Faction defines itself in opposition to the Bronze Faction, a broad coalition of Sidereals and their divine allies who seek to change or disrupt the Bronze Faction's status quo. As opposed to the Bronze Faction, it has no strong central rulership, and the beliefs and long-term goals of its membership vary. The Gold Faction has been newly energised and expanded by the Bronze Faction's recent setbacks. The largest group within the Gold Faction centres around the Harbinger Ayesha Ura and her allies, who seek to use the Cult of the Illuminated to protect, train, and guide the newly returned Solar Exalted toward their ends and the creation of a better world. This group is nonetheless challenged for leadership by the ruthless accelerationist Sings-in-Tongues-of-Steel as well as the Empty Thrones, who reject all centralised authority over the Gold Faction on ideological grounds.

Independant Sidereals, who profess to reject both the Bronze and the Gold Faction's agenda, make up a minority of the Fellowship. In practice, as the Bronze Faction so powerfully influences the default guiding agenda for the Bureau of Destiny, independent Sidereals offer them passive support and are well liked by the Bronze, although some may occasionally support the Gold Faction on certain key issues.

While the Factions are at odds in terms of their visions for Creation, historically they have still lived and worked closely together in Yu-Shan. With the few other Sidereal Exalted being among the only being in the world who can reliably remember one another's existence, friendships, rivalries, romances, and other powerful lasting bonds frequently form across factional lines. Many Sidereals are far closer to individual members of the opposing faction than they are to certain members of their own. Recent years have strained this relationship considerably, most significantly the death of the Gold-aligned Joybringer, Red Osprey during a Wyld Hunt, involving her friend, Sad Ivory, a Bronze-aligned Reckoner. Wrongdoing has never been proven on Sad Ivroy's part, but she has been left desolate by the incident, all but disowned by many on the Bronze. Neither of the Factions wish to see the issue come to blows again, but things may reach a breaking point eventually.

Sidereals and the Exalted Host

The Sidereals and the Bureau of Destiny have a varied relationship with the rest of the Exalted Host as a whole.

Most of Creation's tens of thousands of Dragon-Blooded, Chosen of the Elemental Dragons and the individually weakest of the Exalted, do not know of the existence of the Sidereal Exalted, but they have been the Bronze Faction's favoured partners and catspaws on Creation since the fall of the First Age. Certain highly placed or knowledgeable Dragon-Blooded in the Realm and elsewhere know of the Sidereal Exalted, and may knowingly aid them. Others come into contact with Sidereals as mysterious mentors or allies and never come to understand their true natures.

Since the Solar Purge perpetrated by the earliest version of the Bronze Faction which targeted them for death alongside their Solar bondmates and allies, the majority of the Lunar Exalted, the Chosen of Luna, have come together to form the Silver Pact. The Silver Pact is a mutual aid society and the sworn enemy of the Realm and other Dragon-Blooded Shogunate successor states, as well as of their Bronze Faction backers, considering itself to be at war with all of them. Individual Lunars can be wildly individualistic, but relations between the Lunar and Sidereal Hosts as a whole have been deadly for centuries. The Silver Pact's shahan-yas — elders and other respected teachers — teach their adherents of the existence of the Sidereal Exalted, and to be wary of them. All attempts to broker a lasting peace between the two Hosts have ended in death and disaster, and there is no appetite for reconciliation and much antipathy from the leadership of both sides.

Well over a millennia ago, the largest portion of the Fivescore Fellowship came to the grim decision that the excesses of the Solar Exalted, Chosen of the Unconquered Sun, greatest and most powerful of the Exalted Host, had become a threat to Creation as a whole. They orchestrated the Solar Purge, which over the course of a long and bloody war saw the majority of the Solars killed and their Exaltations trapped within a powerful artifact known as the Jade Prison. These events shattered the society of the First Age forever, and inadvertently laid the curse of arcane fate on all the Sidereal Host when the Constellation of the Mask shattered in the process. Seven years before the start of A Vision in Bronze, the Jade Prison opened, releasing the bulk of the trapped Solar Exaltations for the first time in many centuries. Although most Solars are young, they are driven to impose themselves on the world, and to wield their terrible power to do so.

The Bronze Faction routinely works with the Realm and other Dragon-Blooded powers to organise Wyld Hunts in order to kill Lunars, Solars, and other troublesome Exalted whenever they make themselves a problem. This practice keeps the old animosities of the Exalted Host alive, but in a vicious cycle, it cannot be easily halted now without serious consequence even if the Bronze Faction had the power to entirely do so. Stretched thin and pulled in every direction at once, this work has fallen by the wayside slightly in recent years, but has never entirely ceased.

The Exigent Exalted are the Chosen of various lesser gods, the power of Exaltation handed out to their patrons by the Unconquered Sun. While the Exigents and their relationships to other Exalted are individualised by nature, the Bureau of Destiny is on paper responsible for tracking and policing those Exigents who are created with black market sparks of Exigence, a task thrust upon them by the rest of the Celestial Bureaucracy. Sidereals tend to carry out this duty inconsistently and with some resentment for the imposition.

The Getimian Exalted are enemies of fate that emerged less than a century previous, many known to be working with the rogue Sidereal elder, Rakan Thulio to undermine and bring down the Bureau of Destiny. Strange paradox Exalts from unrealised destinies that never were, the Getimians are powerful and unpredictable. Other recent Exalted enemies of fate include the Abyssal and the Infernal Exalted, bearing Solar Exaltations corrupted by the darkest powers of the Underworld and the princes of Hell respectively. Their actions are all frequently destructive to destiny and the ordinary functions of Creation, by design or inadvertently, and this often leads them into violent conflict with the Sidereal Exalted.

Other stranger individual Exalts, such as the Liminal Exalted, are not prominent or unified enough to have a relationship to the Exalted Host as a whole, and are treated with as individuals.
 
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