A true hero... in training (Pokemon Gym Leader's apprentice quest)

[X] Plan: Standard equipment

Yeah, probably best to keep some money, even if speeding up the egg would be nice.

On the whole potential stuff. Cynthia gave us three starters to choose from and only one of them was perfect, so there's some leway at least. Of course I doubt there'll be grinding for random encounters anyway, so five balls should be plenty.
 
Why would we catch weak pokemon on our trip? That would be a waste of time and needlessly mean if we arent even going to keep them in the long term.

Why would we bother with weak mon at all, relative or not? I don't think that Lux is going to write out personalities for a ton of mon, and that would also bring up "first girl syndrome". We're on the lookout for the top percentage of mon, and in order to give them the absolute best training we need to keep our team fairly small.
I probably should have said "low-level" instead of "weak". For example, Haru isn't going to catch a Torterra, but he might catch a Turtwig, and I think that 5 pokeballs should be enough to capture a Turtwig.

After all, look at Maelstrom. Haru described him as weaker than normal but with great potential. A "perfect" pokemon might not be powerful right away.
 
So you're roleplaying haru and mis-characterizing haru at the same time?
Possibly. Those two don't contradict each other, (Edit: at least if you allow that it is possible to mischaracterize on accident,) and we all make mistakes. Still, I don't know what you mean by me mis-characterizing here, and I would like to know what you mean, since you already chose to point out that I'm wrong somewhere.
 
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Possibly. Those two don't contradict each other, (Edit: at least if you allow that it is possible to mischaracterize on accident,) and we all make mistakes. Still, I don't know what you mean by me mis-characterizing here, and I would like to know what you mean, since you already chose to point out that I'm wrong somewhere.

I mean that it feels like we're looking at two different characters. Im not gonna say i know exactly where the disconnect is but i can understand roleplaying as a character while choosing what to do in quest, but it feels like you're taking haru's mission to surpass cynthia as a goal that we must strive towards at all times, but its not thats pur end goal for now we're just journeying and trying to get better as we can.

I guess think of it like a shonen or the actual pokemon anime, our goal is to be the champion, the very best, but that doesnt mean that it should be everything to us.

Haru's still young, hes still got a lot to learn along his way, and a life to live before he can reach champion level.
 
I mean that it feels like we're looking at two different characters. Im not gonna say i know exactly where the disconnect is but i can understand roleplaying as a character while choosing what to do in quest, but it feels like you're taking haru's mission to surpass cynthia as a goal that we must strive towards at all times, but its not thats pur end goal for now we're just journeying and trying to get better as we can.

I guess think of it like a shonen or the actual pokemon anime, our goal is to be the champion, the very best, but that doesnt mean that it should be everything to us.

Haru's still young, hes still got a lot to learn along his way, and a life to live before he can reach champion level.
I see where you are coming from. However, I still would like to point out a few observations. These are not individually binding, but combined together I think they make a case for Haru being a more serious type.

1. Haru is the direct apprentice of a powerful, respected master. This trope often signifies the main character choosing a 100% focus on said master's teachings. (My Hero no Academia, Hajime no Ippo, countless other shonens). Indeed, often it is made a point that only someone with utmost seriousness can be worthy of being chosen by the master.
2. Haru chose to go to school to study, instead of going adventuring. "You did things the RIGHT way. You studied for years not just combat but also science and ETHICS." This choice indicates that Haru is not mainly motivated by wanderlust. Haru also did well in school, which shows that he is goal-oriented.
3. "The chance of one day being a Gym Leader or even a member of the Elite 4. You worked hard for this." This also shows Haru's motives. He dreams of getting a respected job, not of adventuring and winning championships like Ash does.
4. Haru is 17, not 10 like Ash. Compare Naruto at the start of the show versus Naruto at Shippuuden, to see what I mean. Haru is of working age in the pokemon universe. And unlike Brock, Haru isn't tired of responsibility.

Again, these points are not individually sufficient, but should be considered together. Haru is not a child who dreams of adventures and is willing and free to explore and choose his path. Instead, Haru is a young adult who dreams of a specific job and has tied himself to his respected master via a formal promise.
 
Whelp, here's my addition to thspending plans. I haven't quite got caught up to the thread, so sorry if this is a copy of someone else/too late/etc.

[X]Plan Pallet
-[X]Pokeball x5
-[X]Potion x11
-{X]Super Potion x1
-[X]Antidote x5
-[x}Paralyze Heal x10
-[X]Burn Heal x5
-[X]Awakening x5

This plan comes in at $10,000. it's a pretty chunk of change, but it should have us set for The next stretch of our journey. Let me explain some reasoning here:
  • the pokeballs are because we never know when a good Pokemon we want is going to show up, and having more of those is better than the alternative.
  • The 11 potions is because we're setting out with a Magikarp, attempting to get through two routes, one of which is full of electric types. Also, I foresee us doing the majority of the battling so that Maelstrom can get more experience. (Route 222, coming out of Sunnyshore City.)
  • The Super Potion is for emergency Lily healing purposes,
  • the Antidote is because there are quite a lot of Pokemon who can poison us between us and Veilstone, ie Stunky, Skunktank, Zubat, Golbat, Crobat, along with the rare Houndoor/Houndoom pack.
  • The paralyze heal is, again, because there are a whole bunch of electric types on the route leading out of Sunnyshore that we'll have to battle.
  • The burn heal is because you can encounter wild fire types between here and Veilstone, like the aforementioned Houndour/Houndoom and Ponyta/Rapidash.
  • The Awakening is because wild Chatot will presumably use Sing, which is Bad Civilization.
  • No revives because the potions should do the job.
  • No repels because Maelstrom needs the experience. (Also, I dislike repels on general principle and basically nevr use them in any of my playthroughs, so...) Another reason for no repels is because they might drive away a Pokemon with Huge Potential.
While it is a hefty chunk of change, the goal is to save most of this stuff for the journey after we get Maylene's badge, and hopefully pick up some more money while we're at it in Veilstone, because we're gonna need to buy more rations.

My eventual goal is to have a nice stockpile of at least ten items of each type when we go adventuring, but we're not likely to get that anytime soon.

Additionally, we could look for a wild Bronzor with Huge Potential around Wayward Cave, if we have the time, because in this setting Bronzong can be ridiculously OP.

With both Levitate and Heatproof, Bronzong only has a weakness to Dark. Additionally, with the 8 move limit, we could run a Bronzong that had, like, Reflect, Lightscreen, Protect, iron defense, Calm Mind, Flash cannon, Psychic, and Focus Blast, for an unbreakable wall that can hit extremely hard.
 
animie rules here, there is no meta or anything like that, almost any pokemon can be really good with training and crativly application of its moves and lore.

There actually is, kind of. That is, we want a party made up of Pokemon with the "Huge Potential" trait, because they eventually top out at a rank higher than all other Pokemon. To that end, our current Meta can be described as "Huge Potential Pokemon combined with broken sets of moves and abilities".

Another thing I'd like to point out is that Luxicato said that pokemon trained to Ex rank might get access to a third ability slot, so if we combine our trait that lets Pokemon go up one more tier than they normally would with a Pokemon's Huge potential trait, our Pokemon could end up being at EX++ rank with three abilities, as compared to other people's max rankof EX and (probably) two abilities.
 
sooo you wanna turn us into that asshole in the diomond and perl animie who only catches pokemon with good potetnial and could give less of a shit about anything else?

look at it this way, cynthia gave us this egg so it must be a good mon, and qm confirmed its amon not native to sinnoh.

and 'my numbers are better then yours' is not the end all be all of this quest. creativity is rewarded, so a well thought out plan actually stands an even chance of letting win against a stronger mon

Well, to be fair, 'my numbers are better than yours' certainly helps, when there's a big enough gap. After all, all the creativity in the world didn't let us beat Lily, rank C, with Maelstrom, rank G+. Also, the numbers/rankings whatever you want to call them will help decide wins between two similarly creative trainers. Also also, the pokemon do need to be at a high rank to actually use combos and the like, because if they're not strong enough they won't have the moves or the strength or the experience to pull off combo moves. Also also also, we're gonna be going against Cynthia, and we'll need every advantage we can get.

And no, we wouldn't be acting like Paul, because Paul only cared about the rank of the pokemon he was catching/training, not their actual potential. If I remember my anime correctly, Paul released the Starly because it didn't know Wing Attack and Chimchar because it wasn't strong enough. (I.e., they both didn't have a high enough letter rank for Paul) I believe that Starly was the one Ash caught, and I know Ash caught Chimchar, who both had enough potential to be on Ash's Sinnoh team, which some people regard as his best/strongest to date.

By seeking out Huge Potential Pokemon and only Huge Potential Pokemon, we'd be behaving more like Ash than Paul, as Ash is the one who had a dedicated, tight-nit group of Pokemon that he built up over the region while Paul went gotta catch em all and stored any extra Pokemon besides the ones in hi s party at his brother Reggie's Day Care.
 
1. Haru is the direct apprentice of a powerful, respected master. This trope often signifies the main character choosing a 100% focus on said master's teachings. (My Hero no Academia, Hajime no Ippo, countless other shonens). Indeed, often it is made a point that only someone with utmost seriousness can be worthy of being chosen by the master.
Except Cynthia has explicitly stated that she won't be able to focus on us, and we're going to be passed around a lot or thrown into the fire so to speak instead. And since when are main characters in good shonen ever 100% "my whole life must be training"? If anything, that's the rival characters that power of friendship MCs come to surpass. And sure the training is going to be serious, no doubt about that. But his relationship with Cynthia is a very warm one, even now. Their first interaction had him pointing out her wiki page, and her wigging out before editing it herself.
2. Haru chose to go to school to study, instead of going adventuring. "You did things the RIGHT way. You studied for years not just combat but also science and ETHICS." This choice indicates that Haru is not mainly motivated by wanderlust. Haru also did well in school, which shows that he is goal-oriented.
This is very heavily implied to be jealously that Haru couldn't go, and he's saying this to make himself feel better. He is the narrator of this quest, and he is not a perfect, unbiased one. Actually, forget heavily implied. It's stated. In capital letters. Literally the line after that.
3. "The chance of one day being a Gym Leader or even a member of the Elite 4. You worked hard for this." This also shows Haru's motives. He dreams of getting a respected job, not of adventuring and winning championships like Ash does.
I mean, you have to win the Pokemon championship to even fight the Elite 4, let alone Cynthia. It's very hard to say that that's not in his future. In addition, this is also part of the pity party that Haru is throwing himself in the beginning. If anything, it's indicative of how he's given up on doing those exact things, which are the dreams of pretty much every kid in the Pokemon world.
4. Haru is 17, not 10 like Ash. Compare Naruto at the start of the show versus Naruto at Shippuuden, to see what I mean. Haru is of working age in the pokemon universe. And unlike Brock, Haru isn't tired of responsibility.
And? Luffy starts One Piece at age 17. Naruto is different not because of age but because of the countless number of episodes that lead to his character development. Also, since when has age ever had a case for maturity and serious character? I say this as a 17 year old myself, so I should know.
Again, these points are not individually sufficient, but should be considered together. Haru is not a child who dreams of adventures and is willing and free to explore and choose his path. Instead, Haru is a young adult who dreams of a specific job and has tied himself to his respected master via a formal promise.
Except he kind of is. Like I said, it's very heavily implied that that was what his dream used to be (and still kind of is). He's jealous of the kids that got to do just that.

Finally, have you even read his interactions with his sister and Maylene over the phone? Those are much more representative of his normal relationships, and as you can see, he's a pretty normal teenager. Not some cold, calculating training machine.

Edit: Also forgot to vote

[X] Plan: Go for (almost) broke
-[X] 3 potions: (3 * 300¥)
-[X] 2 Antidotes (2 * 100P¥)
-[X] 3 Paralyze Heal (3 * 200P¥)
-[X] 1Egg Warmer (6000¥)
-[X] 1 Water Filter (500¥)
-[X] 1 1-Person tent (2000¥)
-[X] 1 25 ft coil of rope (200¥)
-[X] 1 Full Heal (600¥)
 
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Okay, putting up a modified version of my original plan to give us some more wiggle room.

[X] Plan: Go for (almost) broke
-[X] 3 potions: (3 * 300¥)
-[X] 2 Antidotes (2 * 100P¥)
-[X] 3 Paralyze Heal (3 * 200P¥)
-[X] 1Egg Warmer (6000¥)
-[X] 1 Water Filter (500¥)
-[X] 1 1-Person tent (2000¥)
-[X] 1 25 ft coil of rope (200¥)
-[X] 1 Full Heal (600¥)

Total cost 11000
 
[X] Plan: Go for (almost) broke
-[X] 3 potions: (3 * 300¥)
-[X] 2 Antidotes (2 * 100P¥)
-[X] 3 Paralyze Heal (3 * 200P¥)
-[X] 1Egg Warmer (6000¥)
-[X] 1 Water Filter (500¥)
-[X] 1 1-Person tent (2000¥)
-[X] 1 25 ft coil of rope (200¥)
-[X] 1 Full Heal (600¥)

Huge shout out to TempestK for this modified vote. for those of us that like his plan but just want a bit of money left over for emergencies.
 
But the species of each pokemon doesn't determine that potential. This isn't the game here each species has a set BST and only IVs and EVs can influence that.

We're not going to find every pokemon we catch having IVs. We won't hunt for them either because quite frankly, if you haven't read Lux's explanation, he is PRESETTING AND GUARANTEEING all of our pokemon encounters. The only thing Ultra balls vs Poke balls change is how easy the capture is.


Well shit if the Pokemon we're gonna find are preset then we're probably not gonna find more than 1 huge potential, so 5 Pokeballs should be good. Taking those out of my plan.
Alos, I'm just gonna steal some of the suggested camping equipment, because we'll probably need that.
Additionally, i'm not getting the heated egg carrier because we already have a basic one and $6,000 is a heck of a lot to drop on something we're probably gonna use once. Like, if Luxicato really DOES have all our encounters/captures planned out, I doubt we're gonna get more than one main team member as an egg.


[X]Plan Pallet v2
-[X]Potion x11
-{X]Super Potion x1
-[X]Antidote x5
-[x}Paralyze Heal x10
-[X]Burn Heal x5
-[X]Awakening x5
-[X] 1 Water Filter
-[X] 1 1-Person tent
-[X] 1 25 ft coil of rope

The total cost for this plan is... $11,700, I think? I'm pretty sure I tallied it correctly, but someone might want to double check. I know it's under $12,000 though!

Edit: Yep, it's $11,700. Just re ran the numbers and everything checks out.

This gets us literally everything we could need on our wilderness excursion, but it's pretty costly. I guess you could call it "Plan: Go for even closer to broke", haha.

Edit: I guess I should try to argue for my plan here, huh? Well my reasoning is this: The egg incubator is a massive waste of resources that I'm dubious to make under the circumstances. Because this is our first time actually *adventuring*, we have no idea what it's going to involve. What I've done in my plan is try to get enough potions/status healers that we can safely cross Route 222 and go up Route 214. While my plan might just be over preparing, I wanted to create as large a margin of error as possible, because this is our first time actually going out and traveling routes, both in and out of character. Neither us nor Haru know how many wild Pokemon will bog us down along the way, or how many times disaster rolls are made, so I tried to get enough healing items that we could keep Maelstrom fighting fit for the 4-5 days this will take. Because make no mistake, Maelstrom is our only line of defense against wild Pokemon (Besides Lily and Violet, but they'll probably have Maelstrom fight against the wild Pokemon anyway to train), and he's currently sitting at G+ rank. My plan is hopefully getting enough healing items that Maelstrom can fight against all the wild Pokemon that show up to gain experience and maybe go up a rank or two.

Also, great news, variety show guests! It's time for KidFromPallet's Pokemon rant corner! This post's topic will be... General Teambuilding!

Alright, so, I'm gonna list off team members that I'm kinda hoping for us to get (If they have Huge Potential, if not, forget about it), and how I see us using them.

  1. Maelstrom, our Gyarados. Lance has his Dragonite, Wallace has his Milotic, Cynthia has her Garchomp, we have Maelstrom. Our pride and joy, our starter, he shall be the last hurdle a challenger has to surpass in order to attain victory.
  2. Eggy the egg. Hasn't hatched, can't plan for it yet.
  3. Toxicroak. So I did a rant about how Toxicroak could be a good team member for us before, and I stand by that. Toxicroak can be a good all-rounder, possessing fairly high speed, sp.atk, and atk. stats. here this hypothetical Toxicroak would really shine, however, is in 1v1 duels/brawls. With the ability poison Point and Poison Jab to poison the opponent and a STAB Drain Punch to keep itself hale and hearty, this hypothetical Toxicroak is almost guaranteed to outlast any Pokemon not immune to its poison.
  4. Bronzong. So, I mentioned earlier about how the two abilities thing lets it have both heatproof and levitate, essentially leaving it with only a weakness to dark, and how the move pool increase from 4 to 8 lets this guy get up to absolutely insane defensive shenanigans. All in all, one of the best tanks that I can imagine finding in Sinnoh.
  5. Driftblim. Another tank, similar but different from Bronzong. I see us running Stockpile, Swallow, Ominous Wind, and Double Team. Given that Unburden is probably worthless in this setting, due to how items work, I'd go for Aftermath and Cursed Body as abilities, just to make it absoluitely futile to try and engage Driftblim in close range. the way I see us running this is Stockpiling first, then Double Teaming, then just spamming ominous Wind or other attacks. And, when it looks like the opponent is going to finally take Driftblim down... order a Swallow for a pretty much full recovery. We'd probably send Driftblim out against either a pokemon that's been worn down by Toxicroak or another Defensive Pokemon that requires set up turns, so that Driftblim can set up as much as possible.
  6. Weavile. So I was wracking my brain about what this Pokemon should be, before eventually settling on Weavile. I'm far less attached to it than the others, but it's still a pretty good Pokemon. it's fast, which we can further hone via Double Team and Agility to become the mother of all dodge tanks, is a fairly good mixed attacker, in that it comes with powerful moves that can hit close up and far away (Ice Punch, Night Slash, Ice Beam/Blizzard, and Dark Pulse), and it also gets Pressure as an ability, which should help in wearing down the opposing Pokemon.

And here's how I think we could encounter them:
  1. Already have
  2. Already have
  3. Pastoria City's Safari Zone while under Crasher Wake. The Safari Zone is pretty much Crasher Wake's pet project, what with him pumping it full of all of his wrestling winnings, so it wouldn't be out of the question to go. Additionally, I think the anime contained a Croagunk festival, so we could be sent out by Crasher Wake to capture one in the spirit of the festivities.
  4. We could find a Bronzor a couple of ways. First, we could find one out by Turnback Cave, which we will coincidentally be passing on the way to Veilstone City. Second, we could find one while ruin diving/exploring with Cynthia, as I think the flavor text for them talks about how they look like/are mirrors from an ancient civilization.
  5. A Drifloon can be found at Valley Windworks every Friday in the games, and I think tat the anime adapted that into an entire flock of Drifloon/Driftblim. Alternatively, although they aren't found there in the games, it would make sense for Drifloon/Driftblim to roost at that Spirit Tower thing near Solaceon, so that might be another avenue.
  6. Up by Snowpoint City while training under Candice. From what I remember, she trains by going up Mt. Coronet in just shorts and a t-shirt, so we could potentially find a Sneasel on one of those excursions, and then try and search for a Razor Claw to evolve it to Weavile.
 
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She hums for a moment, thinking about it. "Well… It depends. If my power is too much it can break something. He might break the connection to his type, turning into a normal type. My power could also overpower his and turn him into a Fairy or Psychic. It would be pretty funny to see a Fairy Gyarados… but it could also make him explode. I'm not going to try it, ever." She said, making clear her stance on that. You agree with her. Changing your pokemon's type might be amazing but exploding is too big of a risk.

Who wants to bet that some... less than scrupulous criminals(Team Rocket/Galactic/etc.) have used this process to create differently typed Pokemon? Will we have to face a Fairy type Shedinja?!?
 
Surprisingly your plan now cost more than ours since it was modified to 'almost broke'.

Yeah... I stocked up. It's probably too much, but I want too make sure that we don't run out of any healing items as we travel. We'ere effectively going out with what amounts to be a level ten-ish Magikarp, and the first route that we have to travel through has a population of like, 40% electric types. I'm, ah, a bit worried about Maelstrom and want to make sure that we'll have enough medicine for him.
 
The 'torch' in our inventory is a flashlight so no need to buy another.
Thanks for the notice. I removed the flashlight from my vote.

Also, your plan is kind of loading us down for a two-day trip.
If you mean weight-wise, potion/heal bottles are 200g at most. We might need them, and we'll use all of them eventually, so being prepared doesn't hurt.

I also don't understand why your new plan cuts down on antidotes. They are far more important than paralyze heals, considering that untreated poison will eat into our pokemon's HP. Besides, they're cheap, so it isn't as if you actually save much by only buying two.
 
Okay I'm seeing a bit of confusion on how I will handle encounters and your future team so I will clarify.

Yes. I have 8 pokemons ready to add to your team. No, they are not set in stone. You are the ones deciding in the end. I can make 100 pokemon if it's needed. You decide if you capture one or not.

It will be obvious when a pokemon is "a character" and when a pokemon is just a random fight. I will throw at you some of those "character" pokemon and you can decide if you capture them or not.

That doesn't mean that time will stop until you get a "good" pokemon or you can run around a route. If you refuse to capture all pokemon I throw at you, the story will continue and you will have only one pokemon.

Also don't just say "We will only need pokeballs because Lux has already planed the team". Stronger pokemon might need ultraballs. Maybe not now at low rank but later you will need them for sure.
 
Personally, I'm a fan of defensive typing, especially since we aren't strictly bound to the move pool and four move limit from the games.
Due to that, I think that a Ground type to deal with electric and rock attacks is IMHO a must have for Haru's team - basically a counter to Gyarados' counters. Alternatively, an anti-electric ability (lightning rod, motor drive, volt absorb) would work as well.
Selecting our team specifically to counter Cynthia's would harm us on our path towards challenging her (gym and league battles), so I'm against doing that.

But overall, let's just wait what Luxicato has in store for Haru. There are many ways to assemble a team of pokemon that covers each other's weaknesses.
 
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Is no one worried about why the GM suggested that we might need some cash?

You can spend all your money now, but that means no more money for some time and no option to bet on combat. You might need some money just in case.

I'm perfectly happy to not get the egg warmer because I don't see 1 to 2 weeks making much of a difference in training whatever pokemon comes out of the egg. It just means more time to focus on Maelstrom and any pokemon we capture on the way to Maylene's gym beforehand. Haru is going to be training with 8 gym leaders until he can earn their badges. That's probably AT LEAST a week with each gym leader. My guess would be closer to a month.

Actually, do we know when the next tournament is? That would probably be the best estimate for training time.
 
Personally, I'm a fan of defensive typing, especially since we aren't strictly bound to the move pool and four move limit from the games.
Due to that, I think that a Ground type to deal with electric and rock attacks is IMHO a must have for Haru's team - basically a counter to Gyarados' counters. Alternatively, an anti-electric ability (lightning rod, motor drive, volt absorb) would work as well.
Selecting our team specifically to counter Cynthia's would harm us on our path towards challenging her (gym and league battles), so I'm against doing that.

But overall, let's just wait what Luxicato has in store for Haru. There are many ways to assemble a team of pokemon that covers each other's weaknesses.
I can get behind that some, though I'm more a fan of the "speed kills" sort of team, especially in anime where we can combine moves and use unorthodox strategies rather than it just being a slug fest.
Is no one worried about why the GM suggested that we might need some cash?
I was convinced to adjust my original plan, so we've got a thousand Pokeyen to work with at least to start. We can hopefully leverage that some, and with Maelstrom's rather unprecedented moveset coupled with his agility we may be able to get some very favorable odds, especially if we play up the "yeah, I'mma beat you up with a Magikarp!" angle to make us look a bit less competent. Think the opening of Big Hero 6.
 
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