A Road of Life: A Road To Power: A Medieval Adventure of Rising to Power

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Begin your first steps on a road to power
A Path To Power

Magoose

SV's Questing Fanatic
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California USA
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A Road to Life: A Road To Power: A Medieval Adventure of Rising to Power!


Be not afraid of greatness. Some are born great, some achieve greatness, and others have greatness thrust upon them.


-William Shakespeare, Twelfth Night


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There are many places like that… but then again, they matter, but they do not.

You are just a lowborn… not a noble, not a knight, and most certainly… not great.

Not yet at least.

Because greatness is only one good move away


This is your tale, of someone rising from nothing to controlling your own destiny, and rising to power.


Life has no set courses...only a Path of Life.


And a Road to Power?


Do you live life… or do you struggle for power?​



What Era do you Begin in?

[]771 The Rise of Charlemagne: Charles and Carloman Karling rule over a divided Francia, with both brothers plotting to take the throne of Pippen and Charles Martel. On the Italian peninsula, Desiderius is the King of Lombardy, but he holds papal lands in defiance of the Papacy. In the Byzantine Empire, controversy rages regarding the use of religious images, leading to a split within the Orthodox Church. The Abbasid Caliphate is at the zenith of its power, but is beginning to crumble with powerful vassals are already biding their time to break free from the Caliphs control. The Umayyad Sultanate of Al-Andalus controls large swathes of Hispania, a consolation prize of sorts after losing their empire to the Abbasids 20 years prior. To their north, Asturias, the last Christian Kingdom on the Peninsula is in real danger of falling into Muslim hands. Over in the East, the Empire of Tibet looms large over its neighbors, ruling over a realm still clinging to pagan ways; meanwhile, the Western Protectorate is at the nadir of its power, as the Tang Dynasty has yet to recover from internal rebellion about a decade prior. The Eve of Greatness is upon the World, and it shall never be the same again!

[]867 The Viking Age!: The sons of Ragnarr Loðbrok are attempting to carve out pieces of England in revenge for the murder of their father. Farther east, Rurik is beginning his attempt to form Rus. In Scandinavia, small tribes are attempting to subjugate each other in the hope of forming Norway, Sweden, and the Fylkirate. King Arpad of the Magyars is beginning a series of invasions with the hope of settling in the Pannonian Basin. In Europe, The Karling Empire is fragmented by petty rivalries and sibling kingdoms, all vying for the Throne of Charlemagne. The Abbasid Caliph, Al-Mu'tazz, rules over a weakened Arabian empire. Former vassals have become de facto independent, with many more vying for the Empire. The Caliph's half-brothers consider claimant bids, while the Turkish dukes in Jerusalem clamor for independence. The Viking Age is about to dawn upon Europe, and all will learn to fear the Northman!

[]1066 William the Conqueror: After a long campaign, William of Normandy has conquered England and sits on the throne he fought hard for. However, unrest grows in his realm, as his unruly Anglo-Saxon vassals grumble about the Norman conqueror and the new ways he brought from the continent. The descendants of Rurik have converted to Orthodox Christianity, but the fracturing realms have lead the Empire of Kiev weakened and disunified against the hordes of the Steppes. The Holy Roman Empire and France are major powers, their birthright forged in blood and iron. The Karling dynasty rules neither: they have been reduced to a single county, Vermandois in France. Hungary, Poland, and much of Scandinavia have converted to Catholicism through the tireless works of saints and missionaries, but Paganism still carried weight in many circles. The fate of Asia Minor shall be decided in the upcoming days, as Alp Arslan of the great Seljuk Empire prepares a massive invasion of Anatolia. Will Rome survive? Or will it crumble?

[]1080 The First Crusade: A great Christian army formed at the calling of Pope Urban II, they were filled with the fervor that only the Call to Adventure could fill, on this day, there were no Franks, no Normans, nor any other vague terms that separated them, they were all Christians, good and true to God, with one purpose in their hearts: To take back the Holy Lands. Yet this great Christian army is unruly, once the excitement of religion died down in their hearts, this wandering mass of Christians degenerated into savageness, hunger was their main worry, so for every city, every village they found, they tore it apart, took all the food and left scattered remains of what was once there. They are untrained, yes there are a few noble knights, trained from birth for this exact moment, yet they are the minority, most are simple peasants who have never known combat, except to drive away bandits that ironically behaved the way they have, it is unruly, savage, yet something can be made of these men. Both sides prepare to fight a war in the Holy Land. Few will find fame and glory… Some will find eternal salvation, Many will find death and destruction. The World will never be the same again. Deus Vult!

AN: Welcome to a Quest where you start at the bottom and claw your way to the top in the Carlington Era, the Viking Age, The High Middle Ages, or even the First Crusade.

You are a peasant, a freeman, who can through luck and determination, rise above your status, gain wealth... or adventure with the greatest leaders that this world will know.

Will you be a knight, a king, a consort, a mercenary?

The choice is all up to you.

Only you can choose your path to power.
 
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Charecter Sheet
Name: Jarl Einar Dansson

Age: 22

Health: 5.0

Fertility:100%

Patron: Odin: Odin is your Patron, and protector. (+3 to all stats. Signs may be seen that may help you in life, and allow you a good death)

Title: Jarl of Horaland.

Diplomacy: 1+1+2+1-3+3+5= 10

Martial: 5+1+2+2+2+3+5+4= 24

Stewardship: 2+2+1+1+3+2+5=16

Intrigue: 3+1+2+3+5=14

Learning: 2+1+2+3+3+5=16

Personal Combat: 4+1+2+2+2+1+3+15+16=46

Traits:

Diligent: Thorough and detail-oriented, this one always gets their work done promptly and accurately.(+1 to all stats. +1 to all actions.)

Dog: A dog follows this person around. (+1 to Personal combat. -20 to assassination rolls)

Ambitious: This individual wishes to achieve the highest possible station in life. Whether honorably or otherwise.(+2 to all stats.)

Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)

Zealous: Whatever their cause may be, this person fervently believes in it, will proudly proclaim it, will try to convert others, and will unhesitatingly die for it. (+3 to Learning, +2 to martial and Personal Combat. +20 to piety gain)

Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this are destined to be trampled underfoot. (+15 to prestige gain, -5 opinion from everyone.)

Stubborn: An individual who only changes their mind or backs down with the hardest difficulty. Even physical harm does not dissuade them. (-3 to diplomacy. You get a single reroll per turn.)

Child of Destiny: You have been touched by the gods to serve their will on earth. (+5 to all stats except Personal Combat. +15 to Personal Combat.)

Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)
 
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Family and Allies
House of Veggbrotsjór
Sigil: A wall, broken by Odin's spear falling from above, a raven sitting on either side of the hole.
House Words: "Like Men, All Walls Fall."


Name: Dankmar Svenson

Opinion: 100/100

Age: 48

Health: 5.0

Fertility: 100%

Diplomacy: 12

Martial: 4

Stewardship: 5

Intrigue: 7

Learning: 2

Personal Combat: 12

Traits:

Kind: This generous and gentle person is friendly to all, and will only fight or kill when it is necessary, and after all attempts at diplomacy have failed. (+3 to diplomacy, +10 to diplomacy rolls, -5 to Personal Combat.)

Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike.(+5 to Stewardship. +10 to Stewardship rolls)

Widower: You have lost your wife years ago… the pain has never stopped. (This man will not marry again.)

Content: Fed, watered, rested, and happy. This person feels their life is going pretty well. (+20 opinion from everyone. Special actions become unavailable.)

Stubborn: An individual who only changes their mind or backs down with the hardest difficulty. Even physical harm does not dissuade them. (-3 to diplomacy. You get a single reroll per turn.)

Name: Elric Dansson

Age: 13

Opinion: 100/100

Health: 5.0

Fertility: 100

Diplomacy: 11

Martial: 14

Stewardship: 25

Intrigue: 10

Learning: 12

Personal Combat: 21

Traits:

Diligent: Thorough and detail-oriented, this one always gets their work done promptly and accurately.(+1 to all stats. +1 to all actions.)

Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike.(+5 to Stewardship. +10 to Stewardship rolls)

Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed.(-3 to diplomacy.)

Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)


Name: Kara Atlasardóttir

Opinion: 100/100.

Age: 22

Health: 5.0

Fertility: 100%

Diplomacy: 8

Martial: 6

Stewardship: 10

Intrigue: 5

Learning: 5

Personal Combat: 7

Traits:

Attractive: This person is absolutely stunningly beautiful. So beautiful in fact, people can't stop looking at them. (+2 to diplomacy, +10 opinion from everyone)

Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)

Charitable: Outgoing and generous, this person sees their role in life is helping those in need (+3 to diplomacy, +10 to diplomacy rolls.)

Wrath: Anger, violence, and a surly disposition rule this person, restraint is a foreign concept. They may be capable of thinking things through, but it's almost always how better to fight and hurt the enemy. (+2 to personal Combat, -1 to martial, -1 to diplomacy.)
 
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Wealth
Wealth: 5194 Gold

Prestige: 1335 Prestige

Piety: 1080 Piety

Wealth Gained Per Turn: 400(used to buy items, equipment, and other things)

Prestige gained per Turn: 150 (Used to rank up in society, take part in certain actions, and even get promoted.

Piety Gained Per Turn: 120 (Praying to the gods can net certain boons, and they may help you if you are pious enough.)

Expenditure: 338 Gold per turn
 
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A War Horn: A Warhorn that is used to signal raids and Rally Men. Effect: +2 Martial, Morale rolls gain a +5.

[X]Sheep: A small flock of sheep. Effect: +10 to income, Add 4 to Expenditures. X3

[X]Carpentry Tools: These are tools for a carpenter, good for maintaining a home or a Ship after long periods of time. Effects: +2 Stewardship, +5 to certain stewardship actions, Ship building and repair costs are slashed in half.

Masterwork Helmet: This Helmet is one of the greatest armors around in the world. This Helmet may even have some special properties (-20 to enemy combat rolls) (Valued at 20,000 Gold)
Ship Cargo:
 
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Personal combat breakdown.

0-10- Untrained Rabble... you are fucked.
10-20- Trained Rabble... You have more of a chance to survive.
20-30- Trained soldier... You can fight and survive
30-40- Experience soldier... You can survive and Do well in battle
40-50- Veteran Soldier.... You can survive and Thrive on the battlefield.
50-60- Champion... You are among the Champions of the World, among the greatest warriors to walk the Earth Alive.
60-70- Hero... You are a hero to your people, your prowess in battle will echo through the lands of your ancestors and your progeny.
70-80- Grand Master... You are a Hero to warriors and soldiers, you are among the most studied masters of combat in the world, and your skills and techniques will live on forever.
80-90- Unrivaled Warrior... There is no man who can match your blade, your skill, or techniques. You will be immortalized in song in all cultures who know of you, and history will call you the Greatest Warrior who ever lived.
90-99- Legendary... No matter what happens... you will live forever.
100- God- Your name is worshiped as though you were a God of Battle and War, ubiquitous with victory, battle, and death. They are right.
 
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So this gonna be like ck2? Sweet, Welp time to play as my ancestors!
[X]867 The Viking Age!: The sons of Ragnarr Loðbrok are attempting to carve out pieces of England in revenge for the murder of their father. Farther east, Rurik is beginning his attempt to form Rus. In Scandinavia, small tribes are attempting to subjugate each other in the hope of forming Norway, Sweden, and the Fylkirate. King Arpad of the Magyars is beginning a series of invasions with the hope of settling in the Pannonian Basin. In Europe, The Karling Empire is fragmented by petty rivalries and sibling kingdoms, all vying for the Throne of Charlemagne. The Abbasid Caliph, Al-Mu'tazz, rules over a weakened Arabian empire. Former vassals have become de facto independent, with many more vying for the Empire. The Caliph's half-brothers consider claimant bids, while the Turkish dukes in Jerusalem clamor for independence. The Viking Age is about to dawn upon Europe, and all will learn to fear the Northman!
 
Is this gonna be mostly historical fiction? No real fantasy elements or anything, just down to earth people stabbing eachother with swords?
 
Is this gonna be mostly historical fiction? No real fantasy elements or anything, just down to earth people stabbing eachother with swords?
Historical fiction.

Sorry, just the last time I started a quest that got into fantasy, it led to Nazi vampires in WW2.

Edit: And no, that was... interesting enough for me to stop because the MC was a god damn homonculous.
 
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[X]1080 The First Crusade

Believers, have faith in the Lord's blessings, for the Lord will not abandon us.
Give me the power to destroy the enemies of the Fatherland.


Deus Vult.
 
[X]1080 The First Crusade

Believers, have faith in the Lord's blessings, for the Lord will not abandon us.
Give me the power to destroy the enemies of the Fatherland.


Deus Vult.
Oh and just because you choose a starting date of an immense global event, does not mean you will participate in said event.

After all, if your in northern Russia, it's a bit hard to go crusading
 
Historical fiction.

Sorry, just the last time I started a quest that got into fantasy, it led to Nazi vampires in WW2.

Edit: And no, that was... interesting enough for me to stop because the MC was a god damn homonculous.
One of the problems with writing fantasy is the author's need to add undead. They create an truly extensive and exhaustive magical system for their undead, but leave other magics behind in comparison to undeath magic.

You could try a "Warcraft" ck2 quest, if you want to try a pseudo-historical fantasy ck2 (closest setting I got to an example where magoose might be good with), who knows the direction of the plot for that mmo anymore?
 
Oh and just because you choose a starting date of an immense global event, does not mean you will participate in said event.

After all, if your in northern Russia, it's a bit hard to go crusading
Serving in the name of the Lord goes beyond crusading, for our battles is until we reach Paradise or Damnation.
 
One of the problems with writing fantasy is the author's need to add undead. They create an truly extensive and exhaustive magical system for their undead, but leave other magics behind in comparison to undeath magic.

You could try a "Warcraft" ck2 quest, if you want to try a pseudo-historical fantasy ck2 (closest setting I got to an example where magoose might be good with), who knows the direction of the plot for that mmo anymore?
I don't like warcraft to be honest.

So, there will be no magic system, besides maybe some... brief mentions of divine will.

And the Ark is real, along with many holy artifacts of Christendom.
@Magoose, didn't you say you needed to take a break to stop the cycle of burnout, recovery, (attempt to) start over, repeat?
That was for binary stars.

I was asked by my brother to stop writing it after he saw the toll it took on me.
Serving in the name of the Lord goes beyond crusading, for our battles is until we reach Paradise or Damnation.
Just try not to... advocate for stuff.
 
[X]867 The Viking Age!: The sons of Ragnarr Loðbrok are attempting to carve out pieces of England in revenge for the murder of their father. Farther east, Rurik is beginning his attempt to form Rus. In Scandinavia, small tribes are attempting to subjugate each other in the hope of forming Norway, Sweden, and the Fylkirate. King Arpad of the Magyars is beginning a series of invasions with the hope of settling in the Pannonian Basin. In Europe, The Karling Empire is fragmented by petty rivalries and sibling kingdoms, all vying for the Throne of Charlemagne. The Abbasid Caliph, Al-Mu'tazz, rules over a weakened Arabian empire. Former vassals have become de facto independent, with many more vying for the Empire. The Caliph's half-brothers consider claimant bids, while the Turkish dukes in Jerusalem clamor for independence. The Viking Age is about to dawn upon Europe, and all will learn to fear the Northman!

Whats this? A Quest where there is a chance to actualy play a proper Viking and go raiding!? Sing me right the hell up!

Let us bring the light of Odin the Allfather to all the realms!
 
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