Problem is: we aren't going to do anything but find cats for a time, no reputation means no contracts more interesting than that, we are still bottom of the barrel.
As Giano pointed out, you can try to go full aggro and take combat jobs that most in Grade 9 shy away from but the higher Grades are not interested in. That is (a few) more jobs available to Ciel, but also a lot more dangerous.
 
Problem is: we aren't going to do anything but find cats for a time, no reputation means no contracts more interesting than that, we are still bottom of the barrel.

I mean, sure, you won't have much of a choice at the start. But I believe someone who have the necessary basics to be involved in combat has far more agency and potential to climb the Fixer grade than someone who can only detect stuff but can't catch up with the others in combat.

It would be like fighting actual fixers with only the default deck, and the only advantage you get is to see what cards they are using. It really doesn't help you much if your own combat skills are not up to snuff.

Either way, we will need to get it done at some point anyway, if we want any hope to not just be stagnant. Running is good for catching up with cats among other stuff, so it is pretty flexible for the non-combat jobs too.
 
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[] Pick up a decent weapon first
-[] Bob, he was an idiot when he was made of flesh and an even bigger idiot after his conversion to cheap metal. Now he is a self aiming club and still an idiot.Let that be a lesson, gambling is bad for you, especially with your bodyparts.
 
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[] Pick up a decent weapon first
-[] Bob, he was an idiot when he was made of flesh and an even bigger idiot after his conversion to cheap metal. Now he is a self aiming sniper rifle and still an idiot.

Are you suggesting getting a rifle by selling Ciel's body?

In the project moon world, guns and bullets are REALLY expensive due to the head's taxes on them. This will not be sustainable whatsoever, so I wouldn't recommend it. Ciel really likes his human body too, so I doubt he will be up to a full-body robo-conversion.
 
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From what I recall due to the Distortion Detective, combat-driven eye modifications have the iris turn red for some reason. I think it was mentioned in the very last chapter before the series got halted.
 
eh.
Make money first, we don't need to go into the deep end with the first mission/contract, Have a footing, get some money, buy a Good weapon/good aug.
We don't need to just jump in and fight someone to death as our first mission. What do you think we are? We're not strong. We don't have that much advantage going for us, every single bit we can get is a good one, And there's a lot more to fixers then just killing, Especially since we are weak.
Get some advantage on investigating is good enough, for now, we need something to attract customers, and most of them doesn't really need a brute, especially a grade nine brute.
 
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[] Full body muscle enchantment. All around option that, most likely, too costly for a great upgrade but even subpar enchantment will take you above most trash.
 
Are you suggesting getting a rifle by selling Ciel's body?

In the project moon world, guns and bullets are REALLY expensive due to the head's taxes on them. This will not be sustainable whatsoever, so I wouldn't recommend it. Ciel really likes his human body too, so I doubt he will be up to a full-body rob-conversion.
More buying Bob, who had a conversion to safe money for gambling and then lost his body parts one after the other on the poker table. Till he bet his brain, which was used to make a weapon.

I did not know that guns were sell your body expensive and changed it.
 
How about no guns, that sounds like a very contrived example - especially buying someone as property. Just feels bad in the mouth and even overall useless for general City cruelty.
 
First and foremost, this is a business.
Which means we need to be somewhat special to attract customers.
Being a brute doesn't make us really that much special, because everyone can get a better brute, Competitions is everywhere and we are the bottom of the barrel, and our specialty are not fighting, our prefer fighting style is running away for God's sake.
from what we get from the game, grade 9s doesn't get good jobs, they get jobs like finding cats, so let's be better at finding cats until we have enough money, because we really desperately need money or we not gonna survive this month.
 
As Giano pointed out, you can try to go full aggro and take combat jobs that most in Grade 9 shy away from but the higher Grades are not interested in. That is (a few) more jobs available to Ciel, but also a lot more dangerous.

That changes things, that changes quite a lot of things.

Ok guys, hear me out: we go for the very dangerous (for a grade 9) missions right out of the gate, even at risk of death, why? Because Naron did say that we have a way to cheat death, and, as such, taking suicidal (at first glance) missions and dying horribly again and again trying to do them somehow winning them is a very good way to increase our reputation as if we were a comet. Meaning better jobs far more quickly and a growth curve that will make Iori proud.

YOL∞

Let's become a legend against all odds.
 
... I don't like that.
Mainly because that feels like abusing the system and not in a fun way, in a "let's just brute force this until we succeed" way.
In other words, RE zero, but we are in the city and and it's our fault for getting into the mud.
 
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... I don't like that.
Mainly because that feels like abusing the system and not in a fun way, in a "let's just brute force this until we succeed" way.
In other words, RE zero, but we are in the city and and it's our fault for getting into the mud.


I am pretty sure that Naron wouldn't have said *you can die as many times as you want, no problems* if dying and coming back for more wasn't an intended part of the gameplay loop, it's a little as if you said *I don't want to die and retry bosses in Dark souls, seems like hitting a wall with our head until the wall breaks*, it's absolutely what you're supposed to do.

@Naron, do you have words on that?
 
... In darksoul and LC, you go hitting your head on the wall because that's the only way to make progress.
in the city we have lots of way to make progress and you're insisting that we hit our head on the brick wall.
I like to prevent unnecessary suffering, especially if our main character is the one who is suffering.
and we don't have to wait and read through a bunch of failure states just so we can get to succeeding.
Basically, play it safe and make it dangerous as two valid way to make Progress, but I like to play it safe, Thank you.
 
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Ok guys, hear me out: we go for the very dangerous (for a grade 9) missions right out of the gate, even at risk of death, why? Because Naron did say that we have a way to cheat death, and, as such, taking suicidal (at first glance) missions and dying horribly again and again trying to do them somehow winning them is a very good way to increase our reputation as if we were a comet.
What would be Ciel's reasoning for doing this? Even if we as players know that death isn't the end, Ciel doesn't. And as pointed out in Re: Zero, dying freaking sucks even if you know you'll respawn.

Mainly because that feels like abusing the system and not in a fun way, in a "let's just brute force this until we succeed" way.
In other words, RE zero, but we are in the city and and it's our fault for getting into the mud.
Will also point out that every timeline where Subaru ends up brute forcing a solution just by dying over and over again, he almost always ends up insane. Greed;if and Pride;if come to mind specifically.
 
Yeah, we want to play like that. Why don't we just go hit our head on the steel Electric wall called the head until it falls.
 
I would rather not rely on an unknown mechanic thank you very much. Unless Naron made it clear how it works of course.

As for the question of aug vs weapon, I said it back then. Choose Augs are reliable, and cheap ones arent bad either.

The stray dogs still had good fighting capabilities even when they only used fists.

Heres my plan. Make it simple. Don't do fancy shizzle like analytical eyes or extreme informational anlysis if you plan on taking the hard combat jobs.

Just do Stamina and/or Strength boost.

If you plan on avoiding combat jobs, THEN go for Analytical Augs. Looking for cat footprints will be easier then.

Don't go willy nilly spend your money with 0 planning ahead.

Note: Ciel will be flat fucking broke after this. So make sure to choose the kind of job that can provide to you.

Common sense states that Combat jobs pay more than Non-combat jobs at our level.
 
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I do intend for Ciel to at least have a chance to survive and not just YOLO though, it doesn't seem in character for Ciel right now at least. Though I'm open to choosing somewhat dangerous missions.

We don't need to just jump in and fight someone to death as our first mission. What do you think we are? We're not strong. We don't have that much advantage going for us, every single bit we can get is a good one, And there's a lot more to fixers then just killing, Especially since we are weak.
Get some advantage on investigating is good enough, for now, we need something to attract customers, and most of them doesn't really need a brute, especially a grade nine brute.

Maybe my impression of the city is just wholly different from yours. But I just don't see starting off by being invested in investigation as a good thing when you are in the City.

Either Ciel start off as a one-person office, which is not a great idea at all, and try to advertise themself as a Private Investigator or whatever. I think Ciel will soon find that most requests in the city that isn't finding a cat involves combat in some way or another. And if it doesn't, it certainly won't pay well enough to cover more than food and taxes.

Or Ciel can join an actual office that accepts Grade Nine fixers. They will probably assign Ciel to being the canary in a coal mine, sending Ciel in to find what they need first. And then Ciel will be forced to back out and let the other fixers handle the mission because Ciel have little combat value by themself. The boss or Ciel's colleagues would be more than happy to take a bigger share of the pie, with the excuse that Ciel didn't contribute in combat or risk their life at all, so Ciel can forget about getting any upgrades at that point. At the end of the day, Ciel will be forced to do something drastic to try to achieve their dream, WITHOUT a combat augmentation.
 
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hmm...yeah.
We have to make ends meat some how, we can get our eyes or ears later, So fine.
Tattoos or surgeries?
 
Doesn't matter. Throw that to Naron and make him deal with it.

Just specify that its Strength and/or Stamina boosting augmentations, the specific like tattoos or the like aren't necessary when we are strapped for cash-

Actually @Naron are tattoos like how they are described in Ruina or are they different? If so then in what way?
 
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Here's my take in the situation. We should get an aug that at least helps us with combat, because let's be honest, it's the city. We've got a pretty good chance of running into something over our heads even if we just do the safe Grade 9 jobs.

I think the leg augments someone brought up earlier are the best bet. If we're fighting, they can help us in combat. If we're outmatched, they can help us run away. And if we're doing non-combat jobs, they'll at least help us cover more ground.
 
hmm...Power legs, I like it, No uncertainty like what if someone cut off our hand and our tattoos just stopped working or organ failure.
If we have to, we can even change it to metal legs since we can get organic ones by looking though the market.
 
Power legs fucking suck if Ciel doesn't know how to fight with legs though.

I don't like it. Choose a more reliable augmentation like Lung Enhancement, or strength augmentation in that case.

@Naron how many augs can we buy and what quality? Can we choose 2 weaker augs instead of 1 full augs? How good of a weapon would we get if we choose the weapon route?
 
I am pretty sure that Naron wouldn't have said *you can die as many times as you want, no problems* if dying and coming back for more wasn't an intended part of the gameplay loop, it's a little as if you said *I don't want to die and retry bosses in Dark souls, seems like hitting a wall with our head until the wall breaks*, it's absolutely what you're supposed to do.

@Naron, do you have words on that?
Death is optional. Dying over and over is not part of the core gameplay. I implemented that mechanic specifically to prevent people from arguing that survival is paramount and consequently trying to turtle through the game. It is there to tell you that taking risks is okay, that a single wrong decision will not end the Quest through sudden and violent death.

Actually @Naron are tattoos like how they are described in Ruina or are they different? If so then in what way?
What reason would I have to contradict canon when it is readily available and not stupid?

@Naron how many augs can we buy and what quality? Can we choose 2 weaker augs instead of 1 full augs? How good of a weapon would we get if we choose the weapon route?
One. Giano just told Ciel not to skimp on quality and Ciel does not have enough money to buy two reliable things. Weapons are up in the air, cheap Workshop weapons are in the budget.
 
Good then. Because Nyarky brought that up earlier so I wanted to make sure.

In that case, Tattoos all the way. I would vote for this
[] Follow Giano's advice and get an augment
-[] Speed Tattoos augmentation.

No need to be fancy or long winded, high speed is good.
 
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