Chimeraguard
We do deserve to exist.
[X] Plan Chimeraguard
Councils and Committees
-[X] Jailbreaks (1 Front Dice)
-[X] Public Court Martial (1 Front Dice)
-[X] To Arms! (3 Front Dice)
Chairman of the Central Committee of the United Kammanist Front
-[X] Bandit Hunting (2 Chairman Dice)
Commissar of Diplomacy
-[X] The Red Rag (1 Chairman Dice)
-[X] Trade Beginnings (1 Dice)
-[X] Soothing Fears (2 Dice)
Head Political Officer
-[X] Expand the Speechmakers (1 Dice)
-[X] Congress Construction (1 Dice)
Head of the Reform Commission
-[X] Worker's Policing (1 Dice, 1 Chairman Dice) (2 Resources)
-[X] University Reform (1 Dice)
Chief Economic Commissar
-[X] Identify Mages (1 Dice) (1 Aether)
-[X] Aether Mines Pt. 2 (2 Dice) (8 Resources)
-[X] Mine Refinement (2 Dice)
-[X] Of Iron and Steel Pt. 2 (1 Council Dice) (4 Resources, 1 Aether)
-[X] Road Clearing (1 Dice) (1 Resource)
-[X] Metal Tools (2 Council Dice) (10 Resources)
Chief Commander of the People's Military
-[X] Political Officers, Bejen's Version (1 Dice)
-[X] The Protclow Protocol (1 Dice)
-[X] Command Coordination (2 Dice)
Assistant Secretary
-[X] Anti-Corruption Operations (1 Dice)
-[X] Soldierly Investigations (2 Dice)
Total Cost: 25 Resources, 2 Aether
Variant of the plan that does my suggestions. I'm leery on Bandit Hunting, and not very sure on Political Officers though.
I've also added in doing Trade because we're gonna need additional food income.
Councils and Committees
-[X] Jailbreaks (1 Front Dice)
-[X] Public Court Martial (1 Front Dice)
-[X] To Arms! (3 Front Dice)
Chairman of the Central Committee of the United Kammanist Front
-[X] Bandit Hunting (2 Chairman Dice)
Commissar of Diplomacy
-[X] The Red Rag (1 Chairman Dice)
-[X] Trade Beginnings (1 Dice)
-[X] Soothing Fears (2 Dice)
Head Political Officer
-[X] Expand the Speechmakers (1 Dice)
-[X] Congress Construction (1 Dice)
Head of the Reform Commission
-[X] Worker's Policing (1 Dice, 1 Chairman Dice) (2 Resources)
-[X] University Reform (1 Dice)
Chief Economic Commissar
-[X] Identify Mages (1 Dice) (1 Aether)
-[X] Aether Mines Pt. 2 (2 Dice) (8 Resources)
-[X] Mine Refinement (2 Dice)
-[X] Of Iron and Steel Pt. 2 (1 Council Dice) (4 Resources, 1 Aether)
-[X] Road Clearing (1 Dice) (1 Resource)
-[X] Metal Tools (2 Council Dice) (10 Resources)
Chief Commander of the People's Military
-[X] Political Officers, Bejen's Version (1 Dice)
-[X] The Protclow Protocol (1 Dice)
-[X] Command Coordination (2 Dice)
Assistant Secretary
-[X] Anti-Corruption Operations (1 Dice)
-[X] Soldierly Investigations (2 Dice)
Total Cost: 25 Resources, 2 Aether
Variant of the plan that does my suggestions. I'm leery on Bandit Hunting, and not very sure on Political Officers though.
I've also added in doing Trade because we're gonna need additional food income.
I still don't see that as enough. I'd need to see Light Warcasters being done before I consider us having "enough" weapons. Especially since we're also gonna be increasing regular military recruitment and doing local police forces, both of which also need weapons.We're producing moderate amounts, and being able to have more defensive militia groups without harming our current army capacity is definitely a plus to me. However, perhaps starting arming the workers, and assigning the extra dice elsewhere would be a compromise we could agree on?
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