A Hive for The Galaxy (Sci-Fi CK2-style Quest)

[X] Or you could send Tezthen. Pros: Pretty charming, knowledgeable about the politics and such about Sol, knows most if not all of the major human languages and their nuances. Cons: Less well known, associated with the old order and way of doing things, entrenched in certain modes of thinking...possibly. Also not an economist.
 
He actually does know a good deal about human culture...in general. The comparison would be like, "I'm an expert in 19th century British Literature and culture, so clearly that qualifies me to be ambassador to Great Britain in 2015, right?" It does, though, give knowledge about human cultures, languages and mores which means they're not going completely in the dark about a lot of things. If that makes sense. Their knowledge of humans is non-political (mostly), more cultural and historical.

That just makes him a better choice in my opinion! Since we all agree (I think) that sending ourselves is a bad idea on account of our James Bond-ery, we can either send the diplomat associated with our old government and all it's flaws, no matter how loyal she is to us, or the revolutionary intellectual with a genuine respect and interest for human culture and history, nonspecific and generalized though it may be. Seems like the best choice to me, if we want warm relations with Sol.

Also,
Will he go with a monocle?

I wholly support this choice of apparel.
 
[X] Send Kikkizit Instead. Pros: Very charming, knowledgeable about human culture, somewhat well known, has some knowledge of the most common human languages spoken on Sol. Cons: Lack of diplomatic protocol knowledge, treaties and economic policy *aren't* his area of expertise.

I think the issue here is that we need to prove our ideals, that we aren't just another Iashec patsy. Thus, only Vorzhan or Kikkizit are suitable. Being James Bond locks Dear Leader. Formal diplomatic protocols are less important than genuinely respecting earth culture AND known for his revolutionary views. He's pretty important too if their spy networks are worth their pay, Kikkizit was very nearly the head of state, only he turned it down.

Being able to natively speak multiple Solarian tongues is a massive advantage, while being somewhat temporally displaced with regards to fashion shows willing better than the general interspecies protocols.

And he MUST go with a monocle. And a top hat.
 
Last edited:
Turn 2--In the Sun's Orbit, Part 2
In the Sun's Orbit, Part 2

Kikkizit spent the trip studying. It was something they were used to, of course, but it felt a little like their days as a grub in college--the names of the various ranks one journeyed through towards graduation was far more dignified than that, but everyone divided them out into names ranging from insulting to haughty--studying desperately to advance to the next rank, while trying to run a band. He'd succeeded in the first while failing in the second, but that was life, sometimes.

Kikkizit studied the political parties, or what was known of them, the culture, everything he could get his hands on while mingling with the crew, watching them go about their works. A quick break to study hyperdrives after a whim took them down that road, and he was back to Sol.

Despite being surrounded by crew frequently enough, it was very lonely, the study of the information, and all of the VI programs in the world couldn't make it less desperate. Gazinitah needed all of the help they could get, and Sol was one of the two powers that had reached out thus far. And considering the nature of the other one, Kikkizit was glad that this was the choice. And so they'd pace and think and stew and study, and the hours and days would pass like wind through a canyon, leaving little behind.

Then the ship had exited, hours and hours out from Sol, from Earth itself. Kikkizit was in the cabin at the time, but he'd set up a holo-screen so that he could see the view from the cameras. Satellites surrounded it, and a moon was currently in view, half-covered with stations, though there were parts that were cleared for historical sites, protected by law. Moon landings, mostly. The Xvorzit had not had a similar obsession with their own moon, but they had eventually reached it, way back when, and stepped upon its surface. It hadn't seemed anything special then, considering they'd already worked out satellites and space hab-domes first, but like the wilderness and ancient monuments of Earth, parts of the moon were yet preserved for future generations, despite the heavy population that much of the solar system as well as the others involved, could sustain.

Of course, to a Xvorzit, it wasn't crowded at all. Ships plied this area, and when they checked the list merely of those within view, Kikkizit whistled. It was busy, the list scrolling down and down and down and filling dozens of pages. Every day, Sol got the sort of traffic that some places would have dreamed of getting in a week. The ship approached Sol's orbit, and was hailed. Kikkizit rubbed his arms together, stamping his feet one by one to stretch them, as they turned to get dressed. A tall dark hat went upon their head, in a fashion that was several years old. The hat held nanofibers that allowed it to rework itself into several forms, serving as umbrella, rain-catcher, and a whole host of features as if someone was truly going to be stuck in the wilderness or without anything other than that hat. It was also apparently, as they'd read, part of a 'Neo-Retrovision' movement, some sort of something out of a game, wherein everyone went around wearing bits and pieces of old-fashioned clothing. They wore a long shirt of a material that, on command, clung tightly to their body, a jacket over that, and left their legs free after making sure they were properly dressed.

Ultimately they were going for a basic first meeting, after all, not a direct meeting. The schedule had said that he and a representative of the Prime Minister would set a series of topics and issues to discuss, sounding out what exactly would be on the table. It would be a week, and likely far more, of negotiations, so at this early stage it would be as much making sure they each had an idea of where the discussion would go.

Or so the advice Kikkizit had been fervently reading had said. They watched as the ship continued, calculations running at the bottom of the screen. For of course, the planet itself was moving at incredible speed, as was the large space-station rotating around it, so it required timing and course correction to make sure to hit it on the first pass, docking right onto it. Kikkizit knew that the computers handled most of it, with the Captains primarily--for a non-combat scenario such as this where most of the factors were known and entirely predictable--picking one of several movement plans based on fuel use and how close one wanted to pass to one ship or another. They watched, patiently, shifting their limbs back and forth, thinking.

The party now in power was in charge by a plurality and by a deft series of alliances, but its numbers were very strong, apparently, and it had something close to a mandate for its internal reforms of the state structure in order to reduce calcification and shift budgets around, as well as a more economically active and outward focus. Or so the package said. At the moment it all seemed a bit nebulous, since Kikkizit knew that many of the worst abuses on Gazinitah had come in the name of 'reforming the governmental bureaucratic weaknesses' and military spending was something the PLK was divided on and careful to hedge about, electorally.

Ankit Mutumbo, on the other hand, was a rather known element. The nephew of a famous naval Captain of a reputation that apparently had spread far and wide, he was a paunchy man with dark red-black skin, close-cropped hair, entering--and there they had to be told--his fifth decade alive in good health despite the sturdiness of his frame. It was hard to read a lot from human expressions, they were so broad, almost comically so, a lot like missing the trees for the forest fire. Huge smiles, strange contortions, it was all something that Kikkizit had to adjust for.

Xvorzit subtleties came in the head-wings, the position of their arms and their bodies, and the many, many ways they could alter their voice or way of speech to entirely alter what was being said. Humans had that, Kikkizit known: they'd done studies on that sort of thing back in their 'discovering democracy and disguising it as 'studying foreign policy' days.' But...well, it was nothing to think on, and they were well aware of how much Xvorzith mannerisms could baffle humans.

The ship approached the station, a vast thing, glittering in the darkness of the void, lights everywhere. A dock that could hold a dozen ships attached to a series of huge nodes, entire restaurants and entertainment centers clustered in the limited space, pit-stops on an inter-system trip. It was nearly full as the ship slid into magnetic docking, experiencing the slightest hiccup and then stopping. Or not stopping, since the station was orbiting the planet, but relative to Kikkizit's view, which is what really mattered in terms of physical impact, they stopped.

Kikkizit let out a breath and stepped forward. Keep the negotiations simple, don't act too proud, be aware that one group had the power and another didn't...Kikkizit reminded themselves as they walked out, passing the crew-members, stopping several times to talk to them, the chitter-chatter that eased the minds of most Xvorzit. It was a proven psychological factor, along with presence of other Xvorzit, at least in a majority of cases.

The smooth glide of word upon word, talking about interests and how well the journey had gone and where Nizit was going to go for dinner and whether they'd try any of the strange human foods, or even the more familiar human non-foods that were sometimes served as a replacement. Human worms and grubs were alright, but they just weren't very filling--and yet Nizit was a gourmet, and wanted to see whether the variety of smoked parasites, leeches and worms that the humans had to offer (those few humans who plied the Xvorzit dietary trade) were as good as rumored, but was torn as to whether they should instead try the foods humans called good, spiced curries and rice-noodles, vat-grown meat, vegetables, or the wide array of past and present human cuisines.

They got rather sidetracked telling Nizit what they knew about human 'spagetti' and the history of flat-breads and how that related to a gourmet 'pizza' place that was apparently popular. Nizit said, "Well, perhaps I'll go there...do you think they cater to Xvorzit? I have been told about several types of prey that would be interesting to try, and a friend of mine raved about a custom pizza they made of 'fried porcine, pineapple, tapeworm, seared, and an uncooked dead spider of...'" they paused and glanced at their data-set, "'Night sky spouse who has lost their spouse' variety. Do you think if I asked they'd make one for me?"

Kikkizit could picture it in their head, and could only say, "Well, it wouldn't hurt anything to ask, the worst they can say is no."

With that, they departed, heading for the gang-blank and then down it, to find that there was a tall human in a security officer's light-armor, head shaved.

"Are you Professor Kee-kuh-zeet?" the man asked, frowning as he stumbled over the name.

"I am," they churred, and it translated the words into a vaguely masculine human voice, "And you are?"

"I'm here to escort you, nothing more. It is a pleasure to meet you, however," they said absently, a little gruffly, their face oddly blank.

"Oh? I've studied some about this station, what do you know about it?" The professor looked around the dock at the others coming and going, ships letting passengers go as they must, often for hours-long stops before the next leg out to, say, Saturn for sight-seeing. "It seems an interesting choice for venues, do--"

"One question at a time," the man said, as they turned and began moving towards one of the gateways. The architecture was odd, a bit too open at points, cramped in at others, and very white, nothing like the darker colors often preferred by Xvorzit--little cultural differences like that could become quite noticeable. As could absences. The smell of Xvorzit was subtle and hard to describe, but once it and the sounds and presence was absent one tended to feel very lonely. There was safety in numbers, after all. And humans smelled...odd. Hairy and sweaty and a little like meat, and they looked rather like a number of predators and hairless versions of the monsters that had haunted the older epics. But for all that they could be kind, their governments were fascinating, their culture magnificently varied, their history both strange and familiar at the same time, and they'd befriended plenty of humans before. Even if this one did smell strangely of spice, sweat, and chemicals.

Charming the Guide--1d100+29=64, alright!

The Xvorzith reaction to stress or uncertainty was to talk and make friends, at least that was their first response. Unless it was attacking them, of course. And so they began to chatter, asking, "I hope I haven't detained anyone I was advising someone who was asking what to eat and they mentioned a pizza…" the translator paused for a moment and finally decided on, "Joint. Mama Frezelos?"

"Wait, Xvorzit eat pizza?"

"Well yes, I've had a recreation of it," with Xvorzit ingredients, that is, "Once or twice, and it is certainly very...gnarly and interesting." The translator spent more than a few moments trying to find out the right word to say, and gnarly was honestly just a guess using old slang literally centuries out of date.

The man laughed and they began to talk about pizza, and from there it snowballed until the man revealed that he was a middle-child who felt jealous of his older brother and younger sister and had quit college to marry a spacer who had gotten involved with piracy, only for the man to get arrested leaving them without a path ahead, which had led them to consider police-work, though his mother apparently still nagged him about finding a better job, and it annoyed him that she didn't understand that he took his basic income, he took his salary, and then he didn't ask for more and instead tried to focus on doing what he loved.

It was intensely frustrating to be told that skydiving was too dull and pedestrian a hobby and that his younger sister was an assistant working for the ambassador to the Ilwari, whom he called 'A bunch of furballs', and a number of other revelations came, including several sexual ones that mostly left the Professor having to express sympathy without entirely understanding the hold-up, though the man had a child on the way in an incubator, which led to the professor explaining how the Xvorzit usually had six children minimum in each brood, and so they often raised them in one vast explosion of activity and childcare, and then no more.

Not like humans and their carefully timed and spaced births, or their year by year accumulation of new life.

It was all very enlightening, and before long they had a name, a number, a backup number, a Galactinet profile, a form of social media--an art the Xvorzit had rather mastered faster than humans--and a few others. By the end as they approached another gate, having passed through crowds that almost made Kikkizit feel as if they were in a Xvorzit town. A small, half-deserted town, but that was humans and their strange sense of personal space for one, wasn't it? Something to do with sex and how they did it to both reproduce and have fun, one xeno-anthropologist had suggested when Kikkizit had asked. Or maybe not, who knows! It wasn't Sub-Professor (third rank) Ysehan's specialty, after all.

In Kikkizit stepped, to a huge room, so huge they took a moment to steel themselves before moving towards a glass conference table, the chairs all set out being human-style chairs. Most difficult to sit in comfortably for a four-legged being. A human walked in, short, hair cut short, skin a sort of yellowish color that Kikkizit couldn't quite place, though most Xvorzit were pretty bad at telling humans apart other than the wide variety of their skin color, and sometimes hair color. Male...probably? No lumps on the front of their chest, at least. A closer look confirmed it. Male, well-dressed, likely a functionary.

"Greetings, Professor Kikkizit," the man said in surprisingly fluent words, albeit in a different language than the security guard*, "I hope your trip was enjoyable?"

"Oh, of course--" they begun, as they talked to Junior Minister Miles Fenwick, who was there to try to sound out the ambassador, receive their credentials, and otherwise get the process started.


So, first, set priorities of discussion and focus! (Rank from 1 to 6)


[] Setting up a mutual ambassadorship.
[] Direct economic aid.
[] Trade Deals.
[] Intergalactic Treaty Negotiations.
[] Other forms of help?
[] Galactic Political Information?


With their free-time, when not negotiating or working on negotiations, what do they do (Pick 2)?

[] Where rulers rulered: The White House, Versailles, and other such monuments to now superseded or dysfunctional government are open for tours, and it would no doubt be quite informative on the political history of Sol, at least its more past history. They've always been fascinated with that sort of thing, and it'd make an excellent way to unwind, and might give them a few ideas.
[] Nature in all its splendour: Parks and wilderness have their own beauty, and while Kikkizit isn't the most outgoing and outdoorish, Earth is said to be very beautiful, parts of it still quite wild despite the population levels, and all of it available for round-the-planet tourism. Perhaps it might give Kikkizit something to think about involving parks, wilderness, and land-use.
[] Ancient bones and dank tombs: There are tour packages that instead go to the 'Middle East' and all around the world, to the ancient sites of human battles, life, love and death. It's all very fascinating stuff and is on Kikkizit's bucket-list, if Xvorzit had that concept. Their fascination with ancient forms of Xvorzith culture extends in a similar way to human culture.
[] A Cultural Bonanza: Festivals, plays at the Globe Theatre, food all across the world, dancing, music and singing, this tour package promises to show the full range of Sol culture over a program of a week or three, and is apparently well-regarded. Yet another thing Kikkizit would be eager to do and explore, and it might give them an idea or two...or it might not.
[] Walking the Streets: No need for a guide! Just explore some. Visit cities using a brochure or two for interesting places, walk, shop, see how people live. Where do they go? How often do they recharge their hovercars? What's it like to live on Sol? Something of anthropology, and something of aimless wandering and questioning, it could turn up something, or it might not, but it'd definitely be touristy.
[] You belong in a Museum!: Earth has thousands of fascinating museums, and Kikkizit could choose to go to some of them, whether by category or location. Perhaps they'd learn something important, or perhaps not, either way it'd certainly be a fun enough way to spend a few weeks. (Will vote on what sorts of places you go if this is selected.)
[] The News is where it is: Watch the news. Read the news. Feel the news. Be the news. Absorb all of the political, social, and other news you can find on Sol, about the galaxy at large, about the Solish perspective (at least the perspective of the newscasters) on things. It's not really that relaxing, more a bit of studying, but it could be useful. Or it could teach you nothing except what a Talking Head is. Or something in between. Who knows? This, like all of the options, could lead to something interesting...or nothing much at all.

*****

A/N: And thus the diplomacy begins!

I tried to get across that yes, humans are really, really weird. To a Xvorzit. And that Xvorzit probably come across as weird to a human...however, a translator device that works well can allow that good ol' Xvorzit charm to utterly wrap humans around their little manipulator-digit.

Incidentally, it was not a long walk. Kikkizit got a person to spill their entire life story to a random bug they've never seen before while speaking through a good but slightly buggy translator. Now, even by Xvorzit standards they're unusually good at that sort of thing, but it's not *that* uncommon on the sense that diplomatically focused Xvorzit can similarly pry a person open and rummage around their personal history while somehow coming off as polite and merely curious.

*) As a hint, nobody here is speaking 21st Century English. It's translation conventions all the way down.
 
Last edited:
OOC: Warships Guide!
A GUIDE TO WARSHIPS IN THE GRAVITIC AGE

A NOTE ON CONFIGURATION
The nature of the gravitic field drive shapes the overall configuration of warships equipped with it. With the reactionless drive eliminating the need for bulky engine nozzles at the back end of a ship, a vessel's bow and stern tend to be almost identical in shape. Also, centuries of experimentation has confirmed that the most efficient way to mount the twin nodes of the drive system is to place one at the fore end of the vessel and the other aft, each mounted exactly on the vessel's centreline, leading there being two sets of engineering spaces at each end of the ship. It is also more efficient for drive field, elliptical in shape, to be significantly longer in one dimension than in the other two- thus most spacefaring vessels are long and spindle-shaped, tapering at each end. The position of the drive nodes exactly on the centreline also precludes the use of any spinally-mounted weaponry- the vast majority of warships carry their main armament along each broadside in a number of gun decks- escorts carry a single gun deck, cruisers two, heavier vessels three or more. However, the fixed broadside mounts of a ship's armament are not as inflexible as they first appear. Graviton cannons and graser emitters can refract the beam up to 45' from the beamline- it is more efficient, after all, to simply shift the emitter rather than turn the entire weapon. Also, even the obsolete missile launchers mounted on Gazinitah's battleships are capable of targeting vessels a long way off the weapon's bore- targets positioned immediately fore or aft of the vessel, for example.


BATTLESHIPS
The solid core of every navy in known space, ranging from, say, Gazinitah's pair of creaky, half-millennium-old relics to the brand new, cutting-edge vessels fielded by powers like the Barsamen Confederacy and the Ilwari Union by the score. Battleships have one role and one role alone in naval warfare- deal huge amounts of damage from their bristling gun decks, while soaking up just as much with their hugely powerful shield generators and meters-thick hull armor. Of course, this toughness and firepower comes at the price of a respectable thrust-to-mass ratio- battleships have a lower rate of acceleration than any other category of vessel save dreadnoughts.

DREADNOUGHTS
A new addition to the naval landscape, known space's first dreadnoughts were the Ilwari Union's Intractable class, the lead ship of the class being commissioned into the Ilwari Navy in 2400, with the type first seeing combat during the Deiah incident 5 years later. At present the Ilwari Navy fields the galaxy's largest number of dreadnoughts, although the Barsa, wary of Ilwari revanchism, have also constructed a number of their own, and the Hexamari are rumored to be working on their own class of dreadnought. If other powers are doing likewise, no-one has yet noticed.
Tactically, a dreadnought is essentially a battleship taken to extremes- even clumsier, but with even heavier protection and firepower, adding a fourth gun deck to the battleship's traditional three.

BATTLECRUISERS
First seen during the Hexamari Wars, a battlecruiser is essentially a battleship hull with a massively beefed up drive that allows it to achieve the same rates of acceleration as heavy cruisers- although, space and power supply being limited commodities, something must naturally be sacrificed to accommodate the drive. In the case of the first, Hexamari-pattern battlecruisers, it was protection- their shield generators were replaced by less energy-hungry models, and their hull armor pared away to reduce the total mass, resulting in a vessel with the size and armament of a battleship, but the speed and protection of a heavy cruiser- these vessels swiftly became the terror of known space, conducting blazing hit and run attacks against the Holy Empire's foes.
The second type is the Barsa-pattern battlecruiser, which maintains the protection of the battleship hull, but instead strips it's armament down to cruiser-grade guns- although it maintains the battleship hull's three gun decks. Overall, Hexamari-pattern and Barsa-pattern battlecruisers proved fairly evenly matched, although the latter proved more effective in the latter days of the war- given that battlecruisers closely resemble battleships, admirals often attempt to use them as such, and Barsa-pattern vessels stand up a lot better supporting battleships in the heat of the action than the more fragile Hexamari ones do. Although, some of their tactical flexibility is lost- Hexamari-pattern battlecruisers are extremely capable cruiser-hunters and can deal telling damage to even a battleship in a single well-placed strike- something that the Barsa-pattern ships with their cruiser-weight guns (though in numbers more numerous than any heavy cruiser) cannot do.

HEAVY CRUISERS
The most numerous heavyweight vessels in service with any navy, heavy cruisers embody an equal balance of speed, firepower, protection and cost- tougher and more heavily armed than light units, but more agile and cheaper than heavier ones, chiefly tasked with engaging and destroying enemy cruisers. They are also useful in noncombat roles where a battleship would be an unjustifiable expense. Although they vary in size, cruisers always have two gun decks.

LIGHT CRUISERS
Smaller, more lightly protected cruisers with more powerful drives relative to their mass. Light cruisers are chiefly used as escort hunters, and are the heaviest class of vessel to be used in numbers for system patrol duties. Some navies use them as flagships attached to escort flotillas.

DESTROYERS
The most common form of escort. Possessing the best thrust-to-mass ratio of all ship classes, destroyers are usually used to escort and screen larger vessels, as well as being detached opportunistically for raids against vulnerable targets. They are extremely common in system patrols, and are usually used to chase down and retrieve escape pods in the aftermath of a battle.

FRIGATES
Smaller than destroyers, and usually with a less favourable thrust-to-mass ratio, frigates are dedicated escort vessels, whether for capital ships or for supply convoys. They tend to possess enhanced EW systems and more numerous point defences than their slightly larger cousins.

CORVETTES
The smallest class of hyperspace-capable vessel, and largely obsolete in this day and age- their small size limits their capability. They are however still in use in some navies, usually those that can't afford better, and they still see plenty of use as system patrol- the Ilwari Union, for example, transferred all of their corvettes from the navy to the border service (essentially the coastguard in space.) Because of the limited internal space available, they tend to lack missile armament.
 
Last edited:
A tall dark hat went upon their head, in a fashion that was several years old. The hat held nanofibers that allowed it to rework itself into several forms, serving as umbrella, rain-catcher, and a whole host of features as if someone was truly going to be stuck in the wilderness or without anything other than that hat. It was also apparently, as they'd read, part of a 'Neo-Retrovision' movement, some sort of something out of a game, wherein everyone went around wearing bits and pieces of old-fashioned clothing. They wore a long shirt of a material that, on command, clung tightly to their body, a jacket over that, and left their legs free after making sure they were properly dressed.
That's a nice hat
 
So, first, set priorities of discussion and focus! (Rank from 1 to 6)
[X] 1 - Intergalactic Treaty Negotiations.
[X] 2 - Setting up a mutual ambassadorship.
[X] 3 - Other forms of help?
[X] 4 - Trade Deals.
[X] 5 - Galactic Political Information?
[X] 6 - Direct economic aid.



I'm assuming 1 being the most important and 6 being the last

First, the basics:
Sol likes Kikkizit on a personal level, but don't trust us much on a cultural level. Kikkizit is also great at the ideological stuff and making friends, but not very good at talking money.

Thus, first priority is to talk about sorting out the treaties, and to assure them that we didn't know.
Next is to establish political contact so that we actually know what the hell is going on next time.

Then once we have our friendship secured, we move on to digging our way out of the pit we're in. Economic support is useful, but a higher priority is covering our asses when the Iashec finally has enough of our trying to wriggle free and tries to force us into a war. We need SOME kind of insurance for that time, and to help unpick the corruption in our government.

Direct economic aid is not sustainable, so the next item is trade deals. Kikkizit isn't good at this, so I'm not expecting much here, though every bit helps.

THEN, find out what kind of powder keg the galaxy is in. However, this isn't really actionable on our part so yeah.


[X] Where rulers rulered: The White-House, Versailles, and other such monuments to now superseded or dysfunctional government are open for tours, and it would no doubt be quite informative on the political history of Sol, at least its more past history. They've always been fascinated with that sort of thing, and it'd make an excellent way to unwind, and might give them a few ideas.

A useful thing when we're undergoing political reform. To spot pitfalls before they happen by watching the ruins of the others. I think our race isn't very politically diverse in the past. We can fix that.

[X] A Cultural Bonanza: Festivals, plays at the Globe Theatre, food all across the world, dancing, music and singing, this tour package promises to show the full range of Sol culture over a program of a week or three, and is apparently well-regarded. Yet another thing Kikkizit would be eager to do and explore, and it might give them an idea or two...or it might not.

Since we've seen that the Xvorzit love human popular culture...the full range of culture would be useful as an income source and getting more propaganda into gear.


"Well, perhaps I'll go there...do you think they cater to Xvorzit? I have been told about several types of prey that would be interesting to try, and a friend of mine raved about a custom pizza they made of 'fried porcine, pineapple, tapeworm, seared, and an uncooked dead spider of...'" they paused and glanced at their data-set, "'Night sky spouse who has lost their spouse' variety. Do you think if I asked they'd make one for me?"

Kikkizit could picture it in their head, and could only say, "Well, it wouldn't hurt anything to ask, the worst they can say is no."
Raw Black Widow Spider Pizza huh...maybe he should visit Australia.
The Xvorzith reaction to stress or uncertainty was to talk and make friends, at least that was their first response.
Got to love the bugs doing the best they do.
Something to do with sex and how they did it to both reproduce and have fun, one xeno-anthropologist had suggested when Kikkizit had asked. Or maybe not, who knows! It wasn't Sub-Professor (third rank) Ysehan's specialty, after all.
...So...whose specialty is the mating habits of other species?
In Kikkizit stepped, to a huge room, so huge they took a moment to steel themselves before moving towards a glass conference table, the chairs all set out being human-style chairs.
Agoraphoia?
 
Also, looking at the fleet stuff. No carriers huh?

I guess the mechanics of the FTL drive makes using a large, FTL capable ship to deploy massed STL small vessels inefficient?
 
[X] Veekie

I agree with the plan in general.

And I must say that I am glad to have been outvoted because Kikkizit is great.
 
HOW MUCH FUCKING WORLDBUILDING HAVE YOU MADMEN BEEN DOING.
This setting has been in the works since at least October of last year- that's when the earliest files I have on about it date from, but it was probably discussed for at least a few weeks before I started writing things down. it started off with just the Ilwari Union (which was called something different to begin with), and we gradually assembled the rest of the setting around it. What can I say, Laurent and I both really enjoy worldbuilding!

Also, looking at the fleet stuff. No carriers huh?

I guess the mechanics of the FTL drive makes using a large, FTL capable ship to deploy massed STL small vessels inefficient?

There are carriers, they just haven't been covered yet- and yes, I'm afraid that does mean there are going to be more posts about naval warfare in the gravitic age.
 
Sol and Humanity--Questions?
Also! Questions open in a specific category that Kikkizit has knowledge of.

That is to say, you are free to ask me about Sol and Human culture and basic history. I won't give a full book or anything, but Kikkizit has the basic knowledge, at least, so I can give that to you too.

No questions about spaceships, that's lk's specialty. Fashion can also be asked about a little, or things like that.
 
OOC: Sol and Civil Rights? Also I talk about how Sol is OP, PLS NERF.
What's the status of civil rights/discrimination?

For which groups? As was somewhat hinted at in the update, gay rights has been an over-and-done thing long enough to be entirely pedestrian, and technology has also advanced enough that most people don't do body births, though they are much safer, enough so that some still do that. Similarly, racial politics are mostly subsumed or eliminated, in favor of more nationalist/galactist sentiments, and there are indeed groups with startling numbers (by today's standards, though as a subset of the population percentage wise they are marginal) who argue against the rights of political refugees as being too broad and against aliens as having too free a pass. At the moment aliens and political refugees (there's a constant flood of the latter, honestly, not all human planets are as rich or...well, non-shitty) can renounce or conditionally-renounce their citizens (IE: "I am no longer a citizen of X until they have a free and democratic government") and obtain the right to vote in a matter of months, a year at the most.

A very fast process, some believe. Too fast.

There definitely is some discrimination against aliens, and plenty of stereotypes about Xvorzit. Some are positive, others negative, and there are a lot of misconceptions among the average person on a lot of that sort of thing, to the point that scholars can hold of the Xvorzit both as proof that collectivism and economic socialism work and (across the hall) write an argument that their hard-work and long-hours are an inspiration...

While down the hall from that someone writes about how their collective nature has made the Xvorzit weak, or how their chitin-grinding hard work is disgusting and shouldn't be a model...

Back to the point at hand: all such discrimination is illegal. There are still class prejudices, though the economic plenty and other factors mean that a BIG is implemented, and compared to some times in Sol's past, let alone pre-Sol earth, it's somewhat muted. Prejudices run along political lines, definitely, and also as to the extent that gene-modding and cybernetic enhancement is acceptable. Or rather, such things above and beyond the usual baseline that has, in point of fact, cured cancer and all sorts of other diseases, and made it so that genetic illnesses are now a shocking rarity.

The biggest cleavage points, socially, are political and in terms of how the in-group is defined. Whether it should extend to all humans, all of the galaxy, and so on.

But yeah, it's written into the laws that discrimination based on race, gender, sex, sexual orientation, genetic profile, planet of origin, species (IE, Aliens in theory=no discrimination), age, sealed or otherwise closed records, political affiliation (though that's one that's broken more often than many would admit)...and probably a few others I didn't think of.

There is more discrimination beneath the table than many would like to admit, but a lot of the problems in that area have at least been mitigated for, and Sol's government serves as either a beacon of how to get things right, or a testament to how lucking into huge amounts of money and revenue basically allow you to say 'Fund It' to anything you want, including a very robust safety net, pretty good education that is free for all, subsidized colleges (which are a little more unfair and uneven), and at least the possibility that most forms of civil rights violation and discrimination are at least theoretically illegal, so there are actions you can take.

There's a reason lk and I referred to some of the Human planets as 'Sol on a Budget.'

Because Sol, well, Sol's the perfect case for 'If you were running it, I would be using Imrx's Influence-Dice system combined with a parlimentary politics navigation mechanic and it'd still be too much of a walk in the park.'

Whereas Sols on a Budget tend to have to make compromises to get all they want and have--in one instance, at least--significant religious discrimination, as well as plenty of other kinds of biases and problems.

Not that Sol doesn't have problems, too. But the nature of these potential problems is outside the scope of this already-too-long answer.
 
Huh. Another question; what of religion? Are there still recognisable religions, have they been completely replaced or have they melded together?
 
I'm curious what's the economic foundation of interstellar trade and travel. What's cost effective to ship via FTL? What gets exchanged between very different species?
 
OOC: Trade and the Religious Marketplace of Ideas
I'm curious what's the economic foundation of interstellar trade and travel. What's cost effective to ship via FTL? What gets exchanged between very different species?

Alright, well first, what's not a foundation. Food. Now, inter-system trade has plenty of food trading, from planets that are excess producers to those who barely have enough to make it by (though every planet, even colonies, has hydroponics and the like.) Now, however, there are luxury foods and other such goods that are made exclusively in one place, and there is definitely a trade for that sort of thing, or eccentric Barsa or Xvorzit or Entat ordering, say, a hold full of Pizza from Earth. But even with luxury goods and unique flavors and so on, it's not really foundational.

Raw Resources are a bit closer to it, but many of them can indeed be gotten within most solar systems, though others are somewhat rare, or have been tapped out in a location, and besides that...the Rorrox, in their absolutely uninhabitable and freezing atmosphere have a number of materials and minerals and so on that aren't seen elsewhere that can be very useful for a number of purposes, able to handle cold and incredible pressure with ease. Similarly, Hexamari metal is just better, and there are a few goods like that.

More fundamentally, technology, media, techniques, specialized goods and services...

All of these, from games to holo-videos to music, do have cross-species appeal. They also, more vitally, have interspecies appeal. The largest and surest markets are often from within your own species for obvious reasons, but certain things can definitely catch on.

Slaves. Arms and weapons. Mercenaries.

Ships themselves are a popular sales item, often sent via FTL to the location they are to be bought at as proof that everything is in working order and to get a full log of how it ran to have proof that nothing's going to break or go wrong. And if you happen to also haul some technology and the data for the latest Holo-thriller and some luxury food and the newest holo-vid players...well, that's just gravy.

In one sense, most places are economically self-sufficient in the most basic way possible: if tomorrow the rest of the galaxy disappeared, they wouldn't starve or die, but they'd be losing a lot of luxury goods, there would be materials that wouldn't have a replacement, and their media and technological integration would all suffer. But the internal economy would still be able to manage. Plus colonies make a very good source of both economic exploitation and also as a market.

Xvorzith are generally known for--on other planets, at least--their factories, their salesmen, and their general work ethic and ability to adapt to everything. There are well-known (galactic) Xvorzit actors and so on. Not to go too much on a tangent, but Hollywood doesn't exist anymore as, well, the center of the filming world for obvious reasons, but the...air of hollywood does exist. The rich and famous, the big studios, etc, etc.

A bit short, but I didn't want to turn this into a lecture.

Huh. Another question; what of religion? Are there still recognisable religions, have they been completely replaced or have they melded together?

There are tons of new religions, but the old religions also exist. Now, as a general rule, most of the current religions that exist now probably still exist, but their grip is weaker, they've splintered more than a few times, and excepting some aspects of Buddhism and a few other bits and pieces here and there, few of them particularly interest non-humans.

Christianity still exists, but has splintered over aliens, the stars, etc, etc. Well, splintered further, religions aren't noted to be harmonious and united things, after all. And a decent number, as today, who are Christian pay it lip service. Similarly, many of the old 'Great Religions' have lost some of their vitality and market share, at least as a whole, even though individual sects might be doing very well. Islam still exists, as does Judaism, though the latter is now a very miniscule percentage of the galactic human population. There are computer programs that allow someone even all across the entire arm of the galaxy to be able to know exactly which direction Mecca is. :p

Buddhism and Hinduism are still rather popular, and have even gone through several revivals and reformations, but most of the story is that each of these religions, while it continues on with its existence, no longer has 'captured' a significant share of the marketplace of ideas. Instead, new religions, some of which appeal to aliens as well as humans, have spread and while many are small others are very large indeed. Other religions have been founded that mostly appeal to humans, including some separatist sorts of religions.

Barsa's Way, the Hexamari's Technocracy, and several other alien religions have found a definite niche in human society, Barsan Ways being the most popular by far, probably several percentage points of the total religious population.

Which does mean that, yes, there's a large crowd of people who are unaffiliated, non-denominational, or even atheist. Quite large indeed, though perhaps not so large as some people would predict.

Either way, religion is still alive and well...as a whole, but it's splintered a lot more and is now even more varied than it is today, with no one group really being able to say they're a 'Galactic religion' in the way you can say that Christianity or Islam is, today, a world-religion with countless followers.
 
Hmm, seems the operational cost of FTL ships is lower than I expected then, if raw materials and commodities are cost effective.
 
Back
Top