We could just not take any disadvantages.
It all depends on the Regiment being made.
@Murtox Voting should be open now right? Will this work?
[X] Plan: Quantity's Quality
-[X] Yes, and you sought someone of your same class creating ties with another junker family in Prussia.
- 8x Green Musket Company = 19,800
- 3x Veteran Minie Company = 18,000
- 2x Regular Repeaters = 17,500
- 4x Regular Light Cavalry = 19,000
- 1x Regular Aeronauts = 4,000
- 1x Regular Rifled Artillery Battery = 11,250
- 2x Regular Heavy Cavalry = 9000
= 98,550
-[X] Traits
-- Fast Reloaders (Your units have an increased rate of fire)
-- Lucky (Rerolls, so extra plot armor)
-- Penal Regiment (Your Regiment is cannon fodder and unruly)(Cannot recruit Elites)
- 1st Infantry Battalion
4x Musket Company
1x Minie Company
- 2nd Infantry Battalion
4x Musket Company
1x Minie Company
- 1st Cavalry Battalion
4x Light Cavalry
2x Repeaters
- 1st Specialist Battalion
1x Aeronauts
1x Rifled Artillery Battery
2x Heavy Cavalry
1x Minie Company
The Musket Company will be our front line and do volley fire, we may need to drill them some more but it shouldn't be too much of an issue especially with the Free Increased Morale Trait. The Minie Company will provide more accurate fire and generally be the ones who will shoot first and whittle down incoming enemies before the Smoothbores blast them. Repeaters are to give the Light cav a bigger punch and basically work with the Light Cav in battle. Light Cav is very versatile and be the ones who Scout so we want a lot of them. Aeronauts only cost 4k and could provide an early warning so better to have and not need. Heavy Cav for cycle charging and Rifled Arty for the increased range, which will combo well with Fast Loader allowing us to start shooting when the enemy is farther away and give us more time for shoot while they are closing in.
For the Traits, since the regiment are a majority of Infantry with an Arty Battery and Gunpowder Cav, Fast Reloaders would mean more lead down range and more volleys equalling a whole lot of damage. Lucky cause it can apply to a lot of scenarios, and Penal Regiment is chosen for our negative because since the plan have no Elites, it is basically a free trait since we are going with quantity here.