Warmach1ne32
Machine of War and Quests
- Location
- Indonesia
@Murtox, Can we have an example of how a standard regiment is structured? How many Infantry Companies, Cavalry, and Artillery Batteries?
@Murtox can I said suggestion few ideas for disadvantages because there's less disadvantages for our regiment compared to advantages?
Artillery isn't only useful in sieges, on an open field it can be devastating, especially against large blocs of infantry. As you say, we don't know what we will be against. It's very possible we will face very numerous armies. Being able to blast huge chunks of a potential enemy force from a safe distance would be very useful. If I'm not wrong, artillery was one of Napoleon's big strengths.Lastly, I added so few artillery because, to be honest, we need mobility, we don't know if we will be facing fortresses but even if we are to face fortresses, no amount of artillery we may add will be enough if with one battery we can't take em.
Artillery isn't only useful in sieges, on an open field it can be devastating, especially against large blocs of infantry. As you say, we don't know what we will be against. It's very possible we will face very numerous armies. Being able to blast huge chunks of a potential enemy force from a safe distance would be very useful. If I'm not wrong, artillery was one of Napoleon's big strengths.
No our art is not just beneficial when there's huge amounts of troops. One you're forgetting about is destructibility you can destroy road s bridges like infrastructure anything that we cannot destroy in a fast time so it can slow down enemies and process just one cannonball or shell usually. Plus you're also forgetting there's many different shell types there's explosive full still rounds there's even shrapnel and many other kinds armor piercing too. Plus there's the shocking all factor after all we don't know where we're going so it could make any units lose morale very fast and break and run. also some people may view it as a sign of God or magic even superstitious people who don't know anything after all why we don't know where we're going. Plus it has longer range so we can hit places farther away from us as long as we have reconnaissance of the enemies we're fighting they can hit farther away and in more damage so it's very important. Also they're heavy hitters so we don't know what type of units they are enemies have they could pretty much have tanks while we only have infantry and Calvary not much AT artillery would be our 80 of course I'm not saying they have tanks but something that is like heavy armored there may even be dragons in this world which will be the most annoying thing to counter. Of course we should have too many of them only a few because they need supply lines for them which is very important for them. Plus they're. maybe add one more because there are huge force multiplier because we're going to have fewer troops most likely compared to our enemies so it would be better to have like one more mixed regiment.Artillery in battle is only devastating when hugely massed and against a huge concentration of enemies. Taking into account that we are a relatively small force, we really don't have much use for a huge amount of batteries, one should do the trick
No our art is not just beneficial when there's huge amounts of troops. One you're forgetting about is destructibility you can destroy road s bridges like infrastructure anything that we cannot destroy in a fast time so it can slow down enemies and process just one cannonball or shell usually. Plus you're also forgetting there's many different shell types there's explosive full still rounds there's even shrapnel and many other kinds armor piercing too. Plus there's the shocking all factor after all we don't know where we're going so it could make any units lose morale very fast and break and run. also some people may view it as a sign of God or magic even superstitious people who don't know anything after all why we don't know where we're going. Plus it has longer range so we can hit places farther away from us as long as we have reconnaissance of the enemies we're fighting they can hit farther away and in more damage so it's very important. Also they're heavy hitters so we don't know what type of units they are enemies have they could pretty much have tanks while we only have infantry and Calvary not much AT artillery would be our 80 of course I'm not saying they have tanks but something that is like heavy armored there may even be dragons in this world which will be the most annoying thing to counter. Of course we should have too many of them only a few because they need supply lines for them which is very important for them. Plus they're. maybe add one more because there are huge force multiplier because we're going to have fewer troops most likely compared to our enemies so it would be better to have like one more mixed regiment.
@Murtox what are we going to use the extra cash for after regiment creation?
depends really l rather start out fort instead of settlement sure we make less overall money at start but resupply and control would be easierAlso, in terms of advantage and disadvantage traits, what's everyone thinking? I'd like to establish a settlement fairly early in order to cement Prussian influence and provide a place in Arcadia to resupply and rest in rather than constantly going in and out of the gate.
We could build a fort within our settlement but then again we don't know if we can even build forts. Building a true fort would take away so it'd more likely be a smaller fortified position.depends really l rather start out fort instead of settlement sure we make less overall money at start but resupply and control would be easier
Just a Village with a Small Wooden Castle to act as our HQ, Barracks, Armoury, and Stable should be a good enough early game. Upgrade to Stone once we have a Quarry and the manpower.We could build a fort within our settlement but then again we don't know if we can even build forts. Building a true fort would take away so it'd more likely be a smaller fortified position.
We most certainly won't have castles, during this time period, we'd likely have Bastion forts or more likely Polygonal forts due to the advancement of artillery. Wood wouldn't stand up against a cannon shot if we were to be attacked by the French in Arcadia for example and we don't know a thing about the natives. They could be at our tech level, a little behind or even stuck in the Middle AgesJust a Village with a Small Wooden Castle to act as our HQ, Barracks, Armoury, and Stable should be a good enough early game. Upgrade to Stone once we have a Quarry and the manpower.
I think that would work if we were younger, but our character is 40 years old, and this is 1860. This is a character who should be married by now, and perhaps even have a kid who is no longer totally a child. And while it wouldn't happen right away, it would be interesting bringing our family along depending on what propsects we can find.[] No, you didn't care for marriage just yet. You had enough on your plate with ordering around so many people.
I suggest we remain unmarried and then have a torrid romance with some fantastical foreigner. Regiment creation, I got nothing.