[] Prismatic Energy
The Energy Core is transformed into the Prismatic Core and scatters countless tendrils of energy in all directions. These coils come in a plethora of sizes and look like Northern Lights to any who witness them, only with a more prismatic hue. These tendrils infuse everything they touch with magical energy; from the smallest of pixies and plants, to the largest of islands and creatures in the region. Even the water and air itself may get saturated with magic over time. Prismatic Energy is naturally attracted to anything with a prismatic quality to them, acting as receptacles to store excess energy within.
Anyone can take in that energy to obtain a massive boost in growth and power, whether by eating, drinking, or breathing the energies into yourself. Even bathing in prismatic light will give you power. The more energy you absorb, the stronger, faster, more durable you become, possibly unlocking abilities related to the natural elements and enhancing your existing powers. You may even be able to draw sustenance from the energy or even slow or stop aging. The greatest masters of magic will be able to bend the mystic forces of the region to their whim.
The downside is that one cannot absorb and use Prismatic Energy at the same time. The more magic you absorb, the better you become, but like a battery you must recharge or you slowly lose those powers. This goes for non-living things as well, such as the water and air naturally losing its magical quality the farther from the Prismatic Core it gets. But if you can strike the right balance, you will be able to achieve wonders.
it'll take some more thinking to grade this, but itd be at least a Big, under 'effects that last several turns"
But wether its because the magic would exist for several turns..or because the effects of absorbing the magic itself would last several turns... im unclear on... though i did grade a change to the instincts of the naga as Small...
But theres also an argument to be had that the description would fit 'far-reaching'
[] Mother's Awakening
By someone's will, the mother mushroom gains intelligence and receives some features...
The Mother Mushroom is a colossal fungal creature deeply revered as a divine figure by the Fungimirians who inhabit the island. Although the Mushroom Mother is not a true deity in the traditional sense, she has power over the life of the island and the ability to bestow spells on her followers. By worshiping this magnificent creature, the Fungimirians awaken a dormant connection with Mother Mushroom, allowing them to learn and cast spells. The spells they access have a strong synergy with the fungal ecosystem.
Followers of the Mushroom Mother are known to undergo ritual initiation. After ingesting a unique mixture of spores, they form a telepathic connection with the Mother Mushroom. This opens a spiritual channel, allowing them to communicate with their revered figure and further strengthen their connection to the island and enhance their spellcasting abilities.
Followers of the Mushroom Mother receive a unique set of spells related to the island's fungal ecosystem. For example, the spore cloud spell allows the caster to release a dense cloud of spores in a targeted area. The cloud is a smaller version of the spores released by the Mother Mushroom and causes hallucinations in the enemy. The caster can also channel the regenerative power of the Mother Mushroom to heal themselves or an ally. When used, a burst of healing spores envelops the target, restoring health and curing minor illnesses or poisons.
The most fanatical of priests can gain a powerful spell that gives the caster control over a target exposed to fungal spores. The goal must have strong willpower; otherwise, they are forced to follow the caster's orders for a short period of time while their minds are clouded and wavering due to the spores of the Mother Mushroom. All priests also gain the ability to accelerate the growth of mushrooms in a specific area, creating difficult terrain that slows movement and can even damage those attempting to pass through the affected area. Mushrooms can also be used as cover or as a means of climbing on vertical surfaces.
In addition to spells, those Fungimirians whose valor and faith are deemed sufficient by the great mother can become her champions. These holy warriors ride into battle on the majestic Fungalox, surrounded by packs of Micowulfs. Like their mounts, their bodies are covered in a layer of symbitic fungi. These mushrooms give champions enhanced regeneration and serve as natural armor, and at the moment of battle they release clouds of spores that terrify the enemies who inhale them and the rider and the animals around him into a berserk state. Champions spend most of their time in the center of the island, keeping an eternal vigil in order to protect the Great Mother from any danger. When trouble comes to the threshold, these fearless warriors go ahead of the main army towards the enemy without knowing either pity or doubt.
...this is a lot to unpack again. sure, its a boost in intellegeance, control over life in a limited area, and a few effects.. but it goes into how these champions behave and from what i can see, the only thing they are granted as a spell? is a layer of symbiotic mushrooms. If she isnt controlling them to act this way, theres no link between any of that, and the concept of giving mother mushroom some intelligenace and power. I believe trying to combine a new culture together with an effect on mother mushroom means two different items, meaning higher price again.
[ ] The Serpent of Calamity
A spirit which takes the form of an enormous sea snake 300 feet long with nearly impenetrable prismatic scales and able to spit venom capable of melting flesh and bone, it only materializes in the immediate aftermath of some great disaster, during the worst days of a plague, or the culmination of a bloody war. During its manifestations it causes as much chaos and death as possible and in between such excursions it wanders the land intangible and imperceptible except by sound and gives advice which seems clever and good (and might genuinely be useful for a while) but will inevitably lead to conditions allowing it to manifest.
(Its first plan will be to spark a long and brutal succession crisis after the Wolf's death)
Small (3)
[] Spawner
It is a small, sturdy box made of dark-gray metal, adorned with engravings of various creatures. The bottom of the box has an opening where materials can be poured. It appears to have a limitless or extremely large storage capacity. On top of the box, there is a handle that can be turned, resembling an antique music box. When the handle is rotated, the box plays a melody and each complete rotation is accompanied by a distinct ringing sound.
However, the main purpose of the box is not to create music. Instead, it has the ability to create an exact replica of the person who turns the handle, using the materials placed inside the box beforehand. The replication process can copy the mind and biology of the original person, although some special abilities may only be partially or inaccurately duplicated. Fortunately, the properties of the clone will be determined by the materials placed in the box. For instance, if metal is used, the resulting clone will have a metallic appearance and some characteristics of it. The materials are consumed in the order they were placed, from earliest to most recent.
If two creatures simultaneously turn the handle, the artifact will randomly select one of them to create a copy of. The materials inside the artifact can be emptied whenever desired. It is possible to place living creatures inside, although they would likely resist and attempt to escape. Spawner suddenly appeared one say in the fox home.
I see youve completely changed this, its barely even the same item, but its still small (3)
[] Cornucopia
Imagine a magnificent Cornucopia, crafted from exquisite silverwood, overflowing with abundance and enchantment. This extraordinary artifact has the power to materialize any desired dish or beverage, as long as its owner possesses sufficient knowledge of their cravings. The food within this wondrous creation never spoils, remaining eternally fresh. However, there is another remarkable ability it possesses. If one empties the Cornucopia, places desired items inside, and seals it with a special movement, they can plant it like a seed in the sea, guided by their intentions. After a hundred years have passed, where the seed once vanished, a new island will emerge. This island will embody the essence of the sacrificed items, and somewhere within it, the Cornucopia will be found, ready to serve its new owner once more.
small (3)
[] The Stella Anima
Taking the form of a titanic sphere of fluctuating ghostly light, the Stella Anima collects the souls of the departed, be of natural or unnatural causes, drawing them into its embrace. Within this Star of Souls, the deceased souls are put into a deep sleep and giving dreams of their individual forms of paradise, though those bearing particularly strong wills can choose to wake up and ask to be sent back, where the fluctuating light of the Stella Anima will eject the soul in the form of a shooting star, or at least that is what it will appear to observers, in a form of reincarnation. The Stella Anima is placed as high up as possible into the sky.
Interesting
Great (10) world changing item, the creation of a specific spot/item for an afterlife
[] The Musijinn
A Female Spirit that goes around inspiring artists, empowering heroes, and granting wishes via magical songs after forming a symbiotic bond with young women close to those individuals, often takening on the form of their idealized physical peak with a spiritual body. Her songs are composed using the emotional connection between her host and the individual she sings for, with stronger bonds leading to more potent and better composed songs leading to greater inspiration, stronger empowerment, and more powerful wishes. Host's gain ruby red eyes and the mark of a blue butterfly over a golden crescent moon somewhere on their body. The Musijinn is also capable of telepathy in order to sidestep any linguistic issues, communicating through thought rather than spoken word. Can also conjure sharp crescent blades of solid light and sound and control peoples minds if anyone attempts to harm their host, who they grow attached to very quickly. If the host is killed, they can transfer the host's consciousness to the spiritual body to give them an "extra life" with weaker form of the Musijinn's powers at the cost of their bond.
I'd like a scale for the kind of wishes this being can grant, if you want to go this direction.
[] Phaethon, The Energy Titan
A 40 meter tall humanoid entity made of solid light, heat, and electrical energies that can shape its limbs into weapons. It can draw out the light, heat, and electricity from its surroundings to repair and recharge itself or grow even larger, up to doubling its height. It can "vent" the energies that make up its body in either a large omnidirectional blast or in a focused beam of raw power, shrinking it in the process until it's 182 Centimeters in height (roughly 5 foot 10 inches), at which point they need to recharge before they use that ability again. As a being of solidified pure energies, they have no need for traditional sustenance that organic beings have and are functionally immortal. They are given one overarching directive that will overwrite everything else when the time comes to enforce it: Defend The Land and It's People From Hostile Invaders. Such is a Commandment from The Powers That Be.
Small (3)
[] Emathion the Sand Titan.
Emathion is born into the world as another immortal being. His appearance is that of a giant scorpion with a lizard like face. His body is mostly a light brown with a few grey or white spots. Emathion possesses the ability to create, control and transform into sand, he is also able to drain all liquids from a creatures body, leaving them as dry corpses. Emathion will upon his birth immediately seek out the First Pyramid to become its guardian, as he knows that it is his duty. Emathion takes his duty very seriously and will not allow anyone that he deemed unworthy to enter the First Pyramid. Emathion have no problem killing those that tries to enter or harm the First Pyramid, after he have already told them that they can't enter the First Pyramid.
Small (3)
[] Nithenia teach
All Naga are able to use snake language magic. The warning given by the elves has Nithenia divide to teach the naga of this ability. She will teach All
naga are willing to learn. This magic is only good for healing, poisoning and snake constructs. A Naga first start using it by calm meditation slowly over the course of a week learning the grammar rules of the language. This is done by listening to the subconscious whisper all Naga hear while they sleep the meditation help remember these whisper. The first rule of this magic is that the more you use this magic the less words you need till you use no word for the same affect and minimum energy. The second rule is you need to specify were the energy is coming from and how much you are using. The third rule is words and grammar words of healing and poison are on different by intention. A Naga can exelorate it magical development by increasing her understanding of tue physical and metaphysical laws. The written version of this magic language can also help increase learning speed. The written version is complete mundane.
Im having difficulty parsing the meaning of everything about the third rule here, and im having a hard time understanding what grammar has to do with it or if you really just mean words? Theres not a lot of science going on in this world either, so itd be difficult to know the true physical laws of the land. What whispering are they hearing? why do they have it suddenly, and why and how would it impart the knowledge of everything like that?
This seems like two seperate things, the magic system and the sudden knowledge/whispering that they didnt actually have before?
Am I wrong?
[] Bracelets of Ai and Uo
A pair of long cuff bracelets made from a white opaque crystal that have each been encrusted with seven differently colored gems. The cuffs adjust themselves to perfectly fit whatever they have been clasped around. When the Bracelet of Ai is worn, it produces an invisible film around the wearer that halves the damage they can receive from any attack. When the Bracelet of Uo is worn, it produces a field around the wearer that slowly heals anyone they consider an ally.
When either Bracelet is worn with the Prismatic Crown, their effects will increase and invert, allowing the protection of Ai to apply to the wearer's seven allies and the healing of Uo to apply to the wearer. When either Bracelet is worn with the Union Circlet, their effects will increase and then be evenly distributed amongst the wearer and all their allies, allowing the protection of Ai to also apply to the wearer's allies and the healing of Uo to also apply to the wearer.
When the Bracelets are clasped onto the Crystal Scepter, they will either grant the laser sharpness with Ai, powerful healing properties with Uo, or the abilities are stacked with both, hurting enemies and healing allies. If clasped while the Prism is held, the hard light illusions either become more durable, more independent, or both.
Big (6)
[] Purelight Ring
A large crystal ring that produces light without heat. How much light it produces is inverse to how much light is hitting it, with daylight making it shine like a small candle and night causing it to glow bright enough to light up a whole street. In absolute darkness, the ring glows bright enough to act like a miniature sun. When someone looks through the center of the ring, the light will pool there like a film of water and allows the user to see through falsehoods of any kind.
The ring can be attached to the Crystal Scepter, in which case the light will pool directly into it to either greatly strengthen its laser which, if the Prism is attached, in turn increases the range and strength of the illusions. The ring can also be placed on any of the Prismatic Crowns's points to double the strength of a single hard light knight.
Small (3)