The Human Ascension
Cult of Chaos Undivided (Aspect of Primordial Truth)
Stated Goal: To Claim For Humanity The Glory The Aeldari Once Possessed
Members
Cultist Numbers
Spires: 0
Upper Hive: 288
Lower Hive: 0
Underhive: 0
Total: 288
Special Members
Ogryns: 4
Positions
Tetriach - Valsen Stockhouse
Leader of the cult
Sovereign Of The Waves - Coy Hold
Manages the cults' water supply methods and stores, whatever they may be at a given time, as well as improving efficiency.
Director of Public Outreach - Dougle Vile
A somewhat ironic name, the holder of this position will direct all the cult's infiltration activities
Master of Scrawls - Simms Vellum
Manages day to day paperwork and mundane Administratum forms and requests, thereby reducing operation friction with the Adeptus Administratum
The Unseen Hand - Marc Eli
Tasked with keeping the cult concealed from its enemies; their responsibilities include inventing plausible explanations (and providing appropriate documentation) for cult activities, baiting investigators into pursuing the wrong leads, falsifying and destroying evidence, and- should the need arise- silencing those both within and without the cult who are deemed a security risk.
CEO - Boyce Holding
Runs the everyday operations of Brethren Kelt, the cult's front organisation
Head Researcher - Rosten Lowitzhs
Directs the cult's research projects
Cult Mood
8/10 - Bodily threat has caused some doubts, despite good successes
Infiltration
Administratum - Level 1 (0/10)
Clippers - Level 1 (1/10)
Ogryns - Level 1 (0/10)
House Hyarrstor - Level 1(1/5)
PDF -
Logistics Corp - Level 0 (2/5)
Devotion
Undivided: 26
Khorne: -1
Tzeentch: 8
Nurgle: 1
Slaanesh: 2
Total: 30
Assets
Resources
Income:
Cultists - 2090 (4180) (currently halved)
Water Deal - 1000
Upkeep:
Buildings - 525
Total Bank (as of Turn 4): 7256
Unique Resources
Water Supply - On a hot world like Kelt, a clean, cool cup of water can mean a lot (+5 to recruitment)
Produced 5 : Utilised 1 : Total 4
Profane Candles - Made from the rendered down bodies of sacrificed cultists (+ 5 to religious and esoteric actions)(Will only be used on highest voted relevant action)
Stored 2
Artifacts
The Aeldari Files - Data files found by Valsen. Although at first she thought they were just tales of the old Aeldari Empire, she has since discovered the pages are filled with secret meanings and hidden images.
(Must be researched to reveal secrets)
The Clipper Files - Stolen from House Forstor, contains details about the Clippers
Completed Research
Xeno-Study: Alderi Enhanced Emotions
Clipper Equipment Standards
Alderi Movement
Paper Knives
Clipper Holdings - Spires
Holdings
Shadowy Abandoned Meeting Hall - out of the way and currently unused
(not owned)
Church of the Undivided Fourfold Path (Church of Unification) - Once an abandoned Imperial Church, new turned to glorious purpose (200 upkeep)
- Stealth bonuses; harder to be found or overheard
- Far from transport, harder to get to
- Holy Consecration Trait
- +5 to all piety actions performed within
- +2d4 passive recruitment rolls
- Church stealth improved
- Moisture Collectors - +2 Water Supply (under drought % of unavailable cultists -5%) (25 upkeep)
- Building Slots - 3/5
- Water Stills - +2 Water Supply (50 upkeep)
- Public Library - +5 to all research (50 upkeep)
- Brethren Kelt Office
Pump House - (200 upkeep)
- Basic Assault Course
- Allowing for basic cultist training (+2 to Martial Actions)
- Allows for Training Action, producing Trained Cultists (+2 upgraded to +5)
- Building Slots - 0/3
Systems
Enforced Silence - Cultists that share secrets a bit too freely don't last long (
-5 chance of discovery)
Waste Collection - Cultists collect their waste to be recycled in the Stills.
(+1 Water Supply) (Lasts until drought ends)
Criminal Distancing - Cultists caught performing illegal activates stay away from the Cult of a year, lessening the chance of their crimes being traced back to the group
(Cultists imprisoned for criminal activities will be unavailable for next turn)
Seek Snitching Opportunities - When your cultists discover illegal activities (that are not your own, of course), they will debate on alerting the Clippers
(Monetary reward based on severity of the crime, diplomacy debuffs)
Active Deals
One Water Supply to Disciples of Nourishment for 1000 Resources
Units
N/A
Hero Units
Krok The Ogryn Prophet
???
Organizations
Brethren Kelt
Org Bank: 794
Funders:
- Minor House Senistor - 500 per turn
Type: Charity
Purpose: Alms for the poor, as well as literacy and spirituality programs.
Profit: 25% goes to the cult, the rest goes to the charity to fund various programs like public libraries, soup kitchens, etc.
Membership: Public
HQ: Church of the Undivided Fourfold Path
Those who are inducted into the cult shall have crafted for them a paper badge meant to signify their status as one who understands the deeper mysteries. Outwardly, these individuals will be positioned as clerks and managers throughout the charity.
Programms:
- Schools Without Borders (250 upkeep) - +3 to growing Influence in Lower Hive, Increased reputation within the Lower Hive workforce.
Cult Modifiers
Character Traits
Valsen Stockhouse -
Easier to grow Administratum infiltration
+5 to Historical Research
-5 to all Piety or Esoteric actions
Coy Hold - +50% profit on selling water
Dougle Vile - Infiltration actions failing are less likely to expose the cult
Simms Vellum - Actions less likely to draw the eye of the Divisio Vigilat
Marc Eli - Debuff for anyone attempting to infiltrate the cult
Boyce Holding - Decreased chance of money laundering being discovered
Rosten Lowitzhs -
+2 to a Research action each time it is repeated
Aeldari Language Primer - Gives +5 to studying Aeldari Files
Positions Modifiers
Sovereign Of The Waves - Increases effectiveness of water production/saving methods (Both Moisture Collectors & Water upgraded - Give +2 & +2 permanently, not just under drought conditions)
Director of Public Outreach - +5 to all infiltration actions
Master of Scrawls - +5 to actions involving the Adeptus Administratum
The Unseen Hand - +5 to actions taken to conceal the cult and its activities, increased chance of advanced warning of events that could reveal the cult
CEO - +5 to Diplomacy actions with other organizations
Head Researcher - +1 Research action per turn
Abandoned Toll Gates
Can move between Hive Levels secretly
Upper Hive Menial Jobs
+1 to actions within the Upper Hive
Highly Placed Clipper Insider
+10 bonus to Clipper actions including Infiltrating
Krok The Ogryn Prophet
Easier to grow Ogryn infiltration
Easier to recruit Ogryns
1d4 Ogryn recruitment each turn
Brethren Kelt
+2d4 passive recruitment rolls
-5 to protecting against infiltration
Undivided Boons
Through Knowledge Power
Completed research actions give an amount of Undivided Devotion, equal to their difficulty level