boring. tsunade maybe.Why doesn't anyone want to play a support healing person for once?
It's your job to make the case for why you think a healing support character would be interesting. Asking why no-one wants to play one will only give you the answer 'It's boring' or 'I can't think of a reason why that would be fun'. Mind you, I think that might result in an interesting dynamic when interacting with other people or travellers, but why do you think it will be interesting?Why doesn't anyone want to play a support healing person for once?
because Support is boring? at least from my experience.Why doesn't anyone want to play a support healing person for once?
Something to automate, I see.Even if something can be done with magic, you still need a mage to actually follow through.
@Alivaril, what exactly does "holding an element" mean? I don't think it's "getting severe burns while summoning a fire elemental". If someone swings a sword or throws a stone at us, can we turn it into an elemental and send it back at them?
@Alivaril, is there inertia to moving things? Can we launch projectiles with our ability? Can we levitate on a platform? Can we levitate without a platform by moving our body?
Reasoning: I want to hammer the horror button as hard as possible. Imperfect just screams body horror and Haunted is necromancy.
As a rule, the improvements from mana provided to non-humanoid creatures are always physically helpful. If they don't manage to get enough of a type of mana for them to finish a given improvement, the partially-formed (or altered) parts will revert back to their old state after enough time has gone by without sufficient exposure. Creatures taken out of their natural habitats may even have partially-completed improvements overridden early if the mana "wants" to work on a conflicting change.
From everything you've seen and felt, your own Talent seems to follow those same rules, complete with partials fading if you leave before it's done. For example, you don't think your odd feathers are a completed adaptation. As such, they'll probably go away unless you travel someplace capable of finishing them—fertile land next to a forest, maybe? You're not sure.
I apologize if the mention of (paraphrased) "careful exposure to avoid strange physical changes" made it seem like you'd forever have incomplete odds and ends from your travels and/or would need to avoid mana at all times. You wouldn't.
Necromancy in the terms of communing with spirits, gaining the wisdom or strength of the ancestors, basically everything but raising skeletons is highly highly respected in many cultures. Ancestor worship predates most organized religions. The idea of a shaman or some kind of spirit priest as a leading figure or wise figure persists in fiction in everything except the western d&d style fantasy, and even there it still exists. Necromancy, more as Siofra presented it in Ignition, may not have negative associations at all. It would very much depend on what type and the individual cultures or even persons.
I feel the vote for Conjurer was quite close. Imperfect had more 1st place votes, but the preferences broke against it more often than not.