[1] Conjurer
[6] Healer
[2] Shaper
[5] Scout
[3] Haunted
[4] Imperfect
[X] Male.
 
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I find by preference is unfortunately more tactical than other types though.

Really? How so? Genuinely curious; there are multiple kinds of preference voting, but I still feel like they're better than only being able to vote for your first pick.


Incidentally, I'd like to remind everyone (OOC) that you will be able to travel to other worlds, which is a big deal on its own. You'll also have access to all the normal schools of magic. Don't panic if your preferred options don't—

I know that I've already changed my vote because I'd much rather have Imperfect than Conjurer, and that if healer somehow wins I'm not likely to stick around even though I like the premise of this quest, and believe that you're a good QM (and voted in Ignition for a Dimensional hopping quest).
so Tactical Voting is something that I see as inevitable.

...I honestly don't get this. If you're using the type which acts as though 3=1 if your 1&2 wouldn't win, shuffling them out of the order you prefer doesn't accomplish anything.

EDIT: Am I missing something? :confused:
 
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EDIT: Am I missing something? :confused:
Hypothetically, say my 2nd favourite option is winning, but I'd significantly prefer my 1st option to win. Therefore, I would place my 2nd vote at the lowest preference and my 1st option still as first. Or would it be more optimal to just not vote for the 2nd favourite at all at that point?
 
The short of it is you want the options you are opposed to ranked dead last and the ones that are popular but that you don't mind somewhere in the mid-high ranks to ensure you throw the right way.

Like, I just edited to make sure I had some ranking for an option that beats Imperfect, because playing that character would be straight horror to me.
 
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Hypothetically, say my 2nd favourite option is winning, but I'd significantly prefer my 1st option to win. Therefore, I would place my 2nd vote at the lowest preference and my 1st option still as first.

I don't think this would help the first option win.

...Uh, wait...

...Gah. I'll be back, I need to go make a spreadsheet and figure this out. I know what I'm thinking of isn't the default setting for the tally system, so don't weigh votes in other quests with that in mind.
 
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I don't think that that counts as tactical voting. The problem with "vote for something you don't like to prevent something you hate" is that your true preference is lost. With preference voting, you still have the thing you actually want to win ranked ahead of your runners up, so that information is not lost. You're still burying the thing that you really don't want, but you're not giving up anything to do so.
 
The only kind of voting system where there's no incentive to game your vote is a lottery (in which everyone puts a vote in and the winner is randomly drawn out).

Preference votes are harder to game (if I recall correctly, NP-Hard), but that requires 1) everyone to put in complete preference lists and 2) a really large number of voters and/or options. That's why there's always such a kerfuffle about preference flows in Australian elections.

(If you're interested, I'll see if I can find the paper on it I'm thinking of. Not right now, though, as I'm at uni and need to work on a different type of maths now).
 
My issue with preference voting is it really sucks at negatively de-emphasizing an option you don't like.

In a regular single vote system you don't have to worry about options you hate unless they hold a plurality or close to it, in which case you can shore up support for you own preference by positively arguing for it. In a preference system, options that individuals dislike are never going to be drop unless they're widely disliked. As long as most people are indifferent, the chance of an option you don't like winning is far far higher than in non-preference systems. These systems would be better off reaching a consensus if everyone voted for the options they didn't want and the one ranked lowest wins.
 
The short of it is you want the options you are opposed to ranked dead last and the ones that are popular but that you don't mind somewhere in the mid-high ranks to ensure you throw the right way.

Like, I just edited to make sure I had some ranking for an option that beats Imperfect, because playing that character would be straight horror to me.
if you feel that strongly about Imperfect then I can deal with going Conjurer, just so long as it isn't Healer.
 
if you feel that strongly about Imperfect then I can deal with going Conjurer, just so long as it isn't Healer.

I appreciate the thought. I don't really like encouraging second preferences, though. Like, I feel Conjurer would be okay for both of us but I don't want to talk about that, I want to talk about how I think it would be cool being a ghost lady or dude who can walk into an ancient ruin in another universe and ask the spirits who lived there what happened, or who can get herself a weird old ghost sorcerer as a tutor, or who actually has an invisible friend. Likewise, you probably want to convince me how turning into a dragon or growing wings is cool and not totally a benign tumor at best and horrible magical cancer and/or body horror at worst (good luck with that though). Preference voting, though.
 
I appreciate the thought. I don't really like encouraging second preferences, though. Like, I feel Conjurer would be okay for both of us but I don't want to talk about that, I want to talk about how I think it would be cool being a ghost lady or dude who can walk into an ancient ruin in another universe and ask the spirits who lived there what happened, or who can get herself a weird old ghost sorcerer as a tutor, or who actually has an invisible friend. Likewise, you probably want to convince me how turning into a dragon or growing wings is cool and not totally a benign tumor at best and horrible magical cancer and/or body horror at worst (good luck with that though). Preference voting, though.
see the thing is that my Preference is "Not Healer", all the other options are roughly equal, other than my first choice which wasn't going to win with only 3 votes(Shaper).
as such I have literally no problem switching my vote to so long as we don't end up a healer.
in fact your description of Haunted has made me change votes again
 
Boring preference voting mechanics, you may want to ignore if you don't really care what wins. You can also skip past the quotes.

Hypothetically, say my 2nd favourite option is winning, but I'd significantly prefer my 1st option to win. Therefore, I would place my 2nd vote at the lowest preference and my 1st option still as first. Or would it be more optimal to just not vote for the 2nd favourite at all at that point?

The short of it is you want the options you are opposed to ranked dead last and the ones that are popular but that you don't mind somewhere in the mid-high ranks to ensure you throw the right way.

Like, I just edited to make sure I had some ranking for an option that beats Imperfect, because playing that character would be straight horror to me.

My issue with preference voting is it really sucks at negatively de-emphasizing an option you don't like.

In a regular single vote system you don't have to worry about options you hate unless they hold a plurality or close to it, in which case you can shore up support for you own preference by positively arguing for it. In a preference system, options that individuals dislike are never going to be drop unless they're widely disliked. As long as most people are indifferent, the chance of an option you don't like winning is far far higher than in non-preference systems. These systems would be better off reaching a consensus if everyone voted for the options they didn't want and the one ranked lowest wins.

Alright, I just went through and figured out what the hell I was looking at. In this case, you are, in fact, basically voting against your fifth and sixth options; your vote will be counted for literally anything else before it gets up to six and five will only be supported if the planets align.

Blanks would be counted as your worst properly ranked plus one, meaning you're effectively ignored in the voting if you've gotten that high and left blanks as you'd simultaneously be voting for everything left over. So, yes, you can leave a 6 blank with no negative consequences. At least, for that system. Nettally might work differently.

If you're intent on tactical voting, it's in your best interests to bump something to the the spot just above the last option you can tolerate, up to a maximum of demotion to spot four. Anything more and you're no longer improving the odds of those below by even the tiniest amount.


TL;DR: At this point, I'm just going to go with Nettally's default unless it's absurdly close. It'll save me a headache.
 
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Which is exactly how I've already voted :V

I see 1, 2, 3, 4, and... 8? Without the 5, the eight you've marked will be demoted down to five while the blank will take up spot six. If you leave both blank, it'll count both as five. I don't think that's what you want at all. :p

It's unlikely to matter by the time you get that low, but thought I'd let you know anyway.

EDIT: Voting will go until about 1:30-ish tomorrow.

EDIT 2: Whoops, was operating off old tally data for SWB.
 
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I see 1, 2, 3, 4, and... 8? Without the 5, the eight you've marked will be demoted down to five while the blank will take up spot six. If you leave both blank, it'll count both as five. I don't think that's what you want at all. :p

It's unlikely to matter by the time you get that low, but thought I'd let you know anyway.

EDIT: Voting will go until about 1:30-ish tomorrow.

I don't have an eight right now.
 
[5] Conjurer
[4] Healer
[2] Shaper
[3] Scout
[6] Haunted
[1] Imperfect

[x] Female
 
Likewise, you probably want to convince me how turning into a dragon or growing wings is cool and not totally a benign tumor at best and horrible magical cancer and/or body horror at worst (good luck with that though).

This wasn't phrased as a question, but imma treat it like one anyway. :V

As a rule, the improvements from mana provided to non-humanoid creatures are always physically helpful. If they don't manage to get enough of a type of mana for them to finish a given improvement, the partially-formed (or altered) parts will revert back to their old state after enough time has gone by without sufficient exposure. Creatures taken out of their natural habitats may even have partially-completed improvements overridden early if the mana "wants" to work on a conflicting change.

From everything you've seen and felt, your own Talent seems to follow those same rules, complete with partials fading if you leave before it's done. For example, you don't think your odd feathers are a completed adaptation. As such, they'll probably go away unless you travel someplace capable of finishing them—fertile land next to a forest, maybe? You're not sure.


I apologize if the mention of (paraphrased) "careful exposure to avoid strange physical changes" made it seem like you'd forever have incomplete odds and ends from your travels and/or would need to avoid mana at all times. You wouldn't.
 
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This wasn't phrased as a question, but imma treat it like one anyway. :V

As a rule, the improvements from mana provided to non-humanoid creatures are always physically helpful. If they don't manage to get enough of a type of mana for them to finish a given improvement, the partially-formed (or altered) parts will revert back to their old state after enough time has gone by without sufficient exposure. Creatures taken out of their natural habitats may even have partially-completed improvements overridden early if the mana "wants" to work on a conflicting change.

From everything you've seen and felt, your own Talent seems to follow those same rules, complete with partials fading if you leave before it's done. For example, you don't think your odd feathers are a completed adaptation. As such, they'll probably go away unless you travel someplace capable of finishing them—fertile land next to a forest, maybe? You're not sure.


I apologize if the mention of (paraphrased) "careful exposure to avoid strange physical changes" made it seem like you'd forever have incomplete odds and ends from your travels and/or would need to avoid mana at all times. You wouldn't.
So if we spend time on an airship we should grow wings. If we spend time underground we get tremor sense. And on this boat we should gain the ability to breath underwater?

And if we spend time around people we become more and more attractive?
 
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This wasn't phrased as a question, but imma treat it like one anyway. :V

As a rule, the improvements from mana provided to non-humanoid creatures are always physically helpful. If they don't manage to get enough of a type of mana for them to finish a given improvement, the partially-formed (or altered) parts will revert back to their old state after enough time has gone by without sufficient exposure. Creatures taken out of their natural habitats may even have partially-completed improvements overridden early if the mana "wants" to work on a conflicting change.

From everything you've seen and felt, your own Talent seems to follow those same rules, complete with partials fading if you leave before it's done. For example, you don't think your odd feathers are a completed adaptation. As such, they'll probably go away unless you travel someplace capable of finishing them—fertile land next to a forest, maybe? You're not sure.


I apologize if the mention of (paraphrased) "careful exposure to avoid strange physical changes" made it seem like you'd forever have incomplete odds and ends from your travels and/or would need to avoid mana at all times. You wouldn't.

That's good information, but merely reading the description in the OP makes me feel ill, so I'll pass. It's not really a logical reaction, it's pure gut "I want nothing to do with this".
 
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