I find by preference is unfortunately more tactical than other types though.
I know that I've already changed my vote because I'd much rather have Imperfect than Conjurer, and that if healer somehow wins I'm not likely to stick around even though I like the premise of this quest, and believe that you're a good QM (and voted in Ignition for a Dimensional hopping quest).
so Tactical Voting is something that I see as inevitable.
Hypothetically, say my 2nd favourite option is winning, but I'd significantly prefer my 1st option to win. Therefore, I would place my 2nd vote at the lowest preference and my 1st option still as first. Or would it be more optimal to just not vote for the 2nd favourite at all at that point?
Hypothetically, say my 2nd favourite option is winning, but I'd significantly prefer my 1st option to win. Therefore, I would place my 2nd vote at the lowest preference and my 1st option still as first.
if you feel that strongly about Imperfect then I can deal with going Conjurer, just so long as it isn't Healer.The short of it is you want the options you are opposed to ranked dead last and the ones that are popular but that you don't mind somewhere in the mid-high ranks to ensure you throw the right way.
Like, I just edited to make sure I had some ranking for an option that beats Imperfect, because playing that character would be straight horror to me.
if you feel that strongly about Imperfect then I can deal with going Conjurer, just so long as it isn't Healer.
see the thing is that my Preference is "Not Healer", all the other options are roughly equal, other than my first choice which wasn't going to win with only 3 votes(Shaper).I appreciate the thought. I don't really like encouraging second preferences, though. Like, I feel Conjurer would be okay for both of us but I don't want to talk about that, I want to talk about how I think it would be cool being a ghost lady or dude who can walk into an ancient ruin in another universe and ask the spirits who lived there what happened, or who can get herself a weird old ghost sorcerer as a tutor, or who actually has an invisible friend. Likewise, you probably want to convince me how turning into a dragon or growing wings is cool and not totally a benign tumor at best and horrible magical cancer and/or body horror at worst (good luck with that though). Preference voting, though.
Hypothetically, say my 2nd favourite option is winning, but I'd significantly prefer my 1st option to win. Therefore, I would place my 2nd vote at the lowest preference and my 1st option still as first. Or would it be more optimal to just not vote for the 2nd favourite at all at that point?
The short of it is you want the options you are opposed to ranked dead last and the ones that are popular but that you don't mind somewhere in the mid-high ranks to ensure you throw the right way.
Like, I just edited to make sure I had some ranking for an option that beats Imperfect, because playing that character would be straight horror to me.
My issue with preference voting is it really sucks at negatively de-emphasizing an option you don't like.
In a regular single vote system you don't have to worry about options you hate unless they hold a plurality or close to it, in which case you can shore up support for you own preference by positively arguing for it. In a preference system, options that individuals dislike are never going to be drop unless they're widely disliked. As long as most people are indifferent, the chance of an option you don't like winning is far far higher than in non-preference systems. These systems would be better off reaching a consensus if everyone voted for the options they didn't want and the one ranked lowest wins.
If you're intent on tactical voting, it's in your best interests to bump something to the the spot just above the last option you can tolerate, up to a maximum of spot four. Anything more and you're no longer improving the odds of those below by even the tiniest amount.
I see 1, 2, 3, 4, and... 8? Without the 5, the eight you've marked will be demoted down to five while the blank will take up spot six. If you leave both blank, it'll count both as five. I don't think that's what you want at all.
It's unlikely to matter by the time you get that low, but thought I'd let you know anyway.
EDIT: Voting will go until about 1:30-ish tomorrow.
Likewise, you probably want to convince me how turning into a dragon or growing wings is cool and not totally a benign tumor at best and horrible magical cancer and/or body horror at worst (good luck with that though).
So if we spend time on an airship we should grow wings. If we spend time underground we get tremor sense. And on this boat we should gain the ability to breath underwater?This wasn't phrased as a question, but imma treat it like one anyway.
As a rule, the improvements from mana provided to non-humanoid creatures are always physically helpful. If they don't manage to get enough of a type of mana for them to finish a given improvement, the partially-formed (or altered) parts will revert back to their old state after enough time has gone by without sufficient exposure. Creatures taken out of their natural habitats may even have partially-completed improvements overridden early if the mana "wants" to work on a conflicting change.
From everything you've seen and felt, your own Talent seems to follow those same rules, complete with partials fading if you leave before it's done. For example, you don't think your odd feathers are a completed adaptation. As such, they'll probably go away unless you travel someplace capable of finishing them—fertile land next to a forest, maybe? You're not sure.
I apologize if the mention of (paraphrased) "careful exposure to avoid strange physical changes" made it seem like you'd forever have incomplete odds and ends from your travels and/or would need to avoid mana at all times. You wouldn't.
This wasn't phrased as a question, but imma treat it like one anyway.
As a rule, the improvements from mana provided to non-humanoid creatures are always physically helpful. If they don't manage to get enough of a type of mana for them to finish a given improvement, the partially-formed (or altered) parts will revert back to their old state after enough time has gone by without sufficient exposure. Creatures taken out of their natural habitats may even have partially-completed improvements overridden early if the mana "wants" to work on a conflicting change.
From everything you've seen and felt, your own Talent seems to follow those same rules, complete with partials fading if you leave before it's done. For example, you don't think your odd feathers are a completed adaptation. As such, they'll probably go away unless you travel someplace capable of finishing them—fertile land next to a forest, maybe? You're not sure.
I apologize if the mention of (paraphrased) "careful exposure to avoid strange physical changes" made it seem like you'd forever have incomplete odds and ends from your travels and/or would need to avoid mana at all times. You wouldn't.
We are going to a school we should learn how to control it.That's good information, but merely reading the description in the OP makes me feel ill, so I'll pass. It's not really a logical reaction, it's pure gut "I want nothing to do with this".