Behind the Serpent Throne (CK2)

[X] Plan Mostly Stolen from Random Member

-[X] Managing Spirits
--[X] 2 dice

The Ayistin situation is growing troublesome and I dont want any unwelcome surprises. We have a 60% success chance and I suspect that a bad failure could have horrible results, so I assigned two dice.

-[X] Baths! Baths! Baths!

I agree that we should do something for morale, and I just happen to like this. It is also a certain success.

-[X] Counter-'Bandit'

The bandit attacks are bad for both our supplies and our morale, so we should try to stop them.

-[X] Deserter Patrols

I am unwilling to just let people desert. It reduces our strength, they might turn into bandits and just letting them go sets a bad precedent.

-[X] Vend Only

The reference to diseases has me worried. A disease spreading through our army could lose the war.
 
[X] Plan Judged by the Judges

Asking about the two spirits, dealing with criminals and cleaning up.

Title: Counter-'Bandit'
Dice Rolled: Martial
Probability: Variable
Text: Bandits are trying to raid the supply train. Except no bandit is stupid enough to do that unless they're being paid by someone. Ayila has done wonders in helping with that problem, but adding to the guards could certainly help things.

Title: A Great Destiny?
Dice Rolled: Diplomacy
Probability: ???
Text: Ayila is...an odd girl. An odd, startlingly effective girl. Perhaps Kiralo would like to quiz her more on this 'destiny' of hers and what she's even doing here, and how she expects Kiralo to help her?

Title: Managing Spirits
Dice Rolled: Magic
Probability: 55%
Text: Aiyistin has been antsy lately, and it's been troubling and annoying. Find out what it is doing, and find out why it's trying to rile up all of Kiralo's other spirits.

Title: Dispensing Justice
Dice Rolled: Stewardship
Probability:
Text: The enforcement of the rules was always a very, very difficult process. Checking in with the bureaucrats and sergeants is always important to make sure that none of the laws are being ignored.

Title: Baths! Baths! Baths!
Dice Rolled: N/A
Probability: 100%
Text: Along the route of the rivers is a town known for its hot springs and baths. Both for Kiralo and others, it might be a relief to time the movement of the army so that parts of it could visit the town and bathe once the army had stopped in for the night. It might improve morale, and certainly it could be interesting and relaxing.

Title: Deserter Patrols
Dice Rolled: Martial
Probability:
Text: People desert. Draw together a bunch of half-trained peasants and the like, and some of them are going to run. Some of them are going to hide. it is inevitable, and more than that, dangerous. Deserters are sometimes merely scared people trying to escape from brutality and violence (for it is not like the life of the common conscript is that good), but they can also turn into bandits, if allowed to leave. Patrol for them to bring them back and...punish them if need be.
 
Current tally.
Vote Tally : Original - Fantasy - Behind the Serpent Throne (CK2) | Page 112 | Sufficient Velocity
##### NetTally 1.8.2

[X] Plan Mostly Stolen from Random Member
-[X] Managing Spirits
--[X] 2 dice
-[X] Baths! Baths! Baths!
-[X] Counter-'Bandit'
-[X] Deserter Patrols
-[X] Vend Only
No. of Votes: 7

[X] Plan Neptune
No. of Votes: 2

[X] Plan Judged by the Judges
No. of Votes: 2

Total No. of Voters: 11
Alright then, since every plan has 'Baths! Baths! Baths!', I look forward to the Hot Springs Episode.

@The Laurent Does this Quest have a large enough budget for a Beach Episode once we take the fight to the Sea Raiders? Do Csiritan nobles even do beach vacations?
 
Turn 11A--Results, A
Turn 11A--Results, A

This was not the Southlands, and any moment that Kiralo might forget it, he'd be reminded of the fact in a dozen ways. This wasn't how the army worked down there, for better or worse. For better and worse, he thought. A general down there might ride among the troops and talk to them, get a feel for their concerns, since ultimately he'd be fighting with the reserves, not hiding at the back of the army like a coward, ready to flee if he failed.

It was something that Kiralo understood could be argued both ways, but he also understood that there was an advantage to having yourself with the reserves, to be willing to gamble everything on the battle, and if a general retreated, Southlander or Csiritan, it still destroyed the morale of any army.

But besides that, there were three problems. First, that the culture of the soldiers wouldn't really allow him to go among them, at least not easily, because it wasn't expected, he'd be fighting against the tide. Second, and most obviously, there were a hundred thousand people, many of them conscripts, more than a few of them ready and willing to escape at a moment's laxness. This wasn't the army of mercenaries and patriotic city-people.

And third, put simply, many of them would struggle to understand him. Most of the army, in numbers at least, was illiterate, and even those who could read didn't speak Csiritan. Or rather, in some cases, they spoke a local language similar to Csiritan, or in a dialect whose many differences in speech, form, and word choice made it just about impossible to understand them.

Everyone educated and important spoke Csiritan in the courtly way, and there was only one writing system, at least among the non-heretics, so that helped, but just talking to a random peasant in another province was fraught with confusion, misdirection, and slowly working your way sentence by sentence towards some sort of understanding.

So the way to maintain morale was to keep a hard hand, and be aware that ultimately, if they ate decent food, drank decent rice wine, and weren't too badly treated, it was good enough for the immediate term. Good enough to keep them going in the same direction, day after day, when some days they were very slow, and others the speed was a little more welcome.

Kiralo, aware that there would be deserters, had started to set up patrols of known loyalists, troops that the sergeants were confident of, so that they could get some training, at least in the matter of hunting down and capturing the men. And once they were captured, they could be branded, whipped, and brought back into the fold. If they did so again, they would be executed, publically to make sure that the message came across.

Even then, Kiralo wasn't done. He had to make sure that they understood that deserting would get them nothing, and so he'd ordered the sergeants to make stern talks about the danger of such a course, and issued an order that no merchant was to extend more than a week's due of credit to any one man after an incident, four days into the patrols, where it was found that one man had almost escaped attention entirely by drawing up an entire month of what little he'd earn acting as a conscripted soldier, and spending it like water itself to hide his crimes from others.

It was all stressful and complicated enough without having to deal with his vision suddenly turning red, or the way his arm ached for an entire day for no reason. Aiyistin was acting out like the most childish of spirits, and it was making his job harder for him, even as he read news both good and bad. On the good side, there was the fact that having been beaten back from a few towns, the raiders from Hari-Os were now razing the countryside.

'Our men are happy, and a stream of refugees is choking the towns, which cannot help them, and yet cannot ignore them.' The cities themselves remained untouched, though words was that the Typhoon had begun an offensive to take one of the great cities of Hari-Os, but there was no telling how well that would end. If he actually managed it, though, then it'd be a sign that this was a real threat, one that could threaten the entire province, though not the Empire itself.

Kiralo tried to ignore the knowledge that he knew why the men were happy. They were stealing food, clothing, money, and there was no doubt in his mind that they were having their way with the women. A raiding party was especially hard to manage, and while the Rassit had the discipline to refrain from the last one, nobody in this world can stop a raiding party from looting, since the alternative still involves the destruction of everything a peasant had. Burning all of their food and stealing some to eat all led to a starving peasant, they all led to misery that couldn't be stopped.

Kiralo, for all his care for those below him, had caused such misery after Banner Day. He'd tried to focus mainly on military targets, and not steal all of the food, but there were probably still people who died without even seeing him thanks to what he'd done.

So he read, and he understood the words between the line. He knew war, and he knew how much could be said without saying it.

He knew how futile it was to give orders from this far away, too. What he had gotten was no doubt wildly out of date, and so he listened from afar to the sounds of combat, even as his own army marched closer and closer to their own war.

Jinhai was staying the course so far, his bluff still working, his men in a surprisingly good mood from the one report Kiralo could read. They were confident, for whatever reason, and the Hari-Os troops, while uncertain about the future of their province, thought that he had left behind enough troops and done enough that they were willing to follow him forward, at least for the moment.

The question was how Kiralo could shake that certainty, because right now, despite things going badly for the Prince in some ways, in others he was doing better than expected, and he had to have a plan, a plot, a scheme here. It was something deeper, and yet Kiralo, frustrated, could not quite see it. It was clearly not merely a miracle battle victory. From what his spies could report, their two forces were roughly equal, and so perhaps he thought he could win? But then again, Kuojah was the one in charge, and with two other significant armies…

Defeat in detail was one thing, but did he really think his men and troops were good enough to win against Kiralo? He might, but he felt as if he were missing something. A plot, a scheme.

...a well timed assassination or diplomatic ploy.

But two could play at that game, and Kiralo had a few ideas already. And just as importantly, he had forces that he could use, if need be.

But first, he had to figure out why Aiyistin was acting as it was.

******

'Danger. Warning' the spirit thought at him as he stood in an empty tent. The tent flap was closed, and he looked around. He looked at the spirit, which was just barely visible. It was like a shroud, that you'd wrap the body of a dying man in to carry him. White like death, and floating, hanging there, spreadin gout.

"Warning about what?"

'Die soon.'

"...what?"

'You will.' Its mental voice was monotone, yet oddly interested, as if it wanted to see how he would react.

"It's war," Kiralo said, "I assume you mean I'm likely to die?"

'Seen it. If nothing happens. Die soon.'

"Tomorrow?"

'Not here. Not bath town. But before the battle.'

"Then he's going to kill me," Kiralo said, "Or at least, he'll try. And you were trying to warn me? Why not just tell me?"

'Because you would not ask. Cannot give what do not ask about. Rules. Ways around rules.'

Kiralo looked at the spirit that had foretold his death. "How likely?"

'Very.'

He felt so much pain he fell to his knees, his head aching, his limbs shaking with the force of the blow, the sudden moment of pain as his insides tore themselves apart, and then...and then he was just kneeling in any ordinary tent. "Very painful...too."

'Yes.'

"And yet you're helping me?"

'Yes.'

"And if I ask, will you explain it?"

'No.'

"...I think it's because you like me. Or at least, there's something you see that means you don't want this connection to end. There's something you want of me, and it's no great destiny, but if you could help me, that would be good. If you could guide me, if you could tell me what you knew--"

'Maybe. If you live.'

The voice sounded fascinated, in a monotone sort of way. The spirit enveloped him, and Kiralo took a breath, "Is it a deal? I live, you help?"

'...yes.'

"And in the meantime, any hints?"

'No.'

Of course not.

Kiralo left with a pall over him, and yet with the famous spring baths ahead.

*******

Gain new temporary trait!: "The Shadow of Death: All actions not related to preventing the death receive -2 to their rolls. All rolls related to preventing it, get a +2."

*****
What to do at the baths? (Choose 2)

[] Find...someone. It's been too long, and Aiyistin has given something like assurance that death won't come via this way. The town, there's sure to be...some means of relaxation. (Moderate to High chance of reducing the negative effects of The Shadow of Death)
[] Hang out with Kueli. Ask his advice. (Moderate chance of reducing the negative effects of The Shadow of Death.)
[] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)
[] Perhaps this will be a good setting for discussing matters with some of the merchants, and laying down the law (Bonus to Vend Only.)
******

A/N: Jinhai is not playing. You'll have options next week regarding this. If you'd seen his rolls, more of them, this would make more sense. :p
 
[X] Hang out with Kueli. Ask his advice. (Moderate chance of reducing the negative effects of The Shadow of Death.)
[X] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)

I mean it's not precisely a bad thing we're getting a bonus to rolls that stop us from getting killed so I don't think we should push to get rid of it too strongly. It also doesn't seem something like it's a very advisable thing to do even if we know we probably won't get killed for doing it.

I'm not really interested in talking to the merchants either. Quite interested to talk with our surprisingly competent super mage.
 
[X] Hang out with Kueli. Ask his advice. (Moderate chance of reducing the negative effects of The Shadow of Death.)
[X] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)

I mean it's not precisely a bad thing we're getting a bonus to rolls that stop us from getting killed so I don't think we should push to get rid of it too strongly. It also doesn't seem something like it's a very advisable thing to do even if we know we probably won't get killed for doing it.

I'm not really interested in talking to the merchants either. Quite interested to talk with our surprisingly competent super mage.

No, it's getting rid of the negative penalty from it.
 
Welp, reading comprehension failure.

By the way how much time do you spend writing a day? You must have some great time management to be able to write so much.

I can't believe how much time I waste. I mean, in theory I was writing all day yesterday. By which I mean I was wasting my time forever and only got 4.7k written yesterday.

I mean, that's not BAD, but I had the whole day off!
 
[X] Find...someone. It's been too long, and Aiyistin has given something like assurance that death won't come via this way. The town, there's sure to be...some means of relaxation. (Moderate to High chance of reducing the negative effects of The Shadow of Death)

[X] Perhaps this will be a good setting for discussing matters with some of the merchants, and laying down the law (Bonus to Vend Only.)

Business and pleasure.
 
[X] Hang out with Kueli. Ask his advice. (Moderate chance of reducing the negative effects of The Shadow of Death.)
[X] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)

Hard to decide, guess I'll go with this for now
 
[X] Find...someone. It's been too long, and Aiyistin has given something like assurance that death won't come via this way. The town, there's sure to be...some means of relaxation. (Moderate to High chance of reducing the negative effects of The Shadow of Death)
[X] Perhaps this will be a good setting for discussing matters with some of the merchants, and laying down the law (Bonus to Vend Only.)
 
[X] Hang out with Kueli. Ask his advice. (Moderate chance of reducing the negative effects of The Shadow of Death.)
[X] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)

This seems like a good combination, as they should both give us a chance to remove the negatives from the new trait, while at the same time providing help towards stopping Kiralo's assassination. Ayila in particular would be helpful given her mastery of spirits, enabling us to eliminate several possibilities of the way they'll come at Kiralo.
 
[X] Find...someone. It's been too long, and Aiyistin has given something like assurance that death won't come via this way. The town, there's sure to be...some means of relaxation. (Moderate to High chance of reducing the negative effects of The Shadow of Death)

I am morbidly curious about how this would play off. Time to get the big boy pants off!

[X] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)

Time to get a beard.
 
I suspected something like this might happen. The Prince has realized that Kiralo is basically the only one who is capable of stopping him, so he seeks to get rid of him before we get the chance to defeat him.

Gain new temporary trait!: "The Shadow of Death: All actions not related to preventing the death receive -2 to their rolls. All rolls related to preventing it, get a +2."
@The Laurent Does this trait already apply to this turn's actions or only starting next turn's?
[] Find...someone. It's been too long, and Aiyistin has given something like assurance that death won't come via this way. The town, there's sure to be...some means of relaxation. (Moderate to High chance of reducing the negative effects of The Shadow of Death)
Yes, someone who can provide us relaxation, if you know what I mean. *cough, nudge, wink*
[] Hang out with Kueli. Ask his advice. (Moderate chance of reducing the negative effects of The Shadow of Death.)
Mustache Man always has the best advice, though it would probably boil down to "spend your time with a handsome man while I take care of this". Still, he might have some ideas.
[] With both the men's and women's baths taken over by, well, the soldiers, that means that Ayila will have nowhere to go. Help her, and perhaps talk to her while you're at it. (Low to moderate chance of reducing the negative effects of…)
This would give Kiralo a chance to get closer to Ayila, if we're interested in that. With our limited Influence, we probably won't get much of a chance to pick actions for that. And she could help with magical protections, I suppose. People might complain that we're helping a barbarian woman though.
[] Perhaps this will be a good setting for discussing matters with some of the merchants, and laying down the law (Bonus to Vend Only.)
On one hand, the bonus might not make much difference. On the other hand, it could make the difference between a bare fail and a bare success. Hmm, I don't think this is completely useless, but there's a difference between turning a bare fail into a bare success and turning a normal success into a slightly better success.
 
I have discovered that I really want Kiralo to get laid.

Will vote tactically on the other one :V

E: fwiw, MM's last advice was "go get sum" so...
 
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