You look over Machine Code again. With all the robots, magic robots at that, she's some sort of builder as well. In other words, she's probably your backup. In light of that you should try to make sure she can work as effectively as possible.
"I built those for my own use, these items are lacking in systems to make them useable by anyone else. The most beneficial outcome would be if I made you a set to your specifications."
"I will make do. The important part is that you've preserved the magical reinforcement of the tank armor, this gives me a way to manipulate items in corrosive baths without tainting the acids. Since neither of us can rewrite the Brandcraft that provides the effect it's better if I just work around the limitations if it lets me start immediately." Machine Code says with a level voice.
"You aren't going to be fixing tanks?" you ask.
"No. My work as an analyst is more important. I've considered working on these, but wouldn't be effective enough in this task to justify the time spent. I'm here because your tools make some circuit ideas possible."
"I'm a pretty deft hand with Brandcraft. Why not ask for what you want through official channels? They're practically showering Summit here with toys." Yuki points at the hovertank to emphasize her point.
"Because Team CODE has an official budget for these things and Machine Code isn't asking for scrap." one of Machine Code's teammates added.
"I can replicate the Brandcraft found on the tanks." you say after taking a bit of time to think it over in your mind.
Yuki and Machine Code stare at you with a flat expression. Yuki shrugs and takes another sip of her drink.
"That changes things. Since you're willing to assist me I'll refine my schematics and identify the items it would be most efficient to have you produce." Machine Code said.
----
While Machine Code works out her 'shopping list' of specifications you have some time to examine the hovertank. The hover units are self-contained, with the exception of some control circuits. A little rewriting of the Brandcraft makes one completely independent, from there it's easy to yank the thin armor apart to get it free for Fusing.
The world seems to slow as you consider the component you just absorbed. Given a bit of time you expect you could supercharge the effect by simply shoving more magic into it -- whoever made that hovertank didn't use very much for some reason.
Come to think of it, more thrust would probably punch through the material they used. Changing the shape and using tank armor solves that, well, mostly solves it. To scale it up to lift an Anti Demon Tank effectively you would need to stack it three deep, which means removing the secondary guns to keep the thrust balanced. The best places to put the middle section interrupts the ammo for the secondary guns, if you imbued the guns with a measure of your power it removes the need for ammo while keeping most of them, you think. Something to consider later, right now you still have a number of tanks that you can get working relatively quickly.
For good measure you Fuse the flamethrower and fuel canisters before finishing turning what's left of the hovertank into spare parts.
Machine Code finishes her preparations and gives you a few projectors with examples of what she wants and listing what effects she wants applied. She stays long enough to watch you fabricate the first object and then leaves without saying anything further.
Everything seems to click as you're working. Answers come as fast as you see problems. Even with Yuki regularly interrupting you to charge Brandcraft for her you finish quickly.
(+1 Supplies from Hovertank, -1 Supplies from Machine Code's request. Burn added to Ability list!)
Yuki's equipment has improved!
----
After a quick break to refresh your transformation you resume your efforts to repair the immobilized tanks. This goes quickly enough that Yuki brings in others to check over your handiwork. You've handed over a third tank for testing when you see Kei approaching.
"Hi! Keeping busy?" he waves to you.
You wave back slightly. There isn't any magic from him that you notice, but the idea of something that changes your thoughts is quite distracting.
"Is Yuki around? I finished the jobs she gave me and would rather work on magic stuff than join the rest of the cadets."
You point out the tank being piloted, "She's in there."
"Ah, I'll see her in a bit then. How did you get your-" he makes a gesture that encompasses your Panoply, "stuff to glow like that? I can tell that you got stronger."
"Thank you?" you say while thinking over the newest change and the vision that accompanied it. "It's…like stretching until you grab something, only with odd powers. Everything I've done and become able to do made it possible, or something."
Kei sits on a dry stone, "What kind of odd powers? I have an oddball ability too."
The world stops as you consider his question. You gained a sudden understanding of magic, a film of light over your Panoply that does something, and a feeling that your abilities had improved somehow.
"I'm going to try something." you answer.
Your Panoply twists into the shape of several gun barrels while the light is pulled within them. A thought occurs and you pantomime covering ears at Kei, who does so. With everyone nearby either inside a tank or covering their ears you unleash your fire on a steep part of the mountain.
Dozens of shots fly out and explode on impact. For years you've needed to choose one or the other, but now it co-exists. Your Panoply flows out of shape and into a larger tube as you try another combination. When you unleash your largest gun it fires a series of rockets to impact the stone, sending shards into the air. Satisfied with your new effects you withdraw your Panoply.
"Neat. How many forms does it take?" Kei asks as he uncovers his ears.
"Many, I can choose from several effects."
Kei gives you a thumbs up, then jumps to his feet and starts running back towards the base. Probably since the tank Yuki was examining started driving closer.
(3 Stage one tanks fixed! One gutted tank consumed.)
----
As it transpired, she wasn't driving over to scold her little brother, but instead bringing the tank to the vehicle pool. Other soldiers were being driven to collect the tanks you had just fixed. A bit of eavesdropping on the radio combined with your newfound ability to think quickly gives you a picture of what's happening.
Forces are mustering to attack Milidia.
You extrude your datamine to be prepared for any messages just as the pager Signals gave you chimes. It doesn't look like you have messages yet, there's probably time to quickly fly to the valley before Gating to the main fortress.
As you fly over you see a dozen Anti Demon Tanks roll out in a column below with hundreds of impressively armed and armored infantry scrambling in the trench-filled land between the walls. Still no calls on your datamine or informative signals on the radio calls. Perhaps the Magical Girls have not yet been activated?
The valley looks much the same as yesterday, but there's a different feel to the place. A sense that something has been put under tension that you can't quite place. You land next to the divot where you directed your last Wave Force and unleash it once more. A few of the auto-turrets swivel at your light show, but nothing fires.
(Hit!)
For the first half of the minute as you wait for the stressed portions of reality to slide away from you everything seems normal. Then everything pulses as something slams an effect like your Halting down like a jackhammer. The sensation of having a 'grip' on space and it being pulled away makes your head throb with each transition.
Thankfully it stops, a fountain of eerie light erupts from an unremarkable spot of dirt. You run your hand over your forehead to relax it. Everything is still agitated, but you've recovered your space-warping abilities. Your Panoply wraps around you as you hold yourself still in preparation for a gate.
You've just established your destination when a section of the mountain glows red and falls to pieces. A horde of demons rushes out of it into the fire of no less than three of the automatic turrets.
From where you are it sounds like a fast sewing machine as the first line is mowed down. A second group advances under the cover of large shields, bullets that struck down the previous wave do little to the shieldbearers.
Right. You need to tell someone about this. The datamine has an emergency number that you select.
"Please state the nature of your emergency." a voice asks after several stressful seconds.
"An army of demons has tunneled into the valley overlooking Moral High Ground." you state.
"Uh, I'll get an officer. Hang up and wait for a callback." the person on the other end says with a bit more vigor than before.
The shield wall has gotten close enough to one of the turrets to throw jars at it. When the jars hit the ground or the turret they shatter and spray some kind of oil that self-ignites. The box of ammo next to the turret pops and the turret falls silent.
Further into the valley the air shimmers and a trio of figures appears. Two of them are shrouded by cloaks and lack legs (Chaos), the third is twice the size of the Demon Summoners (Chaos, Blood) and holds a black spear (Metal, Courage, Story) that hurts to look at.
Your datamine chirps, you tap the accept button.
"This is Commander Black, I know about the horde at the overhang. Leave it for the local forces and fly to the command post at best speed."
"A pair of Demon Summoners just teleported in." you add.
"Worrying, but not a problem, they can't summon when they're away from their portal. Just leave it for now."
As he was speaking darkness spilled out of one of the Demon Summoners and coalesced into eight Hell Beasts. Shimmers of warped space clung to them as the truck-sized monsters arrange themselves at the command of the large armored demon.
"Commander, they just-"
"I saw!" you hear the sound of a hand slamming on wood, "Change in plans. Stay alive, and defeat all forces in the overhang, or at least prevent them from mustering to attack Moral High Ground."
----
Defense of Moral High Ground
Objective: Prevent the United Darkness from mustering in the overhang.
Failure Conditions: Death of Magical Girl Summit. A wave of more than 40 Hell Beasts attacks Moral High Ground.
Current Forces in Area
Milidia Garrison:
Magical Girl Summit
7 Automated Turrets
(Artillery support available from Moral High Ground)
(Reinforcements may become available)
United Darkness Flanking Elements:
Demon Captain
2 Demon Summoners
8 Hell Beasts (More conjured each turn)
300+ Demonic Footsoldiers with pioneer equipment
(A column is rushing out of a tunnel large enough for a train to fit)
1 Teleport Homer
----
[X] Plan?
Suggestions and Hints
Summit can use an aerial combat action to rip a Hell Beast's head off of its ugly neck.
Bombard with Ordnance to strike from outside your enemies range.
Don't let the Demon Captain hit you with his spear.
Challenge the Captain to stall for time.
Don't let the Demon Summoners get a bead on you either.
The turrets are probably a lost cause, and they are ineffective on the actually dangerous foes.
Hell Beasts that fly high enough will be engaged by lots of anti-air emplacements, but beware friendly fire.
Attacks are about to reach the main fortifications and the first wall at Moral High Ground, less artillery will be available as time passes.
With
Diamond Mind and
Machine Talk Summit can call in help while fighting.
Next update should cover five turns and allow selecting reinforcements, good luck!
----
Doom Counter: It's Happening!
----
+90 EXP Fused a Hovertank
+25 EXP Advanced the designs of Magical Girl Machine Code
+30 EXP Repaired 3 tanks
+25 EXP Destroyed a Teleport Homer
+5 EXP Met ███████ ████ ████ ███!
175 EXP + 22 EXP = 197 Total EXP
[X] EXP Plan?