Last Yu-Gi-Oh anime proper finished airing in March. New series of shorts started on YouTube in April. Time will tell if they'll go back to traditional broadcast or not, but there's still content being made.*random shower thought* You know, now that they're done with Yu-gi-oh as an anime (as far as I'm aware) you see a lot more cards with monsters as characters vs monsters as monsters if that makes sense.
Wow, they actually sent Yu-Gi-Oh to the shadow realm.Last Yu-Gi-Oh anime proper finished airing in March. New series of shorts started on YouTube in April. Time will tell if they'll go back to traditional broadcast or not, but there's still content being made.
And I recall that one of the important things about D&D Humans being that they don't have a predefined alignment preference like that?I seem to recall that Neutral Good was the "base" alignment that one is born with as a human (elves gravitating more towards Chaos and Dwarves towards Law), so even Neutral as your Moral alignment is explicitly a step below the "average" human.
Found what I was thinking of. The MM Alignment for Farmers under the "Human" entry. Many "professions" seem to have had alignments back then.And I recall that one of the important things about D&D Humans being that they don't have a predefined alignment preference like that?
Which is odd to me. I've always treated neutral as the sapient baseline. I.E you are mainly self interested but generally pro social and mostly inclined to cruelty or kindness by personal circumstance and individual relation with the target of said things. Actually being good requires a genuine principled mental stance that I can't seriously picture the majority of people having.
I don't know, I think neutral being able to just be the average rando alignment has value in and of itself, but if thats what they're going for, thats what they're going for.Something worth noting is that a lot of later D&D and pathfinder world building on the neutral alignment centered on the idea of it involving more then the pursuit of abstract balance and harmony or the unwillingness to pick a side you describe. I view it as a rejection of some early D&D work that defaulted to having Neutral as a non-actor that didn't do anything or monsters motivated by inhuman logic. This seemed motivated by a desire to create greater role play options for neutral characters. Classic example come from the PF1e books "Champions of the Balance" and Faiths of Balance".
They provided options for the neutral characters and organizations to be proactive and dedicated to shaping or maintaining the world so that it fit a desired state. It allowed Neutral characters to have intense or even fanatical principles without being so divorced from conventional human logic as to be insane.
PS:
I think that Pathinder largely abandoned this in favor of more de facto distinction between good / evil faiths and gods for 2e. This is most obvious in Abadar no longer being so willing to tolerate practices like slavery in the name of spreading and defending civilization. I believe they have similarly walked back things like Druids committing eco-terrorism or followers of Nethys not caring about the consequences of their extreme magic use..
Only D&D setting I know of that treats good and evil as needing to be balanced is Dragonlance, and that's due to unique metaphysics of the setting.I don't know, I think neutral being able to just be the average rando alignment has value in and of itself, but if thats what they're going for, thats what they're going for.
Also I have reallllly never been keen on treating good and evil as something which needs to be 'balanced' as like an intrinsic setting thing. I think that was taken from Moorcocks Law/Chaos divide(which is actually a bit sound) and applied to the good evil axis kind of thoughtlessly.
I don't know, I think neutral being able to just be the average rando alignment has value in and of itself, but if thats what they're going for, thats what they're going for.
Also I have reallllly never been keen on treating good and evil as something which needs to be 'balanced' as like an intrinsic setting thing. I think that was taken from Moorcocks Law/Chaos divide(which is actually a bit sound) and applied to the good evil axis kind of thoughtlessly.
Only D&D setting I know of that treats good and evil as needing to be balanced is Dragonlance, and that's due to unique metaphysics of the setting.
Oh, factions believing it is one thing. Dragonlance just has the setting agree with themWhat Pathfinder 1e did is focus more on how faiths and gods centered on promoting concepts like cities, nature, or the cycle of life and death are going to have both good and evil elements. They are neutral in the sense that they are willing to pursue good or evil paths depending on the circumstances rather then existing in an imagined perfect balance between them.
I think it allowed for some interesting scenarios where character archetypes that we had become used to thinking of as straightforward heroes or villains could break from traditional tropes while still following a coherent ideology and code of conduct.
I believe that factions believing in the need for a balance between good and evil were also introduced in the Planescape series and that this had something of a lasting influence on other D&D products.
In the Pathfinder universe this would be the Aeons and the Monad. Aeon - PathfinderWiki
Doesn't Dragonlance also have the silliness of it being possible to do a genocide and it make you More Gooder?
Specifically, I think one of the major events in the setting's backstory is "an autocrat outlaws the worship of all Evil deities and begins genociding all races which traditionally follow them, this somehow risks making the world too Good so the gods destroy the autocrat's capital city and most of his nation with a giant meteor."Doesn't Dragonlance also have the silliness of it being possible to do a genocide and it make you More Gooder?
. . . The start and end points are fine (do genocides, get smote by your victims' patrons, seems simple enough), it just loses the plot in the middle.Specifically, I think one of the major events in the setting's backstory is "an autocrat outlaws the worship of all Evil deities and begins genociding all races which traditionally follow them, this somehow risks making the world too Good so the gods destroy the autocrat's capital city and most of his nation with a giant meteor."
Specifically, I think one of the major events in the setting's backstory is "an autocrat outlaws the worship of all Evil deities and begins genociding all races which traditionally follow them, this somehow risks making the world too Good so the gods destroy the autocrat's capital city and most of his nation with a giant meteor."
Sounds very on brand for Gary "nits make lice" Gygax.Doesn't Dragonlance also have the silliness of it being possible to do a genocide and it make you More Gooder?
Dragonlance wasn't Gary's setting.Neutral was the default alignment of humans across multiple editions because it was "not morally upstanding enough to stick your neck out to do good, not amoral enough to go out ofnyour way to do harm" and that does kind of sound like how most people go through life. And then it used to also be "has no real morality" like animals and constructs begore they created "Unaligned" as an option. I hear people talk about neutral being "good and evil must be in balance" but I don't think I've ever actually seen that in practice.
Sounds very on brand for Gary "nits make lice" Gygax.
Is that as silly in practice as it sounds like here?Only D&D setting I know of that treats good and evil as needing to be balanced is Dragonlance, and that's due to unique metaphysics of the setting.
I mean, it never actually comes up in any of the adventures.