Ghosts of the Ancestors. (A Cultivation Riot Quest).

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But why are we spending shards now on things that will only become relevant a good while later or that we even could reasonably do ourselves?
We could just save our shards and buy things when they get into short-term future relevance.
Like get the Secret stages when we are ready to do them.
Or get skills when buying manuscripts with CC fails.
 
[X] Plan Blood, Blood, Gallons of the stuff! V2
[X]Plan: Breaking the chains of heaven and preping for shen
 
It's true. My plan (Poison Valley Crew) doesn't, because I expect us to have a chance at more shards before we get that far. Like, right now, Guang Li is QC 3... and cultivation tends to slow down as you go. I'm just pretty sure we're going to have a chance to clean up a few ancestors between now and then... and meanwhile those shards can be doing other useful things.

You could adjust the plan to not include the pill. It looks like there's at least some appetite for such a plan.

I prefer to make choices assuming future opportunities may not come. This is largely out of habit and some prior experience that future deferred purchases never come. I can understand why people would not have that perspective.
 
I prefer to make choices assuming future opportunities may not come. This is largely out of habit and some prior experience that future deferred purchases never come. I can understand why people would not have that perspective.
Okay, that's fair. I'm running in part off of the idea that the quest might not last long enough for that level of QC to come... but let's ask.

@uri - when making these purchases, is it reasonable to assume that more shards will be available at a later date? In particular, for the QC breakthroughs, is it "You're likely to have more opportunities between now and then", "This really is your last chance" or "Roll the bones. how lucky do you feel?"
 
I get the perspective that spending shards on progress for our Bloodline and knowing the future is "inefficient" because we can spend ghost actions on them; however I really think it will be worth it in the long run. Unlocking the whole future event tracker will make it a lot easier to carry out long-term plans, and will overall boost our efficiency because we'll know better what are good or bad actions to take, or whether something is a trap.
 
@uri - when making these purchases, is it reasonable to assume that more shards will be available at a later date? In particular, for the QC breakthroughs, is it "You're likely to have more opportunities between now and then", "This really is your last chance" or "Roll the bones. how lucky do you feel?"
Sure, I don't think it's a mystery that you're going to run into this faction again, they are after all your best (and so far, only lead) as to what happened to the Guang, so its not unreasonable to think you'll run into them again, especially if you go looking.
 
At the same time, Bloodline knowledge will spread ghost actions thinner than they already were. Probably for the better (buffing our cheat, as another person called it), but it still splits our focus on more things. Thst said, it only requires one shard to be completed + gives leftover for another progress action.
And bloodline knowledge potentially may help us get more ancestor shards the next time a wight or ancestor shows up.
It might even be harder to get shards without it, since now the escaped ancestor ghosts know there's a Guang alive. Whoever bound them may take precautions.
A few (1-3 per turn iirc) people got Look to the Stars all the way to 174 over these turns. Wisdom Ghost actions will also want to train our new skills, old skills... do we want to keep slow burning bloodline + stars? We've managed so far. In a relatively safe sect.

E: Of course, the same can be said for knowledge of demise. I kind of hope to learn that organically.
 
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Sure, I don't think it's a mystery that you're going to run into this faction again, they are after all your best (and so far, only lead) as to what happened to the Guang, so its not unreasonable to think you'll run into them again, especially if you go looking.
How much information does Look to the stars give us? Is it something like the first 2 thresholds of every future event in the Quest, or literally all the thresholds? That sounds like it would be helpful for knowing when we can fight this faction again.
 
See, that's a funny thing to say with that vote, because "Plan -ning ahead" and its variant are the ones that are spending two shards on, literally, just adding progress to things. Like, that's the definition of "spend rare currencies for short-tern profit". Other than that and the recipes (which are technically possible to get elsewhere, if highly unlikely) everything we can buy with shards gives us something of value that we cannot get in any other way.
I don't think this is also poking at the plan name, but just in case part of the reason I called them Planning ahead was because permanent knowledge of the upcoming event will allow for better preparation, which is doubly important once we leave the protection of the Verdant Flames Sect.

And I get that it just seems like a short term benefit, but it's one I believe is important enough to be worth the cost. 500 progress might 'only' be around 62.5 wisdom ghosts worth of actions, but considering everything else they've been focusing on recently, on top of the teaching they'll want to do when we refine our mind with Reflection Qi and get that stacked comprehension bonus (on top of stuff like Herbalism or Doctor or anything bloodline knowledge might unlock), I think it's better to get it now and clear some stuff off of their plate.
 
[X] Plan: Buying things when they become relevant
[x] Plan: Poison Valley Crew
[X] Plan: No More Surprises
[X]Plan: Breaking the chains of heaven and preping for shen
 
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[X] Plan Blood, Blood, Gallons of the stuff! V2
[X] Plan: No More Surprises
 
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For those who want to save...

Its not like unlocking these things provides any immediate power ups. Either junior must be trained or the knowledge used to create or cultivate something for junior.

So really... when do you expect to have a change in status with warning on whats coming more obvious and apparent than what is happening RIGHT NOW.

Like if this isn't a trigger to spend most if not all shards... what WOULD you consider an appropriate situation? Because learning we need a trait next turn means investing the shard this turn is useless. Or do you want to solve last turns problems instead of looking ahead?

and in My eyes the trait that feels like we could delay a little bit until its needed is Doctor (just because of how long training it is and the possibility we may end in a situation where we have medical support from someone else and it would be a waste of ancestor and juniors time to train junior to heal if another healer is available... especially since he can already make basic medicine with alchemy). Yet all the leading plans purchase Doctor.
 
Like if this isn't a trigger to spend most if not all shards... what WOULD you consider an appropriate situation? Because learning we need a trait next turn means investing the shard this turn is useless. Or do you want to solve last turns problems instead of looking ahead?
Main reason one of my plans saved a shard was in case completing bloodline knowledge unlocked something good, but it seems to be less popular than the variant that spends the saved shard on Doctor instead.
 
For those who want to save...

Its not like unlocking these things provides any immediate power ups. Either junior must be trained or the knowledge used to create or cultivate something for junior.

So really... when do you expect to have a change in status with warning on whats coming more obvious and apparent than what is happening RIGHT NOW.

Like if this isn't a trigger to spend most if not all shards... what WOULD you consider an appropriate situation? Because learning we need a trait next turn means investing the shard this turn is useless. Or do you want to solve last turns problems instead of looking ahead?
In Tally I only see you in Valley Crew plan.
It includes buying Herbalism. We could just try to buy it from sect before we leave and only buy from shards If we find the sect provided lacking. (Like if we get a chance to farm Spirit Herbs without having the ability to buy more levels from a new sect)
Same to a lesser degree for Butchering.

Also bloodline Upgrade:
Cool thing. I want that.
But we could leave it in store and just save the shards until we open the middle dantian.

And If we have spare shards because we didn't get to the point of buying yet for some of the actions and we get a event that sounds like we'll be attacked and have an opportunity to gain more shards?
Then we can spend remaining shards on stuff for Battle and get the not-yet-bought things we we're saving the shards for with the shards we get from the battle.


and in My eyes the trait that feels like we could delay a little bit until its needed is Doctor (just because of how long training it is and the possibility we may end in a situation where we have medical support from someone else and it would be a waste of ancestor and juniors time to train junior to heal if another healer is available... especially since he can already make basic medicine with alchemy). Yet all the leading plans purchase Doctor.
For doctor:
We were told that skill unlocks may also unlock ancestor actions.
And Doctor sounds like it would be perfect for us Ghosts to use to save Lis live of he barely survives a fight.
 
It includes buying Herbalism. We could just try to buy it from sect before we leave and only buy from shards If we find the sect provided lacking. (Like if we get a chance to farm Spirit Herbs without having the ability to buy more levels from a new sect)
Same to a lesser degree for Butchering.
These are not the same.
"Buying herbalism" from the sect involves hanging around for a while and maybe getting Guang Li a single point in the skill before we go. That's it.
"Buying herbalism" with a shard enables us to train the buy up to whatever level of the skill we're willing to train him to and also unlocks associated ghost actions.

The same is true for Spirit Butchery.
 
We could just try to buy it from sect before we leave and only buy from shards If we find the sect provided lacking.

Someone had a response for that...
We were told that skill unlocks may also unlock ancestor actions.

Cause Junior knowing herbalism doesn't help ghosts. if WE know herbalism we can do stuff like cultivate the plants for junior, make plants into blood variants, and shape the land into a spirit garden.

We get none of that if junior learns herbalism from someone else.

We also have 3 to 4 turns of travel to the destination in which we can spend time training up junior for the Poison Valley, which will presumably include a lot of herbalism. He will not be able to train while traveling effectively if we don't take it.

Also bloodline Upgrade:
Cool thing. I want that.
But we could leave it in store and just save the shards until we open the middle dantian.

Ditto. None of the options was 100% for me, I am more voting against Blood Spilling Cycle than for something.
 
We also have 3 to 4 turns of travel to the destination in which we can spend time training up junior for the Poison Valley, which will presumably include a lot of herbalism. He will not be able to train while traveling effectively if we don't take it.
Will we do lots of Herbalism training?
Us training Li is relevant preparation for when we are somewhere to settle (can't carry around a non-trivial garden while we travel) and don't have a sect we can buy training from (and sell Alchemy to).
Butchery is relevant if we go hunting during our travel/stay before joining a cult.

Ditto. None of the options was 100% for me, I am more voting against Blood Spilling Cycle than for something.
Why against blood spillling cycle?
Free blood Qi from monster hunting sounds neat.

Expect it to come up so rarely that its not worth it?
Or do you dislike it so you don't want to have it at all?
 
Or do you dislike it so you don't want to have it at all?

I don't want us to have it at all. This feels like one of those things that is basically demonic cultivation but "we took out the demonic bits we swear!"

Which to me suggests it is following the letter of demonic cultivation avoidance and not the spirit of it.

And I am more worried about it being noticed and being suspicious. Like when the family was peak we could probably make complaints about this dissappear. Not so anymore.

It feels like a tool that should be used with care and concern but the tool itself works best if used constantly and often. Not to mention once taught to junior we are putting it in his hands and he has shown a lack of temperance.
 
In fairness we shouldn't need a lot of herbalism. Even just one rank would probably last Li until we find a proper teacher in the new area.
Which to me suggests it is following the letter of demonic cultivation avoidance and not the spirit of it.

And I am more worried about it being noticed and being suspicious. Like when the family was peak we could probably make complaints about this dissappear. Not so anymore.
If it's stating that the dangerous parts are taken out and that it's near completely undetectable, I'm inclined to assume the QM's not lying to us.
 
If it's stating that the dangerous parts are taken out and that it's near completely undetectable, I'm inclined to assume the QM's not lying to us.

I am considering it a "putting the shopping cart back" situation.

Using Blood Cycling to me is like those demonic monsters who don't put shopping carts back.

Just because you won't be killed or arrested for not following social practices doesn't mean you need to leap full bodied into abandoning social practices.
 
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