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Material stuff pales in comparison to deeds God approves of when it comes to building the Tabernacle. Remember, one of the best ones in Wessex was made by Gabriel Blackstone, largely while he was away in Norse lands being utterly broke. It's not impossible there are materials that help, but they are not the primary thing here.
I don't suppose our recent self-dragon slaying would give us a leg up on that? seeing as we got 2 grace from it and very much seems like something that would be applicable.

Actually, would charity be an act that can help with building the Tabernacle? If so it could be a way to convert wealth to progress.
 
I don't suppose our recent self-dragon slaying would give us a leg up on that? seeing as we got 2 grace from it and very much seems like something that would be applicable.

Your recent dragon incident gave you 2 Grace, if it had happened once you started your Tabernacle, it might have helped with that instead, or granted +1 Grace and some help, but it wouldn't do both +2 Grace and much in the way of direct help.

Actually, would charity be an act that can help with building the Tabernacle? If so it could be a way to convert wealth to progress.

An act of great charity would. Small charity like Audrey can afford isn't gonna net all that much. Sincerity also matters.
 
So, it's been pointed out to me that Mastering Black Scratch will either lower its cost to like 2, but not raise it's damage, OR raise its armour damage by a lot. This keys off if we have a more spamable (cheap) attack rote already. I want Black Scratch to go for more armour damage, so we would need to grab a spamable attack. I didn't really have space in the plan while keeping the mastering of Black Scratch, so I've dropped that for now in exchange for some other stuff. Those are Tactics Prayers to tell their greatest strength (Refined), Refined instead of Rough for their greatest weakness, Rough "will this guy beat me in wreastling", and a spammable attack called Probing Strike that Alectai mentioned, which is cheap and gives an to hit bonus to the next attack, like a stabby Clever Deflection. Its a sizable change to the plan, so if people don't like it u've got a day and 10 hours to change ur vote/yell at me. Absolutely happy to change the tactics prayers if people come up with better ideas.
 
[X] Plan Bash out basics
[X][BLESSING] Mastery of the Blade: You are the Blade, and the Blade is you--extends the benefits of Knightly Armor to your readied weapon, making it capable of resisting (Though not piercing and otherwise damaging) Steel, and renders you nearly immune to being disarmed or your weapon broken.
 
Personally, I think that getting Tactics to 5 when we'd already be acting with Tactics 9 whenever we use Hard Fall or Severance is unwise, especially since we were told that it was a secondary priority.

I think getting scouting to 4, something we were told we would benefit a lot from, and athletics to 4, something that featured in about half of the pre-tourney minor events and is used in contests of strength/contested rolls iirc, would both matter more
 
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So, it's been pointed out to me that Mastering Black Scratch will either lower its cost to like 2, but not raise it's damage, OR raise its armour damage by a lot. This keys off if we have a more spamable (cheap) attack rote already. I want Black Scratch to go for more armour damage, so we would need to grab a spamable attack. I didn't really have space in the plan while keeping the mastering of Black Scratch, so I've dropped that for now in exchange for some other stuff. Those are Tactics Prayers to tell their greatest strength (Refined), Refined instead of Rough for their greatest weakness, Rough "will this guy beat me in wreastling", and a spammable attack called Probing Strike that Alectai mentioned, which is cheap and gives an to hit bonus to the next attack, like a stabby Clever Deflection. Its a sizable change to the plan, so if people don't like it u've got a day and 10 hours to change ur vote/yell at me. Absolutely happy to change the tactics prayers if people come up with better ideas.
I don't think discounting Black Scratch is actually that bad of an idea. It's a 70 damage, 30 armor damage 20 Hama Damage attack right now when we use Severance+Hard Fall. That's awesome as is and we can throw out 6 of them a turn if need be. And ultimately for all that armor breaking is nice, we have a really strong tool to swing over armor in GKB, so it's not like we need to completely strip armor to hurt. Now, Knight's armor definitely looks like it will out scale the damage of our rotes in the long run given each decade is 50 armor, but we're not primarily going to be fighting Knights, and with the way the *number* of attacks and the assumed length of combat scales up over Decades, even a 30 armor damage Black Scratch should be able to chew through a lot. Though I think it's also a bit tough because I can't see how a cheap filler rote doesn't wind up obsolete in the long run given increased fervour replenish seems to outpace increased expenditures.

That, and I think we just got warned against going for more and more meditations- which is what I assume what you mean by a tactics prayer. If we are looking for a cheap filler, probing strike does seem like a decent candidate. Maybe a utility rote to help us in general athletics or wrestling given those side games might be worth it- though I suppose a tactics prayer could help if we enter a similar game to the chess competion. Diplomatic skill and rotes for another poetry slam seems really useful given the value that has in both Norse and Anglo-Saxon culture.
 
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Though I think it's also a bit tough because I can't see how a cheap filler rote doesn't wind up obsolete in the long run given increased fervour replenish seems to outpace increased expenditures.
I entirely get what your getting at with this, but I feel that dropping 9 Training on a filler rote to carry us until we get to like 5th Decade and our Fervour Replenish is enough to cover all our Black Scratches. But thats gonna take quite a while as we are expected to hit 5th Decade between 35-40 years old. We have a while where the filler stab is gonna be useful. Plus, eventually having like a 100 dmg, 50 armour attack will be really nice.

That, and I think we just got warned against going for more and more meditations- which is what I assume what you mean by a tactics prayer.
My understanding of Tactics prayers is that they all fire off before combat when we roll Tactics, we get our pile of information from the Tactics roll and Prayers, then we load up the stuff we want into capacity.
 
[X] Rounding Out Scout
-[X] [Focus Action] The Tournament
-[X] [Secondary Action] Training Superlative Counter
-[X] [Secondary Action] Scout out the area, study the enemy, learn their secrets
-[X] [Chancellery] What do regular folks need to thrive?
-[X] Training and Zeal (61 Training, 127 Zeal) 4
--[X] Spend 16 Training on Hard-Fall Style 4 -> 5
--[X] Spend 4 Training on Refining Superlative Counter
--[X] Spend 9 Training on getting Probing Strike (cheap filler attack that makes the next attack more likely to hit, like a stabby Clever Deflection) from Not Existing -> Refined
--[X] Spend 9 Training on gaining & & Refining a Light Mediation to put the user in a better light, both literally & metaphorically
--[X] Spend 9 Training on getting & Refining a Scout based prayer to gauge the likelihood of detection
--[X] Spend 12 Training on Web 2 -> 4
--[X] Spend 3 Training gaining Tremorsense
--[X] Spend 64 Zeal on Combat 6 -> 7
--[X] Spend 8 Zeal on Athleticism 3 -> 4
--[X] Spend 8 Zeal on Horsemanship 3 -> 4
--[X] Spend 4 Zeal on Administration 2 -> 3
--[X] Spend 8 Zeal on Scouting 3 -> 4
--[X] Spend 8 Zeal for Insight 3 -> 4
---[X] 27 Zeal in Reserves
[X][BLESSING] Dragonslayer: You have faced the Dragon in your heart and driven it to flight--mere external threats are nothing compared to that. Has a similar effect to Litany of Resolve, but requires no Capacity or Fervour to maintain. Does stack with Litany of Resolve, making you virtually impervious to mental influence, though this still only has limited effect against reasonable suggestions.

Decided to redo my plan, as it would likely be better for fervor eco to have Probing Strike over Prayer for Perseverance. I also decided to up our scouting abilities with a Scout based prayer to determine detection chance, which I think has good synergy with Cloak of Invisibility. The remaining training ups Web to 4 & gives us Tremorsense, which helps our detection capacities. Tremorsense, I image, would be a good skill to have not just for underground fights, but also to detect threats though walls or barriers. Other than I lowered Horsemanship for Athleticism & Insight, both to round us out more & to prepare for the Tournament, as will will likely see some Athleticism completions & Norse magic.
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[X] Plan Bash out basics
[X] Plan Bash out basics - athletics and scouting version
 
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I don't think discounting Black Scratch is actually that bad of an idea. It's a 70 damage, 30 armor damage 20 Hama Damage attack right now when we use Severance+Hard Fall. That's awesome as is and we can throw out 6 of them a turn if need be. And ultimately for all that armor breaking is nice, we have a really strong tool to swing over armor in GKB, so it's not like we need to completely strip armor to hurt. Now, Knight's armor definitely looks like it will out scale the damage of our rotes in the long run given each decade is 50 armor, but we're not primarily going to be fighting Knights, and with the way the *number* of attacks and the assumed length of combat scales up over Decades, even a 30 armor damage Black Scratch should be able to chew through a lot. Though I think it's also a bit tough because I can't see how a cheap filler rote doesn't wind up obsolete in the long run given increased fervour replenish seems to outpace increased expenditures.

That, and I think we just got warned against going for more and more meditations- which is what I assume what you mean by a tactics prayer. If we are looking for a cheap filler, probing strike does seem like a decent candidate. Maybe a utility rote to help us in general athletics or wrestling given those side games might be worth it- though I suppose a tactics prayer could help if we enter a similar game to the chess competion. Diplomatic skill and rotes for another poetry slam seems really useful given the value that has in both Norse and Anglo-Saxon culture.
Thing is, we been told that Black Scratch can go two ways depending on what we do now. Either we master it now without a filler and it becomes a filler instead. Or make a filler and it stays our cheap armor break option (GKB is very much not spammable). Which in the long run means we will need to do a new armor breaker rote later if we go for the filler path. And we need a filler as it has been pointed in the update by Reinald (the QMs) and that we cant run Audrey´s full kit atm. And we wont be solving our Fervour problem until we hit like the 5th decade about 15+ years in game from now.

On top of that, we been told that mastering more rotes is less important then expanding Audrey´s toolkit. Hench why the plan got a few more refined techniques instead. Which is where the filler and tactics prayers come in. The tactics prayers are not meant to be slotted in during combat but fall under the whole "non-combat options–for gathering information, " that Reinald was talking about.
 
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[X] Plan Bash out basics - athletics and scouting version
-[X] [Focus Action] The Tournament
-[X] [Secondary Action] Training Superlative Counter
-[X] [Secondary Action] Talk to a priest about the Light Revelation
-[X] [Chancellery] What do regular folks need to thrive?"
-[X] Training and Zeal (61 Training, 127 Zeal)
--[X] Spend 16 Training on Hard-Fall Style 4 -> 5
--[X] Spend 4 Training on Refining Superlative Counter
--[X] Spend 2 Training on Light 1/16 -> 3/16
--[X] Spend 9 Training on getting Probing Strike (cheap filler attack that makes the next attack more likely to hit, like a stabby Clever Deflection) from Not Existing -> Refined
--[X] Spend 9 Training on getting a "What's their Greatest Combat Weakness" Tactics prayer from Not Existing -> Refined
--[X] Spend 9 Training on getting a "What's their Greatest Combat Strength" Tactics prayer from Not Existing -> Refined
--[X] Spend 9 Training on gaining & Refining a Light Mediation to put the user in a better light, both literally & metaphorically (Light based Diplo bonus)
--[X] Spend 3 Training on getting a hearing boosting Scouting Meditation to Rough
--[X] Spend 64 Zeal on Combat 6 -> 7
--[X] Spend 8 Zeal on Athletics 3 -> 4
--[X] Spend 8 Zeal on Scouting 3 -> 4
--[X] Spend 8 Zeal on Horsemanship 3 -> 4
–[X] Spend 8 Zeal for Insight 3 -> 4
--[X] Spend 4 Zeal on Administration 2 -> 3
---[X] 27 Zeal in Reserves

This is literally the same as Bash out basics but subbing out tactics for leveling scouting and athletics. We've been told that tactics is a secondary priority, and we're already going to be swinging with it at level 9 in most of our encounters since we predominantly use Hard Fall and Severance.

Getting scouting up (we were told explicitly we would benefit a lot from this) and athletics up (we saw in the other tournament that this is the main skill for a lot of the minor competitions) both seem like they provide a greater relative advantage to me. Other than that, I'm a fan of bash out in general
 
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So, it's been pointed out to me that Mastering Black Scratch will either lower its cost to like 2, but not raise it's damage, OR raise its armour damage by a lot.

This is actually incorrect, there was apparently a misunderstanding between Alectai and I (probably my fault, honestly). What happens when you up Black Scratch is one of three things:

1. Cost goes down a fair bit.
2. Damage (but not anti-armour) goes up a fair bit. More anti-armour on something spammable that also does solid damage is way too good. Not happening.
3. Cost goes down a little, damage goes up a little.

Where the confusion might have been is that, in the case of options #3 and especially #2, but not #1, it serves as an excellent Anti-Knightly Armour tool due to smashing through Rebuke pretty well (especially combined with being anti-armour)...if you Master it. Which is a big hole in your kit right now, an actual ability to make regular attacks against anyone with Rebuke 11+ (GKB goes through, and Sweeping Slash can very expensively and with a lot of waste, but that's about it.. a few more technically do with Severance, but only up to 12, 13+ is still a problem).

Now, anti-Knight stuff not being the priority right now makes sense, potentially, and the new plan is valid, but what you need at some point decently soon actually is Mastered Black Scratch for use as a way to fight other Knights if that comes up...which it probably will at some point, if not very commonly.

That's the intended advice from Reinald: Up Black Scratch to Mastered in a way that keeps its costs decently high for breaking through Knightly Armour, and get something else cheap and spammable. What order you do these in is a somewhat different question.
 
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Which is where the filler and tactics prayers come in. The tactics prayers are not meant to be slotted in during combat but fall under the whole "non-combat options–for gathering information, " that Reinald was talking about.

The Tactics Prayers suggested are not non-combat by the standards Reinald was talking about. How are they useful in a social situation, or scouting, or researching something in a library, or anything else that isn't a fight?

They don't take up Capacity or use Fervour, but their only use is when you fight someone. Or, at least, other uses are extremely niche. He was suggesting you actually get things that can be used for situations other than 'I'm fighting a guy'.

They're perfectly useful and functional combat-focused options, but if this is the intent, the only Prayer in the current plan that qualifies is the Light-based social booster.
 
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The Tactics Prayers suggested are not non-combat by the standards Reinald was talking about. How are they useful in a social situation, or scouting, or researching something in a library, or anything else that isn't a fight?

They don't take up Capacity or use Fervour, but their only use is when you fight someone. Or, at least, other uses are extremely niche. He was suggesting you actually get things that can be used for situations other than 'I'm fighting a guy'.

They're perfectly useful and functional combat-focused options, but if this is the intent, the only Prayer in the current plan that qualifies is the Light-based social booster.
Could a lie-detecting rote work under Light or would that only work under Scouting/Diplomacy.
 
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Could a lie-detecting rote work under Light or would that only work under Scouting/Diplomacy.

Definitely Diplomacy. It's valid, though it'd be bonuses to spotting lies, not an absolute effect.

There's some overlap here with Litany of Resolve where lies intended to manipulate you hit Litany of Resolve, but a lie-detection effect would hit lies it doesn't effect (like those you overhear to a third party), and it'd be a bit better even on those where there's overlap.

Wisdom does already help with this, but a Prayer would stack with it.
 
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I'm thinking of swapping out the weakness finding rote in my plan for either a lie-detection prayer or a "This Item is valuable" prayer to try to find hidden gem items, since one of the big reasons were going to the Tourney is that we can buy decorations and magic gear, and comboing the social boost prayer, negotiation prayer, and one of the two I mentioned above would help a lot in that aspect, as well as in general.

Though, I guess there's no real reason to do it at this point of the vote.
 
I'm thinking of swapping out the weakness finding rote in my plan for either a lie-detection prayer or a "This Item is valuable" prayer to try to find hidden gem items, since one of the big reasons were going to the Tourney is that we can buy decorations and magic gear, and comboing the social boost prayer, negotiation prayer, and one of the two I mentioned above would help a lot in that aspect, as well as in general.

Though, I guess there's no real reason to do it at this point of the vote.

Crowley already has an effect for finding valuable items. A few of them in fact. So there'd be a lot of wasted redundancy there.
 
Would this stack with Crowleys ability?

Sorta technically yes, but in practice Crowley's ability alone is enough in, like, 90% of cases and if something beats it, then it'd likely beat Audrey's as well. The use cases for having two value-senses are very narrow. Crowley doesn't have super-bargaining powers or anything, but he has a very good eye for shinies.

I will also note you don't have super large amounts of money at the moment. You could win some at the tournament or acquire it otherwise, but just for the record.
 
Based on changes to Bash out basics and the feedback about the planned tactics prayers I'm changing my vote:
[X] Rounding Out Scout

I have 2 Light prayers that I would like to see us make:
  1. A taunt prayer that is basically Beacon of Radiance but as a prayer. I am not sure if the "Light Mediation to put the user in a better light" from most of the current plans is effective as this or not.
  2. A prayer to boost the presence of whatever we are looking for. We could use this in a variety of non-combat related situations, like scouting by making it harder to hide from us, or as @DeadmanwalkingXI gave as an example finding what we are looking for when researching something in a library.
I should probably make a plan that includes these, but I am busy so don't have time right now to make one and check the math.

[X][BLESSING] Mastery of the Blade: You are the Blade, and the Blade is you--extends the benefits of Knightly Armor to your readied weapon, making it capable of resisting (Though not piercing and otherwise damaging) Steel, and renders you nearly immune to being disarmed or your weapon broken.
[X][BLESSING] Beacon of Radiance: It is not enough to merely stand on the field of battle, you must be the center of attention! Makes you easier to notice when you are not actively concealing yourself, and makes you look more dangerous of a target--drawing attacks to you... And by extension, away from more vulnerable allies. Also has a modest boost to your social efforts when in armor
 
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