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In my experience, that's the point where said coworkers stop getting along amazingly and start actively trying to get each other fired.

Then your experience is way too limited if you think that every time a coworker annoys another coworker or is slightly rude, they swear a blood oath to tear the other person down and sabotage them to get them fired.

LIke, seriously, please take a step back and ask yourself if that's actually how the world works, that everyone swears eternal vengeance and hatred anytime someone annoys them in a situation where they can't just use the "Ignore" function or they aren't just fictional characters you can hate in peace without having to actually work with them.

I literally don't even want to accuse you of operating that way, because that would be a grave insult, I just think you haven't really thought through the actual realities of the situation.
 
To be clear here, we are Guillory's immediate superiors who had a good rapport with him, have won several battles in the name of Arne, and are likely to be around for quite a while unless we literally die or lose in some inglorious fashion.

He's not going to swear eternal vengeance and try to sabotage us to make us lose a battle. He's not going to dedicate his life and his career to getting vengeance on us for a slight so minor that he literally CONTINUED WORKING WITH US immediately after his annoyed outburst.
 
LIke, seriously, please take a step back and ask yourself if that's actually how the world works, that everyone swears eternal vengeance and hatred anytime someone annoys them in a situation where they can't just use the "Ignore" function or they aren't just fictional characters you can hate in peace without having to actually work with them.
Well...Yes. That is how things work in the real world in my experience. My first work experience the first time I tried to suggest some constructive criticism about an issue I noticed, I got a phone call from the boss saying that I was single-handedly bringing down the entire project and that I was no longer going to get a salary.

Later on (at another job because I left after I wasn't getting paid) I made a joke that was received poorly and got told by my co-worker that they were going to do their best to make sure I wouldn't be continuing my job there.

In my school years I bumped into someone and they made sure to make it clear how much they despised me for the rest of the year.

You irritate someone, and they hate you. And they'll move heaven and earth to make sure you notice.
 
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Well...Yes. That is how things work in the real world in my experience. My first work experience the first time I tried to set up constructive criticism about an issue I noticed, I got a phone call from the boss saying that I was single-handedly bringing down the entire project and that I was no longer going to get a salary.

Later on (at another job because I left after I wasn't getting paid) I made a joke that was received poorly and got told by my co-worker that they were going to do their best to make sure I wouldn't be continuing my job there.

You irritate someone, and they hate you. And they'll move heaven and earth to make sure you notice.

Okay, then your experiences are very obviously not universal. They suck but they're not universal.

But fine, @Photomajig , since this is based on Durand's impressions, did he seem like he was holding some eternal grudge at this point?
 
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Well...Yes. That is how things work in the real world in my experience. My first work experience the first time I tried to suggest some constructive criticism about an issue I noticed, I got a phone call from the boss saying that I was single-handedly bringing down the entire project and that I was no longer going to get a salary.

Later on (at another job because I left after I wasn't getting paid) I made a joke that was received poorly and got told by my co-worker that they were going to do their best to make sure I wouldn't be continuing my job there.

You irritate someone, and they hate you. And they'll move heaven and earth to make sure you notice.
I'm not saying that this won't happen in a revolutionary military, but I will say that if it does, the consequences are on Guillory, his ego, and whatever one of his troops frags him for being a terminal narcissist. He pulls that shit during an existential war and it will get him either killed or shut out of all career advancement Aaron Burr-style.

Anyway though the tiff over drilling is both so incredibly minor and so immediately proven in our favor by the actions of Guillory's own troops that I really don't understand getting worked up over it. He's fucked up completely enough that I no longer care about his opinion, just about him getting his shit together.
 
I mean, even if Guillory ends up hating us and having an eternal grudge (he likely will not), he is just one rookie General who just messed up massively. There is absolutely no guarantee he will remain relevant for a significant portion of the Quest or that he will ever be in a position to damage us meaningfully.

Like making enemies is of course a bad habit, but even in the worst case scenario with Guillory swearing bloody vengeance there is no reason to believe he would go on to be a insurmountable, long term issue.

And about the Drill micromanagement being insensitive and micromanaging, that was a slight mess-up by us (and one I think is kind of in character for Raka, the way we have been playing here) but as others have pointed out, Guillory has absolutely no leg to stand on since his Army's actions immediately proved us right.
 
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I mean, even if Guillory ends up hating us and having an eternal grudge (he likely will not), he is just one rookie General who just messed up massively. There is absolutely no guarantee he will remain relevant for a sognificant portion of the Quest or that he will ever be in a position to damage us meaningfully.

Like making enemies is of course a bad habit, but even in the worst case scenario with Guillory swearing bloody vengeance there is no reason to believe he would go on to be a insurmountable, long term issue.

I still think that the more restrained choice is the wiser one in this case, because it leaves his forces capable of actually being used.
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
-[X] And demand harsher punishments. You'll not be satisfied with Guillory's planned dismissals and disciplinary actions. You need heads to roll for this. Something visible, so that Daurstein's people will know the perpetrators have faced justice for their crimes. Local opinion loss averted entirely. VI. Army's Morale decreases by 5.

An example must be made
 
I still think that the more restrained choice is the wiser one in this case, because it leaves his forces capable of actually being used.
I mean, I do agree. I recognize I am voting for the less optimal, less wise choice by voting for the harsher option. I just do so for character and roleplaying reasons, this kind of conduct cannot be allowed to stand.

I guess my only counter-argument would be that in the long-term, earning a reputation as a tough but fair commander who punishes insubordation severely and always keeps their word may pay off in the long term. A reputation cannot be built by going against one's word and one's principles when it is convenient to do so, after all. But this is a long term concern, in the short term there are few benefits to be seen.
 
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I mean, I do agree. I recognize I am voting for the less optimal, less wise choice by voting for the harsher option. I just do so for character and roleplaying reasons, this kind of conduct cannot be allowed to stand.

I guess my only counter-argument would be that in the long-term, earning a reputation as a tough but fair commander who punishes insubordation severely and always keeps their word may pay off in the long term. A reputation cannot be built by going against one's word and one's principles when it is convenient to do so, after all. But this is a long term concern, in the short term there are few benefits to be seen.

Like, I worry that with the other army at 3 Morale, they'll basically be useless for anything, when we definitely need all the help we can get in holding the line to keep them distracted for the (potential) Death Blow that our March Actions have blessedly given us.
 
There's no problem with being 'General Ironsides' so long as we keep winning. Generals who win are 'eccentric'; generals who lose find their eccentricities become evidence of insanity or idiocy very, very quickly.

(I will here reference that famous general of the US Civil War, Thomas 'Stonewall' Jackson, who notoriously believed that his left arm was heavier than the right and so held it up in the air whenever he rode a horse, in order to balance the weight.)
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
[X] Ship the loot to Loutharc. The Convention needs money, and if these goods can be used to keep the war effort solvent, then you're all for it. You'll have the bulk of it sent to Loutharc for appraisal. VI. Army Morale decreases by 2. You will receive ~100-300 Influence when the loot arrives.

Yeah, let's not sabotage our relationship with Guillory by killing his people, make our second army useless, and kill our own people by ensuring that we are gonna have to fight the next battle basically on our own.
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
 
[X] Ship the loot to Loutharc. The Convention needs money, and if these goods can be used to keep the war effort solvent, then you're all for it. You'll have the bulk of it sent to Loutharc for appraisal. VI. Army Morale decreases by 2. You will receive ~100-300 Influence when the loot arrives.

cats outta the bag, or dwarfs outta the hole as guillory put it. It was rude to pick at him about his armies drill at that moment (even if evidently proved true). Still, I don't think sending the loot back to Daurstein actually helps anyone besides enemy citizens who are now going to be very, very mad at both broken promises and what has happened to them. Returning their things doesn't absolve that they were taken in the first place, nor does it help the fact that we (and by we i mean Arne) broke any sort of trust with them.

if we send it back, there is no guarantee it will go back to it's own rightful homes in the first place. So instead, take it and give to the government to fund the war and gain more influence, especially if we do ever devolve into a slap fight with guillory for whatever godsforsaken reason.

Guns, Cannons, Uniforms don't just make themselves you know.
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
[X] Ship the loot to Loutharc. The Convention needs money, and if these goods can be used to keep the war effort solvent, then you're all for it. You'll have the bulk of it sent to Loutharc for appraisal. VI. Army Morale decreases by 2. You will receive ~100-300 Influence when the loot arrives.
 
he days are uneventful besides that. Some of your units do better at the endless drills and practices than others. Of particular note is Liberté Chastain's lot, who excel at everything thrown at them thanks to an inspiring and personalized training scheme devised by their commanding officer. There's a great deal to admire in Chastain, even as their unwavering zeal unnerves you at times
On a more positive note, this was a really good CO event. Getting the 148th up to Professional will really help them hold the line, Chastain's lot will be really, really hard to Rout. To be honest, they deserve a nickname at this point, too bad I am terribly at coming up with them.

At this point, our army does have a core of Professional/Experienced infantry and competent artillery and cavalry supporting them. I am actually a bit optimistic about us being able to hold a chokepoint like a bridge against a Nornish Professional army, at least for a considerable amount of time.
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
-[X] And demand harsher punishments. You'll not be satisfied with Guillory's planned dismissals and disciplinary actions. You need heads to roll for this. Something visible, so that Daurstein's people will know the perpetrators have faced justice for their crimes. Local opinion loss averted entirely. VI. Army's Morale decreases by 5.
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
-[X] And demand harsher punishments. You'll not be satisfied with Guillory's planned dismissals and disciplinary actions. You need heads to roll for this. Something visible, so that Daurstein's people will know the perpetrators have faced justice for their crimes. Local opinion loss averted entirely. VI. Army's Morale decreases by 5.
 
Rock of Brutet maybe? They did form our main frontline defender there for most of the battle.
I was thinking of something more tongue-in-cheek, like Chastain's Crazies or Chastain's Zealots or something? Representing the fact that they fight with a fanatism and zeal even Raka finds unnerving.

Ideally a nickname should not be too flattering but not too insulting, more like the the kind of thing other Regiments may use sarcastically to refer to their fellows while the Regiment in question wears the moniker with pride.
 
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[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.

Right. VI just proved themselves more expendable.
 
[X] Return the loot to Daurstein. It won't be possible to return everything or to guarantee that all of it goes to the rightful owners, but it'll certainly show the people of Daurstein that you are a woman of your word. The VI. Army will not be happy. Local opinion improves. VI. Army's Morale decreases by 3.
-[X] And demand harsher punishments. You'll not be satisfied with Guillory's planned dismissals and disciplinary actions. You need heads to roll for this. Something visible, so that Daurstein's people will know the perpetrators have faced justice for their crimes. Local opinion loss averted entirely. VI. Army's Morale decreases by 5.
 
I was thinking of something more tongue-in-cheek, like Chastain's Crazies or Chastain's Zealots or something? Representing the fact that they fight with a fanatism and zeal even Raka finds unnerving.

Ideally a nickname should not be too flattering but not too insulting, more like the the kind of thing other Regiments may use sarcastically to refer to their fellows while the Regiment in question wears the moniker with pride.

Maybe Liberté's Lambs would be a fitting nickname

With Liberté having a double meaning of Liberte Chastain and the Revolutionary Principle of Liberty

And Lambs as a semi humorous descriptive of what they definitely aren't perhaps
 
So, to weigh in somewhat on a couple points in the discussion:
Like, I worry that with the other army at 3 Morale, they'll basically be useless for anything, when we definitely need all the help we can get in holding the line to keep them distracted for the (potential) Death Blow that our March Actions have blessedly given us.
In the scenario that we are holding the bridge against an assault, I am not really worried. We have now 11 infantry in total, 9 if we exclude 2 being used for a strike force. Every one of those is able to endure an extraordinary amount of battle (Things are looking like we will be getting a 9/9 army in the upcoming turn, which would translate into +10 morale mods for professional forces, or 11 checks/ 3-4 rounds of melee). I don't see the enemy forming a line that is longer than 900m, especially considering that the overall army strength was somewhat low on the provincial armies. I don't imagine the professional forces are that much more massive, otherwise they would have not been all occupied with the war and devoted a corps to support operations along the border. We will see if my intuition and guesswork is confirmed next turn with the intel gathering. This will be a battle of fronts and reserves, and we do have the strong defensive advantage of being able to point all of our cannons at the point the enemy has to cross. Guillory's force are more a bonus here than a necessity, you saw how much of a tough time the enemy had breaking through the somewhat weaker 148th at Daurstein. His forces can be used to plug in gaps, our forces are entirely able to fight for 2 armies.

I have also found a pretty good fortification plan in terms of mechanics, so there is that.
So, I've had a longer thought about our basic battleplan and discovered a decent use for one type of fortifications. Now, the mechanics are a bit open in the air, but if the broadly resemble the previous ones, this will be highly effective.
So, what should our plan actually be? We have gotten an unexpected boon in the form of the strike force we are able to deploy on the other side of the river. This is essentially a surprise attack, on where we aim to destroy the enemy artillery, overrun their rear guard and try to block them from using the bridgehead. This plan potentially enables substantial wins, but it's also somewhat fragile: We need to both ensure that the majority of the enemy crosses the bridge to actually use numerical superiority, deal with the enemy cavalry, and inflict a defeat on the main force in order to surrender, as they would be far more likely to attempt a break out against two units that surrender. It's not unmanageable (potentially killing enemy artillery with our lancers would allow us to start gaining momentum), but it's something that requires very precise timing in addition to masterminding a breaking of the enemy main force on our side while giving the enemy a plausible reason to attempt a bridgehead.

With this in mind, I found a particular mechanical fortification interaction that is extremely helpful: One of the reasons I considered wolf holes to be largely useless is their flat movement cost on one tile, with no guarantee the enemy would actually want to move across this tile. But what if we ensured the enemy would have to move across the tile? To this end, I thin there is a strong advantage to placing wolf holes in front of our infantry. The way this would be playing out is the enemy would desire to charge our infantry behind them, allocate the necessary charge movement (probably a double charge, given the expected distances) and hope to start a melee early. This assault would be happily charging across seemingly open terrain, only to get stopped dead in it's tracks from a wolf hole. Not only that, it would also critically stop one tile away from our units, meaning they would be able to shoot at close range distance (61 casualties from 2 shots using regular units) and loose the impact of their charge due to those getting cancelled (1 action to move into 2 tiles away, 1.5 action to move to the trapped tile in front of them).

The result is an enemy that starts a melee heavily wounded, getting only one attack instead of 2. If combined with the breastworks, we have a forward position that is seemingly best taken by storm and suddenly turns into a heavily fortified position, nearly unable to be straightforwardly charged (3 actions to be charged from a distance of 4, 2 actions to be charged from the vulnerable distance of 2). The relevant fortification is expensive in terms of points (n = length of the wolf holes, 2*n for wolf holes and 2n+2 points if we want to be thorough and protect against charges from strange angels, though that might be unnecessary if we favor a ^ shape akin to the lunettes rather than a straight line). Still, we this as the key element of our defenses, the enemy is dealt an initial blow during contact: After bleeding the units that are crossing the bridge, we then deny them a proper charge onto our forward position, which can't be taken by artillery bombardment (-60 base penalty, akin to Rotholz), a straight charge, only with a slow and extended melee that gives us some firm terrain advantage. The initial assault will likely quickly shatter due to dealing next to no damage and being stuck, giving us an early morale advantage.

The impact on enemy tactics: Rather than a simple assault, the better option is try to bypass the position and hit the vulnerable flanks. This necessitates both a longer line and reserves for a more extensive battle, as you have to keep up the pressure in the center in order to prevent those units from constantly firing and bring reserves in. We can shape the battlefield with this, making the battle center around a longer line at the sides, attempting to flank our main line. From the enemy point of view, this also appears as our core trick: Bloody the enemy crossing force, surprise the enemy in the center and make their assault unviable, and potentially overrun forces with a charge in the center. Against an opponent who doesn't fully commit to the bridgehead, this would be incredibly bloody. Against an opponent that does fully commit, our strike force comes into play and disables the enemy artillery and line of retreat. If we can get some very tight timing right, we can overrun much of the enemy artillery and capture a lot of their infantry.

TLDR: Putting wolfholes before our units basically allows us to prevent a charge on them, creating a situation where we can use 2 reactive shots + melee counter while the enemy just gets one melee attack on their turn. Later units would need to commit to a blind 3 action charge, which will not work in breaking the position. Depending on how far we want to go with this, we could either purely use wolf holes behind naturally defensive terrain or combine wolf holes and breastworks for a terrifying field fortification that can't be stormed, bombarded or effectively taken in melee, only bypassed. Based on the old system, we would get a simply line for 1 fortification action and a quite strong position from 2.

If we are getting orders to assault, we have some issues. Though those can also be mitigated by spending a week or so more on the preparations, as the 6th can drill more and get their supply up. Plus we have the perfect justification for hesitating there, we literally outlined that the moment to authorize a strike would have been 2 weeks ago and they told us to just hold territory. If somebody tries slinging mud over this, we have very good publicly known material to turn this around. The 6th can be brought back up to auxiliary, if not full strength within a turn (+2 drill, +1 morale) and would work somewhat decently after a couple of joined battles (+2 per victory). It takes his ones out of commission for a while, though that doesn't really throw a wrench into our reformed army. It's not great, but our army can work around this state.

mean, I do agree. I recognize I am voting for the less optimal, less wise choice by voting for the harsher option. I just do so for character and roleplaying reasons, this kind of conduct cannot be allowed to stand.

I guess my only counter-argument would be that in the long-term, earning a reputation as a tough but fair commander who punishes insubordation severely and always keeps their word may pay off in the long term. A reputation cannot be built by going against one's word and one's principles when it is convenient to do so, after all. But this is a long term concern, in the short term there are few benefits to be seen.
I think that is a good argument for that in the long-term, plus there political one that is in character. Arné will ultimately not be truly safe as long as it has enemies on every corner, which requires creating border nations who like, or are at the very least comfortable with Arné. Nations which will need to brought in collaboration slowly and steadily. Raka herself has seen just how much being personally materially affected can change people's outlook, the revolution in Arné would have picked up far less steam without mass firing of the military or widespread starvation and tax issues. And people are certainly not going to be any more happy about being robbed by foreigners, especially when they surrendered under the condition of being protected from being looted. A reputation for reliably allowing safe surrenders and protecting those under her charge is very useful for securing territory and ensuring the peace can be won.
Ultimately, these aligned territories will live and fall based on public tolerance for their new governments, and that requires trust. Trust that is hard to build and easy to loose. Every bit of looting and broken promises now will be paid for with the lives and salaries of future soldiers, one that hunt rebels and put down uprisings. There are reasons for her believe the republic can't stand on force alone. (Real life foreknowledge certainly indicates so, considering that Napoleon's empire trouble in Spain and enforcing the continental system by raw force).
 
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