Honestly, if we manage to pass the Mage Law Reform, there seems to be little reason for pulling all-nighters to create the Magic Regulator. I mean it would be extremely useful for several of our friends who are mages (and for Mel once she unlocks her powers), but if they are allowed to live in Piltover-Zaun without fear of being exiled or imprisioned, it becomes a "nice to have" thing, not an "absolutely essential my-life-depends-on-it" thing.
I can see plenty of scenarios where we need to put All Nigters in Weapons Development projects though, either because of Silco or because of Ambessa...
Although
@Chengar Qordath, just to be clear, if we pick -[] Mage Law Reform, we are guaranteed that the law would pass without much of a problem, we don't need to pick the Magic Flow Regulator thingy to keep the council relatively happy, no? It would still be good enough for them and mages would be allowed to live in Priltover without getting exiled or imprisoned, no?...
Ok fair enough...
Well then, I will go for the Philanthropist Extraordinaire version with yours as approval vote, I still think that (despite its obvious synergy) if we pick the Mage Reform, then the Magic Regulator becomes much less essential, so cleaning Zaun's Air significantly rises in priority for me...