Any sort of emergency nose-to-the-grindstone tech work by Jinx is probably going to be prompted by extreme circumstances. Just consider what could happen that might prompt Jinx to drop everything and start frantically pulling all-nighters to get a Magic Regulator done ASAP.
Honestly, if we manage to pass the Mage Law Reform, there seems to be little reason for pulling all-nighters to create the Magic Regulator. I mean it would be extremely useful for several of our friends who are mages (and for Mel once she unlocks her powers), but if they are allowed to live in Piltover-Zaun without fear of being exiled or imprisioned, it becomes a "nice to have" thing, not an "absolutely essential my-life-depends-on-it" thing.
I can see plenty of scenarios where we need to put All Nigters in Weapons Development projects though, either because of Silco or because of Ambessa...
Although
@Chengar Qordath, just to be clear, if we pick -[] Mage Law Reform, we are guaranteed that the law would pass without much of a problem, we don't need to pick the Magic Flow Regulator thingy to keep the council relatively happy, no? It would still be good enough for them and mages would be allowed to live in Priltover without getting exiled or imprisoned, no?...
The primary purpose in going to Damacia is feeling out the Jinx/Lux relationship, which can guaranteed happen in regular Arcs.
Ok fair enough...
Yeah this is the entire nightmare scenario I want to avoid. If we're doing Mage reform, we should give it focus, particularly since results might make people start paying more attention to Jinx and the people around her. That means regulators are priority.
Well then, I will go for the Philanthropist Extraordinaire version with yours as approval vote, I still think that (despite its obvious synergy) if we pick the Mage Reform, then the Magic Regulator becomes much less essential, so cleaning Zaun's Air significantly rises in priority for me...
[X] Plan: Jinx Kiramman Philanthropist Extraordinaire (Dakka version)
-[X] Pow-Pow
-[X] Ventilation System Improvements
-[X] Hextech Hydroponics
-[X] Shimmer Research
-[X] Undermine Silco's Monopoly: The Kiramman Way
-[X] Mage Law Reform
[X] Plan: Jinx Kiramman Philanthropist Extraordinaire (Boom version)
-[X] Grenades: Lots and Lots of Grenades
-[X] Ventilation System Improvements
-[X] Hextech Hydroponics
-[X] Shimmer Research
-[X] Undermine Silco's Monopoly: The Kiramman Way
-[X] Mage Law Reform
Approval vote:
[X] Plan Meaningful Changes to Life in Jinx's Home : Pow-Pow
[X] Plan Meaningful Changes to Life in Jinx's Home : Grenades