STAR WARS: The Galactic Civil War
The Republic stands at a crossroads. After years of sweeping reforms and unprecedented change, Supreme Chancellor Jar Jar Binks is set to retire, marking the end of one of the most radical administrations in a thousand years.
But there is no time for celebration. War has engulfed the galaxy. Thousands of star systems have seceded, forming the Confederacy of Independent Systems. The Grand Army of the Republic marches to battle, while the Republic Navy mobilizes to defend its crumbling borders.
As billions prepare for war, the Senate must now choose a new leader. A Supreme Chancellor to guide the Republic through its darkest hour.
Amid rising tensions and political strife, the fate of the Republic—and the future of democracy itself—hangs in the balance…
But first, who are you who has clawed their way to power?:
[]What is your name?
[]What do you look like?
What were you before you came to the highest office in the Republic?:
A decorated officer of the Republic Navy, you spent your life defending the Republic's borders from piracy, insurgency, and secessionist threats. Your career has been marked by loyalty, discipline, and unwavering commitment to duty. When war erupted, your calls for military readiness and strategic foresight proved prophetic, earning you the respect of many within the Senate. Now, with the Republic in crisis, the military and security-minded factions have rallied behind you as the best chance to lead the Republic to victory. But the war will not be won through force of arms alone—can a soldier truly navigate the ruthless world of politics?
Pros:
Strategic Mind: Your experience in logistics and warfare gives you an edge in managing large-scale operations and military policy. (
Military and Security-related legislation gains a +10 bonus to success rolls. In War Planning Turns, you will have bonuses to strategy, and be able to muster far more resources for offensive and defensive engagements. Political power spent for operations are halved.)
Public Trust: Your military service has granted you widespread respect among the citizenry, making it easier to rally public support in times of crisis. (
When a Disaster Roll is done, or an enemy offensive roll is made, you will get a reroll to prevent the loss of Morale.)
Strong Institutional Backing: The Republic's military, intelligence, and security factions back you fully, giving you direct access to elite forces and special forces operations from the get go. (
Gain unique actions related to Republic military movements and special forces operations.)
Cons:
Not a Politician: Your blunt, no-nonsense approach can be seen as inflexible or lacking the finesse needed for delicate Senate negotiations. (
Lose -10 on Diplomacy-based rolls during the political power turn.)
Militarist Image: While the Republic is at war, some fear that electing a military leader could pave the way for authoritarian rule. (
Will have to dedicate one action every political power turn to assuaging the public that you will not become a dictator.)
Reliance on the Military: Your primary power base lies within the armed forces. If they waver in support—or the war goes badly—your legitimacy could collapse. (
If military approval drops below 50%, suffer -20 to all Political Power actions.)
Handpicked by Chancellor Jar Jar Binks himself, you were one of the key architects of his reformist policies, ensuring that his vision of a more inclusive Republic took root. As a longtime ally of the outgoing Chancellor, you have the benefit of continuity, keeping key support within the bureaucracy and the progressive factions of the Senate. But while your policies have many admirers, they also have fierce opponents. Now, you must prove that you are not just the shadow of your predecessor, but a leader who can guide the Republic through war and crisis in your own right.
Pros:
Institutional Continuity: Your close ties to the outgoing administration allow you to maintain the stability of ongoing policies and keep key allies in place. (
Legislation tied to existing Republic policies receives a +10 bonus to success rolls.)
Bureaucratic Expertise: Years spent navigating the complexities of Republic governance make you a master of red tape, allowing you to push through critical policies more efficiently. (
Decrease Political Power costs for administrative actions by -25.)
Popular Mandate: Many voters and moderate factions see you as the natural choice for stability, helping you maintain broad-based support. (
Public approval rolls gain a +10 bonus when maintaining the status quo in the law turn.)
Cons:
Tied to the Past: As a continuation of the previous administration, you will be blamed for its failures just as much as you are credited for its successes. (
Disaster rolls suffer a +10, due to the radical nature of Chancellor Binks government, and the chaos of the last year of it's administration.)
Not a Wartime Leader: Your expertise lies in reform and administration, not military strategy. Can you convince the Republic you can lead in war? (
Lose -15 to military policy and security-related rolls. The Republic Security apparatus, while loyal to you, does not trust you with waging war time special operations. You need to earn that loyalty.)
Compromise Candidate: Your moderate position means you lack a strong ideological faction backing you. You must balance many interests, making decisive action difficult. (
Major policy changes cost double the normal Political Power.)
As the Republic teeters on the edge of war and chaos, whispers spread through the Senate and beyond:
Could it happen again? Could another unlikely figure rise from obscurity to lead, just as Jar Jar Binks once did? Some see you as a symbol of hope, a fresh start for a Republic drowning in corruption. Others see you as a dangerous gamble, an unknown variable in the most pivotal election of the era. You never sought this role—but now, it's yours to embrace or refuse.
Pros:
Symbol of Change: You represent a departure from the usual political games, making you a popular choice among those disillusioned with the system. (
Gain +15 bonus to political power rolls for one action every political power turn.)
Wildcard Factor: You are unpredictable, making it harder for opponents to counter your moves. (
All opposition cannot remove you while your approval stands above 50%)
Cross-Faction Appeal: You are not tied to a single ideology or political machine, allowing you to pull support from multiple sides. (
You suffer no penalty when working with rival factions, and coalition-building rolls gain a +10 bonus.)
Cons:
Lack of Experience: You have little to no political background, making Senate maneuvering difficult. (
making laws cost double due to your lack of understanding of bureaucratic processes.)
No Institutional Support: Unlike career politicians, you lack a dedicated power base within the Republic's government. (
Military, corporate, and bureaucratic factions begin neutral or skeptical of you, requiring extra effort to gain their trust.)
The Jar Jar Comparison: Some believe you can repeat his miracle. Others believe you'll be a catastrophic mistake. (
If public approval drops below 50%, suffer a -20 penalty to all political actions as doubt sets in.)
AN: THe Prequal
Against all odds, the Senate, weary of the same old faces and desperate for new leadership, turned to you. Palpatine is enraged at the lack of victory but remains in the Senate. It is 10 years before the Clone Wars. The Republic is failing. There is talk of separatism, secession, and civil...
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