[] Refine a basic weapon- the initial step of creating something greater, of enhancing items use, its nothing special but it is the base upon all else is built. For a weapon of war, the ghosts of wrath may harness their inherent nature to substitute for Qi Cost: 2 Qi per time taken special: for +1 Qi to the cost non wrath Ghosts may roll as if this action was in their category. [0/20] gain: a basic enhanced weapon (+2 to combat rolls) which can then be further refined and turned into an actual artifact weapon.
This can be done with pure Qi and that is easy to get
[X] craft a Qi siphon [0/7 crafted]- with their knowledge the ancestors can manipulate the Qi around Guang Li spiritual roots into a whirlpool drawing in ambient Qi into his dantian without his or their intervention, unfortunately without active guidance they cannot take advantage of the clear meridians to draw even more Qi.
-[X] water [50/90]. +1 Water Qi per turn.
We are over 1/2 way to getting this lets complete this first and then get some pure Qi for the wrath ghosts to use.
[X] Armor and healing Shopping List 26CP(after the 50% costs)
-[X] Buy an advanced healing elixir (+2/4 HP a turn for 5/6 turns) for 7/15 contribution points. 11 CP Variant
-[X] Buy a basic artifact armor (-1 damage per attack) for 15 contribution points.
This can be done with pure Qi and that is easy to get
[X] craft a Qi siphon [0/7 crafted]- with their knowledge the ancestors can manipulate the Qi around Guang Li spiritual roots into a whirlpool drawing in ambient Qi into his dantian without his or their intervention, unfortunately without active guidance they cannot take advantage of the clear meridians to draw even more Qi.
-[X] water [50/90]. +1 Water Qi per turn.
We are over 1/2 way to getting this lets complete this first and then get some pure Qi for the wrath ghosts to use.
[X] Armor and healing Shopping List 26CP(after the 50% costs)
-[X] Buy an advanced healing elixir (+2/4 HP a turn for 5/6 turns) for 7/15 contribution points. 11 CP Variant
-[X] Buy a basic artifact armor (-1 damage per attack) for 15 contribution points.
Last edited: