An Exploration of the Mortal Realms: An Age of Sigmar Thread

Had a thought; there should be more non-standard fantasy races in AoS, especially with the Free Cities. The MR are meant to be limitless, why are they all populated by humans/elves/dwarfs/orcs?

Two I've thought of are a race of Azyrites with three eyes that let them see the future, and Ghurite cat people that literally tamed the land they live on
 
Honestly the biggest thing keeping me from getting into AoS is how aggressively bland the Stormcast look, at least to my eyes. There is something about the aesthetic (and the aesthetic they went with for Sigmar/his faction that overshadows a lot of the rest of his 'side' of the setting) that is just hammering this bigass button in my brain labelled 'flavourless oatmeal'. Which sucks, because a lot of the other aesthetics the game has in it's armies are really fucking cool.
 
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Honestly the biggest thing keeping me from getting into AoS is how aggressively bland the Stormcast look, at least to my eyes. There is something about the aesthetic (and the aesthetic they went with for Sigmar/his faction that overshadows a lot of the rest of his 'side' of the setting) that is just hammering this bigass button in my brain labelled 'flavourless oatmeal'. Which sucks, because a lot of the other aesthetics the game has in it's armies are really fucking cool.
While I personally like the stormcast design one thing I appreciate about AoS is that you've got a whole 22 other armies with their own styles you can pick up and that you've got a pretty good chance to play against, since Stormcast aren't anywhere close to being as common and focused on as say space marines in 40k. I'd like GW to expand some of the ranges more for sure, but to me AoS really is the warhammer setting where you can focus your interactions on the parts you find cool the most without having to bother all that much with what doesn't appeal to you
 
Had a thought; there should be more non-standard fantasy races in AoS, especially with the Free Cities. The MR are meant to be limitless, why are they all populated by humans/elves/dwarfs/orcs?

Two I've thought of are a race of Azyrites with three eyes that let them see the future, and Ghurite cat people that literally tamed the land they live on
The reason is that the base of the Mortal Realms comes from the World that Was, which was primarily made of those races. There exists a large number of creatures that don't fall under these categories, but they are often simple beasts, monsters, or not playable. For example, there is a race of machine people made by Grungni who were mentioned as far back as 2nd Edition but have never had a model or significant narrative presence iirc.

Warcry and Underworlds tend to explore more niche concepts, like the Kurnothi Elves, so if non-standard characters interests you maybe you'll find something there.
 
Oh hey, that's Tornus the Redeemed. I remember him from the very first campaign/narrative book Realmgate Wars, where he was a Champion of Nurgle who was killed and therafter purified by Celestant Prime.

Pretty cool model tbh. Although I'm sure Stormcast players are apprehensive to buy any heroes at the moment considering how many of them got scrapped (an unfortunate consequence of Stormcast having way too bloated of a Hero roster).
 
That Brood Horror is vile, I want one immediately.

I'm stoked Tornus is getting his own model but I'm struggling to tell the difference between it and Knight Azyros. It can't just be the paint scheme, right?
 
Some long overdue touch ups for the Skaven. The Black Hunger seems sated for now.

I did think it was weird they put Thanquol and Boneripper in the trailer. Much as I love that despicable rat, they don't seem to have been updated.
 

The Jaws of Itzl were once part of a grander warhost sent to cull the Skaven incursion, but they were separated from their Slann Starmaster by a cave-in. The Sunblood Kro-Jax the Aegis now leads his Saurus Warriors Ro-Tak the Guardian and So-Kar into battle alongside a swarm of Sotek's Venomites, executing orders he receives from the buried but still breathing Starmaster.


Phlegmus Potbelly has one uncomplicated duty – to spread his master's maggots and maladies across the Mortal Realms. He is aided by the Plaguebearers Slunge, Maggoty Strewg and Bug-Eyed Dripterus, plus the overgrown rotfly Squort. Welcoming the inevitable decay of all things, these fighters inspire when vulnerable.

Warhammer Underworlds – Snapping Saurus and rheumy Plaguebearers join two new Rivals decks - Warhammer Community

Fury and disease run rife in the tunnels beneath Embergard.
 
Can anyone help me better understand what it means to be Starborne? They seem to be aetheric beings of High Azyr energy yet are called beings of flesh and blood if saturated with celestial energy. It's really quite contradictory.

I have some ideas on it being due to the nature of High Azyr but it's difficult to put it into words.
 
Can anyone help me better understand what it means to be Starborne? They seem to be aetheric beings of High Azyr energy yet are called beings of flesh and blood if saturated with celestial energy. It's really quite contradictory.

I have some ideas on it being due to the nature of High Azyr but it's difficult to put it into words.
Starborne are Lizardmen/Seraphon from Spawning Pools saturated in the celestia magic of High Azyr. They're basic lizardmen but are so full of Azyr their bodies are half magical and sorta like exist in a half state of corporeal and abstract as I understand it.

Coaslesced are still magical, but closer to the original Fantasy Lizardmen in that they are more flesh and blood.


If you wanna think of it like this.

Lizardman/Seraphon + [A lot of celestial magic] = Starborne, a Seraphon born in so much Azyr they're basically half daemon and kinda aren't flesh and blood anymore. Still technically alive, and not actual daemons, but are retconned to be the whole Slann spawn them out of their heads lore from 1st ed.

Starborne + Descending into the Realms and basically stabilizing into a permanent corporeal form tinged by the magic of the realm = Coalesced.
 
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Starborne are Lizardmen/Seraphon from Spawning Pools saturated in the celestia magic of High Azyr. They're basic lizardmen but are so full of Azyr their bodies are half magical and sorta like exist in a half state of corporeal and abstract as I understand it.

Coaslesced are still magical, but closer to the original Fantasy Lizardmen in that they are more flesh and blood.


If you wanna think of it like this.

Lizardman/Seraphon + [A lot of celestial magic] = Starborne, a Seraphon born in so much Azyr they're basically half daemon and kinda aren't flesh and blood anymore. Still technically alive, and not actual daemons, but are retconned to be the whole Slann spawn them out of their heads lore from 1st ed.

Starborne + Descending into the Realms and basically stabilizing into a permanent corporeal form tinged by the magic of the realm = Coalesced.
So, as I understand it, High Azyr is effectively space and an aspect of a singular Realm that plays a part in others just as Hysh serves the role of Sun for all the Realms. High Azyr is thus made up of the "cosmic energy permeating the realms" to paraphrase certain arcane workings and spells, and whilst in the ziggurat-ships dwelling in High Azyr, the Starborne have a corporeal form of sorts just as daemons technically have form in the Realm of Chaos, but the translocation engines that teleport them/their essence to other parts of the Mortal Realms are not enough to maintain their physical forms, the Slann have to add their skills to give them corporeal stature.

Do I have this right?
 
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So, as I understand it, High Azyr is effectively space and an aspect of a singular Realm that plays a part in others just as Hysh serves the role of Sun for all the Realms. High Azyr is thus made up of the "cosmic energy permeating the realms" to paraphrase certain arcane workings and spells, and whilst in the ziggurat-ships dwelling in High Azyr, the Starborne have a corporeal form of sorts just as daemons technically have form in the Realm of Chaos, but the translocation engines that teleport them/their essence to other parts of the Mortal Realms are not enough to maintain their physical forms, the Slann have to add their skills to give them corporeal stature.

Do I have this right?
Not quite. More like upper atmosphere.

Actual space equivalent of space is the Aethyric void, endless plane of unaligned magic 99.9999999 repeating fatal. Realms are concentrations of the same kind of magic that fart out "reality" at their center. The big 8 are for each Wind, but there are others.

Realmsphere are (usually) SPHERES of space, whose vague borders are made up of the wildest most pure magic that realm is made of and is basically a death sentence to 98% of the setting. The closer to the center, the less magical and more reality it is.

High Azyr is the part of the REALM of Azyr that is close to the edge of the REALMSPHERE of Azyr. Every Realm has an edge right, and Its where the environment is really magically dense. That area, and Azyr's especially, is where the temple ships are when they aren't leaving to fly out into the Aethyric void to deepstrike Lizards at things.

Spawning Pools make starborne because they are constantly in areas of high celestial magic. Coalesced are when the seraphon spend enough time in a different realm and in areas of lesser magic that they become more flesh and blood again.

We haven't heard of Temple Ships staying in the realms' edge of the other 7 realms to my limited knowledge, they either mostly float up in High Azyr where its safe or they land on the actual habitable landmass of a realm and become the core of a temple city.
 
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