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Very glad they will have a helmet option
While I personally like the stormcast design one thing I appreciate about AoS is that you've got a whole 22 other armies with their own styles you can pick up and that you've got a pretty good chance to play against, since Stormcast aren't anywhere close to being as common and focused on as say space marines in 40k. I'd like GW to expand some of the ranges more for sure, but to me AoS really is the warhammer setting where you can focus your interactions on the parts you find cool the most without having to bother all that much with what doesn't appeal to youHonestly the biggest thing keeping me from getting into AoS is how aggressively bland the Stormcast look, at least to my eyes. There is something about the aesthetic (and the aesthetic they went with for Sigmar/his faction that overshadows a lot of the rest of his 'side' of the setting) that is just hammering this bigass button in my brain labelled 'flavourless oatmeal'. Which sucks, because a lot of the other aesthetics the game has in it's armies are really fucking cool.
The reason is that the base of the Mortal Realms comes from the World that Was, which was primarily made of those races. There exists a large number of creatures that don't fall under these categories, but they are often simple beasts, monsters, or not playable. For example, there is a race of machine people made by Grungni who were mentioned as far back as 2nd Edition but have never had a model or significant narrative presence iirc.Had a thought; there should be more non-standard fantasy races in AoS, especially with the Free Cities. The MR are meant to be limitless, why are they all populated by humans/elves/dwarfs/orcs?
Two I've thought of are a race of Azyrites with three eyes that let them see the future, and Ghurite cat people that literally tamed the land they live on
Can't be, both of them have the same weapon.
View: https://www.youtube.com/watch?v=JZyD_xaEpqI
Skaven enjoyers celebrate-rejoice cause your new models are awesome-cool:
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The Jaws of Itzl were once part of a grander warhost sent to cull the Skaven incursion, but they were separated from their Slann Starmaster by a cave-in. The Sunblood Kro-Jax the Aegis now leads his Saurus Warriors Ro-Tak the Guardian and So-Kar into battle alongside a swarm of Sotek's Venomites, executing orders he receives from the buried but still breathing Starmaster.
Phlegmus Potbelly has one uncomplicated duty – to spread his master's maggots and maladies across the Mortal Realms. He is aided by the Plaguebearers Slunge, Maggoty Strewg and Bug-Eyed Dripterus, plus the overgrown rotfly Squort. Welcoming the inevitable decay of all things, these fighters inspire when vulnerable.
The maggot kin leader looks like he has a tub full of nacho cheese. I'd be tempted to give him a big foam hat with Nurgle#1 on it.![]()
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Warhammer Underworlds – Snapping Saurus and rheumy Plaguebearers join two new Rivals decks - Warhammer Community
Fury and disease run rife in the tunnels beneath Embergard.www.warhammer-community.com
Starborne are Lizardmen/Seraphon from Spawning Pools saturated in the celestia magic of High Azyr. They're basic lizardmen but are so full of Azyr their bodies are half magical and sorta like exist in a half state of corporeal and abstract as I understand it.Can anyone help me better understand what it means to be Starborne? They seem to be aetheric beings of High Azyr energy yet are called beings of flesh and blood if saturated with celestial energy. It's really quite contradictory.
I have some ideas on it being due to the nature of High Azyr but it's difficult to put it into words.
So, as I understand it, High Azyr is effectively space and an aspect of a singular Realm that plays a part in others just as Hysh serves the role of Sun for all the Realms. High Azyr is thus made up of the "cosmic energy permeating the realms" to paraphrase certain arcane workings and spells, and whilst in the ziggurat-ships dwelling in High Azyr, the Starborne have a corporeal form of sorts just as daemons technically have form in the Realm of Chaos, but the translocation engines that teleport them/their essence to other parts of the Mortal Realms are not enough to maintain their physical forms, the Slann have to add their skills to give them corporeal stature.Starborne are Lizardmen/Seraphon from Spawning Pools saturated in the celestia magic of High Azyr. They're basic lizardmen but are so full of Azyr their bodies are half magical and sorta like exist in a half state of corporeal and abstract as I understand it.
Coaslesced are still magical, but closer to the original Fantasy Lizardmen in that they are more flesh and blood.
If you wanna think of it like this.
Lizardman/Seraphon + [A lot of celestial magic] = Starborne, a Seraphon born in so much Azyr they're basically half daemon and kinda aren't flesh and blood anymore. Still technically alive, and not actual daemons, but are retconned to be the whole Slann spawn them out of their heads lore from 1st ed.
Starborne + Descending into the Realms and basically stabilizing into a permanent corporeal form tinged by the magic of the realm = Coalesced.
Not quite. More like upper atmosphere.So, as I understand it, High Azyr is effectively space and an aspect of a singular Realm that plays a part in others just as Hysh serves the role of Sun for all the Realms. High Azyr is thus made up of the "cosmic energy permeating the realms" to paraphrase certain arcane workings and spells, and whilst in the ziggurat-ships dwelling in High Azyr, the Starborne have a corporeal form of sorts just as daemons technically have form in the Realm of Chaos, but the translocation engines that teleport them/their essence to other parts of the Mortal Realms are not enough to maintain their physical forms, the Slann have to add their skills to give them corporeal stature.
Do I have this right?
So they kinda "descend" from aytherial entities into mortals.Coalesced are when the seraphon spend enough time in a different realm and in areas of lesser magic that they become more flesh and blood again