Nobility on the Golden Plains [A Clan Builder / Cultivation Quest]

Voting is open
The idea of the person who full embraces cultivator lifestyle due to being a prodigy clashing with the kind healer who dislikes cultivator lifestyle/cruelty is very interesting.

This is a good point, and almost made me reconsider my choice of rival, but I still feel my argument was sound enough and it looks locked in anyway.

The choice of negative here directs how you'll be doing that venting. Either a little bit regularly or a lot all at once.

In that case... I'm still sticking with Sad. If only because having a character in xianxia who deals with tough stuff happening by being sad about it is relatively novel. Sadness, even deepest melancholy, can be an open door to extreme levels of self-analysis, usually to the detriment of the fixated. I seriously wonder how much that effect would be amplified by cultivation.

Edit: I wish I had not rolled the dice, probably. Still don't know if low is good or bad yet.

Edit 2: K, rolling again
Deathstorm50 threw 2 21-faced dice. Reason: Needed? Total: 18
4 4 14 14
 
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[X] Bundle of Stinky Herbs (Gold)
Dont give up with pet path!!!
[X] Heal a beggar
Always take care of beggar and old people in xianxia
[X] Acquire a Map
[X] The Poison Phoenix, Zhuge Xin

Eddit: Sorry i check a mistake but i had the translator on so translate my first vote 😭
 
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To be clear I am writing the quest from the perspective of a Xianxia Young Master. The MC is not a moral paragon.
Not being a moral paragon is fine. If you want the MC to not be a moral person, though, then you're going to need to have that baked in pretty hard. It will probably need a specific mechanic. It will need to be mandatory, and also explicit.

A significant fraction of your players will actively and consistently try to make the MC at least moderately moral by something adjacent to current-day standards until and unless you successfully convince them that this is not possible and/or drive them away entirely.

[X] Paquete de hierbas apestosas (oro)
¡¡¡No te rindas con el camino Pet!!
[X] Curar a un mendigo
En Xianxia, tengan cuidado con los mendigos y los ancianos.
[X] Sufre de melancolía
[X] El fénix venenoso, Zhuge Xin
Your vote post is not being translated to English.
 
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Cultivators and Young Masters don't tend to be good people. Maybe it might be possible if they get sufficiently humbled but this is a young master who while not a prodigy is a talented hard worker who become the Head of a Medicine Hall through his abilities. He's prideful in his status and skills.

To be clear (though it's mostly not relevant here given the vote is basically over), I'm chill with not being the 'good guy' in any absolute sense. I'm fine with being ruthless and cruel to opponents and arrogant to those seen as lesser, and so on. Most of the 'standard cultivator flaws' are basically okay with me as long as they aren't taken to extremes. But there's a line between that and 'cripples people for bumping into you in the street'. Lost their temper and crippled a rival at a tournament, even though they could have won anyway? That's much more the level I'd be comfortable with...there's context there for why they're angry and it's not punching down (which, as someone mentioned, was also definitely a part of the issue).
 
Not being a moral paragon is fine. If you want the MC to not be a moral person, though, then you're going to need to have that baked in pretty hard. It will probably need a specific mechanic. It will need to be mandatory, and also explicit.

A significant fraction of your players will actively and consistently try to make the MC at least moderately moral by something adjacent to current-day standards until and unless you successfully convince them that this is not possible and/or drive them away entirely.

I actually do have mechanics to encourage pettiness. I knew going in that SV would trend nice. I am not going to try and portray the MC as an asshole. Just because I don't really want to write that either, but I do want to have the MC be someone who has some struggles.

Your vote post is not being translated to English.

Ironically it was originally English.
 
You know, I was here for the previous iteration of this quest. It'd very funny we end up doing spin-offs or sequels following each subsequent element in the Wuxing
 
To be clear (though it's mostly not relevant here given the vote is basically over), I'm chill with not being the 'good guy' in any absolute sense. I'm fine with being ruthless and cruel to opponents and arrogant to those seen as lesser, and so on. Most of the 'standard cultivator flaws' are basically okay with me as long as they aren't taken to extremes. But there's a line between that and 'cripples people for bumping into you in the street'. Lost their temper and crippled a rival at a tournament, even though they could have won anyway? That's much more the level I'd be comfortable with...there's context there for why they're angry and it's not punching down (which, as someone mentioned, was also definitely a part of the issue).

Heh, maybe I should have just gone with my original plan and let the vote simply be a list of emotions instead of adding a description.
 
Heh, maybe I should have just gone with my original plan and let the vote simply be a list of emotions instead of adding a description.
That would likely have worked better.

We could revote, if you like. I say that as someone who voted for "sad". Just like (I suspect) the majority of the people who voted sad, i was personally being driven by "I'd like to not be an asshole". If other options were available without the "you are explicitly an asshole" tax, they could be a lot more appealing.

On the flip side, if kind/sad is working for you, then by all means let's roll with it.
 
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We could revote, if you like. I say that as someone who voted for "sad". Just like (I suspect) the majority of the people who voted sad, i was personally being driven by "I'd like to not be an asshole". If other options were available without the "you are explicitly an asshole" tax, they could be a lot more appealing.
I'd actually like these more concrete descriptors for characterization. Something more complex. On the other hand, these simple descriptors leaves more room for growth and nuances for us to work towards...
 
Heh, maybe I should have just gone with my original plan and let the vote simply be a list of emotions instead of adding a description.

'If I had more time, I would've written a shorter letter' seems apt here.

If it's any consolation, I would likely still go with Kind/Sad as an interesting quality to explore, especially with the Phoenix as a rival. Kindness and alchemic power to drive an ambition of healing the world, Sadness as to response to the inherent impossibility of it. But what is cultivation but a striving for impossible ideals, to make them real?
 
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I on the other hand would really see if we could go full goth emo kid struggling with their inner demons. Go big or go home :3
 
Maybe this image could help with the interaction of basic elements. Then you got other elements like lighitning,etc. and others way to fight like swords talismans, poison etc.



Eddit: i wanted to quote the one who asked about this but the site wont let me 😅
 
Still Wood Qi, and I doubt we wouldn't be able to water it down for Mortal consumption. That and a healing pill that could be sold en massed helps too...? And it also denotes going further the healing path. @_@;
I am quite certain that even if we vote for a different pill we would have a wood qi healing pill of iron grade, if not silver. We've voted for a Wood cultivator who specialises in pill making and runs a medicine hall. There is no way that they would not have such a recipe. XD
 
This is a good point, and almost made me reconsider my choice of rival, but I still feel my argument was sound enough and it looks locked in anyway.
Dealing with little brats and trying to wipe them into shape would've been funny.

In that case... I'm still sticking with Sad. If only because having a character in xianxia who deals with tough stuff happening by being sad about it is relatively novel. Sadness, even deepest melancholy, can be an open door to extreme levels of self-analysis, usually to the detriment of the fixated. I seriously wonder how much that effect would be amplified by cultivation.
The sadness would be something that isn't really seen a lot in Xianxia which is part of what makes it compelling.

Not being a moral paragon is fine. If you want the MC to not be a moral person, though, then you're going to need to have that baked in pretty hard. It will probably need a specific mechanic. It will need to be mandatory, and also explicit.

A significant fraction of your players will actively and consistently try to make the MC at least moderately moral by something adjacent to current-day standards until and unless you successfully convince them that this is not possible and/or drive them away entirely.
At the end of the day they're a cultivator. They're a kind person by cultivator standards, emphasis on cultivator standards.

To be clear (though it's mostly not relevant here given the vote is basically over), I'm chill with not being the 'good guy' in any absolute sense. I'm fine with being ruthless and cruel to opponents and arrogant to those seen as lesser, and so on. Most of the 'standard cultivator flaws' are basically okay with me as long as they aren't taken to extremes. But there's a line between that and 'cripples people for bumping into you in the street'. Lost their temper and crippled a rival at a tournament, even though they could have won anyway? That's much more the level I'd be comfortable with...there's context there for why they're angry and it's not punching down (which, as someone mentioned, was also definitely a part of the issue).
Yeah there's levels to it.

I actually do have mechanics to encourage pettiness. I knew going in that SV would trend nice. I am not going to try and portray the MC as an asshole. Just because I don't really want to write that either, but I do want to have the MC be someone who has some struggles.
A personal struggling with their vices and worst impulses makes sense and adds narrative tension.

'If I had more time, I would've written a shorter letter' seems apt here.

If it's any consolation, I would likely still go with Kind/Sad as an interesting quality to explore, especially with the Phoenix as a rival. Kindness and alchemic power to drive an ambition of healing the world, Sadness as to response to the inherent impossibility of it. But what is cultivation but a striving for impossible ideals, to make them real?
Kind/Sad is an interesting dynamic.

I on the other hand would really see if we could go full goth emo kid struggling with their inner demons. Go big or go home :3
That to.
 
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