Project Knight [Mecha Design Bureau]

Our previous step gave us the following -
[+2] Heat Management, [+2] Build & Repair Speed, [+2] Ease of Maintenance ,

Unless we get some very bad rolls and do things to hurt Heat Management, we should be on track to sell to Sahal. I'd not object to more Heat Management but this could get us up to B with decent rolls.

As for this vote Nose Mounted feels like the option with the best upsides and lowest downsides. A more central cockpit might hurt control, but I'm all for protecting the pilot.

That gives the following modifiers - [+0.33] Rate of Fire, [+0.33] Weapons Control, [+0.33] Heat Management

I dislike the lack of flexibility for a fixed mount, and I want to keep the mech B- affordability or better for the Bethar contract. Anywhere we can save on that I want to because I suspect that the next couple steps will give us plenty of chances to hurt it.

The simple mod mount gives us - [+0.33] Ease of Maintenance

The HM and EOM are both things we want. EOM really feels like a key part in selling these to people.

Now the exact weapons to use. This is harder. There are a bunch of options I like but I am uncertain of which to go for.

75mm Battle Cannon (Size 2; In-House Build) - This feels redundant. If the target is too hard for a 40mm or some rockets, use the main gun.
40mm Autocannon (Size 1.5; In-House Build) - I like the autocannon a fair bit. Can be paired with a GL or HMG.
70mm Multiple Rocket Pod Array (Size 2; In-House Build) - These are fine. Not to my taste, but good enough + cheap makes them worthy of consideration. Low ammo is my main concern.
20mm Rotary Autocannon (Size 2; Europa (Earth)) - Love the effect, dislike the Tech Simplicity penalty.
Surface-to-Ground Missile Launcher (Size 1; North Atlantean Federation) - Rejected for the same reasons as they were for the main armament.
High Energy Laser Cannon, Light (Size 1, Ning Dynasty) - Doesn't hurt Tech Simplicity, and the heat for a small laser shouldn't be a problem with the heat bonuses we've picked up. Something I'll consider.
Point Defence System, Light (Size 1, In-House) - I want some form of PD. Is it worth the hit to TS? Unclear.
Laser Defence Array, Light (Size 1, Ning Dynasty) - This also hurts heat but laser PD weapons are good in my books.
12mm Heavy Machine Gun (0.5, In-House Build) - Hard to go wrong with a 50 cal.
70mm Rocket Pod (Size 0.5, In-House Build) - If we are going to do rockets, I'd not bother with a pod or two.
40mm Grenade Launcher (Size 0.5, In-House Build) - Indirect fire is good, close range support is good. They are on my short list.
Flamethrower (Size 0.5, In-House Build) - To short range, not flexible enough. No thank you.

@Verisaimilitude Could you list where every weapon fits in respect to modular mounts? Is a 75mm cannon, a 40mm autocannon, and a 12mm HMG all guns or are the different classes? Where to grenade launchers fall? Are PD weapons their own thing or are they some form of ballistic weapon?

Edit to cast vote
[X] [Style] Nose Mounted
[X] [Modularity] Simple Modular Mount

[X] [Turret Plan] Point defence and suppression (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (Size 0.5, In-House Build)

-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)

[X] [Turret Plan] Dakka Dakka (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (0.5, In-House Build)

[X] [Turret Plan] PD strider
-[X] [Light] Point Defence System, Light (Size 1, Ning Dynasty)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)

I'm voting for a PD weapon and some mix of HMGs and GL. I think the Grenade Launcher is the better option overall, but the HMG seems reasonable as well.
 
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@Verisaimilitude Could you list where every weapon fits in respect to modular mounts? Is a 75mm cannon, a 40mm autocannon, and a 12mm HMG all guns or are the different classes? Where to grenade launchers fall? Are PD weapons their own thing or are they some form of ballistic weapon?

All the weapons you listed are Category Kinetic, Type Ballistic Weapons. PD weapons still count as their parent weapon type, so the PDS is Ballistic and the LDA is Laser. I'll make a note to properly list their categories next time / in a bit.
 
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All the weapons you listed are Category Kinetic, Type Ballistic Weapons. PD weapons still count as their parent weapon type, so the PDS is Ballistic and the LDA is Laser. I'll make a note to properly list their categories next time.
Awesome. So in theory one could use a simple modular mount to replace a 40 mm Cannon with a pair of ballistic PDS or a PDS Plus twin grenade launchers.

It would be the lasers, rockets and missiles that could not be mounted in the turret? If we had a rail gun that would be hyperkinetic and so also off the list for a ballistic turret with a simple modular mount?
 
Awesome. So in theory one could use a simple modular mount to replace a 40 mm Cannon with a pair of ballistic PDS or a PDS Plus twin grenade launchers.

It would be the lasers, rockets and missiles that could not be mounted in the turret? If we had a rail gun that would be hyperkinetic and so also off the list for a ballistic turret with a simple modular mount?

That theory is correct. As for the types of the weapons listed so far:
-[] [Light] [Ballistic] 75mm Battle Cannon (Size 2; In-House Build)​
-[] [Light] [Ballistic] 40mm Autocannon (Size 1.5; In-House Build)​
-[] [Light] [Rocket] 70mm Multiple Rocket Pod Array (Size 2; In-House Build)​
-[] [Light] [Ballistic] 20mm Rotary Autocannon (Size 2; Europa (Earth))​
-[] [Light] [Missile] Surface-to-Ground Missile Launcher (Size 1; North Atlantean Federation)​
-[] [Light] [Laser] High Energy Laser Cannon, Light (Size 1, Ning Dynasty)​
-[] [Light] [Ballistic] Point Defence System, Light (Size 1, Ning In-House)​
-[] [Light] [Laser] Laser Defence Array, Light (Size 1, Ning Dynasty)​
-[] [Mini] [Ballistic] 12mm Heavy Machine Gun (0.5, In-House Build)​
-[] [Mini] [Ballistic] 70mm Rocket Pod (Size 0.5, In-House Build)​
-[] [Mini] [Ballistic] 40mm Grenade Launcher (Size 0.5, In-House Build)​
-[] [Mini] [Ballistic*] Flamethrower (Size 0.5, In-House Build)​

Flamethrower is the only odd one out because it's not truly Ballistic, but the construction of turret needed is relatively similar to the other Ballistics of its size class so I'd count them as interchangeable for the purposes of modular mounts.
 
[X] [Style] Nose Mounted
[X] [Modularity] Simple Modular Mount
[X] [Turret Plan] Point defence and suppression (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)
 
[X] [Style] Nose Mounted

[X] [Modularity] Simple Modular Mount
[X] [Modularity] Complex Modular Mount
[X] [Turret Plan] Point defence and suppression (Max Size: 2)
 
[X] [Style] Nose Mounted
[X] [Modularity] Complex Modular Mount
[X] [ Turrent Plan] Laser Support (Max Size: 2)
-[X] [Light] High Energy Laser Cannon, Light (Size 1, Ning Dynasty)
-[X] [Mini] 70mm Rocket Pod (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)

Here is my choices. We do need to bring heat management up and the nose is simply the best place to put the turret. While the Laser on its own is very good supplementing it with rockets and grenades allows the turret to be a reliable support weapon that can consistently and quickly rack up damage. What do you guys think?
 
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[X] [Style] Nose Mounted
[X] [Modularity] Simple Modular Mount
[X] [Turret Plan] Point defence and suppression (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)
 
[X] [Style] Nose Mounted
[X] [Modularity] Fully Integrated Mount

[X] [Turret Plan] Point defence and suppression (Max Size: 2)
[X] [Turret Plan] PD strider
[X] [Turret Plan] Dakka

Fully Integrated mount goes net neutral with the tech simplicity debuff from the PD, which keeps the walker meeting the Bethar republics demands.
 
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[X] [Style] Nose Mounted

Nose because we expect this thing to go hull down and if we did we'd bury the chin gun

[X] [Modularity] Simple Modular Mount

just good logistics

the turrets are more challenging though, i like these.

[X] [Turret Plan] Dakka
-[X] Rotary autocannon

[X] [Turret Plan] plan Boom
-[X] [Light] 40mm Autocannon (Size 1.5; In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)

[X] [Turret Plan] Point defence and suppression (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)
 
[X] [Style] Nose Mounted
[X] [Modularity] Simple Modular Mount
[X] [Turret Plan] Defense and Pods
-[X] [Light] Point Defence System, Light (Size 1, In-House)
-[X] [Mini] 70mm Rocket Pod (Size 0.5, In-House Build)
-[X] [Mini] 70mm Rocket Pod (Size 0.5, In-House Build)

[X] [Turret Plan] Point defence and suppression (Max Size: 2)
 
[X] [Style] Nose Mounted
[X] [Modularity] Simple Modular Mount
[X] [Turret Plan] Point defence and suppression (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)
 
[X] [Style] Nose Mounted

[X] [Modularity] Simple Modular Mount
[X] [Modularity] Complex Modular Mount

[X] [Turret Plan] Point defence and suppression (Max Size: 2)

[X] [Turret Plan] Significant Shortfall of Dakka (Max Size: 2)
-[X] [Light] 20mm Rotary Autocannon (Size 2; Europa (Earth))
 
Okay, looking at the prelim tally, I think we're gonna be pretty solidly equipped in terms of firepower, so I think we can safely focus the external mount on either value-added picks or chasing stretch target stats.
 
Vote closed New
Scheduled vote count started by Verisaimilitude on Jan 22, 2025 at 1:33 PM, finished with 30 posts and 16 votes.
 
Turn 10: Year 4 of Project Knight (Codename: Bushfire) New
Project Knight - Mecha Design Bureau
Turn 10: Year 4 of Project Knight



[X] [Style] Nose Mounted
[X] [Modularity] Simple Modular Mount
[X] [Turret Plan] Point defence and suppression (Max Size: 2)
-[X] [Light] Point Defence System, Light (Size 1, Ning In-House)
-[X] [Mini] 12mm Heavy Machine Gun (Size 0.5, In-House Build)
-[X] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)

Rolls for Chosen Upgrades:
Delayed. Rolls for implementing weapons will be done once all weapons are implemented.

You set the team to work developing the turret. With such a heavy main gun already in place, a defensive focus for the turret seemed fairly obvious. The team would be required to get a working point defence system in place in order to protect the mech from air and missile threats. There were lingering concerns about the PDS being unable to cover the rear of the mech, as well as the blind spot presented by the barrel of the main gun - but mitigating blind spots was the team's job, and you had confidence in them figuring something out.

In the meantime, the last weapon mount was to be decided - what were you going to build?



Sub-Project 'Heavy Fireside Crawler' (Codename: Bushfire):

Current Prototype (Rough Draft, Slice View w/o Outer Hull):

Displayed above is a Rough Draft Profile of your Heavy Fireside Crawler standing at full height (maximum line of sight for weaponry.) A slice view is used to expose the internals as you outfit it, the exterior hull will be displayed later.


Project Requirements & Ratings:
Basic Requirements:
  1. ❌ Combat Potential: average D or higher
  2. ✅ Logistical Values: average D or higher
  3. ✅ Material Affordability: C or higher
  4. ✅ Build & Repair Speeds: D or higher
  5. ✅ Ease of Maintenance: D or higher
Customer Requirements:
  • Kingdom of Kadiri:
    • ✅ Build & Repair Speeds: C- or higher
    • ✅ Ease of Maintenance: C- or higher
  • Bethnar Republic:
    • ✅ Tech Simplicity C+ or lower
    • ✅ Material Affordability B- or higher
    • ✅ Ease of Maintenance C- or higher
  • Sahel Alliance:
    • ✅ Skeletal Agility E- or higher
    • ❌ Heat Management C- or higher
  • Sagittarian Colonial Coalition:
    • ✅ Weapon Hardpoints C- or higher
    • ❌ Power Control C- or higher
    • ❌ Armour Plating C- or higher

NOTE: I made an unnoticed copypaste error in the previous customer requirements page - you don't have enough Heat Management for the Sahel Alliance requirements to be met yet.

Tech Specs & Ratings:
Dimensions:
Height:
~3.67m
Length: ~6.72m
Breadth: ~2.96m

Tonnage:
Max Tonnage:
71 tons
Chassis Weight: 38 tons (base estimates for cockpit and engine included)
Usable Tonnage: 19.5 tons (no weapons, subsystems, or external armour plates equipped)

Technical Specifications:

Weapon Mounts:

Heavy Embedded Mount (Size 6, ICT)
Light Auto Turret Mount (Size 2, FCT)
Light External Mount (Size 2, RCT)

Skeletal Design (E+)
  • D | S-EFF Structural Efficiency
  • E+ | S-DUR - Skeletal Durability
  • E | S-AGI - Skeletal Agility
  • D+ | S-STB - Skeletal Stability
  • F+ | S-ACT - Actuator Precision
Combat Potential (E+)
  • C- | C-WPN - Weapons Hardpoints
  • E- | C-ARM - Armour Plating
  • F | C-PTP - Pilot Protection
  • E+ | C-PTJ - Joint Protection
  • D | C-PTC - Component Protection
Weapon Effectiveness (X)
  • X | T-WPN - Armour Penetration
  • X | T-ARM - Damage Output
  • X | T-PTP - Effective Range
  • E- | T-PTJ - Rate of Fire
  • F+ | T-PTC - Weapons Control
Power and Drive Effectiveness (D+)
  • D | P-PWC - Power Control
  • C- | P-LMB - Limb Drive Speed
  • D | P-HTM - Heat Management
Logistical Values (C)
  • B- | L-CST - Material Affordability
  • C- | L-TCH - Tech Simplicity
  • C | L-BNR - Build & Repair Speeds
  • C- | L-EOM - Ease of Maintenance



Weapon Option Details:

Weapon Mount Style:

The core of your weapon will be located in the central hull, but you will need to decide exactly where it will emerge from the hull, which will impact both the design of your mech's internals and its combat style. The impact of this weapon may be less significant due to the weapon's small size.

[Top Mounted, Rear-Facing]
A rear-facing mount on the top of the chassis is the easiest way to guarantee the widest range of fire towards the rear arc and some of the side arc of the mech.​
[+0.33] Ease of Maintenance [+0.33] Heat Management​

[Top Mounted, Front-Facing]
This will be a challenging mount - the main heavy weapon mount blocks some of the arc of fire, meaning we will need to offset this weapon mount and/or commit to a weapon capable of indirect fire.​
[+0.33] Ease of Maintenance [+0.33] Heat Management
[Turret Flaw] Weapon Blind Spot (Direct Fire Weapons)​

[Rear Mounted]
By placing the weapon mount on the back of the chassis, we guarantee a full view of the rear of the mech, allowing it to fire on targets circling behind the relatively slow mech. The mount position is well suited for aiming at targets in this arc, but it leave larger blind spots to either flank of the mech.​
[+0.33] Ease of Maintenance [+0.33] Heat Management, [+0.33] Weapons Control
[Turret Flaw] Weapon Blind Spot (Horizontal)​

[Belly Mounted]
If we just want to cover the rear of the mech, why not mount the weapon system in the rear of the belly? It'll limit our vertical arc of fire somewhat, but means that the system will be more protected and provide a little more metal between enemy fire and the vulnerable internal components in the belly of the mech.​
[+0.33] Component Protection, [+0.33] Ease of Maintenance, [+0.33] Heat Management
[Turret Flaw] Weapon Blind Spot (Vertical)​

Weapon Mount Modularity:
You can customize the configuration of your weapon mounts, making them more or less restrictive to allow for customizable loadouts in the field. While it does not directly impact the effectiveness of the weapon, it will improve the number of reconfiguration options available to them, which may make them more appealing to customers.
[Fully Integrated Mount]
This system is built entirely as part of the chassis and cannot be removed or replaced without a complete overhaul. This is the simplest type of mount to implement, but makes it completely impractical to change the weapon in the mount.​
[+0.33] Material Affordability, [+0.33] Tech Simplicity, [+0.33] Build & Repair Speeds
[-0.33] Weapon Hardpoints
[No Weapon Swaps Allowed]

[Simple Modular Mount]
This system is set up to enable easy removal and replacement of the weapons system with other weapon systems of the same type (e.g. rockets with rockets, missiles with missiles). Adds a small amount of customizability and makes maintenance easier.​
[+0.33] Ease of Maintenance
[Same Type Weapon Swaps Allowed]

[Complex Modular Mount]
This system goes a step further, allowing for easy module swaps for weapons of the same category (e.g. rockets with missiles, missiles with rockets). Adds greater customizability at a premium price.​
[+0.33] Weapon Hardpoints, [+0.33] Ease of Maintenance
[-0.33] Tech Simplicity, [-0.33] Material Affordability
[Same Category Weapon Swaps Allowed]

[Universal Modular Mount]
This complex system is designed to allow for the easy replacement and install of any weapon type. This is a very difficult and complex system to implement, so while it provides great flexibility, it also comes at great cost.​
[+0.66] Weapon Hardpoints, [+0.33] Ease of Maintenance
[-0.66] Tech Simplicity, [-0.33] Material Affordability, [-0.33] Build & Repair Speeds
[Any Weapon Swaps Allowed]

Light Weapon Systems:
Your choice of light weapons is limited by your weapons engineers' experience, current tech levels, the demands of the project, and the potential vendors willing to supply you with off-the-shelf solutions.
[75mm Battle Cannon]
[In-House Build]

Our engineers are already building a 152mm cannon, it shouldn't be too hard to design a scaled down 75mm system to complement that. It won't easily penetrate heavy armour, but it's still perfectly capable of doing damage - with the right munitions it can devastate softer targets at a lighter cost.​
[2 tons, size 2. 1x Attack. Average range. Average accuracy. Average damage. Average reload. 40 ammo capacity).]
[+0.66] Armour Penetration, [+0.66] Damage Output, [+0.66] Effective Range, [+0.33] Rate of Fire, [+0.33] Weapons Control
[+0.33] Heat Management, [+0.33] Build & Repair Speeds, [+0.33] Ease of Maintenance​

[40mm Autocannon]
[In-House Build]

Building a traditional cannon is probably overkill on top of the 152mm main gun. A 40mm rapid-fire autocannon on the other hand provides a different weapon profile with greater flexibility in target selection.​
[2 tons, size 1.5. 2x Attacks. Average range. Average accuracy. Average damage. Average reload. Versatile ammo types. 300 ammo capacity).]
[+0.33] Armour Penetration, [+0.33] Damage Output, [+0.66] Effective Range, [+0.66] Rate of Fire, [+0.33] Weapons Control
[+0.33] Heat Management, [+0.33] Build & Repair Speeds, [+0.33] Ease of Maintenance​

[70mm Multiple Rocket Pod Array]
[In-House Build]

Our engineers are still confident they can build a set of mid-range rocket pods. Once fired, rockets are unable to alter their trajectory mid-flight, making them inaccurate. On the flipside, they are extremely cheap and easy to build - the whole system is idiot-proof and basically any industrialized state should be able to produce, customize, and maintain these with ease. Their ability to penetrate armour and damage hard targets is poor individually, but volume of fire can saturate a target area or overwhelm targets at close range.​
[1.5 tons, size 2. 7x Attacks. Average range. Low accuracy. Low damage. Very Slow reload. 25 ammo capacity). Weak vs. Point Defence.]
[+0.33] Armour Penetration, [+1] Damage Output, [+0.66] Effective Range
[-0.33] Rate of Fire
[+0.33] Material Affordability, [+0.33] Tech Simplicity, [+0.33] Build & Repair Speeds, [+0.33] Ease of Maintenance
[Saturation] Lays suppressive fire over a small area, devastating exposed soft targets.​

[20mm Rotary Autocannon]
[Built By: Stahlschmiede Metalworks, Rheinehafen, Europa]

A more complex system to build than our other cannon options, our ballistics specialists would prefer not to build this by themselves while also managing the 155 main gun. Thankfully, we have a readily available off-the-shelf option being offered to us by Stahlschmiede Metalworks at a competitive price..​
[2 tons, size 2. 3x Attacks. Average range. Average accuracy. Average damage. Average reload. 1000 ammo capacity).]
[+0.33] Armour Penetration, [+1] Damage Output, [+0.66] Effective Range, [+1] Rate of Fire
[-0.33] Tech Simplicity
[Saturation] Lays suppressive fire over a medium area, devastating exposed soft targets.​

[Surface-to-Ground Missile Launcher]
[Built By: Vanderbright Unlimited, Posoga, North Atlantea]

The Atlanteans haven't given up on selling us missiles, but they're They'll sell weapons to just about anyone who isn't closely allied with the Chinese - and to their credit, they're good at it. Vanderbright is the leading weapons developer in the Federation, and their SGMs are accurate and deadly. Unfortunately, they also charge a premium for their systems - and the Atlanteans will place restrictive export controls on who we can sell to. They promise they'll find alternative clients for us - but will they keep that promise?​
[0.5 tons, size 1. 1x Attack. High range. High accuracy. Average damage. Slow reload. 8 ammo capacity). Weak vs. Point Defence & EWS. Must be at least Short Range to fire.]
[+1] Armour Penetration, [+0.66] Damage Output, [+1] Effective Range, [+0.33] Weapons Control
[-0.33] Material Affordability
[If chosen, you cannot sell this weapon system to the Kingdom of Kadiri. Given this is now a support weapon, the NAF cannot promise they will find us a replacement customer - but will put a good word in for us, which might help.]​

[High Energy Laser Cannon, Light]
[Built By: Excalibur Systems, Logria, Brythonic Commonwealth]

When it comes to Laser Cannons, the Commonwealth offers a good deal. This compact and lightweight weapons system is the perfect complement to an Auto Turret, combining its advanced targeting systems with the exceptional accuracy of the lasers.​
[1 ton, size 1. 1x Attack. Average range. High accuracy. Average damage. Average recharge. High power draw.]
[+0.66] Armour Penetration, [+0.66] Damage Output, [+0.66] Effective Range, [+0.33] Rate of Fire, [+0.66] Weapons Control
[-0.33] Heat Management (additional -0.33 if two are equipped to the same turret).​

[Point Defence System]
[In-House Build]

One of the most reliable ways of knocking out enemy drones and missiles is simply to put enough metal in the air that you shred them before they become dangerous. The proposed system will autonomously track and acquire incoming threats while active and rapidly fire 12mm rounds on intercept trajectories to divert or destroy the threat. In a pinch this gun can be turned against nearby soft targets as well.​
[1.5 tons, size 1. 1x Attack. Average range. High accuracy. Average damage. Average recharge. High power draw. 2000 ammo capacity.]
[+0.33] Armour Penetration, [+0.33] Damage Output, [+0.66] Effective Range, [+1] Rate of Fire, [+0.33] Weapons Control
[-0.33] Tech Simplicity
[Point Defence] Autonomously targets and fires at drones/projectiles entering arc of fire.​

[Laser Defence Array]
[Built By: Wuhan Armouries, Hubei, Ning Dynasty]

The Imperials have an interesting alternative to the ballistics-based point defence system: more lasers. Specifically, this is an array of multiple miniature laser cannons scattered across the turret. They can aim and fire individually, or coordinate fire against a single target. This makes them a flexible and powerful form of point defence, and can be used against softer targets in a pinch.​
[1 ton, size 1. 1x Attack. Average range. High accuracy. Average damage. Average recharge. High power draw.]
[+0.33] Armour Penetration, [+0.33] Damage Output, [+0.66] Effective Range, [+0.66] Rate of Fire, [+0.66] Weapons Control
[-0.33] Heat Management, [-0.33] Tech Simplicity
[Point Defence] Autonomously targets and fires at drones/projectiles entering arc of fire.​

[Combat Drone Dock]
[In-House Build]

We should be more than capable of building and integrating our own drone system into this thing. Building an external drone dock provides us with a platform to store, launch and receive semi-autonomous drone systems. These modular multipurpose combat drones can be outfitted as recon drones for spotting targets, gun drones for light fire support, and explosive drones to act as loitering munitions in the battlespace.​
[2 tons, size 2. Long Range. Medium Accuracy. High Damage. Very Slow Reload. 3 drone capacity. Vulnerable to Point Defence & EWS.]
[+0.66] Armour Penetration, [+0.66] Damage Output, [+0.66] Effective Range, [+0.33] Weapons Control
[-0.33] Armour Plating, [-0.33] Tech Simplicity
[Spotter] This grants the unit the ability to recon areas, identify and mark targets.​

Mini Weapon Systems:
Turrets can mount multiple weapons, and some of the Mini Weapon Systems may make useful additions. Note that rating adjustments marked with 0* may attempt a roll in that rating, but they are unlikely to move ratings without an extreme roll or significant numbers..
[12mm Heavy Machine Gun]
[In-House Build]

Simple and effective, the Machine Gun has withstood the test of time and is a great way of keeping infantry units at bay.​
[0.5 ton, size 1. 2x Attacks. Average range. Average accuracy. Very Low damage. Average reload. 1000 round capacity.]
[+0*] Damage Output, [+0*] Rate of Fire, [+0*] Weapons Control
[Suppression] Lays suppressive fire over a small area, suppressing exposed soft targets.​

[70mm Rocket Pod]
[In-House Build]

Cheap and easy, mounting a couple of 70mm gives our turret a little extra punch against hard targets.​
[0.5 ton, size 0.5. 2x Attacks. Average range. Low accuracy. Low damage. Very Slow reload. 10 ammo capacity.]
[+0*] Damage Output
[-0*] Rate of Fire
[+0*] Material Affordability, [+0*] Tech Simplicity, [+0*] Build & Repair Speeds, [+0*] Ease of Maintenance

[40mm Grenade Launcher]
[In-House Build]

An automatic grenade launcher provides flexible direct and indirect fire support against soft targets.​
[0.5 ton, size 0.5. 2x Attack. Average range. Average accuracy. Low damage. Average reload. 50 ammo capacity.]
[+0.33] Damage Output, [+0.33] Effective Range

[Flamethrower]
[In-House Build]

Cheap and easy, mounting a couple of 70mm gives our turret a little extra punch against hard targets.​
[0.5 ton, size 0.5. 1x Attack. Average range. Average accuracy. Very Low damage. No reload. 10 shot ammo capacity.]
[+0*] Damage Output, [+0*] Rate of Fire
[-0*] Effective Range
[+0*] Tech Simplicity
[Overheat] Targets hit by the Flamethrower suffer additional heat.​



New Vote: How are we configuring and outfitting the rear external mount?
Approval voting is used to represent some level of chaos and unpredictability in a large project like this - not everything is always going to come out perfect, and you'll have to do your best to make it work at each stage of development. There will be some time at the end of a project to refine and address flaws or contradictions in the design, depending on how much funding you receive for the project. The top vote from each category will win - ties will be resolved with a coin flip/die roll.

Usable Tonnage: 19.5 tons (no weapons, subsystems, or external armour plates equipped)


[] [Style] Rear Mounted
[] [Style] Top Mounted, Forward Coverage
[] [Style] Top Mounted, Rear Coverage
[] [Style] Belly Mounted

[] [Modularity] Fully Integrated Mount
[] [Modularity] Simple Modular Mount
[] [Modularity] Complex Modular Mount
[] [Modularity] Universal Modular Mount

[] [Light] 75mm Battle Cannon (Size 2; In-House Build)
[] [Light] 40mm Autocannon (Size 1.5; In-House Build)
[] [Light] 70mm Multiple Rocket Pod Array (Size 2; In-House Build)
[] [Light] 20mm Rotary Autocannon (Size 2; Europa)
[] [Light] Surface-to-Ground Missile Launcher (Size 1; North Atlantean Federation)
[] [Light] High Energy Laser Cannon, Light (Size 1; Brythonic Commonwealth)
[] [Light] Point Defence System, Light (Size 1; In-House Build)
[] [Light] Laser Defence Array, Light (Size 1; Ning Dynasty)
[] [Light] Combat Drone Dock, Light (Size 2; In-House Build)
[] [Mini] 12mm Heavy Machine Gun (0.5, In-House Build)
[] [Mini] 70mm Rocket Pod (Size 0.5, In-House Build)
[] [Mini] 40mm Grenade Launcher (Size 0.5, In-House Build)
[] [Mini] Flamethrower (Size 0.5, In-House Build)



Voting will be open until .
 
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[X] [Style] Rear Mounted
[X] [Modularity] Universal Modular Mount
[X] [Light] Combat Drone Dock, Light (Size 2; In-House Build)

I say eat the complexity and make the external mount universal so the buyer can adapt this to their needs more efficiently.
 
[X] [Style] Rear Mounted
[X] [Modularity] Fully Integrated Mount
[X] [Light] Combat Drone Dock, Light (Size 2; In-House Build)

Since the main gun is fixed forwards there's no downside to rear mounting it, the drone dock is already cross compatible to other drones so might as well fully integrated it.
 
[X] [Style] Belly Mounted
[X] [Modularity] Fully Integrated Mount
[X] [Light] Combat Drone Dock, Light (Size 2; In-House Build)

@Verisaimilitude Can we Belly mount the drone? Like the drone dock is set into the belly and flies out from under the mech? I'm unsure how the Vertical penalty would work with a belly mount, given the Drone would move out from under the mech.
 
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@Verisaimilitude Can we Belly mount the drone? Like the drone dock is set into the belly and flies out from under the mech? I'm unsure how the Vertical penalty would work with a belly mount, given the Drone would move out from under the mech.

You can, and it shouldn't significantly affect a rear belly mount as the shape and size of the hull should make it feasible to have a docking port present on the sloped hull. It'll probably be a little awkward to land and take off - slower than it would be with a higher mount, for sure. It'll work, though.
 
You can, and it shouldn't significantly affect a rear belly mount as the shape and size of the hull should make it feasible to have a docking port present on the sloped hull. It'll probably be a little awkward to land and take off - slower than it would be with a higher mount, for sure. It'll work, though.

Belly Mount it is then, A minor take off and landing speed nerf is worth the Extra Component protection given the Drones own debuffs.... Also, Drones coming out from under the Crawler is way cooler a visual.
 
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