Earth Bet: House of the Sun (Cultist Simulator/Worm)

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I'm all for helping Damsel. As for the PRT, that's not why we developed the moth to the second level and summoned a creature from mansus so that they would notice something.

@Witherbrine26 If we agreed to help Damsel, how will we negotiate a plan with her, knowing that we are being monitored?
 
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...the prt now actively interested us and snooping into our buisness is...

Very unfortunate. And has the potential to blow back onto the cult in a very ugly way.
 
[X] Plan: Preparing for a Heart Ritual
-[X] On work and the people you preach to.
--[X] You'll pray and preach as you have been told to (Gain no extra actions, reduce any worry raised by taking time off, default)
-[X] On the goal, of rites, rituals and summoned creatures
--[X] Search out a Ritual (Ask for cult's SH follower)
-[X] On learning the Lores.
--[X] Lady Mylissa is willing to teach, request a lesson
---[X] What lore? (Heart)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Get involved Damsel of Distresses planning (There will be a vote on how to approach this later.)
-[X] [Dappled Wing] (Search for an easy expedition)

We will ask for a lesson in Heart to prepare for researching a Heart ritual while also searching for another ritual with the help of the cult's SH follower. Then we will explore the Woods; hopefully, we will find and gain another scrap of Heart there, raising us to level 2. I think we should help Damsel. Though it would be for the best to tell the rest of the cult about it. I think that is the vote the action is talking about. Finally, we will have Dappled Wing help us with the FO. It would be for the best to take no chances for it to fail.

Edit: Dappled Wing will help us find some easy expedition. I wonder what it considers to be "easy" and I can't wait to find out!
 
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@Witherbrine26 If we agreed to help Damsel, how will we negotiate a plan with her, knowing that we are being monitored?
You'd find some other spot to talk. I've corrected that option to be more clear. It's pretty much getting involved, that can be slipping info to the PRT, joining in the crime, calling on the cult to help etc.
--[X] Help Damsel of Distress plan (There will be a vote on how to approach this later.)
One small note, I've changed the phrasing of that option to make it more clear what you are doing in that vote.
 
[X] Plan: Preparing for a Heart Ritual
[X] Plan: Preparing for a Heart Ritual - More AP
 
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@Witherbrine26 some stuff I noticed in the turn planning:
-[] Recruit people from your congregation
We recruited the entire congregation already, so I don't imagine this should still be an option?

-[] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
--[] Edge
--[] Winter
We should have the option to get a Forge scrap here, seeing as we're Forge 0 while the cult's Forge 1.
 
Looking at the work actions, it seems that the new 'no consequences' action is ending a few minutes early. An extra action for no real consequence. If we don't end early, we soothe any concerns the congregation has.

Do we want to consider that when looking at the actions?
 
[] Plan: Preparing for a Heart Ritual

My own thought is we introduce Damsel to the lores and the cult in order to buy time - she doesn't want to go off half-cocked. And the lores will keep her busy for long enough, hopefully.
 
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[X] Plan Extra Credit
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action)
-[X] On the goal, of rites, rituals and summoned creatures
--[X] Search out a Ritual (x2) (ask if SH cult members can help out)
--[X] Search the Woods for summonable creatures
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Get involved Damsel of Distresses planning (There will be a vote on how to approach this later.)
-[X] [Follower] Search for an easy expedition

I want more rituals and summons that aren't just stuff out of nightmares, and the only way to do that is if we go look for them. I don't think there's really any reason to take a Heart lesson this turn, seeing as it's not like it's going to push us past the threshold here and the stuff I'm really interest in (AotL and CoI) can't be found with researching specific-Lore rituals anyway.
 
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@des-pair-2 we can freely get an extra action every turn now, and I don't think we need to calm the congregation on this one. So anything else you want to shove in there?

If we do decide to get extra action, I can think of two things to do with it.

1. Extra Woods exploration - to double chance to get Heart scrap.

2. Get to know someone from our congregation. Having someone that is more loyal to us than Mylissa is good even if we don't plan to betray her.

What do you people think I should add, if anything at all?
 
We have been angling. Subtly to pull Damsel of Distress into the cult. Going for the soft sell.

Her history
Ashley [COLOR=var(--theme-link-color)]triggered[/COLOR] in 2004, at 13 years old, when she tried to save her mother from being beaten to death by her enraged father and was backed into a corner, surrounded by chaos. With her new uncontrolled power, she killed her father and, accidentally while checking on her, her mother. Her trigger event affected her emotionally on a fundamental level, and she fled her former home with whatever she could carry and not accidentally obliterate.[COLOR=var(--theme-link-color)][30][/COLOR][COLOR=var(--theme-link-color)][3][/COLOR]
Ashley spent years of her life on the streets trying to make it into the cape scene in a large city like Boston, but she lacked the ability to see those dreams through and failed to do so multiple times.

Well that was sad.
On to her powers.

Ashley's power creates chaotic maelstroms of warped spacetime, manifesting as uncontrolled cone-shaped blasts that rip, tear, melt, or disintegrate anything within a range of four to fifteen feet.[COLOR=var(--theme-link-color)][5][/COLOR][COLOR=var(--theme-link-color)][8][/COLOR][COLOR=var(--theme-link-color)][22][/COLOR][COLOR=var(--theme-link-color)][10][/COLOR][COLOR=var(--theme-link-color)][12][/COLOR][COLOR=var(--theme-link-color)][1][/COLOR] These 'shotgun' blasts are capable of destroying virtually any matter or construction,[COLOR=var(--theme-link-color)][23][/COLOR] and can even damage capes whose powers give them extreme durability, such as [COLOR=var(--theme-link-color)]Alexandria[/COLOR].[COLOR=var(--theme-link-color)][10][/COLOR] The blasts also create a horrible earsplitting noise, announcing her wherever she goes, and produce a strange visual effect when seen full-on.[COLOR=var(--theme-link-color)][24][/COLOR] Under rare circumstances, her power can crush pieces of metal or other resilient material into highly-compressed fragments; Ashley has a habit of keeping these pieces as mementos or for their power-resistant utility.[COLOR=var(--theme-link-color)][25][/COLOR]
Her blasts generate a massive amount of recoil, causing her to be flung backwards each time she uses her power.[COLOR=var(--theme-link-color)][22][/COLOR][COLOR=var(--theme-link-color)][10][/COLOR][COLOR=var(--theme-link-color)][8][/COLOR] Ashley eventually learned to use this effect to move at high speeds in ten- to fifteen-foot bursts, allowing her to avoid attacks[COLOR=var(--theme-link-color)][1][/COLOR] and giving her a [COLOR=var(--theme-link-color)]Mover[/COLOR] rating.[COLOR=var(--theme-link-color)][22][/COLOR] Her power is inherently unpredictable and difficult to control, but some gestures and movements generally produce the same result.[COLOR=var(--theme-link-color)][26][/COLOR]
Ashley's power is extremely potent, of the same class as [COLOR=var(--theme-link-color)]Scrub[/COLOR] and close to [COLOR=var(--theme-link-color)]Flechette[/COLOR]'s.[COLOR=var(--theme-link-color)][10][/COLOR] Yet she never had full control of it[COLOR=var(--theme-link-color)][8][/COLOR], being unable to prevent herself from producing minor flare-ups whenever she became stressed or anxious.[COLOR=var(--theme-link-color)][10][/COLOR] Bonesaw's alterations gave Ashley the ability to control her power, along with added range,[COLOR=var(--theme-link-color)][12][/COLOR] at the cost of her becoming even more of a monster.[COLOR=var(--theme-link-color)][10][/COLOR][COLOR=var(--theme-link-color)][8][/COLOR][COLOR=var(--theme-link-color)][11][/COLOR]
Completely removing her forearms affects her ability to use her power.[COLOR=var(--theme-link-color)][27][/COLOR]
Christ. What a power. Something to threaten even our own master. To say nothing of the property around us.

@Witherbrine26 is this before or after the Boston games?
 
So she is also 14.

That's bleak. And not... great for us.

A staggering failure would open her up more to the promise of power and recruitment.
 
So she is also 14.

That's bleak. And not... great for us.

A staggering failure would open her up more to the promise of power and recruitment.
We can probably stop her from even trying if we angle this correctly. Her power is likely to get distracted by the lores as well, and stop constantly punishing her for not being what it wants.
 
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