- Pronouns
- He/Him
So right now our requirements look like this:
Our current stats:
Battle Effectiveness, Power Control and Heat Management I'm not concerned about--that's armor, weapons, engines, and other internals we haven't crammed into this thing yet. Skeletal Agility and Ease of Maintenance are what we need to be fixing. We have a little bit of leeway with Material Affordability, but not a lot. We have a lot more lee-way, I believe, with Limb Drive Speed, especially as the engines are likely to boost that further.
Which is to say I think we can take
[X] Joint Replacement Bearings
[X] Ribbed Hull Structure
Main Requirements:
Bonus Requirements
- ✅Appeal to the budget constraints of Second Tier States (Logistical Values MUST average D or higher).
- ✅Keep Production Cost affordable (preferably C or higher).
- ✅Keep Build & Repair Speed ratings high (preferably D or higher).
- ❌Must be a capable weapons platform against armoured targets (Battle Effectiveness MUST average D or higher).
[*]Kingdom of Kadiri: The people of Java once ruled an empire that stretched across the eastern archipelago, but has now turned its ambitions to the stars.
[*]Bethnar Republic: Extending across the Mesopotamia region of Earth, this ancient and venerable region has been reduced to a shadow of its ancient power and prosperity.
- Bonus Requirements:To sell to this faction,
- ✅Build & Repair Speeds: >= C-
- ❌Ease of Maintenance >= C-
[*]Sahel Alliance: The Sahel Coalition is less of a unified nation-state and more of a military confederation formed by a number of smaller semi-independent states.
- Bonus Requirement: To sell to this faction,
- ✅Tech Simplicity <= C+
- ✅Material Affordability >= B-
- ❌Ease of Maintenance >= C-
[*]Sagittarian Colonial Coalition: Centred in and around the Lagoon Nebula, the SCC was founded by colonists from Earth, but is too isolated to be effectively governed.
- Bonus Requirement: To sell to this faction,
- ❌Skeletal Agility >= E-
- ❌Heat Management >= C-
- Bonus Requirements:To sell to this faction,
- ✅Weapon Hardpoints >= C-
- ❌Power Control >= C-
- ❌Armour Plating >= C-
Our current stats:
Dimensions/Tonnage:
Height: ~3.67m
Length: ~6.72m
Breadth: ~2.96m
Tonnage: ~71.24t (calculating usable tonnage..)
Technical Specifications:
N/A
NOTE: I think these are correct, but I'll put them all into a calculator before the next update just to be sure…
Skeletal Design (E)
Battle Effectiveness (E)
- D | S-EFF Structural Efficiency
- F+ | S-DUR - Skeletal Durability
- F | S-AGI - Skeletal Agility
- D+ | S-STB - Skeletal Stability
- F+ | S-ACT - Actuator Precision
Power and Drive Effectiveness (D)
- C- | T-WPN - Weapons Hardpoints
- F+ | T-ARM - Armour Plating
- F | T-PTP - Pilot Protection
- E- | T-PTJ - Joint Protection
- E | T-PTC - Component Protection
Logistical Values (C-)
- E+ | P-PWC - Power Control
- C- | P-SPD - Limb Drive Speed
- D- | P-HTM - Heat Management
- B | L-CST - Material Affordability
- D | L-TCH - Tech Simplicity
- C | L-BNR - Build & Repair Speeds
- E+ | L-EOM - Ease of Maintenance
Battle Effectiveness, Power Control and Heat Management I'm not concerned about--that's armor, weapons, engines, and other internals we haven't crammed into this thing yet. Skeletal Agility and Ease of Maintenance are what we need to be fixing. We have a little bit of leeway with Material Affordability, but not a lot. We have a lot more lee-way, I believe, with Limb Drive Speed, especially as the engines are likely to boost that further.
Which is to say I think we can take
[X] Joint Replacement Bearings
[X] Ribbed Hull Structure
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