This...is a Quest (OR..."Come Sail Away: A Council/Riot Hybrid Quest Where You're Trying to Build a Ship")

Are there any areas of particularly high grass we could hide someone in to ambush the Naysayers? Or anything we could hide behind?
 
Are there any areas of particularly high grass we could hide someone in to ambush the Naysayers? Or anything we could hide behind?

While I think I may have been inconsistent as to the exact nature of the surrounding grass, I think I've made enough references to grass hiding people over the various turns that it would be wrong of me to say no, there's no way you could use the grass to aid your defense.

It's not a 'get-out-of-jail' guaranteed victory by hiding option by any means, but if you plan it right you should at least have an option of trying to use higher grass to support some kind of stealth tactic.

Trying to emphasize the point that past writeups and updates would support some kind of high grass strategy but that how effective such a strategy might have will very much be dependent on how you try to use said strategy.

Other than that, your best bets for anyone to hide are likely the dirt/sod piles and the two holes that have been dug as part of various construction projects.
 
As far as we know, the 24 Naysayers approaching us are ALL the Naysayers they've got. If they're marching towards our camp, it means they've left their Quest undefended. It would be such a shame if they returned to find their beloved Quest... pilfered. (We could really use you, Mr. Muffin, The Sneaky.)

Would it be possible to (before they arrive) repurpose one of the two wooden boards for the chicken coop as a shield? What if we use it without a dedicated handle? A few of us hopefully have enough base strength to wield it (would you be looking for actual rolls or dice size for "strength" checks on makeshift shields/sledgehammer use?). We can always clobber someone with the smashing board plank.

Also, I worry that Athletic Buff Woman Naysayerette will want to kidnap @NSchwerte.

...are the deadly Scarepumpkins still around?
 
Would it be possible to (before they arrive) repurpose one of the two wooden boards for the chicken coop as a shield?

That depends on how you define a 'shield'.

A few of us hopefully have enough base strength to wield it (would you be looking for actual rolls or dice size for "strength" checks on makeshift shields/sledgehammer use?).

Technically anyone could try to use them so long as they don't have a penalty preventing it (*glances towards the chicken*); for using makeshift equipment I'm not likely going to be looking at the stats for who's using them beyond basic roll reasons, but for something like using the Sledgehammer to its fullest it'll probably be a combination of both.

Just as a general rule of thumb it'll be in your best interests to make sure that you're trying to match equipment with the people who are best suited to use them and be looking at clever ways to up the ante on how you plan and word votes to make the best case for what you're doing.

...are the deadly Scarepumpkins still around?

There has (thankfully) been no sign of the Scarepumpkins since they were last seen.

If there was, you would absolutely know about it.
 
Trying to emphasize the point that past writeups and updates would support some kind of high grass strategy but that how effective such a strategy might have will very much be dependent on how you try to use said strategy.
Well, I was asking as an extension of my "trip them with Ropevine" idea, so this doesn't really bother me.

...come to think of it, they might fall for it even easier if there's someone there to act as bait (if we do this plan I volunteer); if they're charging they might not be watching where they're going too closely, and thankfully none of them have anything to throw at the bait without disarming themselves.
 
Is there some way for me to hit them with a tree by chopping it down?

What tree are you planning to chop down that you could even attempt such a maneuver with?

Or form a quick sort of improvised barricade?

You could potentially attempt such a move with what you have within the quest proper (since the nature of the Naysayer's approach means there isn't going to be any time to go out and gather resources from the usual locations) but you'll want to keep in mind "how much of a barricade are we trying to put together" vs "how long do we actually have to pull off such a stunt"
 
Welp, I got here late. All I'll say is that someone with a high STR stat could get the sledgehammer and focus on against the naysayer with the shield. If they gave them their best equipment then that means there's a non-zero chance that naysayer is their best fighter
 
We should either funnel them to where their numbers aren't an advantage, force them to split up by attacking on multiple fronts, or trap their route/end location.

If they aren't that far from where the forests in the Northeast are, I could split off there and then attack? Would that count for my skills (bodyguard should work since I'm causing a diversion, but forest junior?).
 
Tentative thoughts:
- They think, and I quote:
I would normally say to not waste our sod on them, but I currently desire our sod to blot out the sun. Or their faces.
- Stand by our delicious feathered fellow friend - more than a match for them, but who knows what vile things they could say Nay to. They might even say Nay to edge!
- They only have a few shields. Meaning we can ignore the shield-bearers.
- Big brain rioters should direct decisions.
- We need a song.
- Big strong strongs should use their strength against Naysayers.
- Personally, they know me as a quiet type. I'll quietly but blatantly shake them of their goods and show them our tourist traps.
-- Show them the hole. Dare them to take (on) the L (shaped hole).
- Grab weapons by the base, not the striking area. This means grab hammers by the handle, not the hammer. And planks by the plank (end), not the plank (plank).
- Hide inside our Quest. They'll never expect us to be inside our Quest.
- I'm afraid that if we invoke mechanics by forcing them to acknowledge hunger, they'll return the favor with something vile.
- Eat food to recover one hp if you need it.
- There's a chance they haven't discovered healing. Which means for all their weapons, they might not be as fresh as us. Especially considering they came all they way over here. Not
- ...our haunted rioter could try and share the spookiness?
- ...we could parade our Delicious fellow rioter around to kite them?
- Figure out a cooperation vote.
- if we're making tripgrass, hide some short sticks inside the tall grass. They're going to trip. Source: trust me bro.
-- Maybe also intentionally dig around inside the grass, make it uneven.
- With our chicken rioter's permission, use him as bait to separate the buff naysayerette - she's one of the leaders, and has a chicken fixation. Might cause dissent in the ranks.
- Always have at least one other rioter nearby regardless of formation/role, preferably more.
- Avoid fighting in the farm if you value your life.
- Have someone able to help our medic get the healing goop if we need it? Will we want a designated triage area when our healing consists of ointments?

QM: Can we include players that haven't voted in our plans? Or are they unreachable?

(What happens to dead Naysayer bodies?)
(...oh right, we'll be fighting to kill.)
 
QM: Can we include players that haven't voted in our plans? Or are they unreachable?

This seems like something to be figured out through voting. I don't want to say they're unreachable, but I also don't want to give free reign to basically control the actions of players who aren't here.

I imagine there has to be some kind of middle ground but it's something to figure out. But I imagine there has to be some kind of ground to involve the 'inactive' players in a more general sense of some kind.

(What happens to dead Naysayer bodies?)

You will find that out if you can kill some Naysayers. :V
 
Round 19 Transition Post

Scheduled vote count started by Space Jawa on Dec 8, 2024 at 10:47 PM, finished with 51 posts and 1 votes.
  • [signup]

    [X][Signup] Rioter
    -[X] Password? "War Were Declared"
    -[X] Nifty Identifying Quest Name, quippy phrase, or brief distinguishing feature for flavor purposes (Keep it short!) (Optional): Name is Leonore, female.
 
Round 19 Start - To War!
With the Naysayer forces approaching and combat imminent, there remains only so much time to take stock of your situation.

That time soon runs out, and forces the valiant defenders of the quest into action.

Now comes the part where they discover if they have what it takes to reject the Naysayers violent 'Nay!'s...



Food Currently Needed for This Round: 37
Current Food Stored: 164 (So you really don't have to worry about collecting any of it this turn, you should be fine...if you survive...)



Signup Votes (Which half of this quest do you want to be a part of?): (Yes, even now, as the battle is joined, you can still launch yourself into battle!)
[ ] [Signup] Council
-[ ] Password?

Those who Sign up as 'Council' usually get two three votes below; Including 1 [Council] Vote, 1 [Riot Boost] Vote, and 1 [Direct Action] Vote.

[ ][Signup] Rioter
-[ ] Password?
-[ ] Nifty Identifying Quest Name, quippy phrase, or brief distinguishing feature for flavor purposes (Keep it short!) (Optional)

Those who Sign up as 'Rioter' get a single vote below; They can vote for 1 [Riot!] action.

Change Roles (Swap from 'Council' to 'Rioter' or Vice Versa):
[ ][Change Role]
-[ ] Council to Rioter
--[ ] Password?
--[ ] New Nifty Identifying Quest Name, quippy phrase, or brief distinguishing feature for flavor purposes (Keep it short!) (Optional)
-[ ] Rioter to Council
--[ ] Password?

Those who Change Role may not include a vote for any other action alongside it. (Probably a really, really bad idea to do right now)



Council Votes (What does the Council want to do this turn?):
- Council may choose One (1) Council Vote; Majority Wins

[ ][Council] War Planning

[ ][Council] Make or Change a Rule
(Try to add, remove, or modify a quest rule)
-[ ] What Rule? (Write-In)
--[ ] Change Food Requirements (How?)
---[ ] Do Not Require Food for Inactive Players

[ ][Council] Implement a Policy
(For example, implement an official quest policy towards the Naysayers)
-[ ] What Policy? (Write-In)
--[ ] Declare War on Naysayers

[ ][Council] Designate Project Parameters
(Give input to help determine the intended final results of a Quest Project.)
-[ ][Council] The Flying Ship
-[ ][Council] Quest Lab
-[ ][Council] Longhouse
-[ ][Council] Farm
-[ ][Council] Chicken Coop

[ ][Council] Diplomacy
-[ ] Frontier Bug Town
--[ ] What?

[ ][Council] Change Win Condition
(Note that changing the Win Condition will be more difficult than establishing the original Win Condition, and will grow increasingly difficult the closer you get to completing your current Win Condition. But if you really, really want to try, you're free to do so.)
-[ ] What?

[ ][Council] Write In

Council's Riot Support Vote
(Which action does the Council want to encourage Rioters to do by giving that action a +1 and helping give Equipment priority to?):
- Council may choose One (1) Riot Boost Vote; Majority Wins

[ ][Riot Boost] What?

Council Direct Action Vote
(What action does the Council want to get its hands dirty with by contributing to directly?):
- Council may chose One (1) Direct Action vote, Majority Wins; must take place within the confines of The Quest
(Should probably have something to do with fighting the Naysayers that are coming to destroy you)

[ ][Direct Action] Defend Quest
-[ ] Details?

[ ][Direct Action] Develop Ship Design
-[ ] Details?

[ ][Direct Action] Crafting
-[ ] What
--[ ] Using What?

[ ][Direct Action] Work on Project
-[ ] Flying Ship
-[ ] Quest Lab
-[ ] Longhouse
-[ ] Farm
-[ ] Other (What?)

[ ][Direct Action] Address Problem
-[ ] Negative Rioter Status (How?)

[ ][Direct Action] Address Entity
-[ ] Reality (Seriously...how?)

[ ][Direct Action] Write In!



Food
(You don't need to cast a vote for this, but if you want to make sure you're not at risk of going hungry this turn or have some sway in what is actually eaten, you can take this as a free action regardless of your role.)

[ ][Eat] What?



Riot Vote:
- Rioters get One (1) Riot Vote; Riot rules apply
(Pro Tip: Successfully fending off the Naysayers is kind of a big deal right now...)

Note: Remember, in order to use a Banked Die, include a sub-vote with as part of an action that the chosen Banked Die is valid for.

[ ][Riot!] Defend Quest

[ ][Riot!] Propose Ship Design
-[ ] Details?

[ ][Riot!] Explore
-[ ] Where?

[ ][Riot!] Gather Resources
-[ ] What from Where?

[ ][Riot!] Crafting
-[ ] What
--[ ] Using What?

[ ][Riot!] Work on Project
-[ ] Flying Ship
-[ ] Quest Lab
-[ ] Longhouse
-[ ] Farm
-[ ] Chicken Coop
-[ ] Other (What?)

[ ][Riot!] Address Problem
-[ ] Negative Rioter Status (How?)

[ ][Riot!] Address Entity
-[ ] Naysayers (How?)
-[ ] Frontier Bug Town (How?)
-[ ] The Forest (How?)
-[ ] Reality (Seriously...how?)

[ ] [Riot!] Write In!

Cooperation Vote
- Rioters get a collective [Cooperation] action, determined by simple majority vote. Each Rioter gets a single (1) Cooperation vote per Round. Can not be used to negatively target any specific individual or group who is part of the quest.
(Probably a good idea if this involves fighting the Naysayers in some way...)

[ ][Cooperation] What?



Due to the whole Holiday thing, I will be planning to leave the vote open till at least January 2nd (and probably longer if recent history is any indication...)
 
[X][Direct Action] Address Theoretical Problem
-[X] Future Negative Rioter Status (Drag back rioters who get injured in the fighting and treat their injuries)

[X][Cooperation] Defend Quest
-[X] Details: Grab spears, hatchets, knives and whatever is at hand, gather into a group to try and intimidate them but above all else, don't let the quest fall easily.

It's not vital, but if somebody is willing to see how much gel they can get out of the aloe we have, it would be really useful. Might also need it next turn if I can only treat one person.
 
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