Operation Weihnachtswunder (A CK2 Style Quest to Save Christmas!)

...shit, I should have thought of that. Good news is, we are technically on turn zero instead of one, so I can still steal that... I mean think of that and put it in. Yeah. Totally.



...rolling...
If it helps liquid nitrogen is sold as an industrial/scientific product. You could probably just buy it from the local university/gas supply business. Fairly cheap but something that you need to go to a specialty goods place for.
 
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If it helps liquid nitrogen is sold as an industrial/scientific product. You could probably just buy it from the local university/gas supply business. Fairly cheap but something that you need to go to a specialty goods place for.
Or buy a generator for, If you need it regulariy.

It started when Blitzen, a delightful Reindeer with whom you had given lessons about finance and contracts via letters throughout the year, parked the very Sleigh of Santa in the shop's loading dock with an injured passenger, a contract, and a letter from Nicholas.
The with doesn't belong there.
Soon, after accepting the position, the three Ghosts of Christmas Future had come to you.
The Future doesn't belong there.
There are 3 Ghosts of Christmas, only one of which is "Future".
 
If it helps liquid nitrogen is sold as an industrial/scientific product. You could probably just buy it from the local university/gas supply business. Fairly cheap but something that you need to go to a specialty goods place for.

That makes sense. And that does give me ideas as well for equipment for Jack Frost.

The Future doesn't belong there.
There are 3 Ghosts of Christmas, only one of which is "Future".

Fixed and fixed! Thank you for that!
 
Since this turn only our Stats apply, we should look towards either Stew actions (for all his failings in the past, Scrooge always had a way with money, ledgers and the like, so it should come naturally to him) or those with a low DC like "Getting to know each other"

Just my two cents for now...
 
Okay, yeah, we definitely need to do this:

[ ] For Those Without: There are plenty of people who are still going without. This cannot stand. And now that you are Santa, a little Christmas Spirit means you can reach more people! Cost: 20 CS. DC: 30 / 60 / 90 / 120 / 150. Bonus Applied: Stewardship. Result: Charity spread, Goodwill done, Christmas Spirit gained, ???, ???
 
Since this turn only our Stats apply, we should look towards either Stew actions (for all his failings in the past, Scrooge always had a way with money, ledgers and the like, so it should come naturally to him) or those with a low DC like "Getting to know each other"

Just my two cents for now...
Feast for "For Those Without"?

[ ] For Those Without: There are plenty of people who are still going without. This cannot stand. And now that you are Santa, a little Christmas Spirit means you can reach more people! Cost: 20 CS. DC: 30 / 60 / 90 / 120 / 150. Bonus Applied: Stewardship. Result: Charity spread, Goodwill done, Christmas Spirit gained, ???, ???
 
[ ] Is There Anyone Else?: You're sure everyone who could have made it to you has. But is there any way to safely double-check? Maybe send the Ghosts out to see if they find anything? Cost: 10 CS (Success Only). DC: 50 / 100 / 150. Bonus: Occult. Rewards: ???
[ ] Your Mortal Employees: Scrooge and Marley's has six Employees that man the shop. As risky as it might be, you feel that they should know, especially since they or their families might be at risk if Midwinter ever figures out you're Santa. While you gave them the time off until the 7th of January, you can invite them to a party and break the news. Cost: 5 CS. DC: 130. Bonus: Diplomacy + Occult. Rewards: Your Employees are brought into the knowledge of the Unseen World.

These are both extremely tempting actions, if we can hit the high DCs.
 
looking at the options:
spreading charity/christmas cheer would be the standard action, even if there's worries about it being small-scale. however, one point in its favour is the possible indirect benefit of inspiring hope in the unseen world, sort of like a "don't fear, we(santa)'re back in business!" which could benefit the following four actions if we're taking one of them as our second (note, these are checking for more people who escaped/hiring more ghosts/checking for rumors)/shopping for stuff)

out of those 4 i would say we're possibly best doing intrigue since we're lacking information the most (we have both blitzen/jack so less possible targets for finding other escapees, had a good roll on the workshop seed so less stuff needed, and we have quite a few workers already from the various ghosts), but at the same time if it's just us we wouldn't have much to boost to the roll and it could do pretty poorly?

if something else is a high priority we can benefit from i'd be cool with that but not sure what'd have the best benefit, maybe recruit to continue interacting with the unseen world, or shopping to prepare for future turns and make use of our high stewardship?

as a last action getting to know frost/blitzen/wesley may be good. it's a bit low priority but it's also DC 0 so could be worth getting it out of the way while we have less to add to rolls?

also, want to bring up how , "your mortal employees" has a DC of 130, and that's suspiciously high? we wouldn't be able to hit it, right?
so i'm wondering if it's one of those "oh, this seems hard but it's actually easy" actions, or osmething we're actually best off ignoring?
idk, it seems important but the big number there is intimidating, but it could get worse and be even harder to do stuff with mortal employees later on
 
[ ] Is There Anyone Else?: You're sure everyone who could have made it to you has. But is there any way to safely double-check? Maybe send the Ghosts out to see if they find anything? Cost: 10 CS (Success Only). DC: 50 / 100 / 150. Bonus: Occult. Rewards: ???

Unlike the spirit option, which sounds like a very normal 'reach out for recruits', 'Anyone else' sounds like it's targeted at the survivors of the Takeover, specifically those who can't make it on their own power, whether it's because of injury, pursuit, or some other factor. In any of those cases, the sooner help reaches them, the better. I would highly recommend this option.
 
Might be more of a "how well do they keep the secret" thing? Or how well they react to the knowledge that they're potentially in danger from Midwinter.
good point, i guess in that case the important thing's doing the option at all, and if it succeeds then that's a bonus?

now the real question, do we think it's a good call or not? usually with secrets if you tell them earlier it's easier to share(less awkwardness/concerns like "why didn't you tell earlier?"), prevents tension/loss of trust, we can operate more freely because there's less effort wasted on keeping things secret etc, but of course if we fail to get everyone on board/they lose faith it could also lead to an information leak :/ i want to trust people who work for us but it's a serious question

even then, even if we benefit from it overall is it more helpful than doing the other actions? that part's hard to say for sure

currently i'm wondering if there's the option to deal with this turn 1? not sure if it'd be easier or worse to bring it up on the day when they come back to work normally, but it might be an option? and one more convenient if it doesn't require getting them in ahead of time...
 
also, want to bring up how , "your mortal employees" has a DC of 130, and that's suspiciously high? we wouldn't be able to hit it, right?

With Diplomacy + Occult, You can! The roll would still have to be rather high, unless you choose to use the Feast here.

Might be more of a "how well do they keep the secret" thing? Or how well they react to the knowledge that they're potentially in danger from Midwinter.

It is a combination of those things, plus the fact that your boss telling you that they are now Santa/You are that Scrooge/ect. might be a bit much for most people to handle.

currently i'm wondering if there's the option to deal with this turn 1?

There will be an option for this on turn 1.
 
thanks for clarifying.
good to know it's both diplo/occult, in that case the DC is reasonable, especially if feast's used (whether that's worth depends on other choices and if we need to boost them more)

noting that you've said "there will be an option on turn 1" and not specifying if it's easier/harder/better/worse (totally fine for a QM to do, we're not supposed to have info like that after all) so i guess we'll have to make guesses over what the situation will be like

hmm, even if they're identical or something, it may be better to do this now be wise to get it out of the way with, especially if it means one less national action (possibly in the diplomacy slot) we may have to do. (assuming we want it at all, at least. personally want to do any sharing on our own terms rather than one of the employees finding out and freaking out?)
 
noting that you've said "there will be an option on turn 1" and not specifying if it's easier/harder/better/worse (totally fine for a QM to do, we're not supposed to have info like that after all) so i guess we'll have to make guesses over what the situation will be like

I will not lie, it is always a conflict in my head between "I need to hide many things behind the QM screen", "make sure everything is logical, and that there can and should be a hint or two, and some foreshadowing." and "I NEED TO TELL EVERYONE EVERYTHING ABOUT THIS COOL THING!"
 
that's definitely a vibe, for the record was only after disambiguation for stuff that you already shared, rest of it's making guesses to try and inform other people's plans
 
What research path to get Christmastree-machineguns?
That being:
A decorated Christmas tree, attack is the tree starting to spin faster and faster until ornaments fly where the tree is aiming.
Supernaturally, the ornaments are only flying into that direction and somehow the ornaments on the tree aren't getting less despite ornaments flying off.
I am now imaginig Christmastree- missiles, launched straight up before theyvstreak through the air to either strike down airborn enemies or far away targets.
 
I am now imaginig Christmastree- missiles, launched straight up before theyvstreak through the air to either strike down airborn enemies or far away targets.
trees probably work better as static emplacements, perhaps you want something toy/bottle rocket themed, or maybe something fireplace/stocking themed (the fireplace launching stuff) if going for something more dynamic?
 
[X] Plan: Thankful heart
-[X] For Those Without: There are plenty of people who are still going without. This cannot stand. And now that you are Santa, a little Christmas Spirit means you can reach more people! Cost: 20 CS. DC: 30 / 60 / 90 / 120 / 150. Bonus Applied: Stewardship. Result: Charity spread, Goodwill done, Christmas Spirit gained, ???, ???
-[X] Is There Anyone Else?: You're sure everyone who could have made it to you has. But is there any way to safely double-check? Maybe send the Ghosts out to see if they find anything? Cost: 10 CS (Success Only). DC: 50 / 100 / 150. Bonus: Occult. Rewards: ???
-[X] Your Mortal Employees: Scrooge and Marley's has six Employees that man the shop. As risky as it might be, you feel that they should know, especially since they or their families might be at risk if Midwinter ever figures out you're Santa. While you gave them the time off until the 7th of January, you can invite them to a party and break the news. Cost: 5 CS. DC: 130. Bonus: Diplomacy + Occult. Rewards: Your Employees are brought into the knowledge of the Unseen World.
--[X] Use Feast here
 
[X]Plan: Stay safe, and Keep Christmas In Your Heart
-[X] Is There Anyone Else?: You're sure everyone who could have made it to you has. But is there any way to safely double-check? Maybe send the Ghosts out to see if they find anything? Cost: 10 CS (Success Only). DC: 50 / 100 / 150. Bonus: Occult. Rewards: ???
--[X] Feast
-[X] For Those Without: There are plenty of people who are still going without. This cannot stand. And now that you are Santa, a little Christmas Spirit means you can reach more people! Cost: 20 CS. DC: 30 / 60 / 90 / 120 / 150. Bonus Applied: Stewardship. Result: Charity spread, Goodwill done, Christmas Spirit gained, ???, ???
-[X] Getting to Know One Another: You have a traumatized Reindeer, an injured Winter Spirit, and a new Maid. You want to get to know them, see how they're doing, and see how you can help them. Cost: 0 CS. DC: None. Bonus: None. Rewards: Interlude: Getting To Know One Another

A plan focused less on immediate effects, and more on keeping hope healthy in the (new) home of Christmas.

Edit:
[X] Plan: Thankful heart
A beautiful plan name.

I'm looking forwards to watching Muppets Christmas Carol and The Tailor of Gloucester tomorrow! Happy of-Nazarath day to everyone :V
 
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[X] Plan: Thankful heart
-[X] For Those Without: There are plenty of people who are still going without. This cannot stand. And now that you are Santa, a little Christmas Spirit means you can reach more people! Cost: 20 CS. DC: 30 / 60 / 90 / 120 / 150. Bonus Applied: Stewardship. Result: Charity spread, Goodwill done, Christmas Spirit gained, ???, ???
-[X] Is There Anyone Else?: You're sure everyone who could have made it to you has. But is there any way to safely double-check? Maybe send the Ghosts out to see if they find anything? Cost: 10 CS (Success Only). DC: 50 / 100 / 150. Bonus: Occult. Rewards: ???
-[X] Your Mortal Employees: Scrooge and Marley's has six Employees that man the shop. As risky as it might be, you feel that they should know, especially since they or their families might be at risk if Midwinter ever figures out you're Santa. While you gave them the time off until the 7th of January, you can invite them to a party and break the news. Cost: 5 CS. DC: 130. Bonus: Diplomacy + Occult. Rewards: Your Employees are brought into the knowledge of the Unseen World.
--[X] Use Feast here
Looks good, lets see the chances:
Effective (relevant) stats this turn
Diplomacy: 20 (15 + 5 (The New Santa, Holidays))
Stewardship: 35 (30 + 5 (The New Santa, Holidays))
Occult: 40 (30 + 5 (The New Santa, Holidays)+ 5 (Familiar With The Unseen World)
Feast: +30 (Holidays)
Actions
For Those Without:
DC: 30 / 60 / 90 / 120 / 150. Bonus Applied: Stewardship.
1d100+35
DCChance
30100%
6076%
9046%
12016%
1350%
-[X] Is There Anyone Else?:
DC: 50 / 100 / 150. Bonus: Occult.
1d100+40
DCChance
5091%
10041%
1500%
Your Mortal Employees:
DC: 130. Bonus: Diplomacy + Occult.
--[X] Use Feast here
1d100+20+40+30
61%
 
I am now imaginig Christmastree- missiles, launched straight up before theyvstreak through the air to either strike down airborn enemies or far away targets.

trees probably work better as static emplacements, perhaps you want something toy/bottle rocket themed, or maybe something fireplace/stocking themed (the fireplace launching stuff) if going for something more dynamic?

I am loving all of these weapon ideas! :D


Oh hey, Anydice! That's a cool website. I'll need to remember that for when I gamble when I need to calculate odds.
 
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