Rebellion on Otra Prime (15)
[X] Plan: Drive Them Back!
It was close. It was so close! Just a single shattered wall blocked your way to victory. So you decided to go double or nothing. "Affix bayonets!" You howled, raising your power sword to the sky. "Vaulters, affix bayonets! Make ready for close quarters combat.!"
Your cry echoed through the local area and your soldiers listened. Then in a smooth manner, knives were fished from belts with practiced flourish. Clicks sounded as they slid neatly beneath the barrel of their lasgun and readied, each Guardsmen keenly aware of the extra weight that could affect their aim now. Meanwhile Sergeant Trouttet thumbed the activation rune and felt the chainsword rumble in his grip, purring in anticipation of the coming bloodshed. This was to be it, the iconic moment of death or glory in the Imperial Guard.
All they waited for was your command.
One.
There was that dry rattling that tended to happen with heavy stubbers when they neared the bottom of their ammunition box.
Two.
There was the quiet click that announced the heavy stubbers had nothing more in their chambers, following by the frantic clinking of loaders hastily shoving in replacements.
Three.
A deep breath, then you gave the order. "INTO THE ENEMY, VAULTERS!"
Squad Tretium Moves to Sector 2 I2
Command Squad Nero Moves to Sector 2 I3
Squad Quites Moves to Sector 4 E5
Command Squad Nero Moves to Sector 2 I3
Squad Quites Moves to Sector 4 E5
Screams and cries left the throats of Fifth Battalion when they left cover and moved up to the enemy emplacement. The air thrummed with another shot fired from the mysterious energy weapon that struck another Valkyrie from the sky, witnessed by those on the ground. However, the explosive sight seemed to only relight the fury in the hearts of the Imperials, determined to avenge those they could not save in time.
Meanwhile, across the battlefield, Burnion watched the glorious charge going on in the middle and cursed. "We missed our shot for glory- hold on." Their eyes narrowed and spied the flanking force. A moment later, a grin sprouted on their face. "No, here's our shot for glory here! Mind your angles and fire away, full-auto!"
Squad Quites attacks with 9 Lasguns! Rapid Fire! Veterans hit on BS 3+
Hits: 6 +6 = 12
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 7
Rebel has SV 6+, increased to 5+ via Cover
Saves: 3
3 Rebels from Target Beta have been eliminated.
Hits: 6 +6 = 12
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 7
Rebel has SV 6+, increased to 5+ via Cover
Saves: 3
3 Rebels from Target Beta have been eliminated.
The enemy was completely caught off-guard by the volley of lasbolts coming from their rear! What little had survived the initial ambush were reduced even further, and the soldiers started screaming for their officer to think of a plan. But before any could be voiced, there was the distinct whistling of missiles streaking across the air once again.
Ghost Squadron attacks with 1 Missile Launcher (Frag Missile)!
Heavy d6 Attacks: 2
Sentinels hit on BS 4+
Hits: 1
Frag Missile S4 vs Rebel T3. Wounding on 3+
Wounds: 1
Rebel HWT has SV 6+, increased to 5+ via Cover
Saves: 0
Rebel HWT from Target Delta has suffered 1 Wound.
Heavy d6 Attacks: 2
Sentinels hit on BS 4+
Hits: 1
Frag Missile S4 vs Rebel T3. Wounding on 3+
Wounds: 1
Rebel HWT has SV 6+, increased to 5+ via Cover
Saves: 0
Rebel HWT from Target Delta has suffered 1 Wound.
This time it seemed that Ghost-3 opted to do less, but more controlled shots on account of their faulty targeting systems. The results spoke for themselves, with a missile finally landing a direct hit on the building that the rebel heavy weapons team was situated in. It wasn't much, noisily blowing out a wall and not much else, but it shook them long enough for the others to get into position for what could be the coup de grace.
"Hold fire until my command! Grenadiers, you know what to do!" Your throat was starting to get a little sore from all the yelling, but you didn't let up. Not while they were looking to you for guidance. You caught the eye of Milix, who pulled a frag grenade out from a pouch with one hand. There was a nervous but determined look in her eyes, one wanting to avenge your fallen comrade. A shared nod, then you rose up firing with your laspistol to give her cover to hurl the explosive. "First rank, ready! Fire! Second rank, ready! Fire!"
Trait: Senior Officer
Command Squad Nero: First Rank, Fire! Second Rank, Fire!
Squad Tretium: First Rank, Fire! Second Rank, Tretium!
Command Squad Nero: First Rank, Fire! Second Rank, Fire!
Squad Tretium: First Rank, Fire! Second Rank, Tretium!
Command Squad Nero attacks with 2 Lasguns and 1 Laspistol! Rapid Fire! Volley Fire! Veterans hit on BS 3+
Hits: 3 +2 +1 +1 = 7
Trait: Keen Eye
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 3
Rebel has SV 6+
Saves: 0
3 Rebels from Target Alpha have been eliminated.
Command Squad Nero attacks with 1 Frag Grenade!
Grenade d6 Attacks: 2
Veterans hit on BS 3+
Hits: 2
Frag S3 vs Rebel T3. Wounding on 4+
Wounds: 2
Rebel has SV 6+
Saves: 0
2 Rebels from Target Alpha have been eliminated.
Hits: 3 +2 +1 +1 = 7
Trait: Keen Eye
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 3
Rebel has SV 6+
Saves: 0
3 Rebels from Target Alpha have been eliminated.
Command Squad Nero attacks with 1 Frag Grenade!
Grenade d6 Attacks: 2
Veterans hit on BS 3+
Hits: 2
Frag S3 vs Rebel T3. Wounding on 4+
Wounds: 2
Rebel has SV 6+
Saves: 0
2 Rebels from Target Alpha have been eliminated.
The grenade landed closer to the outer edge of the enemy squad and exploded, showering a couple of them with shrapnel. This was in conjunction with the precise and focused volleys from Vernau and Croix, both of them making good account for themselves. Almost killing half their squad in one go drew out their officer, rising up to shout something rallying. But she didn't even manage to get her words out before your sharp marksmanship put a neat little hole through the side of her skull, boiling her brain alive.
Squad Tretium attacks with 7 Lasguns and 1 Laspistol! Rapid Fire! Volley Fire! Veterans hit on BS 3+
Hits: 5 +6 +6 +5 = 16
Lasgun S3 vs Rebel HWT T3. Wounding on 4+
Wounds: 6
Rebel HWT has SV 6+, increased to 5+ via Cover
Saves: 0
Target Delta has been wiped out!
Squad Tretium attacks with 1 Frag Grenade!
Grenade d6 Attacks: 3
Veterans hit on BS 3+
Hits: 1
Frag S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Hits: 5 +6 +6 +5 = 16
Lasgun S3 vs Rebel HWT T3. Wounding on 4+
Wounds: 6
Rebel HWT has SV 6+, increased to 5+ via Cover
Saves: 0
Target Delta has been wiped out!
Squad Tretium attacks with 1 Frag Grenade!
Grenade d6 Attacks: 3
Veterans hit on BS 3+
Hits: 1
Frag S3 vs Rebel T3. Wounding on 4+
Wounds: 0
To your side was another flurry of violence, the veteran squad firing through the newly created hole in the building and into the exposed rebels. At such range and under your direction, none were spared. The heavy weapons team was well and truly silenced, with only the distant crump of a grenade going off to mark their passing.
Now there was only one foe standing in the way to taking full control of the center. And the glory of taking it down would be none other than you! "Into them!" You repeated, swinging your sword forwards to lead the charge. "Into them, for the Emperor!"
Command Squad Nero Charges Target Alpha! Overwatch!
Target Alpha attacks with 5 Autoguns. Rapid Fire! Overwatch hits on 6+
Hits: 2 +1 = 3
Autogun S3 vs Veteran T3. Wounding on 4+
Wounds: 2
Veterans have SV 5+, increased to 4+ via Cover
Saves: 0
2 Veterans from Command Squad Nero have been eliminated.
Charge roll: 9 -2 (Rubble) = 7. Success.
Target Alpha attacks with 5 Autoguns. Rapid Fire! Overwatch hits on 6+
Hits: 2 +1 = 3
Autogun S3 vs Veteran T3. Wounding on 4+
Wounds: 2
Veterans have SV 5+, increased to 4+ via Cover
Saves: 0
2 Veterans from Command Squad Nero have been eliminated.
Charge roll: 9 -2 (Rubble) = 7. Success.
Your lifeguards tried to follow, but only Milix was right behind you. The other two had been immediately caught by shots to the upper chest. More and more of your comrades gone, just like that, and it drove you to scream in fury, dropping your laspistol to better hold your power sword with both hands. Perhaps it wasn't a very refined style of fighting, but you didn't care. You were a noble rebel after all.
Command Squad Nero attacks with 1 Power Sword (A 3)! Major hits on WS 3+
Trait: Inspirational Leadership! Reroll all 1s in melee.
Hits: 3
Major S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Alpha has been eliminated.
Command Squad Nero attacks with 1 Lasgun Bayonet! Veteran hits on WS 4+
Hits: 1
Veteran S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 1
Target Alpha attacks with 4 Autogun Bayonets! Rebels hit on WS 5+
Hits: 1
Rebel S3 vs Major T3. Wounding on 4+
Wounds: 1
Major has SV 5+
Saves: 0
Major Starcrest has suffered 1 Wound.
Trait: Inspirational Leadership! Reroll all 1s in melee.
Hits: 3
Major S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Alpha has been eliminated.
Command Squad Nero attacks with 1 Lasgun Bayonet! Veteran hits on WS 4+
Hits: 1
Veteran S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 1
Target Alpha attacks with 4 Autogun Bayonets! Rebels hit on WS 5+
Hits: 1
Rebel S3 vs Major T3. Wounding on 4+
Wounds: 1
Major has SV 5+
Saves: 0
Major Starcrest has suffered 1 Wound.
The inelegant style resulted knocking down a few of them with one swing, then focusing only on the rebel mutant on the ground right in front of you. You stepped over them and held your sword downwards, only to pause when you took in their features. So much like the other penal colonists at the city you had liberated, with just a few harmless mutations that still marked them tainted enough to spend their lives atoning for. A sin of no fault that the Imperium would demand a lifetime of penance for.
Then they ripped the knife from their boot and stuck it in your leg, driving away any further sympathy. With a pained howl, you drove the sword downwards and the energies from the power sword obliterated their chest, rendering flesh and organ into mush. You growled and yanked the knife out your leg, tossing it aside to cast a fierce glare at the rest.
Unstable Cause roll: 5
Target Alpha has Morale 7
Morale check: 2 +6 (Lost) = 8
1 Rebel from Target Alpha has deserted!
Target Beta has Morale 9
Morale check: 1 +3 (Lost) = 4
Command Squad Nero has Morale 8
Morale check: 3 +3 (Lost) = 6
Target Alpha has Morale 7
Morale check: 2 +6 (Lost) = 8
1 Rebel from Target Alpha has deserted!
Target Beta has Morale 9
Morale check: 1 +3 (Lost) = 4
Command Squad Nero has Morale 8
Morale check: 3 +3 (Lost) = 6
Your charge had the effect of silencing the anti-air emplacement for now, but it wasn't yet firmly in your hands either. It was still a chaotic melee that could swing either way, a delicate balance that could topple at any moment. Hopefully you were still buying enough time for the others to act upon.
99th Scintillia Grenadiers, Fifth Battalion: 4
Otra Prime Rebels, 3rd Company: 20
End Imperial Turn
Otra Prime Rebels, 3rd Company: 20
End Imperial Turn
Turn 4. Reinforcing on 4+
???: 3. Failed
???: 6. Success!
???: 4: Success!
???: 3. Failed
???: 6. Success!
???: 4: Success!
There were shouts coming from the back of the fortress and through the bodies around you, you could see more enemies surging forth. These must be their second wave, you absently recognized while fending off the remnants of the first. Emperor save you, your forces were truly outnumbered now!
Target Charlie Moves to Sector 2 C6
Advance roll: 3
Target Charlie Advances to Sector 2 D6
Target Delta Moves to Sector 2 C7
Advance roll: 2
Target Delta Advances to Sector 2 D7
Target Beta Moves to Sector 2 H4
Advance roll: 3
Target Charlie Advances to Sector 2 D6
Target Delta Moves to Sector 2 C7
Advance roll: 2
Target Delta Advances to Sector 2 D7
Target Beta Moves to Sector 2 H4
They made rapid pace, the looming threat that would arrive surely or later. Yet the more pressing matter was the flanking squad of rebels that now moved in to join the fight for the center. They mimicked your actions just now, shouting and charging forward with guns blazing in an attempt to drive off the invaders. At least they dared not shoot directly into the melee, too worried about hitting their fellows.
Target Beta attacks with 3 Autoguns! Rapid Fire! Rebels hit on BS 5+
Hits: 0
Hits: 0
Most of the shots just went wide and there wasn't enough of them in volume to truly concern anybody. But then came their own charge into Imperial lines to well and truly throw the fight into an utter mess. Trouttet was yelling for all to fire into their charging line, to try and drive them back.
Target Beta Charges Squad Tretium! Overwatch!
Squad Tretium attacks with 8 Lasguns and 1 Laspistol! Rapid Fire! Overwatch hits on 6+
Hits: 1 +3 = 4
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Charge roll: 8 -2 (Rubble) = 6. Success.
Squad Tretium attacks with 8 Lasguns and 1 Laspistol! Rapid Fire! Overwatch hits on 6+
Hits: 1 +3 = 4
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Charge roll: 8 -2 (Rubble) = 6. Success.
Volleys of orange lights stabbed into them, but to the shock and horror of the squad, the rebels just kept coming. Soon, it was a chaotic melee that saw the two groups trying to spear each other with bayonets and whatever else, all sorts of noble conduct be damned. This truly was war came down to the end, clubbing each other with the butts of rifles until they stopped moving.
Target Alpha attacks with 3 Autogun Bayonets! Rebels hit on WS 5+
Hits: 2
Rebel S3 vs Major T3. Wounding on 4+
Wounds: 1
Major has SV 5+
Saves: 1
Command Squad Nero attacks with 1 Power Sword (A 3)! Major hits on WS 3+
Trait: Inspirational Leadership! Reroll all 1s in melee.
Hits: 2
Major S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Command Squad Nero attacks with 1 Lasgun Bayonet! Veteran hits on WS 4+
Hits: 1
Veteran S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Alpha has been eliminated.
Hits: 2
Rebel S3 vs Major T3. Wounding on 4+
Wounds: 1
Major has SV 5+
Saves: 1
Command Squad Nero attacks with 1 Power Sword (A 3)! Major hits on WS 3+
Trait: Inspirational Leadership! Reroll all 1s in melee.
Hits: 2
Major S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Command Squad Nero attacks with 1 Lasgun Bayonet! Veteran hits on WS 4+
Hits: 1
Veteran S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Alpha has been eliminated.
You snarled and deftly parried an attempted jab at your face, favoring your uninjured leg. Before the rebel could make another attempt, something came out from your blind side to bury itself into their throat. It was Milix, panting in a mix of exertion and adrenaline as she ripped her bloody bayonet from the corpse and readying for another jab. "I'm with you, Major!" She got out, the last of your lifeguards still up. "Until we're before the Throne to face judgment!"
"Then let us make sure we give a good account," you murmured back, feeling for and picking up your laspistol from the ground.
Target Beta attacks with 3 Autogun Bayonets! Rebels hit on WS 5+
Hits: 1
Rebel S3 vs Veteran T3. Wounding on 4+
Wounds: 0
Squad Tretium attacks with 1 Chainword (A 2 +1)! Sergeant hits on WS 4+
Hits: 2
Sergeant S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Beta has been eliminated.
Squad Tretium attacks with 8 Lasgun Bayonets! Veterans hit on WS 4+
Hits: 2
Veteran S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Hits: 1
Rebel S3 vs Veteran T3. Wounding on 4+
Wounds: 0
Squad Tretium attacks with 1 Chainword (A 2 +1)! Sergeant hits on WS 4+
Hits: 2
Sergeant S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Beta has been eliminated.
Squad Tretium attacks with 8 Lasgun Bayonets! Veterans hit on WS 4+
Hits: 2
Veteran S3 vs Rebel T3. Wounding on 4+
Wounds: 0
Trouttet slammed his chainsword into the gut of a rebel and pulled the trigger. The weapon's serrated teeth rapidly churned, ripping apart the screaming mutant's insides. The sergeant used the motion to fully saw the body into two halves. His head snapped up when that familiar smell of ozone returned and the anti-air emplacement began to activate once again. "Get them off! Get them off the damn gun!" He shouted and his squad tried, but they simply could not get past the few remaining guards to shut them off.
Were it not for the fact that they were rebel scum, perhaps their valiant and heroic defense of the objective would have been considered like something out of legend. But as it was, being the ones on the opposite side, it was a quite unpleasant feeling.
Target Alpha has Morale 7
Morale check: 3 +1 (Lost) = 4
Target Beta has Morale 9
Morale check: 4 +1 (Lost) = 5
Morale check: 3 +1 (Lost) = 4
Target Beta has Morale 9
Morale check: 4 +1 (Lost) = 5
99th Scintillia Grenadiers, Fifth Battalion: 8
Otra Prime Rebels, 3rd Company: 40
End Rebel Turn
END TURN 4
Otra Prime Rebels, 3rd Company: 40
End Rebel Turn
END TURN 4
Turn 5. Reinforcing on 4+
Squad Cintus: 5. Success! Squad Cintus may be deployed!
Squad Sequet: 1. Failed.
Fate Reroll Stratagem Activated! (1/4 CP)
Squad Sequet: 6. Success! Squad Sequet may be deployed!
Squad Cintus: 5. Success! Squad Cintus may be deployed!
Squad Sequet: 1. Failed.
Fate Reroll Stratagem Activated! (1/4 CP)
Squad Sequet: 6. Success! Squad Sequet may be deployed!
Through your heavy breaths, you could make out something from your comm-bead. "Major Starcrest, we're here!" Neginol faintly announced. "I hope we're not too late!"
"We're here too, though we almost didn't make it," Pinume chimed in in an even quieter tone. "The Emperor works in mysterious ways."
That He did, but was it enough to still turn the battle around before the 59th Moebian broke?
- Breach Cover (2 CP). Let's see how well the tuber practice went. A target enemy does not gain Cover saves until the end of the Shooting phase.
- To the Last (1 CP). Prove yourself worthy of the pin, Sergeant. An infantry squad may roll using a d3 instead of d6 in the Morale phase.
- Take Cover (1 CP). All Troopers, hit the dirt! A targeted unit gains a +1 Cover save until end of Shooting phase.
- Indomitable Bravery (2 CP). The time to run is gone, now is the time to stand. A unit automatically pass a morale test. Must be activated before a morale test.
- Fate Point (1 CP). Sometimes, the gods are amused. Reroll a friendly dice roll.
- To the Last (1 CP). Prove yourself worthy of the pin, Sergeant. An infantry squad may roll using a d3 instead of d6 in the Morale phase.
- Take Cover (1 CP). All Troopers, hit the dirt! A targeted unit gains a +1 Cover save until end of Shooting phase.
- Indomitable Bravery (2 CP). The time to run is gone, now is the time to stand. A unit automatically pass a morale test. Must be activated before a morale test.
- Fate Point (1 CP). Sometimes, the gods are amused. Reroll a friendly dice roll.
HQ
-[ ] [Squad] Command Squad Nero (2/5 Strength) (M 6")
--Current Location: Sector 2 G3
-- ASSAULT
Elites
-[ ] [Squad] Squad Tretium (9/10 Strength) (M 6")
--Current Location: Sector 2 I2
– ASSAULT
-[ ] [Squad] Squad Quites (10/10 Strength) (M 6")
--Current Location: Sector 4 E5
– Target: Sector 4 E6
– ATTACK
Troops
-[ ] [Squad] Squad Cintus (10/10 Strength) (M 6")
--Current Location: Deploying
– ATTACK
-[ ] [Squad] Squad Sequet (10/10 Strength) (M 6")
--Current Location: Deploying
– ATTACK
Fast Attack
-[ ] [Squad] Ghost Squadron (5/6 Strength) (M 9")
--Current Location: Sector 3 E1
-- ASSAULT
-[ ] [Squad] Command Squad Nero (2/5 Strength) (M 6")
--Current Location: Sector 2 G3
-- ASSAULT
Elites
-[ ] [Squad] Squad Tretium (9/10 Strength) (M 6")
--Current Location: Sector 2 I2
– ASSAULT
-[ ] [Squad] Squad Quites (10/10 Strength) (M 6")
--Current Location: Sector 4 E5
– Target: Sector 4 E6
– ATTACK
Troops
-[ ] [Squad] Squad Cintus (10/10 Strength) (M 6")
--Current Location: Deploying
– ATTACK
-[ ] [Squad] Squad Sequet (10/10 Strength) (M 6")
--Current Location: Deploying
– ATTACK
Fast Attack
-[ ] [Squad] Ghost Squadron (5/6 Strength) (M 9")
--Current Location: Sector 3 E1
-- ASSAULT
Issue Commands up to your CP maximum (4)
[ ] Plan ______
-[ ] Command Squad
--[ ] Target Location
--[ ] Behavior
-[ ] Squad
--[ ] Target Location
--[ ] Behavior
-[ ] Command Squad
--[ ] Target Location
--[ ] Behavior
-[ ] Squad
--[ ] Target Location
--[ ] Behavior
--[ ] ASSAULT. Press forwards and drive them out, no matter the cost!
--[ ] ATTACK. Attack this position as best as possible, without taking too many risks.
--[ ] WITHDRAW. Give up ground if the enemy draws near, making them pay for every bit they take.
--[ ] ATTACK. Attack this position as best as possible, without taking too many risks.
--[ ] WITHDRAW. Give up ground if the enemy draws near, making them pay for every bit they take.
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- The fact that rebel Overwatch worked while yours failed was such dumb luck. Then Squad Tretium failed their melee rolls to a shocking degree where they couldn't even get any rerolls from Inspirational Leadership....this is absolutely the rebels having a grand last stand and you're unfortunately on the other side.- Even worst is that since they're Troops, they count double for contesting points. Oh dear.
- At the end of Turn 5, it'll be a random roll to determine whether or not the battle continues. It's a 3+ so probably will save that fate reroll for that. But you never know with these accursed dice.
- As for options...you do have some room to play around with what Major Starcrest could order. A unit can safely withdraw from melee by giving up their movement and shooting, but the IG have a special order that lets them shoot while running away. Also thanks to the Scintillia (Vostroyan) doctrine, she could also order guns to fire at point-blank range to just blast away the enemy. Up to you to decide whether to withdraw or press the assault.
14 hour moratorium to make a battle plan.
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