This...is a Quest (OR..."Come Sail Away: A Council/Riot Hybrid Quest Where You're Trying to Build a Ship")

What happens if we abandon the quest area?

That...is a very good question.

Odds are that it would probably not be anything good but to give a more concrete answer would probably depend on context.

So probably a question better suited if you have a more detailed plan in mind beyond just "run away".

Edit: How determined/unified does the group seem. Any cliques or stragglers.

They're not approaching in any kind of professional or trained formation, but there is a 'core' group and then they're following along the side or behind at various intervals. Kind of like a mob that way.

Also, I can't guarantee going back to look and catch edits, so if you can probably should save 'edited in' questions for additional posts or else ask again if I do miss them.
 
It's probably too much to ask if any of them look like they know how to use their respective weapons as well as I do...

How fast are they moving? Like, slow walk, march, sprint?

Are any separate enough for us to pick them off without getting caught by the rest?
 
Are they the only ones approaching? Do they have combat chickens or some other form of minion we can see?

It's just those 24 Naysayers. There are not any attack chickens or other minions with them.

It's probably too much to ask if any of them look like they know how to use their respective weapons as well as I do...

Based on what you can see, none of them look incompetent, at any rate. Beyond that, your best hope is going back through your memories (that is to say, looking at any past updates involving interactions with Naysayers)

How fast are they moving? Like, slow walk, march, sprint?

They're moving at the exact appropriate speed which ensures that you have time to discuss a battle strategy and implement it but where you (probably) don't have enough time to construct any defenses or build any new weapons of any reasonable quality.

Are any separate enough for us to pick them off without getting caught by the rest?

There's the general 'core' group and there's individuals who are scattered around the edges and trailing behind.

Whether you can pick any of them off without the rest catching you is a very solid 'maybe' (which is to say it depends on how you try to pull off such a feat and your skill in doing so).
 
[X][Signup] Rioter
-[X] Password? "War Were Declared"
-[X] Nifty Identifying Quest Name, quippy phrase, or brief distinguishing feature for flavor purposes (Keep it short!) (Optional): Name is Leonore, female.

Questions: What weapons do we have available? What defences do we currently have? Can we throw rocks at them with a decent success rate?
 
Any item we possess that could reasonably be used to hit things can be considered a weapon. The list of items we've got is in the Important Information informational threadmark.
So: 1 sledgehammer, 1 hammer, 1 stone mallet, 1 wooden mallet, 1 stone knife, 2 stone spears, 1 wooden spear, 1 stone hatchet, 3 stone shovels, 2 wood shovels, 1 bone scalpel, 1 large log, 3 long sticks, 6 medium sticks, 47 short sticks.
So we got plenty of things we can use as weapons.
 
2 of these, actually; Jawa just forgot to update our inventory properly after someone (too lazy to look up who) assembled the new one.

Also, an argument could be made that the Wooden Trowels could be used as makeshift stabbing weapons if we're really desperate, though they probably wouldn't be much better than just trying to fist-fight the Naysayers. Honestly, I think the Medium Sticks would probably make better weapons; they're basically clubs, after all.
 
Questions: What weapons do we have available? What defences do we currently have? Can we throw rocks at them with a decent success rate?

Any item we possess that could reasonably be used to hit things can be considered a weapon. The list of items we've got is in the Important Information informational threadmark.

As said by Sir Plusse, any information on what you have to work with can probably be found in the information threadmark post "THE POST OF IMPORTANT INFORMATION".

2 of these, actually; Jawa just forgot to update our inventory properly after someone (too lazy to look up who) assembled the new one.

Yes and No, I did successfully mark that there's both an Average Quality and an Excellent Quality Stone Hatchet now, but you are correct that I forgot to update the total listing.

So thank you and it should be fixed now.

Also, an argument could be made that the Wooden Trowels could be used as makeshift stabbing weapons if we're really desperate, though they probably wouldn't be much better than just trying to fist-fight the Naysayers. Honestly, I think the Medium Sticks would probably make better weapons; they're basically clubs, after all.

Based on how they're listed, if you were to use an item such as a Wooden Trowel as a makeshift weapon to fend off the Naysayer attack I would probably use the "Other Relevant Uses" rating, which would give you a basic +1.

But I'm willing to hear arguments for providing other bonuses, at least if such arguments are made in the context of a specific plan idea and presented in a compelling manner.

I would also be willing to work out bonuses for wielding raw resources such as rocks and sticks as impromptu weapons if anyone did decide to use those.

I bet we can frantically get some stones and just start throwing those.

At minimum, you do have the stones currently in your resource inventory you could throw.

You could even start chucking things like your food, dirtworm bone pieces, and sod and dirt at them if you're really desperate.

Gathering new stones from outside your current inventory might be iffier, though. Not saying you couldn't do it but it would be a major gamble and whoever did so would likely be one less person to fight the naysayers directly.

Trying something like trying to pull a new large stick off the large raw tree would be far more viable since that's very much more of a 'known entity' that's already accounted for.
 
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We do have a trench, also known as What Will Hopefully Eventually Become The Longhouse. Perhaps we could make our stand there? I'm not sure if it'll do much (if at all) when our weapons are stones and sticks at best but little is still better than nothing, right?

Could we call the Frontier Bug Town for aid? If the Naysayers are willing to attack us with no justification while breaking a peace treaty, they could be their next victims.
 
Gathering new stones from outside your current inventory might be iffier, though. Not saying you couldn't do it but it would be a major gamble and whoever did so would likely be one less person to fight the naysayers directly.

Trying something like trying to pull a new large stick off the large raw tree would be far more viable since that's very much more of a 'known entity' that's already accounted for.
My rioter is willing to gather stones to give others more stones to use if we decide to do that.
 
Hmm... How viable do you guys think it'd be to trip some of them with some Ropevine (y'know, the "pull a rope taut in front of their legs when they're trying to take a step" trick), and then have some guys with actual weapons come in while they're down? Simple plan, I'll admit, but it might work if we do it right. That said, it's also a simple plan, and thus easy for them to predict.

...Yes, I am focusing on guerrilla warfare ideas here. In my defense, we aren't exactly warriors, even if I've got a skill that's applicable in war. Speaking of which, would "attack invaders with an axe" be considered Chopping or Other Relevant Uses?

...Assuming I survive this invasion, I might take an apprentice, if anyone's interested. Doubled bonus from a certain tool category is really useful.

Oh, right! Further question re: Naysayer equipment: Do any of them have any notable armor?
 
The Council warned you all. We warned you the naysayers were coming and needed to be driven off, but you ignored us and now we are doomed. Doomed!

Either follow our Glorious Farsighted leadership or run away, every quester for themself.
 
Could we call the Frontier Bug Town for aid? If the Naysayers are willing to attack us with no justification while breaking a peace treaty, they could be their next victims.

Attempting to call upon the bugs for aid would be a viable option; but there would be no guarantee as to if/when they would arrive to help.

Speaking of which, would "attack invaders with an axe" be considered Chopping or Other Relevant Uses?

Unless you try to argue or take an action otherwise for some reason, it would qualify as 'chopping' on grounds that it can be safely presumed that you're trying to use the hatchet to 'chop your enemies to death'.

Oh, right! Further question re: Naysayer equipment: Do any of them have any notable armor?

Shields, yes.

Armor, no. If the Naysayers have worked out armor yet, they didn't bring any of it with them.
 
The only way to survive is to vote to have everyone join into a coordinated unit. Our unity will bring us victory. Therefore, we must also vote to disallow anyone to run or stop fighting even when heavily or mortally wounded. Your sacrifices will keep the quest (and the Council's lives) going! Fight together or get Nayed apart!
 
Would I be correct in assuming that fighting with the Sledgehammer would just be Hitting under normal circumstances, and only progress to Smashing if the target's knocked down somehow?
 
Would I be correct in assuming that fighting with the Sledgehammer would just be Hitting under normal circumstances, and only progress to Smashing if the target's knocked down somehow?

I'd be willing to give you some leniency on getting the 'smashing' bonus, provided the sledgehammer was wielded with a well-considered and well-worded vote (possibly by the right person, such as someone who's actually built up your strength stat or such).
 
The only way to survive is to vote to have everyone join into a coordinated unit. Our unity will bring us victory. Therefore, we must also vote to disallow anyone to run or stop fighting even when heavily or mortally wounded. Your sacrifices will keep the quest (and the Council's lives) going! Fight together or get Nayed apart!

The Council can use our Direct Action to help too! If a few of us get killed we can just respawn next turn (if the Quest survives, that is). We don't have any XP to lose! The collective is vital, the individual is replaceable!
 
Furthermore, the Council must be given the power of summary Nayxecution to Nay any quester that tries to break ranks. It's the only way. This hurts us more than it hurts you (so long as you don't run and force our Wise, Benevolent hands)
 
What a great time for me to have beef with wood. Though I can fight wood with wood - wood is helping the Naysayers, I'll make it betray it's own kind.

Are we going to answer back with our own loud intention yell?

We can also lay out a trap. A most delectable trap. A bunch of dirt worms steaks. They may not know hunger now, but they WILL!

Might our Cooperation vote still allow us to make one significant group action? I.E. Gather stuff, arrange stuff, assume battle positions,
 
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