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[X] Write-In: Modify TAUBENMUTTER's proposal. Instead of Conquering the last city, find a suitable location to set-up our own competing settlement. Defensibility and nearby resources should be a priority.
 
[X] Write-In: Modify TAUBENMUTTER's proposal. Instead of Conquering the last city, find a suitable location to set-up our own competing settlement. Defensibility and nearby resources should be a priority.
 
[X] Write-In: Modify TAUBENMUTTER's proposal. Instead of Conquering the last city, find a suitable location to set-up our own competing settlement. Defensibility and nearby resources should be a priority.
 
The only timer we're actually worried is if ComStar catches whiff on us and decided we're worth the trouble here in the Deeper Periphery compared to their hold in the Inner Sphere and the regular Periphery. Having coming across a Mech company (or battalion? I'm not sure on the proper military term) of from Toasters means they're likely nearby or have some presence of sorts here... Maybe.

:V
 
Vote closed New
Scheduled vote count started by HeroCooky on Dec 6, 2024 at 4:54 PM, finished with 28 posts and 15 votes.
 
Where To Settle New
The decision to set up another settlement on Sigar IV was met with the all-around agreeable acceptance of people from the eternal trifecta of those who weren't rightly happy with the compromise, those fully happy with how it turned out, and those faintly exasperated with the need to argue at all about it.

And so it came that the Furina De Fontaine appeared over Sigar IV with full sensors flaring, eyes electronic and organic scanning around as waves of every type imaginable and usable were sent from the massive generation ship moments after it appeared. Within minutes, the course of the ship was corrected, locations were updated, and its Nabu's were sent out to investigate the nearby orbital bodies, a small moon, and the remains of what seemed to be a trashed space station in geo-stationary orbit over the only city on the planet. At the same time, TAUBENMUTTER and the Captain attempted to seek any amount of contact with the natives of the planet below them, sending signal after broadcast even as they kept their channels wide open for any kind of communication.

None were answered, and none were detected. It seemed that when the Gunhallowians had described the planet as primitive, they meant primitive. Which...made the following weeks spent searching for a suitable location for the city they had decided to create both easier as well as less convenient.

For one, no natives could be quickly called upon to discover easy sources of water and valuable materials to create a self-sustaining industry (as the only city on the planet was immediately filled with every type of gun, which were all aimed at the Nabu that had landed to establish contact until it left again unsuccessfully), for two, nobody on the planet knew they existed until word spread by the power of people talking to each other in person.

So, as far as the crew of the Fontaine could determine, only three locations were close enough to major concentrations of the natives to be of use in establishing contact and close enough to sources of water and metals to not become vulnerable to the ravages of time and lack of materials.

In addition, the decision had to be made on how many people would be settled on the planet, as with each set of colonists the ratio of natives:colonists would skew heavily toward the latter, especially in the coming years.



So...where to settle?
(6-Hour Moratorium)
[] The Spine-Crack Ridge
(Mountainous and defensible, but a bit farther away.)
[] Oasis #7
(A significant water source that can be used to establish contact and a large settlement.)
[] Crossroad Paths
(Smack-dab in the middle of what are assumed to be well-traveled paths due to the presence of tribes nearby.)

[](Write-In colonist numbers up to 500K in 100K installments.)
 
I'm pushing for the oasis. If they're this primitive the major defense concern would be off world raids, in which case the colonists are probably fucked regardless.

I think the crossroads is a little too inflammatory though.
 
The croosroads is just asking for problems. The oasis... interessing, but I feel something weird about this-- the natives also might not like it. The ridge looks the best -- defense in case of war, and the distance won't matter much if our tech is so advanced. Maybe.
 
nobody on the planet knew they existed until word spread by the power of people talking to each other in person.
I would assumed people would notice gigant donut in sky?

It very big and should be close enought to be easly spotted even with naked eye.

And not checking that derelict station? It may have old records/maps that could show where mineral deposits were found.
 
I would assumed people would notice gigant donut in sky?

It very big and should be close enought to be easly spotted even with naked eye.

And not checking that derelict station? It may have old records/maps that could show where mineral deposits were found.
The Furina is close enough to be a bright spot in the night sky, but you need telescopes to see her if she isn't currently close to a planet to send down and actively support colonization. Because she's not going into planetary gravity wells without good reason when she has ships to do that for her.

After that...well. Big Donut does not make for a spaceship in BattleTech.

And the station is basically trashed and barely worth collecting for the refined materials.

With that; night!
 
I read the update as 'No one in the city is willing to talk to us--we don't know if anyone else knows we're trying to talk, though presumably the rumor is spreading around'.

In light of that, I think we should set up on the Ridge, 100k-200k, and take it slow. The natives do not trust us, and the BT universe is full of reasons not to even if we're not one of them.
 
Ridge or Oasis I guess..?

As for number of Colonists... It depends I guess? If we're going Ridge, probably small amount of colonists (100k-200k??) since it's defensible. Otherwise for Oasis, the more colonist there are, the more we can cover said Oasis and make the most of it.

Or, you know, we could for the maximum stat but I reckon there should be some individuals not wanting to be stuck in what is presumed a primitive world after all.

The issue is the Ridge could be a Holy Mountain, and the Oasis being sacred ground so... Yeah.
 
I'd say the crossroads is best to interact with the people and spread our word.
We can slowly impart our views and they travel in peace to our Safe trading hub.
 
Dropping a city on and monopolizing a major source of water would likely cause issues with the people who rely on it for survival. Ridge would probably be the best bet.
 
The Crossroad/Oasis seems like the best idea to me, when you really think about this whole operation is a giant search and rescue effort on an interstellar scale, showing up and holding up in a mountain fortress would send the wrong kind of message I think.
 
[] Crossroad Paths
[] 300k colonists

Large population somewhere obvious. We need to send them a decent defensive package but in general this strikes the balance between settling too many people in one spot and making a colony that will be able to make an impact on the surrounding area.
 
Issue is we should remember that most inhabitants are under Warlords, one reason why eye-ing the Ridge is a thing. The Ethereals still had to fight a war whilst they were uplifting the Tau after all so there's still likely going to be a fight if not with the Warlords but with the 'sacred city of peace' depending on how they see us. :X

EDIT: ...wait, didn't the Gunhallowers (...that's quite the name) choice meant this people are the ones they trade stuff with...? Aka their 'closest trading partner'? How's they pull it off I wonder...?

EDIT2: ...oh, they do the trading in the sacred city of peace. (From Info Post on Polities)

...huh.
 
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[] Crossroad Paths
[] 300k colonists

Large population somewhere obvious. We need to send them a decent defensive package but in general this strikes the balance between settling too many people in one spot and making a colony that will be able to make an impact on the surrounding area.
Remember there are less than half a million people on the planet with from my understanding a sub minimal level of military tech, the only realistic worry would be a pirate raid and I don't think the size of the colony will change much for that either way.
 
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