Springbreaker - A Forever Winter Planquest

The Nevada Sector is definetely not ruled by an erratic public facing AI system named Mr. House who rules its little fiefdom with its automated police force from the ruins of Lost Vices. Not at all.
 
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While I mostly like Do Remember There's a War On, I think that it overinvests in the Night Shift salvaging when contacting AZ/NV and rebuilding the infrastructure to import raw materials will hopefully be a much faster solution to our shortages than opening a new front against a third enemy. Controlling the Night Shift is a good medium term goal to achieve autarky but I think that we should focus on trade for resources this early, at least until it's proven that the trade isn't viable.
 
The easiest way will just be to put said projects in the AI category when they're being used.

On that note, it would be easier to format if the project crunch was on the same line as the project name, instead of after the description.
 
Eh, look, I have no trouble if all AI dice remain forever in the AI category and you become the ultimate blind god of California. People say they want to do nice things to the squishy humans, but if the demand is not high enough to make the God less blind, not my problem.
 
[X] Plan: Do Remember There's a War On

Personally I can't wait to deal with Mr. House and his insistence on keeping the strip neon lit against all practical considerations.
 
Someone please figure out for me where and how often AI dice were used so far.

Every single AI dice has been activated every turn. It's also been exclusive used in the AI project section, and hasn't ventured out from it so far.

Turn 1
2 dice on AI - System integrity check
2 dice on AI - Purge malware

Turn 2
4 dice on Ai - Purge malware

Turn 3
4 dice on AI - Clean Crash Log
 
While I mostly like Do Remember There's a War On, I think that it overinvests in the Night Shift salvaging when contacting AZ/NV and rebuilding the infrastructure to import raw materials will hopefully be a much faster solution to our shortages than opening a new front against a third enemy. Controlling the Night Shift is a good medium term goal to achieve autarky but I think that we should focus on trade for resources this early, at least until it's proven that the trade isn't viable.
I don't think that merely scavening from the night shift will cause a war with them. We spend all day blowing the stuff the night shift builds up as collateral, deliberate salvage shouldn't be much different.
 
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