WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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Can we call Gita here using motes?

Actually. Can amberly? She managed to get cadian shock troopers from nowhere, surely she can get Gita for us.

With Gita, we do as ancient knights from legends do, and charge this dragon with the lens lance.

Spear the dragon, Save the Day, Kiss the Girl.

Wait.

Girl?

...

Yeah, we can kiss amberly. I see no way this goes wrong.

So, my question i suppose is if the following write in is acceptable

[ ] Write in: ask amberly if she "brought" Gita in the back of the thunderhawk, if she did, mount up and handle the mooks while everyone else moves for the big building. Once either you, or the others finish, move to assist the others.
 
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Sadly, you cannot call in gita yet (though that IS a ride charm you can get eventually), and Amberly's mostly war/sail, no ride charms too.
 
Wait. Sail?

Could she eventually "find" a battleship to bring her closer, because she wants to hit the enemy with her sword?

[X] We all push for the big building - we free the snake, we end this.
On a scale of 'eventually' too big for this battle, I'm almost certain she can. But calling up a ship with Sail takes a higher Essence rating than calling a mount with Ride, so she's not capable of it now.
 
On a scale of 'eventually' too big for this battle, I'm almost certain she can. But calling up a ship with Sail takes a higher Essence rating than calling a mount with Ride, so she's not capable of it now.
Okay. But pulling of a "i want to hit them with my sword" would be peak Cain energy.

Because its the exact kind of Hero of the imperium shtick he would get himself into, then somehow leverage into actually winning the battle.

Add in 4122 frantically making the ship reasonable in design so that it doesnt break apart at the first contact with a enemy vessel also at ramming speed. And its just crazy enough to not need plot armor
 
[X] We all push for the big building - we free the snake, we end this.

Also, can we apologize to the Thunderbolt's machine spirit and promise it we'll fix it later?
 
[X] We all push for the big building - we free the snake, we end this.

Solidarity demands dragon rescue
 
You know, I'm pretty sure this is part of Autochton's "immune system", so we can't really let chaos fuck around with it for much longer if we can help it.

Besides, they seemed very keen on keeping us away for as long as possible and I feel disinclined to oblige them!

[X] We all push for the big building - we free the snake, we end this.
 
Adhoc vote count started by DragonCobolt on Nov 27, 2024 at 11:28 AM, finished with 15 posts and 11 votes.


Gee guys don't go and all have such a deadlock...

Time to roll dice!

For funsies, can you guys roll me the join battle? That's Wits+Awareness, with +2 bonus dice and +2 bonus successes from your sickrad stunt!
 
Percussive Maintenance (4.8)
"We push for the big building! We save this big snake, we save everyone!"

"He's not a snake!" The hawk-winged, blue skinned woman snapped, then sprang forward, leaping into the air. You saw that there was one tiny problem with your plan as you, Amberly, and Kit all headed down the gangplank.

"Chip their chits!" A man with a grille for a jaw and a writhing mass of biorganic tentacles called out, thrusting his metal fingered right hand out in a dramatic point. A half a dozen emplaced...you knew they weren't firing multilas at you, but they sure felt like the barrage of several hull down Chimera as they whined and hissed overhead, streams of blue light slamming into the side of the Thunderhawk and others splattering into the scales that served as the writhing ground here. Stars wheeled by crazily overhead, giving you a gut deep sense of vertigo, even as you threw yourself flat behind a glistening pustule of gleaming steel.

"We can't advance in this!" Amberly snapped, then vanished.

"...where'd she go!?" You exclaimed.

"Doing her bullshit I suppose," Kit said, frowning. "I think- "

"Here!"

Vengeful Crystalline Hawk was no longer using Low Gothic to speak to you - you supposed it was because she had disconnected from the machine spirits of the helpful Thunderhawk. But her Old Realm wasn't so bad you could mistake the helpful note in her voice as she twirled by overhead. Her wings folded, clicked, and swung to her sides as her back opened up, revealing a complex apparatus of nozzles. From them spat five, six, ten spikes, slamming down into a geometric pattern. The tip of each spike glowed blue and lines of light flicked out - and where the lines traveled, plastecrete formed, metal and adamant plating slid into place, and within seconds a bunker had been erected that would have done a Kreiger proud.

Your grin was feral behind your mask.

"I like her," you whispered.

"Noted. I'll handle the flanks, you draw their ire," Kit said, then kissed your cheek - leaving you flushed as he turned into a sleek hawk and joined the Champion in the skies.

You sprang to your feet, grabbing scraps blown off the Thunderhawk as you leaped over a glistening vein of throbbing, coppery red rust and then landed at the entrance to the bunker. The inside was full of gears, cog wheels, and yes, what had to be a statuette of the Omnisiah, even if you had never seen this particular devotional touch. The feeling of being surrounded by faith and purity and justice against all the insanity of this new world struck you so dumb that your hands worked entirely of their own accord to turn some dozen kilos of scrap, burnt parts, and blown actuators into a heavy bolter, Kraken pattern.

You slammed it into a slot that was built for it at the firing slit - then blinked as an articulated arm unfolded, then socketed a feedline from it to a machine built into the roof of the bunker. A voice chirruped in that terrible Old Realm - but...you were beginning to get the sense that it wasn't babytalk. It was just a divergent tongue. Translating quickly, you understood.

"Ammunition Feedstock Prepared. May you Smite the Enemies of the Great Maker. In his Name. Bless."

You smiled behind your mask, worked the bolt, and then opened fire on the hideous abominations that had surged from the larger buildings and started to rush towards your thin battle-line. Streams of mass reactive shells swept back and forth over the horde. Technognostic horrors blew apart under the impact of bolt shells, and their fellows wavered, their shrieks of chaos damned devotion - cries of 'For the Violator!' and "null equals division!' breaking apart almost as rapidly as the flesh and machinery that made up their unholy bodies. You grinned...then yelped.

Because the multilas had all opened fire on the bunker at once. Strobing pulses of sickly purple and putrescent green light flickered over plastecrete and adamantine, and some flashed through your firing slit as you took cover, just like you had in creche training. Your eyes widened behind your eyeholes as you saw the impact sites on the far side of the bunker. A glistening pustule had been left behind by one. A spreading stain of rust by the other.

The beams are spreading taint! You thought, dizzy, as you scrambled up - and saw that the covering fire had let the horrors you hadn't killed come at the bunker. They scrabbled against the walls and tentacles thrust in through firing slits, bearing weapons ranging from automatic crossbows that clattered and clicked - firing off bolts that pinged and bounced off concrete and metal walls - to buzzing sawblades that flecked blood and rust everywhere as they swept around. You sprang away from your bolter, eyes widening more as you realized that the hardpoint had the advantage of letting you get close to the enemy...but now, it had trapped you.

"Need a slit trench next time, need to give her-"

Blood started to gush in through the slits. Roaring. Snapping. Hissing sounds. Then a severed head flew in through a slit.

Then, Kit peered in, smiling at you in the sudden silence. "Hey 41, you okay?"

You tried to not let all your breath out in one sigh. "Yes! Fine!" You hurried to the bolter, ducking as a lasbolt hissed overhead, nearly shooting you through the head. Kit shook his head slightly, his grin wry.

"I think this bunker has served it's purpose, don't you?" he said.

"...yeah." You snatched up your lens lance from where it floated.

"Need a lift?"

His grin was insolent. He didn't even notice how close a lasbolt came to his head, ignoring it as mossy tendrils of organic growth started to sprawl along the plastecrete near his shoulder.

You flushed, then muttered. "...yeah."

He reached in and dragged you through the firing slit - then threw you, like you were the spear. You twisted in the air, brought the lens lance around, and slammed directly into the middle of the three heavy emplacements where the horrors were firing at you. The man you impaled had spiderlike limbs attached to his back, each made of greenish brass, and his eyes widened as he looked down at the blade buried in his heart.

"Null-"

You twisted and gravitational forces blew him and half the others apart in a spray of gore. You stood, lifting your head.

"Your math is all wrong," you said, casually.

"Shoot it! Shoot the axiomatic fool!" A screeching woman shouted. You sprinted to the left, their multilas stuttering after you, sending up spurts of molten metal - you were on the building proper now - and then you ducked into the barrel of their smoking weapon, sweeping one's leg out from under them, bashing another in the head, and finally, thrusting your blade into the throat of the last one. The final multilas aimed at you...and fired a single, desperate shot.

You jerked aside a fraction of a second before it hit.

The beam whistled past, and you felt the sizzle of near corruption.

The crew of the last gun gaped at you.

Then each cried out, and fell.

Behind them, Amberly stood, smirking and twirling her laspistol as she holstered it, having shot each in the head.

"You're welcome!" she said, cheerfully.

As she did so, the Champion landed with a thump beside you. "That was amazing!" She said, cheerfully. "Are you Militat or what?"

---
What to do with Amberly
[ ] Glower at Amberly
[ ] Argue with Amberly
[ ] Kiss Amberly!?

What to do with the building
[ ] Try and repair Oberashi
[ ] Sabotage the building so it blows up, incapacitating Oberashi


Abstracting Kit, Amberly and Crys into their own background fights cause I'm laaaaaaazy. Each one can provide assistance one time when it is cool!

There are five enemies left for 41 to face: Two battle groups of Gremlinized humans with autoxbows, and three who are manning the rapid fire motonic pulse cannons with dissonance focusing lenses that induce Gremlinization effects on a hit or parry

Mob one
Size 2, Drill Poor (-2 to run rolls), Might 2
Attack: 10d | Defense: 4 | Withering: 17d

ROUND ONE
41: 11 ini
Mob One: 7 ini
RFMPC 1: 7 ini
RFMPC 2: 7 ini
RFMPC 3: 7 ini
Mob Two: 5 ini

41 goes first! The RFMPCs are at medium range, so she cannot get to them. Crys flies by and uses her Deployable Bunker Fabricator to toss down heavy cover and 41 is going to move to short range, and flurry taking cover in the bunker and using Craftsmen Needs No Tools to make a heavy bolter for the bunker. She gets 6s to take cover and gets a mere 2s to make a heavy bolter, a shockingly bad roll for her!

Still, that's all three basic objectives, so that's 9 SXP and 7 GXP! Not bad! Also, she has a heavy bolter!

Mob one moves into short range!

RFMPC 1, 2 and 3 open fire with withering attacks. 41's defense is bumped from 4 to 6 thanks to heavy cover, so they roll their shots and get 6s, 5s, and 4s! Each applies a -1 onslaught penalty so, 6 vs 6, 5 vs 5 def, and 4 vs 4 def! She can stunt to evade each, but it's CLOSE.

Mob two moves into short range

ROUND TWO
41: 11 ini
Mob One: 7 ini
RFMPC 1: 7 ini
RFMPC 2: 7 ini
RFMPC 3: 7 ini
Mob Two: 5 ini

41 is going to use the heavy bolter to open up on the advancing mob! She has a +4 to hit thanks to their range, and is rolling 15 with a free piercing to boot (allowing her to ignore 4 of their 8 soak) so, she rolls and gets 9s against their defense of 4! So, she hits by 5, doing 20 base, 16 post soak, for a total of 9 damage! This gives her +1 ini and drops their magnitude from 9 to 0, and drops their size from 2 to 1. They make a rout check and roll 1s against a difficulty of 2 (1 for base, +1 for losing a point of size), so, they're running.

The RFMPCs fire again: 7s, 4s, 6s! That's 7 vs 6, 4 vs 5 and 6 vs 4. She can still stunt them away, but eep!

Mob two, then, takes advantage of her defense being 3 and swarm in at the bunker. Fortunately, it's hard to get at her even with pikes, so she's still got her +2 defense from the bunker. Unfortunately, they get 8s - far beyond what even her stunt can accomplish. She still does so, purely to drop their damage dice from 22 to 19! Still, her soak kicks in and drops their damage to 13, and they roll an ALARMING 11 successes, dropping her to a perilous 1 ini!

ROUND THREE!
RFMPC 1: 7 ini
RFMPC 2: 7 ini
RFMPC 3: 7 ini
Mob Two: 5 ini
41: 1 ini

Time for Kit to save the day - I said each friend can help once per combat. He'll savage Mob Two with an absurd 12 damage, dropping them a whole size, then using one of his combat charms to attack *again* when they succeed on their rout check (rolled two tens!) and does 7 more damage, which in total is enough to drop them to size 0 - killing the lot of them.

Meanwhile, the RFMPCs split their fire between him and 41! They get 2, 2 and 7s - which she can dodge with a stunt. Fhew!

Now, 41 brings the heavy bolter around and opens fire on RFMPC 1 and gets 8s to hit against his defense of 4, for 15 damage in total after his soak. 9 ini stolen, which CRASHES him, putting her at +5 ini atop that, for a total of bringing her to 15 ini!

ROUND FOUR!
41: 15 ini
RFMPC 2: 7 ini
RFMPC 3: 7 ini
RFMPC 1: Crashed!

With the way cleared, 41 bounds from the bunker with a single reflexive move action, bringing her from close to engaged range with the motonic cannons. She lances number 2 with a decisive attack and gets 7s to hit - a clear hit! Her 15 ini means 15 damage dice, doing 8L. That guy is DEAD

RFMPC 3 fires at her, but since they're in melee range, his to hit has dropped from +4 to -2, from 12 to 6! He gets 2s, and misses, while RFMPC 1 fires and gets 2s as well - two misses in nearly point blank range!

ROUND FIVE
RFMPC 3: 7 ini
41: 3 ini
RFMPC 1: Crashed!

RFMPC 3 throws it all on the line: Decisive! This does not add accuracy at all, so it's his best shot to do ANYTHING! ...he gets 2s, so, at least he tried!

41 smacks him for 6s, doing 13 damage dice of withering, which pops her to +8 ini and totally crashes his ass, giving her +5 atop that!

RFMPC 1 shoots at her, and gets 4s! Which actually comes close to hitting, save that she dodges with a stunt.

ROUND SIX

41: 16 ini
RFMPC 3: Crashed
RFMPC 1: Crashed!
Another decisive attack hits and does 9L damage! Down goes RFMPC 3 - and Amberly will take out the last guy to show off.


Health: Fine
Anima: Dim (No effect)
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 0
Major Projects: 0/5
SXP: 10 | GXP: 25 | WXP: 11
 
There is only one correct vote here

[X] Kiss Amberly, then use her distraction to ruffle her hair.
[X] Try and repair Oberashi

It would be funny.
 
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