WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
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[X] Try and help the orb and get in contact with the craftworld.

Potential allies must be aided immediately.

Edit: btw DC, I noticed the character sheet doesn't have 41-22's current unspent exp or unspent solar exp, is that by design?
 
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[X] Try and help the orb and get in contact with the craftworld.

Don't exactly understand what's happening here so I'll follow the bandwagon.
 
Adhoc vote count started by DragonCobolt on Nov 23, 2024 at 4:54 PM, finished with 16 posts and 13 votes.


All right, this brings you in close to the orb, but, also, requires a Charisma+Presence check, diff 8

(the craftworld people have a resolve of 4, and...pretty much all Eldar, have a defining principle of "we're better than you", so that's +4 to their resolve!)

HOwever, you as always get a level 3 stunt, for +2 dice and +2 successes, cause 41 is just so cute!
 
Adhoc vote count started by DragonCobolt on Nov 23, 2024 at 4:54 PM, finished with 16 posts and 13 votes.


All right, this brings you in close to the orb, but, also, requires a Charisma+Presence check, diff 8

(the craftworld people have a resolve of 4, and...pretty much all Eldar, have a defining principle of "we're better than you", so that's +4 to their resolve!)

HOwever, you as always get a level 3 stunt, for +2 dice and +2 successes, cause 41 is just so cute!
Well, guess I'll roll it.

Edit: Can we spend motes to add more dice, or is that only for the main roll?
Mailstrome threw 8 10-faced dice. Reason: Cha + Presence + 2 Total: 53
9 9 5 5 7 7 7 7 5 5 8 8 8 8 4 4
 
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YOu can spend motes up to a total of your Cha+Presence to add dice using your Presence excellency

...normally you spend *before* then, but, like, playing via post is always a little wonky.
 
I think we should take the loss. We already rolled the dice and it is good to fail sometimes.

[X] fail to charm the Eldar (spend 0 motes)
 
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All right, this is a time to flare one's anima, I say AND I SHALL ROLL, for I am eating a delicious donut.

That's +2 successes!
DragonCobolt threw 6 10-faced dice. Reason: Motes! MOTES!!!! Total: 33
4 4 9 9 9 9 5 5 2 2 4 4
 
Gremlins (4.5)
"Bring us in close!" you said, immediately, without thinking. Captain Brutus gave a curt nod and the battle-barge shuddered from its head to its toes, the bridge shivering and quivering around you as the engines kicked on. The strange collision ahead of you started to swell as you hurried to Battle Brother Church's console. You pushed a few buttons, adjusted a knob, then tugged a purity seal off and flicked the switch hidden beneath it to activate the motonic transmitter that you were fairly sure hadn't been used for six, seven thousand years.

"What are-" The space marine asked as you adjusted the speaker, then spoke into it.

"Eldar, this is the battle-barge Hammer of Jove, I am 41-22, a Twilight...er...uh...a..." Your tongue caught up with your screaming sense of propriety. You looked aside, then turned back - and focused instead on what mattered. "I-I know that we enemies, Eldar and humanity. BUt your people are in peril, and we do not come to make war. We want to help. What has happened?"

There is a long pause, while the two immense structures come closer and closer.

"Mon'keigh..." A voice came over the line, elegant and faintly musical - inhuman, despite it speaking remarkably elegant Gothic. "I will risk the fates of my people and believe you. This is the Craftworld Iyanden, and we have...come upon a most unexpected doom, far outside of the fates painted for us by the runes."

"What...happened, exactly?" You asked.

"Oh, my 41st Twilight, that I wish I can explain to you," the musical voice said, and you swore it sounded mocking. Who would mock someone at a time like this? "But it is an impossibility. The Webway is empty of all others, save those who know her ways. And yet, something blundered into the way of our craftworld. We pierced into it, and were saved from much loss of life only by the shields and armor of our vast home...and...for their being so little lives to lose. Now our guardians and warriors array themselves between ourselves and what foulness lurks within yonder metal orb."

You frowned. Your eyes drifted up to the vista-plate. The engines of the Hammer of Jove had brought you close enough that you could see the seemingly endless, fractal complexities of the orb that the craftworld had pierced into. There was a bizarre optical illusion before your gaze - the narrow, knife-sharp edge of the craftworld had pierced several kilometers into the orb, which itself was maybe...a hundred or so kilometers wide. And yet, as it wrenched itself slowly free with its vast plasma engines, the hole it had left seemed to be an infinitesimally small cut, revealing endless more layers within. Your brow furrowed - then you shook your head again.

The orb was sick.

It was sick. There were queasy, bio-organic shapes in the machinery. Organs and pustules the size of small hab blocks, threading between gears and electro-machinery. It almost looked like the interior of a voidship...

"Chaos..." Captain Brutus whispered.

"Seems like it," Kit said, his voice grimly determined.

"Captain!" One of the other battle-brothers spoke. "We are detecting movement and energy emissions from the unknown sphere. It's-"

The sphere is not that large, in the grand scheme of things. It is about the same size as the craftworld, after all.

And yet...

Somehow.

A shape pulls from it. It stretches and groans, uncoiling and tugging free, more and more and more, ripping itself out of the bowels of the sphere. Metal spills into the void, gears and sparking capacitators. Crystal chunks buzz and crackle. The something appears to look like a vast, sinuous snake - a snake as long as the craftworld, a snake that could loop around and around and around the Hammer of Jove and grip it. Its maned head opens and a roar that echoes across the void and into your head booms out. Your hands clap to your ears as the battle-brothers grunt and stumble, Kit hissing, and Amberly scowling intently as she glowers at the vista plate.

"What in the Emperor's name is that!?" Francisco boomed.

"Our auspex say it is primarily comprised of carbon, oxygen, industrial pollutants...it's as if the atmosphere of a hive world began to move!" the battle brother on the auspex exclaimed. "...wait! I'm detecting another energy signature. It's powerful - but small." The vista-plate view swirled wildly and then locked in. A bead of bright blue light was soaring out of the sphere. It was so small...human scale, pitifully tiny against the immense shape.

A crackling voice came over the line - more of that terrible Old Realm.

"Make fight Oberashti! Great Maker be with I."

"They're fighting that thing," you said, poitning.

"A being of that size?" Captain Brutus. "How?"

The tiny bead of light shoots past the snout of the immense snake, and a sudden flash of red flares as whatever they bear slashes across a nose the size of a battleship's prow. The vast snake jerked his head back - and wings unfurl from his shoulders.

Not snake.

Dragon.

And he roars - but the roar has words, words that cut through language, speaking deep into your mind.

A buzzing metal gnat...you dare stand between the Shogun of Genocide and his quarry? You dare protect the enemies of the Maker? You have much temerity, Champion. But you shall die, as will they.

"You not work right! You madness been become! Me never stop!"

The figure unleashes a sudden peppering of bright blue pulses - beams of light scything through the void, leaving winking sparks along your eyes. THe impacts slam along the neck of the dragon Oberashti, causing it to jerk and writhe. A vast gout of reddish smoke explodes from its jaw, spraying towards the tiny flying figure...but one thing about the void? There was a lot of space to dodge into, and the figure zipped away, a tiny bead of light. The vista-plate pict-captors were just...not fast enough to get a close enough view. You wanted to know what could put out...the...you leaned over Church's console.

"That's a sub-lance energy emission! Close on par with a lascannon!" You exclaimed, then turned to Captain Brutus, unware that a gleaming Twilight caste symbol glowed on your brow, adding its weightiness to your words. "I think that-" you pointed at the dragon. "-is a kind of autonomous defense system that's gone wildly out of control. The people that live in the orb are trying to stop it before this accident becomes genocide. We have to help them! And I think-"


---
You spent 6 motes, but this is combat so you've recovered 5 this round!

[ ] "...we can fire on it with the ship guns."
[ ] "...Amberly, Kit and I can take a thunderbolt and engage it alongside the Champion."
[ ] "...we can fire on it with the ship's guns while Amberly, Kit and I take a Thunderbolt to engage it alongside the Champion."
[ ] Write In


Health: Fine
Anima: Glowing (-2 to stealth)
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 27/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 0
Major Projects: 0/5
SXP: 11 | GXP: 18 | WXP: 11
 
[X] "...Amberly, Kit and I can take a thunderbolt and engage it alongside the Champion."

Such total disregard for the contributions of the Astartes.
 
It is Autocthon's nature that he is dying. To change this means that he must become something other than Autocthon

[X] "...Amberly, Kit and I can take a thunderbolt and engage it alongside the Champion."

Interesting that 41-22 knows this is a capital-C Champion. Because I think that's something she wouldn't know at all unless shit got really fucked in the last days of Creation

Hmm. If they are a Jade, Soulsteel, or Adamant that's going to be interesting.

And now I am wondering if the Eldar or the Necrons get the Abyssals…
 
Alright, I'm outright gonna say we CANNOT take this guy in direct combat. Oberashti is a Essence 7 combat focused nightmare, and probably has a few dots of Temporary Dissonance from spending all his time in Void Zones fighting Gremlins.

Honestly we might stand a better chance trying to uninstall whatever is fucking with his head than outright fighting him.
 
Alright, I'm outright gonna say we CANNOT take this guy in direct combat. Oberashti is a Essence 7 combat focused nightmare, and probably has a few dots of Temporary Dissonance from spending all his time in Void Zones fighting Gremlins.

Honestly we might stand a better chance trying to uninstall whatever is fucking with his head than outright fighting him.

translating his mechanics from 2nd edition to 3rd edition makes me a bit nervous, since I'm bad at rules, but hopefully, I don't fuck it up!
 
[X] "...Amberly, Kit and I can take a thunderbolt and engage it alongside the Champion."

And now I am wondering if the Eldar or the Necrons get the Abyssals…
The Abyssals would probably be the perview of something truly awful and unspeakable. Give that Chaos is the Wyld, the Imperium is the Weaver, it begs the question of what it could be...probably something Wyrmish? Deldar, fringe chaos, fringe Imperium, and a few other factions that would be perfectly fine to line their pockets by destroying reality.

Edit: I'm going to say the C'tan, probably.
 
The Abyssals would probably be the perview of something truly awful and unspeakable. Give that Chaos is the Wyld, the Imperium is the Weaver, it begs the question of what it could be...probably something Wyrmish?
You're thinking 1E.

There is no Weaver, there is no Wyrm. Chaos is not the Wyld, the Warp is some horrible mish-mash of the Wyld, Elsewhere, and the Lethe.

The C'tan wouldn't be the Abyssals- but they might be the Neverborn. On the other hand, if any Eldar are going to be messing with Necromancy and the Labyrinth it's going to be Iyanden.

It's not going to be DEldar, because as edgy as the spiky gits are, one of Vect's big rules is that you do not do sorcery, psykery, or even being Psykers to the Dark City. No way in hell they're going to mess with Necromancy.
it's cause the big dragon called them a Champion, lol
Apparently I have no object permanence and Oberashti, Shogun of Genocide can pronounce capital letters. :V
 
[X] "...we can fire on it with the ship's guns while Amberly, Kit and I take a Thunderbolt to engage it alongside the Champion."
 
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