WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 16/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
**​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES









Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS














IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
Last edited:
Going off the 3rd edition fluff i have, the Viator of Nullspace is in league with Gremlins and the blight?
Possibly! We know practically nothing about the Viator except that he showed up at the end of an era only remembered through the current societies biased recollections of past millennia, that he was sealed in Null Space, and that some people still lived in some of the metroploi he destroyed. He could be in league with the blight, or he could just think humans are troublesome organics to be genocided, like that guy who runs the life-giving oasis.

Unless things have significantly changed, I'm waiting for the full PDF to drop before I do a full read of the lore.
This one is a fairly significant change, I think, but gremlins and the blight don't really have a unified goal or anything, it's more "eldritch horrors incompatible with standard life." Some gremlins just experience severe pain whenever they detect organics and act naturally based on that. Alchemical apostates are the most stable, so they can get up to some insane shit, but they're less united against something and more violently deranged, like the one who thinks she's teleporting people to a lost city. She might be correct, but she's also violently insane!


"Are you Militat or what?"
Ahahaha oh god she thinks we're part of the horrifically inefficient military fetishist society of Estasia! They are like little baby, watch this! Global civil war over uncorrected and unverified spelling error.
 
Wench in the Gears (4.9) New
Ashley was so damn smug. Your glowered at her behind your mask - while the back of your mind already started to puzzle out the possibilities of theomantic sophisant-lenses for burning away corruptive essence in the inner working of a god machine. This left your forebrain working on another problem: How to wipe that stupid smug smirk off her lips.

"Well, it seems I have managed to rescue you once again, 41-22," she said, chuckling as she put her gloved fingers against her chest. "Note that it also was my powers that allowed us to breathe on the surface of this mighty wyrm - and it got us here in the first place. I think you will find that I have been-"

You stomped forward and gave her precisely what she was asking for - in a way calculated to completely short out her brains. You leaned in, then tugged back your mask just enough to free your lips, then kissed her on one cheek, then the other. She froze, spluttering to a stop, precisely as you had planned. Kreigers normally would have used a simple brush of the resperator, but you had to adapt to her off planet strangeness. Your entire regiment had actually been given the quick reminder that certain shows of normal affection between friends that Kreigers took for granted would throw some offworlders into strange apoplexies.

Amberly's cheeks burned, and you ruffled her hair, grinning as you reached up with your mask. "I suppose-" you started, about to say something quite cutting, when Amberly took hold of your shoulders, then yanked you in. Your mask was almost knocked off your face by her nose as she pressed her lips to yours, soft and eager and warm. Your arms flailed, wildly, and her tongue probed against yours, gently, then more and more eagerly.

Infuriatingly?

She was...really...

Really good at...

My second kiss... you thought, dazedly, as she drew back, panting softly.

"...what...was that!?" you managed to choke out, voice filled with confusion as you grabbed onto your mask and hastily yanked it back below your chin, glad you had only showed a bit of nose and lip and some jaw and cheek and oh Emperor you were mortified.

Amberly blinked. Her mouth opened. Then her face took on a strange complexion - pale white save where she flushed floridly, her freckles standing out in sharp relief. "Uh...it...was...revenge!" She said, jerking away from you. "Revenge! For you kissing my cheeks s-so forwardly!" She said, brushing her hands along your shoulders, as if she was trying to righten up your great coat. You swore, for a second, she had gotten a few buttons off. You shook your head, then scowled at her behind the mask.

"You thought we were romantical!?" You spluttered, unable to find any better word for it.

"I never!" she exclaimed. "You are an absurd creature."

You grabbed her hair, ruffling it, as if she were a child. "You're the absurd creature!"

"Hey!" she exclaimed, her commissarial cap tumbling off her head as you tousled her hair up. She grabbed for it - while you turned, heart thundering and head spinning with confusion and irritation. Trust Amberly to ruin a perfectly good prank with her starts. You found that Kit and Crys were both looking at the two of you, their brows furrowed.

"Wager on when they do it?" The Champion said.

"I don't know what you said, ma'am, but yes," Kit said, nodding cheerfully.

You glowered at the two of them and, without a word, headed for the door leading into the building.

In the distance, you heard the squalling of more gremlins. And overhead, you saw the Eldar Craftworld swing by - the vast wyrm still caught in the throws of its passion, torn between death and duty.

***
The building's door was a kind of automated door like anything you'd see on a voidship - but it was all wrong. The door was vertical split rather than horizontal, for one thing. There was no purity seal for the opening invocation chamber. And the entire thing was studded with glistening pustules of flesh, throbbing and pulsating between gears and clockwork. As you came close, it opened automatically, wheezing and gurgling as it slid apart. "Ugh..." you whispered, then said. "Don't touch anything."

"Understood," Crys said, her wings mantling, then folding, snapping together and retracting into her body, smoothly vanishing away as her armor sealed around where they had been before. You blinked, then turned back to her, trying to decipher how exactly she made the wings fold away. She looked at you curiously. "What?" she asked.

You put that aside. You'd dismantle her later to find where and how it all worked.

The interior of the building was a large space and...looking it over?

You could...see...how it worked.

In all its horrifying grotesquery.

There were four nodes of dark soulsteel, refining and shaping hungry po and han spirits that had been deliberately separated and spun in a neostatic centrifuge to accelerate their evolution to hungry spirits, then fed back into the nodes, which themselves were ringed with moonsilver and starmetal neural-crystalic latticeworks that ran towards a central adamant spike, driven directly into the mechanical brain of the big snake. The effect was like blasting his entire brain with Blight energies - driving him towards doom, despair, anarchy. You shuddered as your brain flicked like a switch, and you saw it all clearly.

Someone had built a sintactic heresy engram and stuck it into a machine spirit that would make the fearsome Titans seem like children's toys.

It wasn't just that it needed to be removed. The effect of the engram had to be reversed, somehow.

Your hand rubbed along your cheek, thinking.

How to do it swiftly, though?

Or was swiftly the right way to do it...

You realized the problem...might be too big for you to handle. Your gut churned as you saw even your intellect and preparation had limits. It was daunting, to realize that there were things in the galaxy you couldn't fix. There were so many steps you could see between what you dreamed of and what could be. It wasn't possible to do it all, not fast enough, not by yourself.

And then...

A tiny voice whispered in your mind.

There happens to be a craftworld full of the mightiest craftsmen of this age...right over there...

...could that...

Could that...

It was intoxicating. Impossible. But you saw the possibilities. No. The Eldar would never - memories of the last time you...they had...

No.

But...

He had failed to even get their aide. He had stolen. You had stolen.

But if...

Your hands went to your head.

"What is it?" Kit asked.

"I-I think we need to get the Soldaties here," Crys whispered. "It's not like we know how to do anything, eh, soldier boy?" She elbowed you.

You didn't even think to correct her.

---
[ ] Set to overload, painlessly killing the beast (Major Project, diff 5)
[ ] Do a patch job - stopping the expansion, but not reversing it (A several hour Superior Project, requiring 50 successes over six diff 5 rolls)
[ ] ...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)

To fully fix Oberashi - which will do more than reverse the heresy engram, but actually revert him to his "factory settings" when he was first crafted by the Great Maker, countless eons ago - will be a Legendary Project, requiring someone with 5 Lore, 5 Craft: Artifact, and 5 Occult. Something you don't have access too!

...or do you?

(Also, it'd take a whopping 200 successes in 6 rolls, which is also going to be a hell and a half.)


Rolling int+occult to decipher, getting 6s vs diff 5

Health: Fine
Anima: Dim (No effect)
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 0
Major Projects: 0/5
SXP: 10 | GXP: 25 | WXP: 11
 
[X]...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)

requiring someone with 5 Lore, 5 Craft: Artifact, and 5 Occult. Something you don't have access too!
The Jadefolk Eldar might, but they would be unlikely to help.

I'm sure Hawk knows somebody who knows somebody with those skills.

And since she's from Claslat, she might have actual money with which to gamble.
 
[X] ...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)
To fully fix Oberashi - which will do more than reverse the heresy engram, but actually revert him to his "factory settings" when he was first crafted by the Great Maker, countless eons ago - will be a Legendary Project, requiring someone with 5 Lore, 5 Craft: Artifact, and 5 Occult. Something you don't have access too!
Meanwhile, in Autocthonia, that's just a thing!
 
[X] ...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)
It's a lot, but with the aid of our alchemical friend, the eldar (and I kinda wish Amberley had some craft charms), it might be possible.
 
Last edited:
[X] ...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)
 
[X] Do a patch job - stopping the expansion, but not reversing it (A several hour Superior Project, requiring 50 successes over six diff 5 rolls)

We may not have the means to fully fix him, but you know who DOES? Ku, the Divine Minister of Autochthon and the dragon's boss. How does we get in contact with him? Well we bribe Oberashti with the possibility of having a Solar Exalt repair him 8nto perfect condition, we just need materials and support.

In short, we apply a quick fix, bribe the Dragon to call Ku, apply a full fix.
 
[X] ...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)

Time to Solar.
 
[X] ...no. You can do this. You just need time and help. Jerry rig a recursive mental loop, stunning the beast. (Major Project, Diff 10)
 
Back
Top