Benefaction: A Combine Ck2 Quest in Star Wars Legends

-snip-
And neither can get contact back home reestablished anytime soon as we need to tap a damn SUN and it is also an endgame condition that's a victory as stated by our GM before.
It's not a victory condition by itself, necessarily. PDX games brain talking, it's the kind of thing you build 'in endgame' I.E the latter third of a playthrough, but it's still useful for the game left to come.
 
If you want people to behave, give them something to lose.

That's what lenient is for, yes. Give them bare basic luxuries, 'qualified housing', socially higher tiers so people can have something to strive for despite them all ultimately being just pawns we utilize and trick into thinking they're earning a place of importance.

While Moderate removes those tricks of thinking they have any freedom in favor of pure oppression. Only those directly working are given any thought. Malus to output from it because workers without anything to strive for besides not being punished aren't really motivated.

And Harsh removes even the most basic premise they're anything but parts of the machine and used as such.
 
[x] Drug Em And Set Up Bureaucracy
Assessment: Increased citizen compliance will ensure a passive reduction in resources needed for the removal of sociocidal elements.
Contemplative: Resources typically allotted to remove mal-compliants can then be utilized in assault actions, excising requirement for citizen conscription.
 
Vote closed New
Scheduled vote count started by Mantising on Nov 20, 2024 at 10:48 PM, finished with 47 posts and 27 votes.

  • [X] Drug Em And Set Up Bureaucracy - Moderate Edition
    [x] Drug Em And Set Up Bureaucracy
    [x] Drug Em And Set Up Bureaucracy
    -[x] 2x Tactics Die Assault Location: Shell Hutt Palace
    --[x] Objective: Primary: Clear palace of resistance Secondary: Secure potentially useful materials for later acquisition and examination post clearing, with forces suited to handling such items
    --[x] Commit Forces: Hunters, Crab Synths, Mortar Synths
    -[x] 1x Administration Die LRAA Battery (0/150, -1 Materials)
    -[x] 1x Administration Die Build outside Citadel Zero: Kos-Amul (CMB)
    --[x] Civil Infrastructure (0/100,-2 Materials, Inactive without a Civil Administration)
    -[x] 1x Research Die Hutt Vivisection (DC 60)
    -[x] 1x Research Die Tibanna Utilization (DC 45)
    -[x] 1x Diplomacy Die, 2x Free Die, 2x Half-Strength die(From Psionics), Establish Civil Administration: (0/125)
    --[x] Lenient
    -[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
    -[x] Administer Conditioning Compound (Free, -5 Giggledust crates/turn 0.7x Productivity, +1 Compliance. May be freely retracted)
    -[x] City Re-designation (Free)
    --[x] City Zero
    [X]Plan: Assuming direct control
    - [X] Abstain(Tactics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
    - [X] Build outside Citadel Zero:
    --[x] Civil Infrastructure (0/100,-2 Materials, Inactive without a Civil Administration)
    --[X] Tenements (0/100, -2 Materials. May be built multiple times.) [ 1 Adm + 1 Res ]
    --[X] Suppression System (0/150, -3 Materials, -1 Organics, +8 to defense rolls here) [ 1 Tac + 2 Psyo ]
    -[X] Abstain(Research) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
    -[X] Establish Civil Administration: (0/125) [ 2 Diplo + 1 Tac ]
    --[X] Moderate
    -[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
    -[X] Administer Conditioning Compound (Free, -5 Giggledust crates/turn 0.7x Productivity, +1 Compliance. May be freely retracted)
    -[x] City Re-designation (Free)
    --[X] City 0
    [x] Drug Em And Set Up Bureaucracy
    -[x] 2x Tactics Die Assault Location: Shell Hutt Palace
    --[x] Objective: Primary: Clear palace of resistance Secondary: Secure potentially useful materials for later acquisition and examination post clearing, with forces suited to handling such items
    --[x] Commit Forces: Hunters, Crab Synths, Mortar Synths
    -[x] 1x Administration Die LRAA Battery (0/150, -1 Materials)
    -[x] 1x Administration Die Build outside Citadel Zero: Kos-Amul (CMB)
    --[x] Civil Infrastructure (0/100,-2 Materials, Inactive without a Civil Administration)
    -[x] 1x Research Die Hutt Vivisection (DC 60)
    -[x] 1x Research Die Tibanna Utilization (DC 45)
    -[x] 1x Diplomacy Die, 2x Free Die, 2x Half-Strength die(From Psionics), Establish Civil Administration: (0/125)
    --[x] Lenient
    -[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
    -[X] Administer Conditioning Compound (Free, -5 Giggledust crates/turn 0.7x Productivity, +1 Compliance. May be freely retracted)
    -[x] City Re-designation (Free)
    --[x] City Zero
    [X] Drug Em And Set Up Bureaucracy - Moderate Edition
    -[x] 2x Tactics Die Assault Location: Shell Hutt Palace
    --[x] Objective: Primary: Clear palace of resistance Secondary: Secure potentially useful materials for later acquisition and examination post clearing, with forces suited to handling such items
    --[x] Commit Forces: Hunters, Crab Synths, Mortar Synths
    -[x] 1x Administration Die LRAA Battery (0/150, -1 Materials)
    -[x] 1x Administration Die Build outside Citadel Zero: Kos-Amul (CMB)
    --[x] Civil Infrastructure (0/100,-2 Materials, Inactive without a Civil Administration)
    -[x] 1x Research Die Hutt Vivisection (DC 60)
    -[x] 1x Research Die Tibanna Utilization (DC 45)
    -[x] 1x Diplomacy Die, 2x Free Die, 2x Half-Strength die(From Psionics), Establish Civil Administration: (0/125)
    --[X] Moderate
    -[x] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
    -[X] Administer Conditioning Compound (Free, -5 Giggledust crates/turn 0.7x Productivity, +1 Compliance. May be freely retracted)
    -[x] City Re-designation (Free)
    --[x] City Zero
 
Looks like we're going with lenient, so we'll be playing that our pops have something of a civilization, and probably will be best served to do things to reward collaborators like giving them adequate homes and whatnot.

But it will mean that rebellion is far less likely, especially in the short term and that's what's important.

We definitely will want to get Civil Protection up and running after the engineering infrastructure regardless, we don't want our troops being responsible for all the patrolling and whatnot. We'll see if we start on it before or after dealing with the housing problem as it comes.

To-do list:
-*Important* Get pops working in engineering for us to make outside citadel buildings and work on our mercs' ship
-'Pay' our mercs with repairs and maintenance
-Set up defenses against our mercs so they don't get funny ideas
-Finish crushing the Hutt Forces
-Let the armed locals in Kos-Resh know we're in charge now and to not fight us as we do things
-Set up production of resources
-Set up conversion facilities for more troops
-See about scouting local talent for useful people
-Set up civil protection to keep locals in line best by turning them against themselves
-Set up housing to deal with the overpopulation
-Start prep for a war footing against the Hutts with recruiting with advertising better lives for them and their families
-Crack into Hyperdrive tech
-Set up bread and circuses to keep the population in line
-Eventually herd everyone into one city to keep them in line better, unless it serves us to convert other areas into their own specializations
 
I just realized one advantage our weapons (specifically our MGs) will have
RATE OF FIRE
Most star wars blasters are semi auto or slow firing if I remember correctly
Rotary blasters are some of the fastest and even then they are still quite slow
But we have machine guns (the ones on our vehicles for example) that seem to fire at mg42/mg3 level speeds
And even our regular pulse rifles fire at quite a fast pace

@Mantising thoughts?
 
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