Benefaction: A Combine Ck2 Quest in Star Wars Legends

I'll be honest, i am sad we aren't just leaning full into Combine methodology. Everyone on this planet are either criminals or slaves, being lenient feels like its just aski g for problems here.

Otherwise i'd say the current plan is perfectly fine.

In fact!

[X] Drug Em And Set Up Bureaucracy - Moderate Edition
-[X] 2x Tactics Die Assault Location: Shell Hutt Palace
--[X] Objective: Primary: Clear palace of resistance Secondary: Secure potentially useful materials for later acquisition and examination post clearing, with forces suited to handling such items
--[X] Commit Forces: Hunters, Crab Synths, Mortar Synths
-[X] 1x Administration Die LRAA Battery (0/150, -1 Materials)
-[X] 1x Administration Die Build outside Citadel Zero: Kos-Amul (CMB)
--[X] Civil Infrastructure (0/100,-2 Materials, Inactive without a Civil Administration)
-[X] 1x Research Die Hutt Vivisection (DC 60)
-[X] 1x Research Die Tibanna Utilization (DC 45)
-[X] 1x Diplomacy Die, 2x Free Die, 2x Half-Strength die(From Psionics), Establish Civil Administration: (0/125)
--[X] Moderate
-[X] Abstain(Psionics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[X] Administer Conditioning Compound (Free, -5 Giggledust crates/turn 0.7x Productivity, +1 Compliance. May be freely retracted)
-[X] City Re-designation (Free)
--[X] City Zero


Only change is simply going with the status quo and getting the local identities erased and turned around into good new subjects for the Combine.
 
[X]Plan: Assuming direct control
-snip-
ADMINISTRATION
- [X] Build outside Citadel Zero:
--[X] Civil Infrastructure
(0/100, -2 Materials, Inactive without a Civil Administration) [ 1 Adm + 1 Res ]
--[X] Tenements (0/100, -2 Materials. May be built multiple times.) [ 1 Adm + 1 Res ]
--[X] Suppression System (0/150, -3 Materials, -1 Organics, +8 to defense rolls here) [ 1 Tac + 2 Psyo ]
-snip-
This is going to need revising, you only have one construction unit atm, which can only use one die at a time outside the Citadel.
 
Need to add it to the Mechanics post, but it affects resource production and dice, in that your worker die are affected by the multiplier, EG the 2x would make every Civc Workforce would have 1 die instead of 0.5.

Oof, well, civic workforces we don't have yet, we can turn the drugs off once we are poised to get those civic workforces. Harsh could be worth it though in that case if we don't want to have something resembling a civilization.

I'll be honest, i am sad we aren't just leaning full into Combine methodology. Everyone on this planet are either criminals or slaves, being lenient feels like its just aski g for problems here.

It's lenient for the Combine, which is let them have some semblance of a civilization and things like personal possessions rather than total disruption and annihilation of civilization, which is actually helpful for becoming the new boss and pretending we're vaguely normal to the outside galaxy. Remember that it's 'don't let them have personal houses and ship them around so they can't get attached to anyone and form groups' type stuff for the usual Combine.

I understand that many want to punish and enslave because criminal society, but frankly, they aren't going to be allowed to get away with shit and we will still be setting up various checkpoints and things and later turn some of them into policing forces while we brainwash them all.

Lenient, moderate, harsh isn't about how secure the populace is, we're still gonna have forcefields and patrolling forces once we build them, it's about how hard we work them into the ground.

That being said, I'm not particularly upset about a potentially moderate focus, it means less focus on keeping a population satisfied with things like 'homes for the cooperative that aren't bare minimum concrete apartment blocks' or 'food better than dog kibble'. But it does leave the population in the negative in compliance right now and hampers my desires to present a friendly face to the galaxy a little bit. Can work around that of course.
 
I admit, i want moderate mainly because its Combine standard. It feels more appropriate to me for us to stick to what we know Works, when that includes our inevitable efforts in building a local coronal hypershunt.

Then again, i have no issue being Lenient either so long as it fits in character. The only issue i have is that this is a tiny piece of real estate in the aft end of Hutt space, and is in general worthless beyond being owned by the Hutts.

Hutts who will want to get even for us stealing a planet off them, so i say we move as fast as possibleto get the workers up and running, and get our contact back home reestablished. Quick fast, savy?
 
Hutts who will want to get even for us stealing a planet off them, so i say we move as fast as possibleto get the workers up and running, and get our contact back home reestablished. Quick fast, savy?

But, that's not 'moderate', moderate is 'don't bother making luxuries, keep them afraid and scared, bit of a production hit in return for not having to make luxuries'. Harsh is quick as possible, boost the dice, get them rebelling but churn them into production and really get things flowing fast.

And neither can get contact back home reestablished anytime soon as we need to tap a damn SUN and it is also an endgame condition that's a victory as stated by our GM before.
 
In game the main reason they were riling everyone and everything up is entirely because, per Half Life Alyx, not even a day or two prior the biggest interdimensional prison on Earth got broken open and the Consultant was released.

And then he decided to get some payback on the Combine by unleashing the Free Man on them for their arrogance.
 
The afraid and scared bit I dint know about
They didn't emphasize terror in the game?

The people were literally shaking in their homes as Civil Protection did things, talking about how worried they were about Civil Protection coming for them next, most were broken and unwilling to fight back due to being scared, save for the Resistance that formed underground.

"They've got no reason to come for us!" -Hopeful resident
"Don't worry, they'll find one." -Cynical resident

"When will this all end!?" -Broken resident being comforted by another

People hoping for word of others, meekly obeying, that's a result of intimidation and oppression.

In game the main reason they were riling everyone and everything up is entirely because, per Half Life Alyx, not even a day or two prior the biggest interdimensional prison on Earth got broken open and the Consultant was released.

And then he decided to get some payback on the Combine by unleashing the Free Man on them for their arrogance.

Half-Life Alyx is set five years before Half-Life 2.

Half-Life 2 is just standard procedure, they keep people constantly on trains moving them back and forth between cities to prevent groups from forming, eradicate trust and friendships.
 
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