Okay so the new squad should be moved in to reinforce us in zone three while those already heading to 2 should keep going to deal with the enemy squad there.
It's not like there is an otehr option!"A-are you sure ma'am? My troops are of course ready, but we're going to be crossing that open field without cover!"
Unstable Cause roll: 2
Target Delta has Morale 4
Morale check: 2 +6 (Lost) = 8
Target Delta breaks and flees!
And our first losses appear.
The Commissar will not be happy with this.Trooper Gernier, having witnessed Patre and Cletier fall in front of them, shouted in panic and began to curl up against the cover, shaking hands holding their weapon like a safety blanket. No matter what their Sergeant shouted at them, they frantically shook their head and refused to heed the order to return fire. They were insisting on staying put, here in their little hole that was a safe refuge from the raging battle.
So, what exactly are the mechanical differences of these behaviors?--[ ] ASSAULT. Press forwards and drive them out, no matter the cost!
--[ ] ATTACK. Attack this position as best as possible, without taking too many risks.
--[ ] WITHDRAW. Give up ground if the enemy draws near, making them pay for every bit they take.
The behaviors matter the most when designating a target and letting the squad handle it in the background.So, what exactly are the mechanical differences of these behaviors?
Plans don't have to feature stratagems given how they can be freely used, but making mention of a priority target will help tilt me to burning them for the right situation. It's about to approach Turn 5 soon as well, which is when random battle length will start kicking in.
Hooray!
Well, it is something, at least.Squad Sequet attacks with 9 Lasguns! Guardsmen hit on BS 4+
Hits: 6
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Alpha has been eliminated.
Yes, yes, we're on the roll!The result to the rebels was total and absolute annihilation. Already they had been shaken up by the deadly employment of las fire in bursts of violence. Now they were seeing it in full volume of it in concordance, the hammer of the Imperium truly striking down upon them without remorse or mercy. By the time you held up a hand to call an end to the fire, there was nothing left standing of the enemy targets.
Oh boy, this went much better than I expected.The pinpoint accurate fire, combined with the display of raw might earlier, seemed to be the last straw for the rebel reinforcements. Suddenly now they were shoving at each other in a frantic panic to be the first one out of harm's way. Your troops held their fire, letting them run to live another day in fear of the eventual Imperial justice delivered their way. They conserved their ammunition now, eyes scanning the battlefield carefully to see if any new threats emerge.
Oh no...- Still though, with this first battle, I hope you've gotten a taste of command and want to see what comes next with the training wheels slowly coming off!
Technically you don't hold the north objective, you're not in range (the hex and its surrounding hexes). But as you've already tabled the enemy and could just occupy them at any point, I'll give it to you. That's a nice total of +100 to your Requisition Bank for Scintillia.
Do these actions give us one of our lost Infantry back, or do they modify rolls for next battle?-[ ] [Downtime] Wounded Care. Spend time and resources at the medicae, ensuring they have whatever is needed to get your soldiers patched up and ready for the next battle. -1 to Infantry Wounded roll.
-[ ] [Downtime] Attend Tribunal. For those who have dishonored themselves in battle, they must face military trials to determine if their actions warrant punishment. Your testimony could very well help determine the sentence. -1 to Infantry Deserted roll.
Even if the battle ends, the work does not.While the victory did bring a sweet taste, what came after a battle often left a bitter one when the grim task of cleanup began.
Good job from others.(407th Tread Knights: 31)
(Rebels: 22)
(59th Penitents: 99)
(Rebels: 5)
It was an unjust and unfair punishment for something that they had no control over, especially at birth.
These are... surprisingly progressive thoughts for an Imperial.You studied the sentenced mutant now, eyes flicking to note the wagging tail that apparently damned them to a life of servitude. There was a chilling comparison to be made, to how in contrast, your noble birth meant you could be granted a life of luxury should you merely wish it. If said roles were reversed, could you remain as unbroken as them in these trying times?
So, does this mean that this is a bonus to a roll to determine whether our two casualties are actually dead?-[ ] [Downtime] Attend Tribunal. For those who have dishonored themselves in battle, they must face military trials to determine if their actions warrant punishment. Your testimony could very well help determine the sentence. -1 to Infantry Deserted roll.
And this, same as a above but to our disciplined one?-[ ] [Downtime] Wounded Care. Spend time and resources at the medicae, ensuring they have whatever is needed to get your soldiers patched up and ready for the next battle. -1 to Infantry Wounded roll.
Do these actions give us one of our lost Infantry back, or do they modify rolls for next battle?
These modify the actual outcome of your current losses, which range from being back in the action immediately to being removed from the squad for good. They modify all the rolls in said group now- after downtime is complete, I'll roll to determine what had happened. Otherwise, there'll be no modifiers to the roll.So, does this mean that this is a bonus to a roll to determine whether our two casualties are actually dead?
Veterans are usually the cream of the crop as far as Guardsmen go. 8e was when they phased out Kasrkins, so Veteran is basically the catch-all used for those elite and experienced soldiers. Anything higher would probably be a character.Finally, is there a rank beyond "Veteran" or is that as high as normal Guardsmen go?
Sorry, I still don't quite get it. To make an example, if we were to take Wounded Care, would it mean that we would gain one of the Casualties back in action, while the other would actually die, or would it give a modifier to roll(s) to determine whether they die or live?These modify the actual outcome of your current losses, which range from being back in the action immediately to being removed from the squad for good. They modify all the rolls in said group now- after downtime is complete, I'll roll to determine what had happened. Otherwise, there'll be no modifiers to the roll.
The action gives a modifier to the entire pool of wounded. There is still a chance of death and loss, but the modifier puts a little hand on the scale to better the odds. It's not guaranteed but on average, you'd save more lives.Sorry, I still don't quite get it. To make an example, if we were to take Wounded Care, would it mean that we would gain one of the Casualties back in action, while the other would actually die, or would it give a modifier to roll(s) to determine whether they die or live?