Voting is open for the next 19 hours, 45 minutes
Either Cadian B/C I know they have special rules in 8th edition, or armageddon due to TONK POWA

If you couldn't tell by now I really want a tank army
 
[X] Adeptus Mechanicus The legions of tech-priests from Mars that care for the Imperium's machines, an empire unto themselves. They are the worshippers of the Omnissiah that claim dominion over technology, the caretakers of ancient wonders whose purpose has been long forgotten. Their pursuit of knowledge is one filled with holy enlightenment mixed with fatal adventurism.
 
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
 
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
 
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
 
[X] Adeptus Mechanicus The legions of tech-priests from Mars that care for the Imperium's machines, an empire unto themselves. They are the worshippers of the Omnissiah that claim dominion over technology, the caretakers of ancient wonders whose purpose has been long forgotten. Their pursuit of knowledge is one filled with holy enlightenment mixed with fatal adventurism.
 
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.

Pity the guardsmen, I would like to see more imperial guard quests cause its usually primarch or astartes quests.
 
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
 
By the by, I'll likely be drawing stuff from later editions for more variety and options as we go on. From what I understand, a lot of stats are pretty interchangeable and the only thing that really changes are some stuff that can be pretty easily toned down if need be or reworked for the way the wargame will be handled for the quest.

THE ANCESTORS ARE WATCHING! FOR ROCK AND STONE!

Wait, what was that?
 
An interesting realization while I was refreshing myself on 8th edition: because AoE tenplates aren't a thing anymore, I can get even more away with a grid format. I was admittedly already planning to do so, but that's a nice plus.
 
Last edited:
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
 
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
 
Vote closed
Scheduled vote count started by Celeshiro on Oct 1, 2024 at 6:22 PM, finished with 35 posts and 26 votes.

  • [X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.
    [X] Adeptus Mechanicus The legions of tech-priests from Mars that care for the Imperium's machines, an empire unto themselves. They are the worshippers of the Omnissiah that claim dominion over technology, the caretakers of ancient wonders whose purpose has been long forgotten. Their pursuit of knowledge is one filled with holy enlightenment mixed with fatal adventurism.
    [X] Astra Militarum
    [X] Adeptus Mechanicus
    [X] Adeptus Astartes The superhuman Space Marines, among the mightiest defenders of the Imperium. Once they were the promise of the final warriors humanity would ever need to see peace. But now they are the bare minimum that is holding the Imperium together, keeping traitors and xenos at bay even as they fall.
 
I feel like the vote ratio perfectly represents the actual composition of the Imperium's total forces. It even has the Inquisition as fully REDACTED!

But looks like it's time for the humble Guardsman. I definitely have a fond spot for them, so I hope this does them justice. Thank you for voting, writing shall commence.
 
First Founding, Part 2
[X] Astra Militarum The endless Imperial Guard, the masses that hold the line in the face of unspeakable horrors. Drawn from innumerable worlds from countless backgrounds, they are the common soldiers with whose blood the Imperium is watered everyday. They are the hammer and the harbinger, unafraid of whatever sacrifice is needed to buy time.

The Astra Militarum or as it is far more commonly known, the Imperial Guard. While it is through the superhuman labors of the Space Marines that conquest is achieved, it is the humble Guardsmen who follow that garrison the newly taken territory. They are but ordinary humans, bestowed no special genius of bio-engineering or given special technnologies tailored to them. All they have is a well-worn lasgun, a battered flak vest, and the knowledge that they are what stands between the worst this galaxy has and their distant homes.

That is enough for them to draw a line in the sand, and hold out for as long as they must.

Across the vast expanse of the galaxy, their armies march. From what remains of Cadia to the frozen reaches of Valhalla, from the sweltering jungles of Catachan to the barren wastelands of Krieg, they muster to fight the darkness back for just another day. A hundred, a thousand, a million lives, all cheap prices to pay to keep the Imperium together in the wake of the Thirteenth Black Crusade. For if a humble Guardsman was able to stand up to the Warmaster Horus himself, then what hope does Abaddon the Despoiler have against these determined legions?

They hail from so many worlds, each of them a unique background and experience that has shaped the soldiers themselves when they depart for service. Regiments are trained and equipped in every which way, specializing in different strengths to cover up for the weakness of others. They would even go so far as to offer different types of forces, granting the Imperial Guard the flexibility of availability when it comes to what is needed. The forces you command hail from one such of these worlds, earning a Regimental Doctrine that defines their style.

Choose a Regiment Type

[ ] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.

[ ] [Type] Mixed. Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.

[ ] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.

Choose a Regiment Origin

[ ] [Origin] Cadia. Though the machinations of Chaos had destroyed their beloved homeworld, the words of the Cadian 8th still echo in all who once called the planet home, for the planet broke before the Guard did. 'Cadia Stands.' Regimental Doctrine: Born Soldiers.

[ ] [Origin] Catachan.
The deathworld of Catachan is a nightmarish place with a morbid mortality rate, both weak and strong alike perishing in the uncaring jungles. What survives then are those mad enough to declare the dangerous of the galaxy mundane compared to their home. Regimental Doctrine: Brutal Strength.

[ ] [Origin] Valhalla.
A frozen wasteland bereft of warmth that accurately reflects the callous attitde of the people. Life is cheap, so enjoy a cup of tanna before you die. Regimental Doctrine: Grim Demeanor.

[ ] [Origin] Vostroyan.
The sins of the father are also that of the child, so deeply has the guilt lingered in their people's memories. Thus are the Firstborn obliged to go to war to purge the dishonor of their ancestors. Regimetnal Doctrine: Heirloom Weapons.

[ ] [Origin] Amageddon.
From the choked smokestacks of their world they come, veterans of wars time and time again. Yet they remained unbowed, bringing light to the darkest parts of the Imperium all the same. Regimental Doctrine: Industrial Efficiency.

[ ] [Origin] Tallarn.
The swirling desert hides all, until it is too late. They emerge from the dust and strike, only to fade away just as quickly to ready again. Regimental Doctrine: Swift as the Wind.

[ ] [Origin] Atoma Prime.
Within the massive spires lurks evils that fester in the darkness. Cutting through the darkness do elites stride through, cleansing themselves of sin. Regimental Doctrine: Storm Troopers.

[ ] [Origin] Mordian.
On a world that knows only two sides, the people only know two commands. Take aim, and open fire. Regimental Doctrine: Parade Drill.

[ ] [Origin] Krieg.
A once-productive world now reduced to nuclear waste because of a singular betrayal so great, it lingers in memory. A guilt born of a failed duty can only be washed away by blood. Regimental Doctrine: Cult of Sacrifice.

[ ] [Origin] Elysia.
They descend from their spires, grav chutes flaring when they land. Then they are quiet until it is time to strike. Regimental Doctrine: Aerial Drop.

[ ] [Origin] Tanith.
The shifting woods changes the path, again and again. So too does the path change when they leave the planet, for better or worst. Regimental Doctrine: Swift as the Wind.

[ ] [Origin] Maccabeus Quintus.
A holy world whose message must be delivered across the Imperium, by mouth if need be. So do the pilgrims muster forth. Regimental Doctrine: Cult of Sacrifice.

[ ] [Origin] Attila.
Rolling plains, far as the eye can see, perfect for the nomadic peoples. Add in a few crates, and perhaps it isn't so different from the battlefield. Regimental Doctrine: Swift as the Wind.

[ ] [Origin] Scintilla.
Discontent children of nobility, striking it out to find new purpose in life when the salons of their home are too much. Yet they annoyingly still find themselves surrounded by it when they gather. Regimental Doctrine: Heirloom Weapons.

[ ] [Origin] Harakon.
The towers of the Hive world reach high, standing tall amid the storms. A crack of the lightning and they are there on the ground, going straight into war. Regimental Doctrine: Aerial Drop.

[ ] [Origin] Salvar.
Toxic and horrific working conditions so bad, the people would rather die in war than in the mines. But they never quite left behind old habits. Regimental Doctrine: Industrial Efficiency.

-------------------------------------------------------------------------------------​
- Battlescribe is great for doing regular armies, but ain't fun for custom units. I'll probably need to do that myself...
- Yeah, lots of options for the Guard. Feel free to recommend one not mentioned here, Regimental Doctrines matter more with mechanical effect.
- Vote for the type and origin separately. Type will determine what scale you'll be at, origin will determine potential narrative/upgrade paths.


16 hour moratorium to join the Guard.
 
[ ] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
[ ] [Origin] Amageddon. From the choked smokestacks of their world they come, veterans of wars time and time again. Yet they remained unbowed, bringing light to the darkest parts of the Imperium all the same. Regimental Doctrine: Industrial Efficiency.
I'm going to say these two.
Also they pair well with this song:

View: https://youtu.be/a0kitNjf2G4?si=xOh1OYW2brWsizuQ
 
I'd prefer either armored or mixed regiment. And any homeworld except Cadia or Krieg. Nothing against them, but when it comes to Guard those two are the ones that always appear. Lets give someone else a chance to shine.

Regiment from Tallarn, Catachan or Scintilla sounds very interesting.
 
[] Plan: Cocaine
-[ ] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
-[ ] [Origin] Salvar. Toxic and horrific working conditions so bad, the people would rather die in war than in the mines. But they never quite left behind old habits. Regimental Doctrine: Industrial Efficiency.
 
Voting is open for the next 19 hours, 45 minutes
Back
Top